Full Psychic Guide
Dynamyte - Lost City
Posts: 26 Arc User
1. An introduction
2. Build and gear
3. Skills
4. Demon/Sage
5. Genie
6. PvE
7. PvP
8. Territory War
1. An introduction
A psychic is a magic class of the Tideborn race. We are meant as damage dealers and team support: we have a wide range of water and earth magic attacks, mainly aoe, and a variety of buffs and a team heal. Having a good psychic in your squad can mean the difference between the success or the failing of a squad.
At the moment psychics and their abilities are relatively unknown to most players and a lot of prejudice exists too. A good psychic can, besides dealing some good damage, also prevent charm ticks, deaths and even entire party wipes. When it comes to aoe damage dealing we do more damage than an evenly geared archer, and about equal damage than an equally geared mage, but we have the advantage that we are mobile and because of the variety of aoe skills we have, we can actually help on crowd control. And yes psychics can be squishy, but at the same time we can be incredibly tough to kill.
To play a psychic and be good at it, you need to pay attention to many different things at the same time: your opponent(s) and it's debuffs, your positioning, your own hp and that of your party members, your mp, chi and the cooldown of your skills. It is not always an easy character to play, but the fact that it is so diverse, that there are so many different roles you can play, ... it all makes that a psychic can be an incredibly fun and rewarding character to play.
New about Psychics is the Soulforce. The Soulforce is determined by the psychic's level and the refinement of gears. Most psychic buffs and debuffs are based on it. You don't need a super high refine to have a decent effect tho.
A psychic's strengths: Psychics have high magic damage with relatively fast channeling with a majority aoe skills. We can support a squad quite well with our team heals and buffs. When needed we can have very high survivability.
A psychic's weaknesses: We need to choose between high damage or high resistance, we can't have both. Psychics are limited when not allowed to aoe: our best attack skills are aoe and the single target skills we have are very few and are our weakest attacks. Because of our powerful aoe attacks, we take agro quick when attacking multiple mobs.
This guide is based on my own experience playing a psychic. I have been playing a psychic for nearly a year now. My character is level 102. I have been in nearly every instance, i have done tw and some pvp. I really love playing my psychic, i do play a lot and like to bring out the maximum out my character that i can. I will not pretend that i am all knowing, so i am always open for suggestions, extra tips and corrections for this guide. My main flaw will be pvp
There are still very few psychics on our server and a lot of misconceptions and prejudices about them. I hope this guide will encourage psychics reading this to keep playing and be proud of their character, and that psychics will be respected and seen as a valuable addition to the guild and to your squads.
2. Build and gear
Psychics are a magic class, arcane gear works best for us. Because our main purpose in the game is damage and our damage is based on magic, it is even advised to go for a full or at least a high magic build (full magic = every 2 levels stat 9 mag and 1 str). Psychics have seal, stun, slow, physical immune skill, damage absorbing skill... in other words a wide variety of skills to prevent us from getting hit or take to much damage. But most of these skills have a limited duration, and if you wish to kill your opponent before they kill you, these skills will work best in combination with highest possible attack.
Light armor is a possibility but not advised. Light armor will give you very little extra advantage, but it will limit your magic attack. You will be able to survive physical attacks longer, but you will have a hard time taking out your opponent.
Aside from a high/full magic build, the priority for your equipment will be your weapon. But like for any class, weapon and gear should be somewhat evened out. Having high attack means you will draw agro more, or draw a lot of attention in tw. You need to be able to take at least a few hits. You will be weakest in physical resistance and health points, so for your gear wear physical necklace and belt and look for gear with extra vitality, hp and physical resistance. Try to have a decent refine on ornaments and gear because that will boost your resistances and hp and it will increase your Soulforce. 5000+ hp at level 100 is advised and doable, even without cash-shopping.
3. Skills
A psychic that knows his/her skills and knows how to use them can be very powerful in pve and pvp. It is is important to know your role and what you are up against in order to use the right skills and skill combinations. I will explain this in more detail in the last 3 'chapters' (PvE, PvP and TW).
Stars are based on usefulness and effect of the skill. The numbers are for the level 10 skills, that is why it says 'up to ...'.
A useful site: Ecatomb
Attack skills:
Aqua Impact **
Basic water attack skill. Has up to 50% chance to slow target by 40%. Single target.
Spirit Blast **
Basic earth attack skill. Single target.
Landslide **
Earth attack. Interrupt enemy channeling and knockback target for up to 18.0 Meters. Single target.
The knockback only works on normal mobs, not on bosses or other players. Very useful for normal pve, and strong single target attack for every occasion. Careful: has a short casting range.
Aqua Cannon *
Water attack to all targets within 8 meters around you. Has a 80% chance to slow target by up to 80%. AOE.
Careful: has a short casting range, which makes this skill not very useful for normal pve and pvp. It is useful tho for close range aoe damage, for example on melee mobs in rebirth.
Torrent
Damage over time water attack . Single target.
Mainly useful on bosses.
Sand Trap
Damage over time earth attack . Single target.
Mainly useful on bosses.
Glacial Shards ***
Water attack to all enemies within 8 meters of your target. Has up to 60% chance to immobilize targets for 4 seconds. AOE.
The immobilize is a very useful for pve and pvp. Immobilized target can still attack but not move, so it is good to use against melee or close ranged targets.
Sandburst Blast ***
Earth attack to all enemies within 8 meters of target. Has a chance to reduce target's accuracy by up to 50% for up to 10.0 seconds. AOE.
Earth Vector ***
Earth attack to all enemies within 6 meters of target. Has a up to 85% chance to Stun enemies for up to 6.0 seconds. AOE. Costs 1 spark.
The aoe stun makes this a very useful skill in nearly every situation, from normal questing to instances and pvp.
