TT made easier

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  • Cinderball - Raging Tide
    Cinderball - Raging Tide Posts: 80 Arc User
    edited March 2012
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    While ungodly overpowered in the right conditions, its not as game breaking as it is made out to be. With the amount of attack levels and soul force you'd need to transfer a high amount of damage to the boss, most sins with high APS could just down the boss in a similar time frame by auto attacking instead.

    Surpassing a million damage would require a combination of high attack levels, high soul force, the level 100 version of the skill, full debuffs, and a crit if you lack any of the above. The level 100 version can reflect 60% at most so that means 1.2 mil/4 = 300k raw damage. Add in amps and you get 300k *(HF) *(Sage subsea) *(Sage amp) ~ 1.2 mil again. Add in attack levels + crit + wolf emblem and the numbers are much higher even with the magic defense of the boss reducing it.

    However, while the squad is waiting for the perfect moment to stack the boss with debuffs to inflict this epic damage, that amount could of already been done by just debuffing then APSing it right away. I don't really see sins switching out their spark macros anytime soon.
    RT's Heavy Armor Sin
    pwcalc.com/4b05df7de8c8337f
  • Lelouchvi_ - Sanctuary
    Lelouchvi_ - Sanctuary Posts: 141 Arc User
    edited March 2012
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    Say an all sin squad went into tt 2-x.
    They all use the skill on the 1st boss im pretty sure thats an instant kill.
    This thread wasnt meant to be game breaking. It was just a little tip i found out so just be glad lol -_-
    [SIGPIC][/SIGPIC]
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited March 2012
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    Kind of interesting. People with +10 weapons should already have 150k raw dps anyway so doing 400k at once is just a few seconds worth of damage. Probably the setup makes it too much trouble unless the sin has low dps.

    Can death link damage crit or zerk? Did anyone test how attack levels affect things?
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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  • Lelouchvi_ - Sanctuary
    Lelouchvi_ - Sanctuary Posts: 141 Arc User
    edited March 2012
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    Can death link damage crit or zerk?

    Yes it can
    [SIGPIC][/SIGPIC]
  • Lelouchvi_ - Sanctuary
    Lelouchvi_ - Sanctuary Posts: 141 Arc User
    edited March 2012
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    This was said by _Skai_

    Another way of using it as a long range kill ( i think 45 meters max)
    If ur in pk mode, you can get a guard to attack you with deaden nerves and death link somone else in pk. watch them get all confused b:chuckle
    [SIGPIC][/SIGPIC]
  • Cinderball - Raging Tide
    Cinderball - Raging Tide Posts: 80 Arc User
    edited March 2012
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    I'm just not seeing six sins without godly refines one shotting any of the 2-x bosses with this skill. I already did quite a bit of testing involving the hands a few weeks ago here: http://pwi-forum.perfectworld.com/showpost.php?p=16164401&postcount=10 With a 15% reflect and 65 attack levels, I only managed to deal 320k to a 2-2 solo mode runewolf. Divide by four for level reduction and its not even 80k damage to the boss. Sure, you can get ~40% more damage with pixie piercers but it still wouldn't add up to 2+ mil hp even with six sins. I'm not saying it isn't useful but it seems to be better suited for pvp. A damage reduction that hurts your target at the same time can be useful even at 15% and would be insane at 60% in pvp but that reduction would prove very useful in pve as well.
    RT's Heavy Armor Sin
    pwcalc.com/4b05df7de8c8337f
  • Krarenka - Raging Tide
    Krarenka - Raging Tide Posts: 111 Arc User
    edited March 2012
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    Why is this skill not PVP only, like veno Soul Link/Soul Shatter?

    L-O-L Now people will start complaining about Death link too? !! Lmao guys u're so funny fail b:laugh
    Find moar to cry about b:bye
  • Krarenka - Raging Tide
    Krarenka - Raging Tide Posts: 111 Arc User
    edited March 2012
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    I think yes, but then they saw how much money it's bringing to them so they let it be.

    And glitch is something what is working but dev. didn't mean to work that way.

    Will see how will dev. react.

    ^
    lolysomadbro


    5 aps now is glitch. Most desperate way of crying i've ever seen on forums b:shutup
  • tweakz
    tweakz Posts: 0 Arc User
    edited March 2012
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    Definitely not a glitch. It's doing exactly what the skill description says it will do.
    Channels 15% to 35% of damage received,
    depending on your Soulforce, to your target.

    You can't take more dmg than what would kill you. If your HP is 7k and you get hit for 50k: you're only taking 7k dmg.
    And not an exploit either, until Frankie comes along and says otherwise.

