What is more important to you...

Sagek - Sanctuary
Sagek - Sanctuary Posts: 1,156 Arc User
edited March 2012 in General Discussion
So I have been reading a lot of reviews for different types of MMO's and I have come to the conclusion that in general there are two types of MMO players, One being the type that cares more about graphics and game content, and one that cares more about game play and community.

So I was curious to ask the forums what they care most about between those two options.
Post edited by Sagek - Sanctuary on

Comments

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited March 2012
    Graphics and content are nice but...
    if the community is boring/**** then I'd rather play a single player game with good graphics for similar results.
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  • BerserkBeast - Sanctuary
    BerserkBeast - Sanctuary Posts: 1,417 Arc User
    edited March 2012
    I care more if the game its rewarding other than being graphically attractive.
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited March 2012
    Graphics and content are nice but...
    if the community is boring/**** then I'd rather play a single player game with good graphics for similar results.

    I agree.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited March 2012
    The first couple of days/weeks I personally don't even look for contact with other people ingame. So at that moment, it's about graphics for me.
    Pw captured me at first by the customization options. only when I hit like lvl 30 I made a friend, who invited me to a faction. Which made the game more enjoyable XD

    But well... if the game has a ****ty community, you aint going to get far as a newbie.
    In an MMO community is far more important. Though personally, if I don't like the graphics of a game I'm out XD
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  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited March 2012
    So I have been reading a lot of reviews for different types of MMO's and I have come to the conclusion that in general there are two types of MMO players, One being the type that cares more about graphics and game content, and one that cares more about game play and community.

    So I was curious to ask the forums what they care most about between those two options.

    The social aspect of MMOs wins by a land slide. Heck... if graphics were really the end all and be all, WoW would have been lucky to get off the ground... never mind still being by far the most popular MMO out there today despite it and it's silly cartoonish graphics being almost a decade old.

    Game play and Game content IMO can't survive without each other. An MMO can have the most fancy character customization/moves/etc and it still won't get very far without the in game content to play it on. And of course vice versa is true.
  • X_trigger_X - Heavens Tear
    X_trigger_X - Heavens Tear Posts: 1,301 Arc User
    edited March 2012
    Game play and Game content IMO can't survive without each other. An MMO can have the most fancy character customization/moves/etc and it still won't get very far without the in game content to play it on. And of course vice versa is true.

    PWI has amazing character customisation, shame about the content.

    Can't beat a great community. They are what make an MMO what it is to me.
  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited March 2012
    Maybe I'm the oddball here, but this is what I look for in a good MMO.

    Overall maturity of the community:

    I've discovered a lot of great games, but the attitudes of the playerbase made me feel (since I can't know for certain) like I was playing with a bunch of young teenagers (13-16). That's normally a turn off for me because it becomes very difficult to have a meaningful conversation with someone without them getting upset for no apparent reason and lashing out.


    Story/plot line:

    Now maybe it's because I grew up in an age where how much you enjoyed something was dependent on how well your imagination worked, but I absolutely love when I find a game that has an immersive storyline involved.


    Humorous NPC's:

    This isn't something i "look" for, so much as it is that when i come across this feature, all kinds of bells and whistles go off in my head in an appreciative manner. If I discover a game that actually makes me WANT to read the simple dialogue of quests and NPC discussions, that's a rare and pleasant occurrence.


    Seamless/smooth gameplay:

    I could really not care less when it comes to how "awesome" the graphics are. It's more important to me that input actions in the game are smooth and seamless. A good example in this case would be PW vs another MMO I won't name. As a barb, shape-shifting has a delay (even though it's referred to as an instant cast) of a half second or so. I also don't like that i cant shift in mid-jump. This other game also has a class that can shape-shift. It's version is a lot more fluid in doing-so, and has no restrictions such as being grounded. When you click that button, it happens instantly. It doesn't matter what other animations are going on, it happens.


    Population:

    If you're advertising you're game to be an MMO, and I'm having difficulties finding people to group with, there's a problem. Also, if it's an MMO and the popular mindset of the players is a "solo" one, that's another problem.



    Updates:

    If the game goes longer than a month without some minor changes, or 3 months without a major content update, It's unlikely it will hold my interest for long.


    Server Maintenance:

    In my experience this is very important. A lot of people seem to be unhappy or disgruntled when the servers come down for a scheduled routine maintenance every week, but I'm the opposite. I get irritated when I find out there is no maintenance. If the company is not resetting their servers once a week on a regular basis, it opens the door for all kinds of instability issues.