Red Tide **
Strong water attack to all enemies within 8 meters of target. Has up to 80% chance to cause them to bleed for damage equal to your Soulforce over 9 seconds. AOE. Costs 2 sparks.
Mainly useful in rebirth and pvp or against magic resist mobs.
Crystal Light ***
Water attack to all targets in a 28m straight line in front of you. Slows targets by 80% for 5 seconds. AOE.
lvl 79 skill (Apocalypse Pages)
Sandball Clash ***
Strong earth attack. Has a 50% chance to silence target for 5 seconds. Single target.
lvl 100 skill (Chrono Pages)
Stone Smasher ***
Strong earth attack to all enemies within 8 meters of target. Reduces target's attack speed by 30% for 8 seconds. AOE. Costs 2 sparks.
lvl 100 skill (Chrono Pages)
Buffs and debuffs:
Bubble of Life ***
Heal all friendly targets within 15 meters over 15 seconds. AOE.
This is a strong heal, in total it recovers a good chunk of hp. Very useful in many situations, including helping to keep your squad alive.
Black Voodoo : ***
Increases your Attack Level by up to 22.0. Reduces your Defense Level by up to 11.0. Lasts 15 minutes. Overrides White Voodoo. Self only.
The increase of attack power is significant. You will have this on most of the time.
White Voodoo **
Increase your Defense Level by up to 66.0. Reduces your Attack Level by up to 99. Lasts 15 minutes. Overrides Black Voodoo. Self only.
This is great boost for your survivability, but your attack will be ridiculously low. Only use it for emergencies or if there is no need to attack. It does not effect your Soulforce, so good to combine with Soulburn.
Diminished Vigor **
Reduces the target's healing ability. Reduces the healing effect of skills and potions. Increases the cooldown time of Guardian Charms. Lasts 90 seconds. Diminished Vigor shares a 90 second cooldown with Empowered Vigor. Single debuff.
It is not necessary to level this skill until you plan to pvp regularly or go TW. It can only be used on other players. Mainly useful against opponents with high hp and a charm. A very powerful skill to use against enemy barbs in TW. It can not be purified.
Empowered Vigor ***
Increases the target's healing ability. Increases the healing effect of skills and potions. Reduces the cooldown time of Guardian Charms. Lasts 90 seconds. Empowered Vigor shares a 90 second cooldown with Diminished Vigor. Single buff.
This is one of the most important buffs we have. Cast it on the person getting healed, not the healer. This buff can mean the difference between life or death, charm tick or not. Whenever you notice the heals given are not enough you should give/put on this buff. Important in PvP and TW for the charm cooldown reduce, in instances for the increase of healpower.
Disturb Soul
Increases the Channel time of target by up to 80%. Lasts for 12 seconds.
Mainly useful in PvP or TW against other magic classes.
Psychic Will ***
Removes any negative status from yourself, and become immune to physical damage for up to 8.0 seconds. Costs 1 Spark. Self only.
This is a very useful and powerful skill. 8 seconds is about 3-4 of your own attacks that you can cast without getting damage from an opponent with physical attack. The skill is relatively fast to cast and immediately purifies you. Do keep in mind you will not be able to use this skill if you are stunned, slept or sealed (unable to use any skills)
Soulburn ***
Every time the target attacks, it takes damage equals to your Soulforce. Lasts up to 8.0 seconds. Costs one Spark. Single Target.
This is a very fun skill! Cast this on your target and watch them destroy themselves. Perfect to use your target's - interval against them :twisted: This skill does physical damage. It is a great skill to use against targets with increased/high magic defense.
Tide Spirit *
Increases your magic weapon damage by up to 100% for 15 seconds. Also increases channeling speed for 6 seconds. Costs two Sparks.
Triple spark still does better over all damage, but in some situations the - channeling is very useful, or if you have no more than 2 sparks to use. I mainly use this skill in pvp. Your channeling speed is significantly increased.
Soul of Vengeance *
Make the target reflect a Physical damage to the attacker. The damage is equal to 8% of the caster's Soulforce. Every successful reflection will cost the damage taker's Mana
by 0.4% of the caster's Soulforce. Lasts for 10 minutes.
This skill is exactly the same at level 1 as it is at level 10, so you only need to level it up to learn the sage or demon version. It is a nice buff but be very careful about the manadrain. Do not use it in situations where the buffed person gets a lot of hits (multiple mobs), the mana will drain faster than the effect is worth. Don't buff anyone without asking them first, i have have many complains, purely because it costs some mana. In a 1 vs 1 situation it isn't so bad. I mainly use it in pvp situations until i have my sage buff (no mana cost).
Soul of Stunning *
Stuns your attacker when you are hit. Stuns the target for 1 second. Every 5000 Soulforce will increase the Stun time by 1 second. A successful stun ends this effect. Lasts 30 seconds. Soul of Stunning shares a 30 second cooldown with Soul of Retaliation. Self only.
This is a very nice buff but because it shares a cooldown with Soul of Retaliation, it is not used so much. It is mainly useful in pvp. Yes you have to take 1 hit for it to have effect but the effect lasts longer than it does for Soul of Retaliation once you have a decent amount of Soulforce. Experienced pvpers will know when and how to use anti stun skills and potions tho In other words: a good skill but the alternative is better.
Does not change when leveled up.
Soul of Silence **
Make the target cause a Silence effect for up to 3.0 seconds to the attacker upon being hit.
The caster's Soulforce determines the successful rate of Silence. Lasts for 10 minutes.
Silence means: target can not use any skills, but can still move. The chance of effect is quite small, that is why i only give it 2 stars... but once in a while it kicks in and it is awesome. It doesn't cost much to put it on or to keep it on, so for most pve and all pvp you should have this buff on. This buff causes mobs and pets to move away from you so don't use it in situations where it can cause problems (like run into other mobs).
