Magic damage Veno's pets

Pazi_Ujedam - Raging Tide
Pazi_Ujedam - Raging Tide Posts: 41 Arc User
edited March 2012 in General Discussion
I've been doing Caster nirvana on my cleric and something crossed my mind. Mystic and Veno are similar in terms of using pets, but diferance is that veno doesn't have pet for nirvana. Mystic has misstress as magic damage pet, and as far as i know veno doesn't have it. So, does anyone knows if there is some veno pet skill, or veno pet that can deal only magic damage that could be used in nirvana? And i don't mean some crapy skill like poison that vonomous ghouls around arch has, but something usefull.
Post edited by Pazi_Ujedam - Raging Tide on

Comments

  • PriestRain - Raging Tide
    PriestRain - Raging Tide Posts: 52 Arc User
    edited March 2012
    Well im not sure what damage does that cactus do. But you can learn elemental skills, fire, wood, metal, earth and water. Buy pet books at..umm i forgot name, but i think it's Pet Trainer at down right corner in arch (south arch).

    But im logging in game now, so you can pm me and i'll tell you coordinates :D
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited March 2012
    There are the elemental skills for veno pets. But they have a cooldown on them that makes them... Useless. The pet will use the elemental skill, then when it's in cooldown, will use auto attack until cooldown is up, use the skill, then use auto attack, repeat. Since cooldown is 15 seconds for essentially 1,000 damage or thereabouts, it's... Pointless. b:surrender

    You can put up to 4 skills on one pet, but they have to be different skills. If you have a boss that is Water Immune, and your pet has Icicle (the water elemental attack), then you're out of luck. Also, the pet will ONLY use the specific attack selected, there is NO option to cycle through the 4 different special attacks it has, so no 'oh load it up with 4 elementals and let it use all 4'. You would be clicking like mad on those skills and... That would take most of your time. Would be a waste because, depending on the pet and the boss, most likely you would be doing low damage output on your pet.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited March 2012
    Elemental bashes are otherwise stupid though...because most mobs have less pdef than mdef so it just makes more sense getting the physical Bash. They need less cooldown.
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  • Nymphali - Dreamweaver
    Nymphali - Dreamweaver Posts: 449 Arc User
    edited March 2012
    I've been doing Caster nirvana on my cleric and something crossed my mind. Mystic and Veno are similar in terms of using pets, but diferance is that veno doesn't have pet for nirvana. Mystic has misstress as magic damage pet, and as far as i know veno doesn't have it. So, does anyone knows if there is some veno pet skill, or veno pet that can deal only magic damage that could be used in nirvana? And i don't mean some crapy skill like poison that vonomous ghouls around arch has, but something usefull.

    Venos just need this: Amplify Damage
    Their pets just need: Howl
    Also, there is 5 magical pet skills for veno's pets.

    b:bye
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    Howl decreases mdef by 36% (at skill level 5) for 15 seconds (30 second cooldown)
    Fireball, Icicle, Toxic Mist, Thunderbolt and Sandblow do 200% of pet's base attack (at level 5) of fire, water, wood, metal and earth (respectively) which, like all pet damage, is not reduced by level difference nerf. (8 second cooldown)

    A lot of clicking to use effectively, but not impossible.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
    The cooldown on pet elemental bashes is only 8 seconds and you don't need MP to cast them.

    You can make a specialized pet with 4 different elemental attacks and spam one every 2 seconds. Each elemental attack does 200% base damage so the dps is actually pretty nice.

    Just remap the pet skills to something convenient on the keyboard or setup a keyboard macro that cycles them all.
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited March 2012
    The cooldown on pet elemental bashes is only 8 seconds and you don't need MP to cast them.

    You can make a specialized pet with 4 different elemental attacks and spam one every 2 seconds. Each elemental attack does 200% base damage so the dps is actually pretty nice.

    Just remap the pet skills to something convenient on the keyboard or setup a keyboard macro that cycles them all.

    +1

    Macros for the win, if you are macroing your pet skills and macroing your veno skills then you will still have time to get up get a soda and come back.

    The theory is sound, though I must admit I have never made a specialized magic attack pet (I have considered doing it for my veno once I hit 100 on her, 93 now) So I can't say how the damage compares to that of a mystic's pets in casters. I've been in casters with r8 and r9 mystics who's pets are doing 50k-100k damage a hit (well according to them I don't have a mystic, but they are people I trust)
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    I've been in casters with r8 and r9 mystics who's pets are doing 50k-100k damage a hit (well according to them I don't have a mystic, but they are people I trust)

    You're not going to see hits that high with a veno pet. Assuming faction base claw and level 5 toxic mist on a level 100 scorpion, with mind break, sage amplify damage, extreme poison, demon venomous scarab debuff, and demon parasitic nova debuffs all active at the same time:

    4008 (base attack) * 2 (skill bonus) * 1.35 (claw) * 1.4 (amp) * 1.3 (demon venomous) * 1.2 (extreme poison) * 1.3 (demon nova) = 30724

