G15 Daggers and the "Best adds" For Sage/Demon

Azizsixer - Raging Tide
Azizsixer - Raging Tide Posts: 249 Arc User
edited March 2012 in Assassin
So, on another random QQ thread which got locked, something actually interesting came up, and I was a bit curious as to the actual difference in dd power of some of the less frequently seen add on G15 nirvana daggers.

http://pwi-forum.perfectworld.com/showpost.php?p=16329591&postcount=25

So anyone have any thoughts/actually have G15 with other adds that they decided to keep because the dd/surviveability is really good?

Thanks for reading on contributing :D
Post edited by Azizsixer - Raging Tide on

Comments

  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited March 2012
    The "BEST" Stats, well you can fight everyone here but in terms of DD it would be

    Demon:
    God of Frenzy
    Maximal Physical damage +130
    Interval between Hits -0.05

    Sage:
    either the Demon one OR
    God of Frenzy
    Interval between Hits -0.05
    Interval between Hits -0.05

    As i said, you can fight everyones opinion here, like Olbaze once said, that he would take attack lv +20 too, when it comes up with other good stats.
    I would go test it too before i reroll, for sure.
    Maybe its good, maybe it has better dps, maybe i like the dps, survivability maybe better without the 5% HP sacrifice.

    Its really up to everyone, because someone like this, someone like that b:shutup
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited March 2012
    The claim used to be GoF, -int, and any other damage add would out dd or about equal r9 dps.

    The idea is that R9 has the higher base, G15 refines better, so by +12 the daggers are almost equal(r9 has 1710 ave, G15 has 1644 average). With multiple DoTs, Vana helm bonus, blessing,... the 30 attack levels on the r9 is about a 20% boost over a weapon without DoTs so compare 75 attack levels from r9 and 45 attack levels from G15 and its a 20.7% difference. Compare 5.0 vs 4.0 its a 25% difference. The dps difference in interval more than makes up the loss of attack levels and helps compensate for some of the difference in dph that the r9 has. So all thats left is the 10 dex on r9, but there are more valuable damage adds available on G15, for isntance 19 dex, +max attack, crit 2%.

    Its also still undecided exactly how often SS and GoF proc. SS seems to be 10-15%, GoF 15-25%. If GoF procs less than about 16% the +20 atk levels would be more valuable.

    Anyways, you asked about adds people enjoy. I <3 the +1 range I have on my G15s and it makes me consider going r9 for the +2 dagger range. Some mobs will move slightly after you start and you have to move too, or when you are kill a boss and aggro changes so the boss moves a little and starts attacking you. Sometimes that can be fatal but with just +1 you seem to have the same range as bosses so if they can hit you then you can hit them.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited March 2012
    From personal experience, most just aim for :
    GoF/SS/+20 att lvl
    -0.05 int
    any add that is of use (vit, dex, max att, ...)

    Then, if they have GoF + -0.05 int, ppl don't care about the last add.
    And, if the last add is really good, ppl care less about the unique add (like, if they have a 2nd -0.05 int, they don't care about having +3% crit as unique add).

    Like said above, the "best" is considered to be GoF + 130 max attack -0.05 int. Personally, I wouldn't like GoF on G15 vana (and just yesterday, someone with GoF and -0.05 int adds on her daggers agreed with me) cause the bp per hit is very important if you have GoF on daggers. This comment is just to show that personal taste does matter a lot.

    A funny note : +1~2m range is never mentionned as a good add, but everyone who ever got daggers with +1~2m range are addicted to it b:laugh Me too, I considered it worthless untill I got it... now I can't do without anymore.

    EDIT : btw, I suppose that the "perfect" G15 doesn't really is "better" in dps then r9 anymore with the "nerf". But that always was just a paper-only benefit anyway.
  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited March 2012
    From personal experience, most just aim for :
    GoF/SS/+20 att lvl
    -0.05 int
    any add that is of use (vit, dex, max att, ...)