    Frankie's response has nothing to do with whether it's an exploit or not.
    Not like anyone will take him seriously if they impose a ban threat though b:chuckle

    -All that really needs to be said, and it's not like this is game breaking:
    I'm just not seeing six sins without godly refines one shotting any of the 2-x bosses with this skill.

    -Or 6 sins bothering to go through this process instead of just killing out right. -Maybe some of the more difficult 3-x bosses.
    Be kind: Help the GMs to depopulate the servers.
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited March 2012
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    It's as much a glitch as a sin teleporting through doors.
    [SIGPIC][/SIGPIC]
  • Azzazin - Dreamweaver
    Azzazin - Dreamweaver Posts: 502 Arc User
    edited March 2012
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    Uh, of course you can take more damage than would kill you. If you couldn't take more damage than would kill you, we would never see people getting hit for more than their max hp. Your hp has NOTHING to do with how much damage you take.

    We don't see a sin with 7k hp getting never getting hit for more than 7k dmg now, do we. Your statement is just plain wrong.

    At 50%, I can see this skill being useful; at its current power, its just for laughs mostly.
    [SIGPIC][/SIGPIC]
    Setting of the twilight moon; a late evening rendezvous from atop the
    city's lonely heights. With the dawn the city below springs into bustling
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  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited March 2012
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    I heard it was the dev's reponce to all the QQ casters from PWI. b:chuckle
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • RyuTiger - Raging Tide
    RyuTiger - Raging Tide Posts: 308 Arc User
    edited March 2012
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    I wish they remove all mobs from TT and let just bosses like Nirvana. Mobs waste of time.
  • Lunnark - Sanctuary
    Lunnark - Sanctuary Posts: 325 Arc User
    edited March 2012
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    Is it a glitch? No, it doesn't seem to me.
    Is it game-breaking? Not even close...not even sure if is worth the trouble at all actually.

    But is this an exploit? Most definitely yes.

    I am not saying we should all be honest and pure, but a victimless crime is still a crime so at least accept what you are doing and have the courtesy not to defend something that obviously represents a programing omission.

    I really don't care who is doing it and who is not (since the gain doesn't seem too be unbalanced anyway), but it is a matter of principle.
    [SIGPIC][/SIGPIC]
  • Lelouchvi_ - Sanctuary
    Lelouchvi_ - Sanctuary Posts: 141 Arc User
    edited March 2012
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    Is it a glitch? No, it doesn't seem to me.
    Is it game-breaking? Not even close...not even sure if is worth the trouble at all actually.

    But is this an exploit? Most definitely yes.

    I am not saying we should all be honest and pure, but a victimless crime is still a crime so at least accept what you are doing and have the courtesy not to defend something that obviously represents a programing omission.

    I really don't care who is doing it and who is not (since the gain doesn't seem too be unbalanced anyway), but it is a matter of principle.

    No.
    The only reason I say its not a glitch is because i dont want mods to lock this thread.
    You dont have to make up anything else about it. b:bye
    [SIGPIC][/SIGPIC]
  • Rubride - Lost City
    Rubride - Lost City Posts: 132 Arc User
    edited March 2012
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    I wish they remove all mobs from TT and let just bosses like Nirvana. Mobs waste of time.

    The mobs add to the challenge of Twilight Temple.
    Getting back onto PWI again. Should be fun XD

    Rubride - Lv100 Sage Amp Veno (2nd Reborn)
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2012
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    I wish they remove all mobs from TT and let just bosses like Nirvana. Mobs waste of time.

    There shouldn't even be bosses. You should be able to teleport in and all the mats you need should be piled up so you can take as many as you want. b:pleased
    I post in forums. This one and others. That's why I post.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
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    There shouldn't even be bosses. You should be able to teleport in and all the mats you need should be piled up so you can take as many as you want. b:pleased

    How about replace every single farming instance in the game with a Casino instance, where you can play various slot machines: TT slots for TT mats, Nirvana slots for Nirvana mats, FCC slots for FCC mats, Lunar slots for Lunar mats? Of course, each slot machine would require a different amount of coinage to play and would have the same level requirements and drop rates as the others. The TT slow machines would be split into 6 different machines according to the act and difficulty and the Nirvana slots would consume a key to play.

    Of course, during 2x drops, you would get to do two spins of the slot machine for the price of one.

    Should also consider adding a "DQ Lounge" where there would be DQ slot machines according to the level brackets. And you could exchange a certain quantity of DQs for a ticket to play a special DQ slot machine, called Dragon Order Machine, where you'd have a chance to get Copper, Silver and Gold Dragon Orders.