Soul of Retaliation ***
If you are afflicted with a negative status effect, the caster will also be afflicted with the same status. Reduces the damage you take by up to 0.50 of your Soulforce. Reflects damage on your attacker equal to up to 0.50 of your Soulforce. The effect will end upon a successful damage reflection. Lasts for 30 seconds. Soul of Retaliation shares a 30 second cooldown with Soul of Stunning. Self only.
This is a very powerful buff we have and has many different uses. I use this mainly on bosses with a painful aoe or that random agro. You won't get any or very little damage because it gets absorbed. Just rebuff yourself every 30 seconds. Being able to do this broadens the possibilities for your character and makes you able to be where you are most useful. In pvp it gives you the chance to resist 1 hit, giving you the time to respond an attack. The second useful thing about this skill is the fact that it can reflect negative status effects, for example a bm's dragons....
Tide Form
Increases your Defense Level by up to 10.0 and your Swim speed by up to 80%. Only available in water. Self only.
Being in fish form you can not cast any skills. Add to that that it is only usable in the water and then the conclusion is that this is a pretty useless skill. The fast swimming is nice tho.
Essential Sutra **
Increases own or a friendly target's flying speed by 60% for 15 seconds.
It takes 0.5 seconds to cast, but the speed increase and the duration definitely makes up to that. Very nice to be able to fly fast: just to save time, to catch up with your team in tw, to chase down a target in the air...
Other:
Earthen Spirit ***
Water mastery. Increases the damage of all Earth skills by 20%.
Aqua Spirit ***
Water mastery. Increases the damage of all Water skills by up to 20%.
4. Demon/Sage
I am not going to give a detailed description for each demon or sage skill. For this go to Ecatomb, there you can find the description of all skills from level 1 to lvl 11.
There are good things for both demon and sage as psychics. It all depends on your play style and which side of being psychic you like best.
Sadly enough, unlike for most classes, our basic 89 demon/sage skills do not drop in fb 89. The only way to get these skills at the moment is if they drop from the last bosses from fb 99. The result is these skills are hard to get and are often more expensive than they are worth, in the rare case someone is selling them.
Sage:
Chi, constant high damage, team support and survival.
You will have a lot of chi: you have Master Li's Technique which gives u 50 chi every minute, Spirit Blast has a chance to give you chi, and your 2 ulti attacks, Earth Vector and Red Tide, have 50% chance to cost a spark less than normal.
Your damage will be consistently higher: you have a 5% extra damage increase on your masteries, Black Voodoo increases your attack level with an extra 3.
Sage also gives you the aoe purify with Bubble of Life. It will make you a wanted party member for certain instances, like hh and gv, and will make you very good to support the catapult team in TW. At lower level the use of a team purify may not be very clear, but at my level I use it quite a lot. Your other 'survival' skills will have a more defensive effect too, compared to demon psychics: Psychic Will's duration is increased by 2 seconds and Soul of retaliation will heal you a bit.
Top Sage Skills:
●Bubble of Life: Dispels all negative status.
●Black Voodoo: Attack Level is increased by an additional 3.
●Psychic Will: The immunity duration is increased by 2 seconds.
●Soul of Vengeance: No Mana cost when reflecting damage.
●Soulburn: Effect duration increased by 2 seconds.
Demon:
Spike damage, status effects, agressive.
Most demon effects have only a certain chance to kick in, but when they do the results are impressive.
You have quite a few crit boosts when you go demon: the masteries add 1% crit, but much more spectacular are the boosts given by Landslide (30% chance to get a 50% crit boost) and Tide Spirit (20% increase).
Demon also focuses more on the 'aggressive' effect of your skills and buffs: reflect more damage, debuffs, etc. A lot of the demon skills have to do with the status effects of the skills: extra bleed or water damage over time, debuff has a bigger chance to kick in, defense reduction, crit buff, ...
Quite a few of your skills will have reduced cooldown, your dot skills have a reduced duration, ... which makes that you will be able to reuse skills faster and more effectively.
Top Demon Skills:
○Landslide: Has a 30% chance to add an effect that increases your critical hit chance by 50% for 4 seconds.
○Sandburst Blast: Has a 20% chance to lower target's Earth defense by 20% for 8 seconds.
○Earth Vector: Effect range is increased to 8 meters.
○Tide Spirit: Adds an effect that increases your critical hit chance by 20% for 15 seconds.
5. Genie
My personaml favorites (and combinable) favorites for Psychics. More info: see genie skills on Ecatomb
Absolute Domain: makes you and nearby teammembers immune to damage and stuns.
Holy Path: speed!
Badge of Courage: removes stuns.
Expell: you will be unable to move, but resist physical damage. Can be used in pvp to silence your enemy and kill him/her then with your magic attacks.
Extreme Poison: amplifying effect.
Frenzy: increases your damage.
Wind Shield: reduces incoming damage.
Cloud Eruption: gives Chi
6. PvE
Grinding and Questing (normal mobs)
You will normally be quite squishy, so the idea will usually be: don't let the mobs hit you. Best start of with Glacial Shards from max range, to keep them from getting in range to attack you. Use the slowing effect on Aqua Impact and Crystal Light before the seal wears off.
Be careful tho because most your attacks are AOE. Don't take more than you can handle. Tho if you kill fast enough and use the right skill combo, you can kill multiple mobs at once too.
On melee mobs you can use Psychic Will to protect yourself. If you are good enough you can gather lots of mobs (white voodoo), Psychic Will - Black Voodoo - Glacial Shards and Sandburst Blast and/or Aqua Cannon, then Earth Vector by the time Psychic Will wears off. This uses a lot of chi so be careful not to run out.