    Substitute sage subsea strike and demon heaven's flame for extreme poison and demon nova:

    4008 * 2 * 1.35 * 1.4 * 1.3 * 1.5 (sage subsea) * 2 (demon HF) = 59085

    but how many squads are going to take BMs and sins to caster's?
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  • Pazi_Ujedam - Raging Tide
    Pazi_Ujedam - Raging Tide Posts: 41 Arc User
    edited March 2012
    Venos just need this: Amplify Damage
    Their pets just need: Howl
    Also, there is 5 magical pet skills for veno's pets.

    b:bye

    U make it sound that veno goes to nirvana just to cast amplify every 30 seconds >.>
    And u missed the point of my question, i asked if pets have magic skills they can cast in a way of constant DDing like misstress.
  • Pazi_Ujedam - Raging Tide
    Pazi_Ujedam - Raging Tide Posts: 41 Arc User
    edited March 2012
    You're not going to see hits that high with a veno pet. Assuming faction base claw and level 5 toxic mist on a level 100 scorpion, with mind break, sage amplify damage, extreme poison, demon venomous scarab debuff, and demon parasitic nova debuffs all active at the same time:

    4008 (base attack) * 2 (skill bonus) * 1.35 (claw) * 1.4 (amp) * 1.3 (demon venomous) * 1.2 (extreme poison) * 1.3 (demon nova) = 30724

    Substitute sage subsea strike and demon heaven's flame for extreme poison and demon nova:

    4008 * 2 * 1.35 * 1.4 * 1.3 * 1.5 (sage subsea) * 2 (demon HF) = 59085

    but how many squads are going to take BMs and sins to caster's?

    Erm... >.> i think u added post to wrong thread.
    And since u started it, by your reply I'd say u probably have some 5 aps sin or Bm, i wanna ask you: Would u take lets say psy, or wiz to normal nirvana run, and i don't think squad like 2 BMs, 3 Sins and 1 caster but squad like 1 sage, non aps barb, cler 1 sin, 1 BM and 2 casters?
    And since u obviosly don't know, bosses in caster nirvana are all physical imune, so i have no idea why would you take BM, or sin there. In normal nirvana bosses are not magic imune, but casters are still unwanted there.
  • Mr_Punkster - Dreamweaver
    Mr_Punkster - Dreamweaver Posts: 272 Arc User
    edited March 2012
    Aren't veno pets mainly phys damage since veno skills are magic? Ironwood+amp=more damage dealt by the pet.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    Erm... >.> i think u added post to wrong thread.
    And since u started it, by your reply I'd say u probably have some 5 aps sin or Bm, i wanna ask you: Would u take lets say psy, or wiz to normal nirvana run, and i don't think squad like 2 BMs, 3 Sins and 1 caster but squad like 1 sage, non aps barb, cler 1 sin, 1 BM and 2 casters?
    And since u obviosly don't know, bosses in caster nirvana are all physical imune, so i have no idea why would you take BM, or sin there. In normal nirvana bosses are not magic imune, but casters are still unwanted there.

    I think you misread; I was calculating the highest possible magic hit for a veno pet in caster's, given publicly available figures (not sure if the new 101 pet has a higher base damage than a scorpion, but there's no public source for a 101 scorpion's stats to compare.) Bringing BMs and sins into the picture was just to bump the possible debuffs up for highest possible hit calculation purposes.

    I don't have a 5 APS sin or BM (my highest sin is 6x, my highest BM a 79 vit-build pole BM that can't even wear Annihilator of Souls); my highest character is a 97 veno, so I haven't been in Nirvana at all, but I am well aware that the bosses are all physical immune (hence the comment "how many squads are going to take BMs and sins to casters?") Said melee characters would need to be using elemental shards in their weapons, elemental apothecaries or (in the case of assassins) the skill that adds water damage to their attacks even to land the debuffs.
    Aren't veno pets mainly phys damage since veno skills are magic? Ironwood+amp=more damage dealt by the pet.

    Irrelevant to caster Nirvana's physical immune bosses.
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  • Paulrogers - Harshlands
    Paulrogers - Harshlands Posts: 653 Arc User
    edited March 2012
    Thing is though mystics go caster nirvana Venos are much luckier in that they can go full 5 aps normal nirvana to amp/purge etc, much faster money really
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  • Pazi_Ujedam - Raging Tide
    Pazi_Ujedam - Raging Tide Posts: 41 Arc User
    edited March 2012
    My apologies, Mayfly. And subsea can't debuff bosses, i was in caster squad they brought sin to try it, didn't work.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
    My apologies, Mayfly. And subsea can't debuff bosses, i was in caster squad they brought sin to try it, didn't work.

    The sin has to use condensed thorn first so his attack isn't resisted.

    Also only half the bosses can be amped.
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  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited March 2012
    Also only half the bosses can be amped.

    That's no longer true. Since the Descent expansion all bosses in caster nirvana are able to be amped.

