Sudden Invader effect on winged shell?
Docpetiot - Sanctuary
Posts: 29 Arc User
As I do the daily faction base quests on my main archer, I have to kill sudden invader from time to time.
AS I am not really rank 9 +12, I usually solo bosses with the help of winged shell.
But I noticed that I seemed to lose mp and hp while winged shell was on fighting Sudden Invader. I tried today without winged shell, and I was surprised that it got much smoother than with it on: no more loss of mp than the few knockbak I used and a few loss of hp, for sure much fewer than with shell on.
Is there any one who noticed the same thing?
AS I am not really rank 9 +12, I usually solo bosses with the help of winged shell.
But I noticed that I seemed to lose mp and hp while winged shell was on fighting Sudden Invader. I tried today without winged shell, and I was surprised that it got much smoother than with it on: no more loss of mp than the few knockbak I used and a few loss of hp, for sure much fewer than with shell on.
Is there any one who noticed the same thing?
Post edited by Docpetiot - Sanctuary on
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Comments
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Docpetiot - Sanctuary wrote: »As I do the daily faction base quests on my main archer, I have to kill sudden invader from time to time.
AS I am not really rank 9 +12, I usually solo bosses with the help of winged shell.
But I noticed that I seemed to lose mp and hp while winged shell was on fighting Sudden Invader. I tried today without winged shell, and I was surprised that it got much smoother than with it on: no more loss of mp than the few knockbak I used and a few loss of hp, for sure much fewer than with shell on.
Is there any one who noticed the same thing?
...
well you appear to be a cleric, that might solve your question.0 -
_blood_rain - Sanctuary wrote: »...
well you appear to be a cleric, that might solve your question.Docpetiot - Sanctuary wrote: »As I do the daily faction base quests on my main archer, I have to kill sudden invader from time to time.
AS I am not really rank 9 +12, I usually solo bosses with the help of winged shell.
But I noticed that I seemed to lose mp and hp while winged shell was on fighting Sudden Invader. I tried today without winged shell, and I was surprised that it got much smoother than with it on: no more loss of mp than the few knockbak I used and a few loss of hp, for sure much fewer than with shell on.
Is there any one who noticed the same thing?
b:chuckle
I don't have an archer, otherwise I would test this for you. Sorry.[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
eh i skimmed the first post.
Archers shell does not subtract mp as an effect of the shell. It will regen the MP used to cast it unless it pops before its duration runs out.
The cleric shell, however, does use mp as you are being hit.0 -
Never really tried because, frankly, mind flayer in faction base is weak as hell and doesn't need you to really use any sort of defensive skills unless you're around level 60ish or below and your gear isn't all that good.
But as blood said, the only way you'd be losing MP with winged shell is if it's popped prematurely. Otherwise, it should always give back more MP than it took to cast.0 -
Winged Shell's mana recharge ability should be treated like a mana recovery rate. This means 2 things: first, during combat the rate is 1/4th of normal meaning you lose mp using the skill in combat and second, if you meditate while using the skill the rate is doubled. try meditating with winged shell it is really helpful.0
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Loosing any MP under Wingged Shell except the casting cost is odd.
What I want to point out is that Sudden Invader's metal(?) attack goes trough wingged shell without any damage reduction. (just like a dot would not be affected when the shell is up). Took me about a week to figure out it is better to melee that elite mob, since i can evade most oh his physical attacks. I am not sure if this covers your "loosing HP" part, but keep it in mind anyway for next time.[SIGPIC][/SIGPIC]0 -
Lunnark - Sanctuary wrote: »Loosing any MP under Wingged Shell except the casting cost is odd.
What I want to point out is that Sudden Invader's metal(?) attack goes trough wingged shell without any damage reduction. (just like a dot would not be affected when the shell is up). Took me about a week to figure out it is better to melee that elite mob, since i can evade most oh his physical attacks. I am not sure if this covers your "loosing HP" part, but keep it in mind anyway for next time.
At range, they will constantly cast metal-esque skills at you (specifically, it looks and sounds like you got hit with Lightning Strike). These metal attacks will remove a portion of your HP and MP. So for those MQ mobs, it's always better to attack in melee, which presents archers with a unique disadvantage. You could do fists, or you could stand at melee range spamming metal skills/winged pledge/etc. if you were so inclined.[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
"These metal attacks will remove a portion of your HP and MP"
First time to ear about that. That would explain.
Thank you Miugre and Lunnark.
As, when I have the shell on, the MP is really going done, I already ended up with 0 MP, I'll try to provide numbers when I'll have time and energy.0 -
Sudden Mind Invader tanked at range indeed uses a skill that not only damages your HP but also MP. (As someone already pointed out, pretty much like some of the MQ bosses). Any Caster can confirm this probably.
It has nothing to do with your shell, maybe you accidently stood closer to it as you killed it without shell, making it use meelee attacks only.
Also, his meelee attack is very weak compared to the ranged attack, so youre better off killing it in meelee and you shouldnt need your shell at all.[SIGPIC][/SIGPIC]0 -
Miugre - Heavens Tear wrote: »This sounds like the behavior of Marriage Quest mobs.
At range, they will constantly cast metal-esque skills at you (specifically, it looks and sounds like you got hit with Lightning Strike). These metal attacks will remove a portion of your HP and MP. So for those MQ mobs, it's always better to attack in melee, which presents archers with a unique disadvantage. You could do fists, or you could stand at melee range spamming metal skills/winged pledge/etc. if you were so inclined.
i also always use my lvl 70 claws on my archer.
the invader does indeed do a whole less damage bec it comes with weak normal attacks if your standing next too it.
demon spark also helps here while using fists/claws to just kill the thing faster0 -
The mind invader has a chance to drain mana with its ranged attack, kinda like the marriage quest mobs.
If you fight it at melee range, the mana drain you're experiencing will stop. His melee attack is also far weaker.0
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