Use Soulburn on Magic Resist mobs, because it deals physical damage.
Frost
Your main task will be to kill mobs. Let the tank gather the mobs, then it is your job to aoe them. The physical mobs can hurt a lot and in big amounts kill you almost instantly when you get agro. And be prepared, chances are high that you will get agro. A good idea is to put on Psychic Will before attacking, and be ready to use Absolute Domain when needed.
Once in a while using your heal will be appreciated too: quite a few bosses do AOE and your team heal is faster than that of clerics. If you have Sage Bubble of Life, try to purify your cleric when she gets the Occult Ice-like attack on him/her at Diabolic Shocktrooper (2nd boss).
Twilight Temple
Your task will be to deal damage. At difficult bosses you can support the tank with Empowered Vigor and Soul of Vengeance to help him/her keep agro (if not sage, always ask first before giving this buff) and support the whole squad with an occational team heal.
In 3-x Sage Bubble of life becomes very useful, since quite a few bosses do a AOE debuff: AOE purify to remove those debuffs quick can be a life saver.
At bosses with random agro or AOE that can 1-shot you, keep Soul of Retaliation on yourself. It will absorb atleast part of the damage and will make sure you survive any occasional hit. This survivability + your support skills + damage dealing will often make you a very valuable team member.
GV/Rebirth
Your task will be that of AOE damage dealer. Your main task will be to cast AOEs on the incoming mobs and to kill them. Try to only use your AOE skills (you have more than enough).
Do not use Soul of Vengeance unless you have sage, the manadrain will be to problematic. Put it on the barb/tank if you have sage. Use Soul of Silence on the cleric or on a struggling DD.
In my experience, psychics get a lot of agro from the mobs. Always keep an eye on your HP. When your hp is going down: use Domain then immediately Psychic Will. Or if u have time just Psychic Will. Empowered Vigor is a must. Use it on the DD taking most damage. This is a very powerful skill to increase survivability. Regularly use Earth Vector to stun the mobs to give the tank some relief.
Use Black Voodoo as long you can. If you get to much agro and it is to heavy for you,try let it wear off. Use White Voodoo as last resort or only very briefly to bridge between other skills or pots, because it reduces your damage significantly. As DD you have to DD.
Unlike Mages, Archers and Seekers, you are mobile, you can attack back rows, switch to stunning mobs bashing on teammates, switch to a fire immune group of mobs, all in just a few seconds
Bubble of Life as extra heal or heal over time for outgoing barbs. If you have Sage Bubble of Life and someone in your team or your team can use purifying: do so! Your cleric is in BB and is limited in what he/she can do to help.
Need: Anti-Stun and survival increasing Pots, Crab Meat Jiaozi, genie with Domain, maxed AOEs, minimum Gold HP charm.
Nirvana
Well boringly enough: just DD. Use a earth macro on water bosses, and a water macro on fire and earth bosses. The bosses random agro, if you can not tank a hit, keep Soul of Retaliation on you at all time.
At Ashura Sovereign keep Soul of Retaliation on you: when he does his special attack on you the debuffs will be reflected and you will still be alive and kicking after (normally).
Careful! Some bosses should not be AOEed (Demonic Dictator, Ashura Dictator), i know it sucks, but single attacks only!
Need: Holy Path on genie!
7. PvP
To be added.
8. Territory War
Jobs: Support/Stunner/Attacker or Stunner/Attacker.
Support/Stunner/Attacker: Offense
Often when on offense you will be put in a catapult team, because of your buffs and heals. Your most important skill will be Empowered Vigor: keep it on your/a cat-puller at all time, the charm cooldown decreasing and heal increasing effects are very valuable. When in a catapult squad, your priority is to help keep barb alive, with heals, buffs, domains... Use Soul of Silence on a cat-healing cleric.
In and outside of cat teams, you will be in front of/beside the cat teams, using aoe stun, seal, slow and other attacks on whoever tries to attack the cat team, or is attacking them. Because of your AOEs, you will once in awhile catch a sin trying to sneak by, in your attacks. Your supportive skills and wide range of aoe skills make that you are born for tw.
You are likely to be squishy, so keep soul of retaliation on and switch to white voodoo when under heavy attack (and only then!). If you are not in a cat-squad, you can use the rest of your buffs on yourself too (especially Empowered Vigor if you can't/don't need to send it to a barb).
Stunner/Attacker: Defense
Outside the gates, aoe stun and seal incoming catapults. Put diminished vigor on the strongest enemy barb to help you and your guildies kill him. Your main focus will be the barbs, because most clerics will have good resistance against your attacks... barbs on the other hand do not. A tip: put Soulburn on a healing cleric, it does physical damage, and will hurt too when they are healing.
2. Build and gear
3. Skills
4. Demon/Sage
5. Genie
6. PvE
7. PvP
8. Territory War
1. An introduction
A psychic is a magic class of the Tideborn race. We are meant as damage dealers and team support: we have a wide range of water and earth magic attacks, mainly aoe, and a variety of buffs and a team heal. Having a good psychic in your squad can mean the difference between the success or the failing of a squad.
At the moment psychics and their abilities are relatively unknown to most players and a lot of prejudice exists too. A good psychic can, besides dealing some good damage, also prevent charm ticks, deaths and even entire party wipes. When it comes to aoe damage dealing we do more damage than an evenly geared archer, and about equal damage than an equally geared mage, but we have the advantage that we are mobile and because of the variety of aoe skills we have, we can actually help on crowd control. And yes psychics can be squishy, but at the same time we can be incredibly tough to kill.
To play a psychic and be good at it, you need to pay attention to many different things at the same time: your opponent(s) and it's debuffs, your positioning, your own hp and that of your party members, your mp, chi and the cooldown of your skills. It is not always an easy character to play, but the fact that it is so diverse, that there are so many different roles you can play, ... it all makes that a psychic can be an incredibly fun and rewarding character to play.