    Then, if they have GoF + -0.05 int, ppl don't care about the last add.
    And, if the last add is really good, ppl care less about the unique add (like, if they have a 2nd -0.05 int, they don't care about having +3% crit as unique add).

    Like said above, the "best" is considered to be GoF + 130 max attack -0.05 int. Personally, I wouldn't like GoF on G15 vana (and just yesterday, someone with GoF and -0.05 int adds on her daggers agreed with me) cause the bp per hit is very important if you have GoF on daggers. This comment is just to show that personal taste does matter a lot.

    A funny note : +1~2m range is never mentionned as a good add, but everyone who ever got daggers with +1~2m range are addicted to it b:laugh Me too, I considered it worthless untill I got it... now I can't do without anymore.

    EDIT : btw, I suppose that the "perfect" G15 doesn't really is "better" in dps then r9 anymore with the "nerf". But that always was just a paper-only benefit anyway.


    Well when you look at the nerf, then it wouldnt chance much, when you are 5aps and the r9 one is 4aps, because even 4aps is nerfed, so its good again.

    And yes, SS and/or GoF is not that good on g15, because your BP isnt that high without spark.
    With Spark it doesnt matter but without, it can tick your charm here and there.
    I know, that range is a very good stat on daggers, but it doesnt help much in DPS/DPH.
    When the Boss/Mob moves, its handy and all, but when you just stand there and attack, then it doesnt help.
    In PvP/PK its a different story, because there, its a godlike stat, when you ask me.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited March 2012
    Well when you look at the nerf, then it wouldnt chance much, when you are 5aps and the r9 one is 4aps, because even 4aps is nerfed, so its good again.

    I was aiming at the fact that sins with r9 usually has 2x +50% accuracy rings (r9 + sky cover/lunar), while sins with G15 usually have 1x +50% accuracy (r8 + sky cover/lunar). Either way, the difference has always been to small to mention anyway.
    And yes, SS and/or GoF is not that good on g15, because your BP isnt that high without spark.
    With Spark it doesnt matter but without, it can tick your charm here and there.

    Never heard anyone complain about SS on G15, but the few I know with GoF all consider it a double edged blade. Bp per hit is very important, way more then overal dps, when talking about the negative effect of GoF.

    No offence, but I doubt you actually use a weap with GoF/SS. Without spark is something not worth mentionning, as that usually means you take insignificant damage, like normal mobs. Unless you got some weird HA super high vit build with GoF daggers, you won't die from the proc. The bp per hit is what makes GoF less dangerous, and can even make that proc'ing will increase your survivability (would be +12 r9 daggers with drakeflames and sage bp on a sin with 8k hp tops).
    I know, that range is a very good stat on daggers, but it doesnt help much in DPS/DPH.
    When the Boss/Mob moves, its handy and all, but when you just stand there and attack, then it doesnt help
    In PvP/PK its a different story, because there, its a godlike stat, when you ask me.

    Wether it's PvE or PvP, anyone who used a +range weap sais the add is actually awesome. There are some things you just can't calculate.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
    I was aiming at the fact that sins with r9 usually has 2x +50% accuracy rings (r9 + sky cover/lunar), while sins with G15 usually have 1x +50% accuracy (r8 + sky cover/lunar). Either way, the difference has always been to small to mention anyway.

    Not necessarily true. I've seen plenty of sad cases of people who have a +10 G13 Nirvana dagger with 1-2 Garnet Gems in it and an R9 ring. Makes me sad because +12 at that point would be much cheaper and give about triple the +patk that the R9 ring would.

    197.7 Gold for +11 and +12 Orbs
    256 Gold for 100k Rep, 3 Medals of Glory and 85 General Summer's Tokens
    Wether it's PvE or PvP, anyone who used a +range weap sais the add is actually awesome. There are some things you just can't calculate.