    Choices:

    Linear games have their place. I just don't feel that place is in an MMO world. I like choices, from the way I look, the equipment I can choose from, to what roles my class/race can perform compared to others playing the same class/race. I'm not fond of being locked into anything when I play a game. Versatility and variety are the spice of life.


    Time to achieve something:

    This one is not all inclusive, but it should never take too short of a time period to accomplish something meaningful, nor should it ever take too long of a time period to accomplish something practical.


    Useless Perks:

    I'll give an example of the more common one people can relate to nowadays. The ever-popular achievement system. It's a fun perk. Useless in the sense that it does nothing, or very little, to influence your performance in the game. It serves more as a sense of accomplishment for the player, and that makes them feel good. Of course some people tend to use it as a means of showboating, but hey if that's what they need to feel better about themselves at the end of the day, go for it.


    Customer Service:

    Either it's good, or it's not. If it is bad then a lot of the things I have already mentioned are probably going to be slacking too, as it tends to be a direct reflection of the quality of the company publishing the game.


    Graphics:

    Look, the best books in the world don't have a single damn picture and they can accomplish the act of immersing you in another world. Most of my favorite movies were around before HDTV and computer animations. My favorite games tend to look more like blocks of color put in a shape that somewhat resemble what it is supposed to be.

    IMHO, this is where a lot of games are falling short nowadays. They are putting too much into how "cool" or "shiny" the game looks, and not enough into the rest of what i mentioned. Sure, I get it, people are (and always have been) materialistic. Appeal to them in such a manner and they are more likely to try your product. Except, these aren't console games your making, these are MMO's. They tend to rely on long term investment rather than a one time selling profit.. If you can't KEEP player's, it's not going to work. If a good deal of what I mentioned above takes a backseat to how the game LOOKS, it's like remodeling the body of a wrecked car. It looks great on the outside, but once you get in and try to drive it, reality smacks you in the face and you find something else.



    I'm sorry, there is no TL;DR. Not everything can be paraphrased.
  • _Mg_Zr - Heavens Tear
    _Mg_Zr - Heavens Tear Posts: 562 Arc User
    edited March 2012
    For me it would have to be community first then gameplay.
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  • Sidwinder - Heavens Tear
    Sidwinder - Heavens Tear Posts: 353 Arc User
    edited March 2012
    To me I like a game to have a good community, gameplay, and content I don't care much about graphic's. I can only pick two though so community and content without those the game get's boring fast.
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  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited March 2012
    The only reason i'm still here after 4 yrs: Community.
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  • Yami_ - Dreamweaver
    Yami_ - Dreamweaver Posts: 225 Arc User
    edited March 2012
    I prefer content over graphics, cause I'm accustumed to play epic games, Like Suikoden I & II, Arc The Lad II, Phantasy Star, Fire Emblem, Alundra, etc.

    But good graphics are nice too, at least It needs to be well done.
  • Tsukyini - Raging Tide
    Tsukyini - Raging Tide Posts: 1,766 Arc User
    edited March 2012

    I'm sorry, there is no TL;DR. Not everything can be paraphrased.

    TL;DR: L2Read stuff that doesn't have a TL;DR.b:cute

    If I had to name one thing as being the most important, it would be my personal character's appearance. I have uninstalled games almost immediately when I realized there was no way to make my character look attractive.
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  • Bobobejumbo - Raging Tide
    Bobobejumbo - Raging Tide Posts: 934 Arc User
    edited March 2012
    TL;DR: L2Read stuff that doesn't have a TL;DR.b:cute

    If I had to name one thing as being the most important, it would be my personal character's appearance. I have uninstalled games almost immediately when I realized there was no way to make my character look attractive.

    I forget that real females actually indulge in gaming nowadays, lol. Not that they didn't before, they were just...scarce. So yes, women tend to invest more into appearance customization options than males do. Generally. I won't say that is always the case, lol. But since females make up about 20% of the playerbase in online games (I just heard that number somewhere, I could be wrong), it would be wise for MMO companies to give that area due attention.
  • Yami_ - Dreamweaver
    Yami_ - Dreamweaver Posts: 225 Arc User
    edited March 2012
    I forget that real females actually indulge in gaming nowadays, lol. Not that they didn't before, they were just...scarce. So yes, women tend to invest more into appearance customization options than males do. Generally. I won't say that is always the case, lol. But since females make up about 20% of the playerbase in online games (I just heard that number somewhere, I could be wrong), it would be wise for MMO companies to give that area due attention.