New about Psychics is the Soulforce. The Soulforce is determined by the psychic's level and the refinement of gears. Most psychic buffs and debuffs are based on it. You don't need a super high refine to have a decent effect tho.
A psychic's strengths: Psychics have high magic damage with relatively fast channeling with a majority aoe skills. We can support a squad quite well with our team heals and buffs. When needed we can have very high survivability.
A psychic's weaknesses: We need to choose between high damage or high resistance, we can't have both. Psychics are limited when not allowed to aoe: our best attack skills are aoe and the single target skills we have are very few and are our weakest attacks. Because of our powerful aoe attacks, we take agro quick when attacking multiple mobs.
This guide is based on my own experience playing a psychic. I have been playing a psychic for nearly a year now. My character is level 102. I have been in nearly every instance, i have done tw and some pvp. I really love playing my psychic, i do play a lot and like to bring out the maximum out my character that i can. I will not pretend that i am all knowing, so i am always open for suggestions, extra tips and corrections for this guide. My main flaw will be pvp
There are still very few psychics on our server and a lot of misconceptions and prejudices about them. I hope this guide will encourage psychics reading this to keep playing and be proud of their character, and that psychics will be respected and seen as a valuable addition to the guild and to your squads.
2. Build and gear
Psychics are a magic class, arcane gear works best for us. Because our main purpose in the game is damage and our damage is based on magic, it is even advised to go for a full or at least a high magic build (full magic = every 2 levels stat 9 mag and 1 str). Psychics have seal, stun, slow, physical immune skill, damage absorbing skill... in other words a wide variety of skills to prevent us from getting hit or take to much damage. But most of these skills have a limited duration, and if you wish to kill your opponent before they kill you, these skills will work best in combination with highest possible attack.
Light armor is a possibility but not advised. Light armor will give you very little extra advantage, but it will limit your magic attack. You will be able to survive physical attacks longer, but you will have a hard time taking out your opponent.
Aside from a high/full magic build, the priority for your equipment will be your weapon. But like for any class, weapon and gear should be somewhat evened out. Having high attack means you will draw agro more, or draw a lot of attention in tw. You need to be able to take at least a few hits. You will be weakest in physical resistance and health points, so for your gear wear physical necklace and belt and look for gear with extra vitality, hp and physical resistance. Try to have a decent refine on ornaments and gear because that will boost your resistances and hp and it will increase your Soulforce. 5000+ hp at level 100 is advised and doable, even without cash-shopping.
3. Skills
A psychic that knows his/her skills and knows how to use them can be very powerful in pve and pvp. It is is important to know your role and what you are up against in order to use the right skills and skill combinations. I will explain this in more detail in the last 3 'chapters' (PvE, PvP and TW).
Stars are based on usefulness and effect of the skill. The numbers are for the level 10 skills, that is why it says 'up to ...'.
A useful site: Ecatomb
Attack skills:
Aqua Impact **
Basic water attack skill. Has up to 50% chance to slow target by 40%. Single target.
Spirit Blast **
Basic earth attack skill. Single target.
Landslide **
Earth attack. Interrupt enemy channeling and knockback target for up to 18.0 Meters. Single target.
The knockback only works on normal mobs, not on bosses or other players. Very useful for normal pve, and strong single target attack for every occasion. Careful: has a short casting range.
Aqua Cannon *
Water attack to all targets within 8 meters around you. Has a 80% chance to slow target by up to 80%. AOE.
Careful: has a short casting range, which makes this skill not very useful for normal pve and pvp. It is useful tho for close range aoe damage, for example on melee mobs in rebirth.
Torrent
Damage over time water attack . Single target.
Mainly useful on bosses.
Sand Trap
Damage over time earth attack . Single target.
Mainly useful on bosses.
Glacial Shards ***
Water attack to all enemies within 8 meters of your target. Has up to 60% chance to immobilize targets for 4 seconds. AOE.
The immobilize is a very useful for pve and pvp. Immobilized target can still attack but not move, so it is good to use against melee or close ranged targets.
Sandburst Blast ***
Earth attack to all enemies within 8 meters of target. Has a chance to reduce target's accuracy by up to 50% for up to 10.0 seconds. AOE.
Earth Vector ***
Earth attack to all enemies within 6 meters of target. Has a up to 85% chance to Stun enemies for up to 6.0 seconds. AOE. Costs 1 spark.
The aoe stun makes this a very useful skill in nearly every situation, from normal questing to instances and pvp.
Red Tide **
Strong water attack to all enemies within 8 meters of target. Has up to 80% chance to cause them to bleed for damage equal to your Soulforce over 9 seconds. AOE. Costs 2 sparks.
Mainly useful in rebirth and pvp or against magic resist mobs.
Crystal Light ***
Water attack to all targets in a 28m straight line in front of you. Slows targets by 80% for 5 seconds. AOE.
lvl 79 skill (Apocalypse Pages)
Sandball Clash ***
Strong earth attack. Has a 50% chance to silence target for 5 seconds. Single target.
lvl 100 skill (Chrono Pages)
Stone Smasher ***
Strong earth attack to all enemies within 8 meters of target. Reduces target's attack speed by 30% for 8 seconds. AOE. Costs 2 sparks.
lvl 100 skill (Chrono Pages)
Buffs and debuffs:
Bubble of Life ***
Heal all friendly targets within 15 meters over 15 seconds. AOE.
This is a strong heal, in total it recovers a good chunk of hp. Very useful in many situations, including helping to keep your squad alive.
Black Voodoo : ***
Increases your Attack Level by up to 22.0. Reduces your Defense Level by up to 11.0. Lasts 15 minutes. Overrides White Voodoo. Self only.