    4008 * 2 * 1.35 * 1.4 * 1.3 * 1.5 (sage subsea) * 2 (demon HF) = 59085

    but how many squads are going to take BMs and sins to caster's?

    You forgot seekers: sage soulshatter gives another +130% earth and fire damage and +50% to earth/fire critical hit rate. And Wizards' Undine Strike and genie spark skills.

    I'll take sins and bms to caster nirvana, seekers and archers too. In regular nirvana the ideal squad may be 3 sins and a bm (debatable anyway), but in caster it's possible to run profitably with almost any arrangement (given decent gear and skill, or ability to learn anyway).
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    Doesn't Undine Strike only amp earth, water and fire? Have to check if it amps those more than demon venomous amps wood. And I thought soulshatter was bugged.

    Edit: Undine strike wouldn't help in the situation I outlined (magic break) since it's a 60% resistance decrease to earth, water and fire, and you can't decrease resistance below 0%. It appears I calculated venomous wrong though; that's a wood resistance debuff, not an amp, so should be ignored.

    Oh, I was thinking of mind shatter, that's the bugged one. Has anyone tested if sandblow or fireball crit on a soul shattered mob? I know a pet can crit with the angel of justice debuff applied, otherwise it has a 0% crit rate.
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  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited March 2012
    My apologies, Mayfly. And subsea can't debuff bosses, i was in caster squad they brought sin to try it, didn't work.

    Also works with Wizard's Frostblade, already tested, even with Archer Blood Vow, and I have to say, I am in love.
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  • Pazi_Ujedam - Raging Tide
    Pazi_Ujedam - Raging Tide Posts: 41 Arc User
    edited March 2012
    You have -107% chaneling??? O.O b:shocked
  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited March 2012
    Yeah, that is why my NV talis never expire, people keep on dragging me to caster all the time.

    Still, I need to be faster, to get insta cast even with R8 and not having to depend on HH100, but that is wizard talk xD
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    Doesn't channeling revert to 90% when you have over 99%?
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  • Asthariel - Dreamweaver
    Asthariel - Dreamweaver Posts: 498 Arc User
    edited March 2012
    Actually, on my veno, I have a DD pet I built specially for caster nirvys.
    A scorpion with Icicle (water), Sandblow (earth) and Fireblast (fire). His 4th slot is Howl (mdef debuff) but I'm hesitating between letting Howl or replacing it with the metal or wood skill for even more consistent magical damage...
    Scorpions are the best ground DD pets when it comes to spamming skills, so I guess it's the best choice out there if you want a "special caster nirvy" pet.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    If you have a cleric keeping the boss elementally sealed (which they can keep up constantly), the scorpion would have higher DPS with a fourth elemental bash. If not... well, a 36% debuff half the time is better than a 35% debuff never applied. Try to time your myriads in between howl cycles.
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  • Licancura - Archosaur
    Licancura - Archosaur Posts: 135 Arc User
    edited March 2012
    Can anyone tells me what level has to be faction base to have pet skills? At level 3, our base only have wizard stuff.

    It's 4 now but I havent checked (I got lost all the time b:angry).
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    The vault has to be level 3, 5 and 6 for the various pet skill scrolls.
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  • Licancura - Archosaur
    Licancura - Archosaur Posts: 135 Arc User
    edited March 2012
    The vault has to be level 3, 5 and 6 for the various pet skill scrolls.

    Thx, I guess they upgraded other wing. b:cry
  • cerly999
    cerly999 Posts: 1 Arc User
    edited March 2012
    Isn't teaching and upgrading pet skills currently unavailable?

    Last time I check You could buy books from zoo but there was a note at Pet Skill Trainer that these things are currently unavalilable.

    So is it pointless to buy books and skills there if You can't use them later or did I misunderstood something?
  • evilf3n1x
    evilf3n1x Posts: 33 Arc User
    edited March 2012
    When i do the caster nirvana, i use a scorpion with the skills: Howl, threaten, shierk and a fire ball. I'm thinking to do a pet with only magic skills, but to use him, you have to calculate very much the time, so i think that i will continue with my support pet.
    When i do the phys nirvana i use a pet with pierce, threaten, shirek and bash.

    I think the veno's pets should have a upgrade, 4 skll per pet isn't enough, i think that 8 skill per pet will be the ideal.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2012
    Isn't teaching and upgrading pet skills currently unavailable?

    Last time I check You could buy books from zoo but there was a note at Pet Skill Trainer that these things are currently unavalilable.

    So is it pointless to buy books and skills there if You can't use them later or did I misunderstood something?

    You have to have the pet summoned to teach them skills. I haven't tried it at the pet skill trainer in Lost (the only NPC other than the zoologists that offers the service) but have done it numerous times at the zoologists, so you're doing something wrong.
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  • Aedrian - Lost City
    Aedrian - Lost City Posts: 750 Arc User
    edited March 2012
    Doesn't channeling revert to 90% when you have over 99%?

    Sorry for the delay, and yes, it does, but ignoring the reverting, it gives you higher base speed , and lets you spam sparks faster.
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