    I haven't actually had a chance to use a weapon with +2 range, but considering that the Assassin skills which are not melee range are all 4.5 meters, which is the minimum range of a dagger with +2 range, I'd imagine it's pretty handy, as it eliminates the need to walk to melee range if you start with with that 4.5 meter range. And the list of those skills is rather impressive:
    Headhunt
    Subsea Strike
    Power Dash
    Puncture Wound
    Tackling Slash
    Rising Dragon Strike
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited March 2012
    197.7 Gold for +11 and +12 Orbs
    256 Gold for 100k Rep, 3 Medals of Glory and 85 General Summer's Tokens
    256 Gold price is right but its only 32 GSTs (85 is for r9 weapon, not ring).

    197.7 gold for +11 and +12 seems cheap though. Lets see with current sales of 1* for 10/$1.35 and Ocean Orbs for $30:
    11*= 8*,9*,10*
    11*= 405 x 1*, 750 x 1*, 10*
    11*= 1105 x 1*, 10*
    11*= (1105/10) x $1.35, $30
    11*= $156+ $30
    11*= $186

    12*=9*, 10*, 11*
    12*=9*, $30, $186
    12*=$54.7, $30, $186
    12*=240.6

    So an 11* and 12* during the 1* sale would cost $426.6.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
    256 Gold price is right but its only 32 GSTs (85 is for r9 weapon, not ring).

    Typo, wrote that quite late in the evening.
    197.7 gold for +11 and +12 seems cheap though. Lets see with current sales of 1* for 10/$1.35 and Ocean Orbs for $30:
    11*= 8*,9*,10*
    11*= 405 x 1*, 750 x 1*, 10*
    11*= 1105 x 1*, 10*
    11*= (1105/10) x $1.35, $30
    11*= $156+ $30
    11*= $186

    12*=9*, 10*, 11*
    12*=9*, $30, $186
    12*=$54.7, $30, $186
    12*=240.6

    So an 11* and 12* during the 1* sale would cost $426.6

    Um... Typo in your 11* price. 405 + 750 = 1155, not 1105.

    And the 197.7 was with 4.5 silver per 1* and 20 gold per Ocean.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited March 2012
    Typo, wrote that quite late in the evening.



    Um... Typo in your 11* price. 405 + 750 = 1155, not 1105.

    And the 197.7 was with 4.5 silver per 1* and 20 gold per Ocean.

    That's funny, we both typo'd in our calcs but both finished with the correct numbers.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited March 2012
    No offence, but I doubt you actually use a weap with GoF/SS.

    http://s1.directupload.net/file/d/2820/o2atwnpr_jpg.htm

    At your service :)

    I do have SS daggers and i never said, that i die with them, no no.
    But i feel like, hurting myself more with SS without spark then healing.
    Its ONLY with the SS hits, not the other hits.
    These daggers are sure awesome indeed, but when i SS, i lose about 500~ HP and gain about 300~
    Not much, but here and there, the charm ticks b:pleased

    And no, thats no big deal, just wanted to point that out b:chuckle

    Im one of the r8 + Sign of Frost users but i have to admint, that i dont really feel like missing more after the update.
    Hm, but thats maybe, because the hitrate is average on 97~99% and when i take the 50% accu ring off, the accuracy to hit a mob/boss only degraces by 1-3% or something, so nothing special i think b:surrender
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
    That's funny, we both typo'd in our calcs but both finished with the correct numbers.

    Many math lecturers that I've met have a saying: "Do as I say, not as I do" or the opposite at "Do as I do, not as I say", depending on the situation.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited March 2012
    I do have SS daggers and i never said, that i die with them, no no.
    But i feel like, hurting myself more with SS without spark then healing.
    Its ONLY with the SS hits, not the other hits.
    These daggers are sure awesome indeed, but when i SS, i lose about 500~ HP and gain about 300~
    Not much, but here and there, the charm ticks b:pleased

    And no, thats no big deal, just wanted to point that out b:chuckle

    Well, r9 with sage bp (am sage with dot armor) and GoF doesn't make my charm tick except on 2nd nirvana boss if self-buffed. A friend with GoF, -0.05 int and +att lvl G15 now is using hp charms because of the proc. G15 just doesn't have the dph that you can just ignore proc effect on your hp. Many ppl that solo/tank a lot are aware of this, and don't consider GoF as the ultimate unique add on G15 even if damage wise it's the best. That's all I wanted to point out.
  • Azizsixer - Raging Tide
    Azizsixer - Raging Tide Posts: 249 Arc User
    edited March 2012
    So If i get this right while the "Perfect" Daggerz are quite impressive the damage output of other combinations while slightly lower are still in the same league?