The increase of attack power is significant. You will have this on most of the time.
White Voodoo **
Increase your Defense Level by up to 66.0. Reduces your Attack Level by up to 99. Lasts 15 minutes. Overrides Black Voodoo. Self only.
This is great boost for your survivability, but your attack will be ridiculously low. Only use it for emergencies or if there is no need to attack. It does not effect your Soulforce, so good to combine with Soulburn.
Diminished Vigor **
Reduces the target's healing ability. Reduces the healing effect of skills and potions. Increases the cooldown time of Guardian Charms. Lasts 90 seconds. Diminished Vigor shares a 90 second cooldown with Empowered Vigor. Single debuff.
It is not necessary to level this skill until you plan to pvp regularly or go TW. It can only be used on other players. Mainly useful against opponents with high hp and a charm. A very powerful skill to use against enemy barbs in TW. It can not be purified.
Empowered Vigor ***
Increases the target's healing ability. Increases the healing effect of skills and potions. Reduces the cooldown time of Guardian Charms. Lasts 90 seconds. Empowered Vigor shares a 90 second cooldown with Diminished Vigor. Single buff.
This is one of the most important buffs we have. Cast it on the person getting healed, not the healer. This buff can mean the difference between life or death, charm tick or not. Whenever you notice the heals given are not enough you should give/put on this buff. Important in PvP and TW for the charm cooldown reduce, in instances for the increase of healpower.
Disturb Soul
Increases the Channel time of target by up to 80%. Lasts for 12 seconds.
Mainly useful in PvP or TW against other magic classes.
Psychic Will ***
Removes any negative status from yourself, and become immune to physical damage for up to 8.0 seconds. Costs 1 Spark. Self only.
This is a very useful and powerful skill. 8 seconds is about 3-4 of your own attacks that you can cast without getting damage from an opponent with physical attack. The skill is relatively fast to cast and immediately purifies you. Do keep in mind you will not be able to use this skill if you are stunned, slept or sealed (unable to use any skills)
Soulburn ***
Every time the target attacks, it takes damage equals to your Soulforce. Lasts up to 8.0 seconds. Costs one Spark. Single Target.
This is a very fun skill! Cast this on your target and watch them destroy themselves. Perfect to use your target's - interval against them :twisted: This skill does physical damage. It is a great skill to use against targets with increased/high magic defense.
Tide Spirit *
Increases your magic weapon damage by up to 100% for 15 seconds. Also increases channeling speed for 6 seconds. Costs two Sparks.
Triple spark still does better over all damage, but in some situations the - channeling is very useful, or if you have no more than 2 sparks to use. I mainly use this skill in pvp. Your channeling speed is significantly increased.
Soul of Vengeance *
Make the target reflect a Physical damage to the attacker. The damage is equal to 8% of the caster's Soulforce. Every successful reflection will cost the damage taker's Mana
by 0.4% of the caster's Soulforce. Lasts for 10 minutes.
This skill is exactly the same at level 1 as it is at level 10, so you only need to level it up to learn the sage or demon version. It is a nice buff but be very careful about the manadrain. Do not use it in situations where the buffed person gets a lot of hits (multiple mobs), the mana will drain faster than the effect is worth. Don't buff anyone without asking them first, i have have many complains, purely because it costs some mana. In a 1 vs 1 situation it isn't so bad. I mainly use it in pvp situations until i have my sage buff (no mana cost).
Soul of Stunning *
Stuns your attacker when you are hit. Stuns the target for 1 second. Every 5000 Soulforce will increase the Stun time by 1 second. A successful stun ends this effect. Lasts 30 seconds. Soul of Stunning shares a 30 second cooldown with Soul of Retaliation. Self only.
This is a very nice buff but because it shares a cooldown with Soul of Retaliation, it is not used so much. It is mainly useful in pvp. Yes you have to take 1 hit for it to have effect but the effect lasts longer than it does for Soul of Retaliation once you have a decent amount of Soulforce. Experienced pvpers will know when and how to use anti stun skills and potions tho In other words: a good skill but the alternative is better.
Does not change when leveled up.
Soul of Silence **
Make the target cause a Silence effect for up to 3.0 seconds to the attacker upon being hit.
The caster's Soulforce determines the successful rate of Silence. Lasts for 10 minutes.
Silence means: target can not use any skills, but can still move. The chance of effect is quite small, that is why i only give it 2 stars... but once in a while it kicks in and it is awesome. It doesn't cost much to put it on or to keep it on, so for most pve and all pvp you should have this buff on. This buff causes mobs and pets to move away from you so don't use it in situations where it can cause problems (like run into other mobs).
Soul of Retaliation ***
If you are afflicted with a negative status effect, the caster will also be afflicted with the same status. Reduces the damage you take by up to 0.50 of your Soulforce. Reflects damage on your attacker equal to up to 0.50 of your Soulforce. The effect will end upon a successful damage reflection. Lasts for 30 seconds. Soul of Retaliation shares a 30 second cooldown with Soul of Stunning. Self only.
This is a very powerful buff we have and has many different uses. I use this mainly on bosses with a painful aoe or that random agro. You won't get any or very little damage because it gets absorbed. Just rebuff yourself every 30 seconds. Being able to do this broadens the possibilities for your character and makes you able to be where you are most useful. In pvp it gives you the chance to resist 1 hit, giving you the time to respond an attack. The second useful thing about this skill is the fact that it can reflect negative status effects, for example a bm's dragons....
Tide Form
Increases your Defense Level by up to 10.0 and your Swim speed by up to 80%. Only available in water. Self only.
Being in fish form you can not cast any skills. Add to that that it is only usable in the water and then the conclusion is that this is a pretty useless skill. The fast swimming is nice tho.