    Also, when you play in a squad, you get the same drops but the fee is shared amongst squad members. When playing Nirvana slots in squad, you get 6 spins of the slot for 6 keys.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Yogaxpto - Dreamweaver
    Yogaxpto - Dreamweaver Posts: 273 Arc User
    edited March 2012
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    Sounds legit for a game like PWI.

    Forgot FC slot machine that is always broken and spaws a 1 million goonz and kill them for the slot machine users instead of giving mats.

    And Nirvana too. For some instant million coins.
    Trolling since September 2008b:victory

    Don't worry. I might stop trolling and say something useful... One day....
  • elorejitas
    elorejitas Posts: 0 Arc User
    edited March 2012
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    How about replace every single farming instance in the game with a Casino instance, where you can play various slot machines: TT slots for TT mats, Nirvana slots for Nirvana mats, FCC slots for FCC mats, Lunar slots for Lunar mats? Of course, each slot machine would require a different amount of coinage to play and would have the same level requirements and drop rates as the others. The TT slow machines would be split into 6 different machines according to the act and difficulty and the Nirvana slots would consume a key to play.

    Of course, during 2x drops, you would get to do two spins of the slot machine for the price of one.

    Should also consider adding a "DQ Lounge" where there would be DQ slot machines according to the level brackets.

    Then the c$ers will farm the instances b:victory
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2012
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    How about replace every single farming instance in the game with a Casino instance, where you can play various slot machines: TT slots for TT mats, Nirvana slots for Nirvana mats, FCC slots for FCC mats, Lunar slots for Lunar mats? Of course, each slot machine would require a different amount of coinage to play and would have the same level requirements and drop rates as the others. The TT slow machines would be split into 6 different machines according to the act and difficulty and the Nirvana slots would consume a key to play.

    Of course, during 2x drops, you would get to do two spins of the slot machine for the price of one.

    Should also consider adding a "DQ Lounge" where there would be DQ slot machines according to the level brackets. And you could exchange a certain quantity of DQs for a ticket to play a special DQ slot machine, called Dragon Order Machine, where you'd have a chance to get Copper, Silver and Gold Dragon Orders.

    I support this! b:victory
    I post in forums. This one and others. That's why I post.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
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    I support this! b:victory

    Or, since gambling is bad, they should just make every single instance into a "chance box" that you can buy from an NPC in such a Lounge. And of course, if anyone gets something good, like a red TT mat, Rapture Crystal, Uncanny Crystal, they should have Duke announce it.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2012
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    Or, since gambling is bad, they should just make every single instance into a "chance box" that you can buy from an NPC in such a Lounge. And of course, if anyone gets something good, like a red TT mat, Rapture Crystal, Uncanny Crystal, they should have Duke announce it.

    lol

    I betcha they're going to come up with a new way to sell Jade of Steady Defense through cash shop since they're currently one of the most expensive items in-game... Kinda like how they released Script of Fate after Scroll of Tome, but different. b:avoid
    I post in forums. This one and others. That's why I post.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
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    lol

    I betcha they're going to come up with a new way to sell Jade of Steady Defense through cash shop since they're currently one of the most expensive items in-game... Kinda like how they released Script of Fate after Scroll of Tome, but different. b:avoid

    How about adding JoSD into a pack at a similar odds? Like 0.005% or so?

    Or adding a "High Level Gem Box" which has a 98% chance to give you 1 Mirage, with the 2% split evenly across JoSD, DoD, DoT, Primeval and Savant?
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • elorejitas
    elorejitas Posts: 0 Arc User
    edited March 2012
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    off topic b:cute
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2012
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    How about adding JoSD into a pack at a similar odds? Like 0.005% or so?

    Or adding a "High Level Gem Box" which has a 98% chance to give you 1 Mirage, with the 2% split evenly across JoSD, DoD, DoT, Primeval and Savant?

    They would sell so many of those... put that pack on sale with the +12 orb. b:pleased
    I post in forums. This one and others. That's why I post.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
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    They would sell so many of those... put that pack on sale with the +12 orb. b:pleased

    But then you'd have to deal with server instability and the sale would fail!

    b:cute
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2012
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    But then you'd have to deal with server instability and the sale would fail!

    b:cute

    EMERGENCY MAINTENANCE NOWWW!!!!

    b:laugh
    I post in forums. This one and others. That's why I post.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited March 2012
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    EMERGENCY MAINTENANCE NOWWW!!!!

    b:laugh

    Well, those packs could probably sell well at about 50 silver each, since the expected value is somewhere around 800k. Heck, they'd probably sell well at a price of like 1-2 Gold each, considering how people are buying packs.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited March 2012
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    Great, now it's not going to be just "link weapon/have 5aps/+10-12 gears/etc", now its going to be "sins must have +12/5aps/death link".