    I've seen someone with ss/int/mag on their g15 take a horrible beating @ that self amping boss in nirvana and died a couple times cuz of ss procs.
    It was kinda funny cuz i saw when it proced and actually pmd a guild mate betting they would get themselves killed. I won a good 5 coin that day :D

    Back to the topic at hand though, well moving away from it slightly, what is the consensus on Blood Defect on Lunar 1st cast? And how does it stack vs TT and the int?

    I'm sorta accustomed to the view that aps bonus is the winner. Was looking for a more unbiased answer. (Sage btw)
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited March 2012
    I just like r9 because not only does it stand up to the "best adds" on a g15 dagger, but it's the sins' highest DPH weapon, hands down.
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  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited March 2012
    Well, when you dont count GoF, i would say the warsoul weapon is the best DPH weapon, just because of its ATKlv, similar attack range and the maximum physical attack bonus of the weapon.
    But yea that one is pretty much out, because it costs a house or two lol.

    For sage its a whole new story, because of the 50% more healing they get and yes, when i get buffed with sage bp, i dont have hp problems, when it procs.
    Im pretty aware of situations, where ss can kill me (Nirvana 2. boss) and equip my r8 daggers then to not kill myself.
    Other than that, it probably would kill me, when im not using my g15 daggers, just because of its high dps and none of my other weapons can touch the dps/dph.
  • HellWariorB - Raging Tide
    HellWariorB - Raging Tide Posts: 219 Arc User
    edited March 2012
    I am farming atm for R9 weapon on sin. I have the money for ring but it will take me a wile to get the money for weapon.b:sad
  • Azizsixer - Raging Tide
    Azizsixer - Raging Tide Posts: 249 Arc User
    edited March 2012
    *Steals your moneh for teh ring* Q...Q

    I'm strongly considering 1st cast nirvana dagz, for the aps boost as sage so i can actually use dash/ss/raving slash more often during 3x spark.

    But then I'm torn between g15 since i do love my dph and would be so happy with GoF/SS and an int ad or max dmg add.

    Major problem is, if i get g15, and then somewhere down the line i get r9....what do i do with my bound g15 X.X

    Hence i wana know if 1st cast lunar is a good substitue while i farm the raps for 2nd cast b:surrender
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
    *Steals your moneh for teh ring* Q...Q

    I'm strongly considering 1st cast nirvana dagz, for the aps boost as sage so i can actually use dash/ss/raving slash more often during 3x spark.

    But then I'm torn between g15 since i do love my dph and would be so happy with GoF/SS and an int ad or max dmg add.

    Major problem is, if i get g15, and then somewhere down the line i get r9....what do i do with my bound g15 X.X

    Hence i wana know if 1st cast lunar is a good substitue while i farm the raps for 2nd cast b:surrender

    Pretty sure first cast lunar nirvana weapon is inferior to rank 8.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • SpazzMcAps - Harshlands
    SpazzMcAps - Harshlands Posts: 2,561 Arc User
    edited March 2012
    if you mean unconsciousness- nirvana. its inferior to r8.i have one
  • Azizsixer - Raging Tide
    Azizsixer - Raging Tide Posts: 249 Arc User
    edited March 2012
    So best bet is to go straight to 2nd cast if im using lunar? :(

    That sucks -_-

    Ty for all the feedback everyoneb:cute
  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited March 2012
    The problem with G13 Lunar Nv is, that it dont get Interval, it has the same effects as the Lunar weapon.
    So the weapon really sucks