Customizable Skills :O!
Ziskery - Heavens Tear
Posts: 23 Arc User
They should make skills customizable :O!!!!!! Like for example, every level (1-10) you get 10 points, adding up to 100 in the end, and you can put these points into different things with different costs like range +1 for range attacks or 100 more damage or 10% more weapon damage bonus or maybe even... seal stun and immobolize :O but ofcourse they would cost alot of points.
Now I know this would make already good skills overpowered and if you nerfed them to put this in would ruin the balance and probably upset people and the idea itself would be hard to balance and its not going to happen blabla but it's just a cool idea I had. Would be cool for any game.
Now I know this would make already good skills overpowered and if you nerfed them to put this in would ruin the balance and probably upset people and the idea itself would be hard to balance and its not going to happen blabla but it's just a cool idea I had. Would be cool for any game.
Post edited by Ziskery - Heavens Tear on
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Ziskery - Heavens Tear wrote: »They should make skills customizable :O!!!!!! Like for example, every level (1-10) you get 10 points, adding up to 100 in the end, and you can put these points into different things with different costs like range +1 for range attacks or 100 more damage or 10% more weapon damage bonus or maybe even... seal stun and immobolize :O but ofcourse they would cost alot of points.
Now I know this would make already good skills overpowered and if you nerfed them to put this in would ruin the balance and probably upset people and the idea itself would be hard to balance and its not going to happen blabla but it's just a cool idea I had. Would be cool for any game.
Nope.
Just nope.[SIGPIC][/SIGPIC]0 -
Thank you for your response! So deep and full of thought.0
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no cuz some skills are only ment to reach a certain range or damage.Some skills would be sooo cheap(like stuns) if they were long ranged.****0
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Barrage/Vortex + Stun = Go Home, You Lose
Power Dash/Subsea + Stun = Go Home, You Lose
Cyclone Heel + Stun = Go Home, You Lose
Normal Attack + Stun/Sleep/Immobilize = Go Home, You LoseI am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
If you see b:cute be sure to take a second, calm look at anything I said.0 -
I said +1 range for ranged attacks not melee, and for the immobilize/sleep/stun/seal ect maybe only skills that have it already and just increasing the duration slightly.0
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I don't agree w ur specifics such as stunning but ur main idea I think could be potentially goodthe loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.0
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PW isn't a game of builds, It's a game of equips! So your idea doesn't make sense, sorry for say that.0
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I didn't necessarily mean stuns added to skills, maybe like 1 or 2 itd be far and inbetween with a huge cost, same for increasing durations of stuns. It was mostly an example there could be others like stronger bleeds, a slow effect or any debuff use your imagination it would add alot of customization and therefore stategies and tactics. I know it's probably too late for pw though with the insane gear and aps stuff. Sword and pole goodbye Remember when fist used to be fail b:laugh0
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Olbaze - Sanctuary wrote: »Barrage/Vortex + Stun = Go Home, You Lose
demon vortex has a chance to stun ^^[SIGPIC][/SIGPIC]
vixter (101 Heavy Veno) ~ TT farmer
Peachie (102 Mystic) ~ Main character0 -
I agree with OP! Just because no body else liked it! Jk, I would anyway.
As a difference than you guys, op this time isn't the faqqot, people who reply are.
Ziskery just put out some nice thoughts and mentioned he/she doubts it would be in-game, but still his brain worked while your, other people's brains just thought ''I need to spend moar gold on this pink sparkly new mount DURR HURR! ''
@on topic I think it would make some skills op, but if it had some limitations, it would be a nice add. This game, and any game in general should have something new added to it from time to time, even if it is a detail. People who work on this game, on other hand, just make new event, re colour LONG existing mounts, and say, close enough. Toodles~0 -
Ziskery - Heavens Tear wrote: »I said +1 range for ranged attacks not melee, and for the immobilize/sleep/stun/seal ect maybe only skills that have it already and just increasing the duration slightly.
Roar of pride is Ranged lol(5 meters). But it's not "Long ranged" Long range stunning would be very unfair****0 -
Elanxu - Dreamweaver wrote: »I don't agree w ur specifics such as stunning but ur main idea I think could be potentially good
thats what I'm saying. why can't people add more to these ideas then a narow minded "yes or no?"
I like the idea of skill points into skills.
you could use the mto make mana cost less. reduce channel, cast, cooldown times. add crit damage or add unique effetcs. the way demon and sage skills do.
fire and metel and melee attacks could get DOT effetcs. water spells could do slow down and freeze. earth spells could stun or silence.
of course these would all by % chances.
and to stop OP issues, to increase the power by a certain effect cost a hefty load of skill points .
seriously folks take the idea and build on it thats what this place is for or sit down and get out0
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