    Hahaha I forgot to mention, for me in the PW looks come first than equips lol b:thanks on my old server I spent a lot with clothes.
  • kruze999
    kruze999 Posts: 112 Arc User
    edited March 2012
    This game has nothing of the both, anyomore
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  • tientiensuser
    tientiensuser Posts: 168 Arc User
    edited March 2012
    wow didnt have much in competition. FF11 which was the best looking MMO at the time was considered a serious grindfest by casual players. Especially those who were drawn to FF11 simply because they were familiar with FF titles. wow which was still grindfest, was much laid back than ff11 in both progression and community wise.

    But for the most part visuals are important. It helps grabs the player's attention. Gets the player to download and install. Whether the game has character and personality. Thats something the player will soon discover only after having played the game. If the player feels the game lacks the qualities the player is looking for, aside from the visuals. The player will quit in a matter of weeks. Visuals can potentially become a problem. Especially if it exceeds the system requirements of your average user. So visuals need to be good, but not so good that its treated as a novelty.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited March 2012
    If the graphics suck big time, I'm out.
    If the gameplay is hard and unhandy, I'm out.

    If the community sucks... well depends. Do I have to interact with them to get big and strong? Well I'm most likely out. If I can achieve the good stuff by soloing, no problem.
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited March 2012
    I go for good aethestics (graphics are NOT aethestics btw) but if the gameplay isn't fun, I won't be around long. The main thing I love is customization though, because even if i'm bored of the gameplay I can have fun with the customization. To give you an idea of how important they are to me, this are the games I am currently actively playing:


    PWI
    Skyrim
    Kingdom of Amalur: Reckoning (which doesn't have the greatest character customization but does have great fighting customization)
    The Sims 3

    Next up on my list:

    Dark Souls

    As for the community, while I think games with a great community are more fun than games that don't have the greatest community, it's not something I give a lot of attention. In a game where community is a factor, you can always find someone who is decent and fun to be around. I've never run into a community where not a single person was tolerable to me.
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  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited March 2012
    wow didnt have much in competition. FF11 which was the best looking MMO at the time was considered a serious grindfest by casual players. Especially those who were drawn to FF11 simply because they were familiar with FF titles. wow which was still grindfest, was much laid back than ff11 in both progression and community wise.

    But for the most part visuals are important. It helps grabs the player's attention. Gets the player to download and install. Whether the game has character and personality. Thats something the player will soon discover only after having played the game. If the player feels the game lacks the qualities the player is looking for, aside from the visuals. The player will quit in a matter of weeks. Visuals can potentially become a problem. Especially if it exceeds the system requirements of your average user. So visuals need to be good, but not so good that its treated as a novelty.

    So what do you look for personally?
  • tientiensuser
    tientiensuser Posts: 168 Arc User
    edited March 2012
    Initially, its visuals. Something superficial like graphics and art style. Its not enough to keep you playing, but its enough to make you interested in trying it out. I would also need to have the hardware to run the game. Wouldnt want to play a slideshow. And then we need to discover the kind of personality this game has. Is the gameplay generic or does it try to do something different? Things like combat, leveling pace, gear pace etc. How long does it take? If it takes very long, must I stare at my screen the entire time to get there? Solo playability is important. I like to see people around me while I play, but I dont feel the need to group with them. PVP to me is the meat of end game. Players take all this time to grind so they can make their characters stronger. For me, its about participating in large scale pvp or pvp instances to fight at an equal or overpowered level.

    Its not much different from first person shooters. However FPSs lack a community, a universe, an ingame economy. Without an overworld to explore, or cities to walk through, fps's slack immersion.

    Community is also very important. I had been a part of some pretty close knit guilds back when I played FF11 and WOW. I struggled with the idea of quitting, each time I discovered any of the previous things were lacking. But I would still quit each time. So while community and relationships are important. Its not enough to fix an unappealing game.

    I know in Forsaken world. They introduced things like Advance Training, CampFires, and even an auto bot to deal with game pace. These things dont really solve any of the problems. But it does try to alleviate it. Makes grinding a less nausuous experience.
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited March 2012
    Nicely said.