Essential Sutra **
Increases own or a friendly target's flying speed by 60% for 15 seconds.
It takes 0.5 seconds to cast, but the speed increase and the duration definitely makes up to that. Very nice to be able to fly fast: just to save time, to catch up with your team in tw, to chase down a target in the air...
Other:
Earthen Spirit ***
Water mastery. Increases the damage of all Earth skills by 20%.
Aqua Spirit ***
Water mastery. Increases the damage of all Water skills by up to 20%.
4. Demon/Sage
I am not going to give a detailed description for each demon or sage skill. For this go to Ecatomb, there you can find the description of all skills from level 1 to lvl 11.
There are good things for both demon and sage as psychics. It all depends on your play style and which side of being psychic you like best.
Sadly enough, unlike for most classes, our basic 89 demon/sage skills do not drop in fb 89. The only way to get these skills at the moment is if they drop from the last bosses from fb 99. The result is these skills are hard to get and are often more expensive than they are worth, in the rare case someone is selling them.
Sage:
Chi, constant high damage, team support and survival.
You will have a lot of chi: you have Master Li's Technique which gives u 50 chi every minute, Spirit Blast has a chance to give you chi, and your 2 ulti attacks, Earth Vector and Red Tide, have 50% chance to cost a spark less than normal.
Your damage will be consistently higher: you have a 5% extra damage increase on your masteries, Black Voodoo increases your attack level with an extra 3.
Sage also gives you the aoe purify with Bubble of Life. It will make you a wanted party member for certain instances, like hh and gv, and will make you very good to support the catapult team in TW. At lower level the use of a team purify may not be very clear, but at my level I use it quite a lot. Your other 'survival' skills will have a more defensive effect too, compared to demon psychics: Psychic Will's duration is increased by 2 seconds and Soul of retaliation will heal you a bit.
Top Sage Skills:
●Bubble of Life: Dispels all negative status.
●Black Voodoo: Attack Level is increased by an additional 3.
●Psychic Will: The immunity duration is increased by 2 seconds.
●Soul of Vengeance: No Mana cost when reflecting damage.
●Soulburn: Effect duration increased by 2 seconds.
Demon:
Spike damage, status effects, agressive.
Most demon effects have only a certain chance to kick in, but when they do the results are impressive.
You have quite a few crit boosts when you go demon: the masteries add 1% crit, but much more spectacular are the boosts given by Landslide (30% chance to get a 50% crit boost) and Tide Spirit (20% increase).
Demon also focuses more on the 'aggressive' effect of your skills and buffs: reflect more damage, debuffs, etc. A lot of the demon skills have to do with the status effects of the skills: extra bleed or water damage over time, debuff has a bigger chance to kick in, defense reduction, crit buff, ...
Quite a few of your skills will have reduced cooldown, your dot skills have a reduced duration, ... which makes that you will be able to reuse skills faster and more effectively.
Top Demon Skills:
○Landslide: Has a 30% chance to add an effect that increases your critical hit chance by 50% for 4 seconds.
○Sandburst Blast: Has a 20% chance to lower target's Earth defense by 20% for 8 seconds.
○Earth Vector: Effect range is increased to 8 meters.
○Tide Spirit: Adds an effect that increases your critical hit chance by 20% for 15 seconds.
5. Genie
My personaml favorites (and combinable) favorites for Psychics. More info: see genie skills on Ecatomb
Absolute Domain: makes you and nearby teammembers immune to damage and stuns.
Holy Path: speed!
Badge of Courage: removes stuns.
Expell: you will be unable to move, but resist physical damage. Can be used in pvp to silence your enemy and kill him/her then with your magic attacks.
Extreme Poison: amplifying effect.
Frenzy: increases your damage.
Wind Shield: reduces incoming damage.
Cloud Eruption: gives Chi
6. PvE
Grinding and Questing (normal mobs)
You will normally be quite squishy, so the idea will usually be: don't let the mobs hit you. Best start of with Glacial Shards from max range, to keep them from getting in range to attack you. Use the slowing effect on Aqua Impact and Crystal Light before the seal wears off.
Be careful tho because most your attacks are AOE. Don't take more than you can handle. Tho if you kill fast enough and use the right skill combo, you can kill multiple mobs at once too.
On melee mobs you can use Psychic Will to protect yourself. If you are good enough you can gather lots of mobs (white voodoo), Psychic Will - Black Voodoo - Glacial Shards and Sandburst Blast and/or Aqua Cannon, then Earth Vector by the time Psychic Will wears off. This uses a lot of chi so be careful not to run out.
Use Soulburn on Magic Resist mobs, because it deals physical damage.
Frost
Your main task will be to kill mobs. Let the tank gather the mobs, then it is your job to aoe them. The physical mobs can hurt a lot and in big amounts kill you almost instantly when you get agro. And be prepared, chances are high that you will get agro. A good idea is to put on Psychic Will before attacking, and be ready to use Absolute Domain when needed.
Once in a while using your heal will be appreciated too: quite a few bosses do AOE and your team heal is faster than that of clerics. If you have Sage Bubble of Life, try to purify your cleric when she gets the Occult Ice-like attack on him/her at Diabolic Shocktrooper (2nd boss).
Twilight Temple
Your task will be to deal damage. At difficult bosses you can support the tank with Empowered Vigor and Soul of Vengeance to help him/her keep agro (if not sage, always ask first before giving this buff) and support the whole squad with an occational team heal.
In 3-x Sage Bubble of life becomes very useful, since quite a few bosses do a AOE debuff: AOE purify to remove those debuffs quick can be a life saver.
At bosses with random agro or AOE that can 1-shot you, keep Soul of Retaliation on yourself. It will absorb atleast part of the damage and will make sure you survive any occasional hit. This survivability + your support skills + damage dealing will often make you a very valuable team member.
GV/Rebirth
Your task will be that of AOE damage dealer. Your main task will be to cast AOEs on the incoming mobs and to kill them. Try to only use your AOE skills (you have more than enough).
Do not use Soul of Vengeance unless you have sage, the manadrain will be to problematic. Put it on the barb/tank if you have sage. Use Soul of Silence on the cleric or on a struggling DD.
In my experience, psychics get a lot of agro from the mobs. Always keep an eye on your HP. When your hp is going down: use Domain then immediately Psychic Will. Or if u have time just Psychic Will. Empowered Vigor is a must. Use it on the DD taking most damage. This is a very powerful skill to increase survivability. Regularly use Earth Vector to stun the mobs to give the tank some relief.
Use Black Voodoo as long you can. If you get to much agro and it is to heavy for you,try let it wear off. Use White Voodoo as last resort or only very briefly to bridge between other skills or pots, because it reduces your damage significantly. As DD you have to DD.
Unlike Mages, Archers and Seekers, you are mobile, you can attack back rows, switch to stunning mobs bashing on teammates, switch to a fire immune group of mobs, all in just a few seconds
Bubble of Life as extra heal or heal over time for outgoing barbs. If you have Sage Bubble of Life and someone in your team or your team can use purifying: do so! Your cleric is in BB and is limited in what he/she can do to help.
Need: Anti-Stun and survival increasing Pots, Crab Meat Jiaozi, genie with Domain, maxed AOEs, minimum Gold HP charm.
Nirvana
Well boringly enough: just DD. Use a earth macro on water bosses, and a water macro on fire and earth bosses. The bosses random agro, if you can not tank a hit, keep Soul of Retaliation on you at all time.
At Ashura Sovereign keep Soul of Retaliation on you: when he does his special attack on you the debuffs will be reflected and you will still be alive and kicking after (normally).
Careful! Some bosses should not be AOEed (Demonic Dictator, Ashura Dictator), i know it sucks, but single attacks only!
Need: Holy Path on genie!
7. PvP
To be added.
8. Territory War
Jobs: Support/Stunner/Attacker or Stunner/Attacker.
Support/Stunner/Attacker: Offense
Often when on offense you will be put in a catapult team, because of your buffs and heals. Your most important skill will be Empowered Vigor: keep it on your/a cat-puller at all time, the charm cooldown decreasing and heal increasing effects are very valuable. When in a catapult squad, your priority is to help keep barb alive, with heals, buffs, domains... Use Soul of Silence on a cat-healing cleric.
In and outside of cat teams, you will be in front of/beside the cat teams, using aoe stun, seal, slow and other attacks on whoever tries to attack the cat team, or is attacking them. Because of your AOEs, you will once in awhile catch a sin trying to sneak by, in your attacks. Your supportive skills and wide range of aoe skills make that you are born for tw.
You are likely to be squishy, so keep soul of retaliation on and switch to white voodoo when under heavy attack (and only then!). If you are not in a cat-squad, you can use the rest of your buffs on yourself too (especially Empowered Vigor if you can't/don't need to send it to a barb).
Stunner/Attacker: Defense
Outside the gates, aoe stun and seal incoming catapults. Put diminished vigor on the strongest enemy barb to help you and your guildies kill him. Your main focus will be the barbs, because most clerics will have good resistance against your attacks... barbs on the other hand do not. A tip: put Soulburn on a healing cleric, it does physical damage, and will hurt too when they are healing.
Post edited by Dynamyte - Lost City on
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Comments
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Nice guide, just starting out exactly what I need Keep it up cant w8 for the PvP section b:pleasedb:laugh0
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Quite a Good Guide >:DWow, I see you... Now you don't... isn't that trolling? b:shutup0
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I love the guide, really helpful. but since im a noob. I have a question im lvl 44 psy and i have coins and spirit for empowered vigor but it won't let me get the skill. Help please......0
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To learn a skill, you need at least lv1 of it's prerequisites. For Empower Vigor, it would be glacial shard... let's me rephrase this, why have you not learned glacial shard yet, it's an awesome little aoe (yes, freeze % is horrible at lv1, but use it after aqua impact). If anything, empower vigor itself is not a priority skill to lv right away, mostly for when you got spare coins/spirit.
And just in case, make sure your cultivation is up to date also.0 -
Erryne - Sanctuary wrote: »To learn a skill, you need at least lv1 of it's prerequisites. For Empower Vigor, it would be glacial shard... let's me rephrase this, why have you not learned glacial shard yet, it's an awesome little aoe (yes, freeze % is horrible at lv1, but use it after aqua impact). If anything, empower vigor itself is not a priority skill to lv right away, mostly for when you got spare coins/spirit.
And just in case, make sure your cultivation is up to date also.
Haha, true. Glacial Shard is in fact the second piority skill after maxing the first piority.Wow, I see you... Now you don't... isn't that trolling? b:shutup0 -
love this guide very helpful and informative0
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Thanks to your guide i hated my mystic(91) and i want start a psy. I loved the class and i saw how powerfull he is. Mystics=boring.
Anyway awesome guide. GOOD JOB0 -
what will be better. equipment for cast speed or crit ?
P.S. Thank you for the nice guide.0 -
what will be better. equipment for cast speed or crit ?
P.S. Thank you for the nice guide.
there is no equipment that reduces cast time, only channeling.
if you meant chan then crit is better.
if we had -cast equipement... dunno. depends on how exactly it works; we could reach perma spark *drools*you only purge once #yopo0 -
how many crit we can get?0
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If I were to put back on r8 wep, I'd have 20%. Could get 3% more from changing cape, tome and hat as well.0
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copy text > paste it into word > change the font to anything other than Comic Sans > done.0
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