Galvanic Charge, meh

Aldryami - Sanctuary
Aldryami - Sanctuary Posts: 322 Arc User
edited March 2012 in Archer
So this is the skill we have all acquired by now.

Doesn't it suck? A handful of shots get +15% chance to crit (compare to sin powerdash....). Wouldn't it be better to spark? I would rather crit my spark than crit 15% more of the time (for a few shots).

+6 meters doesn't really amount to much, especially at the cost of two sparks.

When would you ever use this skill?

Is it for barraging in TW? Wouldn't it be better to spark/get chi/ barrage than to GC/ get chi/ barrage?
Post edited by Aldryami - Sanctuary on

Comments

  • simpa961
    simpa961 Posts: 4 Arc User
    edited February 2012
    well having options is good also note that sparking is always better than any skill I would say the increased range and critical would be helpful in pk specially 1v1 rather than tw
  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited February 2012
    I think it would be much better if it was passively cast on yourself, like a barb's bestial rage. You have to stand there casting it with the flashy skill animation, whatever you are trying to shoot may have run off by then o.o
  • Aldryami - Sanctuary
    Aldryami - Sanctuary Posts: 322 Arc User
    edited February 2012
    I'm not sure if there are situations where it would be worth wasting all that chi for +15% crit for 6 hits or so. Since this skill is so inferior to the assassin equivalent (powerdash) it should be a 5 minute buff or something.

    I see what you mean bloodrain - or worse still, while you do your little magic dance, they holy path up to you and stunlock-bang-you-where-they-shouldn't.
  • Ladyhellcatq - Dreamweaver
    Ladyhellcatq - Dreamweaver Posts: 132 Arc User
    edited February 2012
    wouldn't it be usefull when trying to shoot those wizzards from outside thier range in tw?
  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited February 2012
    wouldn't it be usefull when trying to shoot those wizzards from outside thier range in tw?
    Archers outrange wizards anyway
  • Hurrdurr - Lothranis
    Hurrdurr - Lothranis Posts: 1,468 Arc User
    edited February 2012
    wouldn't it be usefull when trying to shoot those wizzards from outside thier range in tw?

    In 3s I could stun and QS them. If the said wizard is +10 JoSD I can't kill him buffed easily anyway, and 15% extra crit will not really get past the insane defence. If my bow purges them they're pretty much dead even if I don't have +15% crit. All in all I'd rather use the 3s to channel galvanic to attack a target instead of buffing.
  • Vindis - Dreamweaver
    Vindis - Dreamweaver Posts: 614 Arc User
    edited February 2012
    Its good for catching anything that may kite you. The range buff lasts for 20 seconds, the +crit is for 4-8 hits. So you can use it and then creep into range and lock them at 40.

    It would be good to help against seekers possibly. Since they are so damn tanky and love to telestun archers.

    So far I used it mostly from well out of range and then holypath+Aim Low/Stun the target. It works like dead zone, but is alot bigger. The +crit is just a bonus since it basically costs 1 spark (it regens one).
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited February 2012
    The buff takes too long to channel to just use it as things are running away from you.

    Defensively, this may allow you to pick off targets from on top of walls easier. You don't really need to spark for damage or disables so much as reach enemy clerics. Barrage is OK, but it makes you too noticeable of a target sometimes.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2012
    I just tried using it to barrage on the spawn towers in a PVP TW but it's not enough range. This skill is pretty worthless.
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  • Ruvil - Sanctuary
    Ruvil - Sanctuary Posts: 382 Arc User
    edited February 2012
    ast new hobby is 5.0 from 6m away :o
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited February 2012
    ast new hobby is 5.0 groping from 6m away :o

    Fixed it for you.
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  • ReckUrWorld - Lost City
    ReckUrWorld - Lost City Posts: 59 Arc User
    edited February 2012
    I just tried using it to barrage on the spawn towers in a PVP TW but it's not enough range. This skill is pretty worthless.

    This just about says it. This skill.is beyond useless maybe if it was for a decent amount of time say 10 min. But I have had this skill for over a week and haven't used it in pk yet. I chalk this one up as a failure
  • Aldryami - Sanctuary
    Aldryami - Sanctuary Posts: 322 Arc User
    edited February 2012
    Ah ok, the wise ones have spoken. It is as I thought: the skill sucks and is a waste of chi and should have been a 5 or 10 minute buff.

    I'm finding few reasons to stop playing my asassin...YAWN.....
  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited February 2012
    Ah ok, the wise ones have spoken. It is as I thought: the skill sucks and is a waste of chi and should have been a 5 or 10 minute buff.

    I'm finding few reasons to stop playing my asassin...YAWN.....
    Other than the fact that it's a fail joke of a class?
  • Driude - Heavens Tear
    Driude - Heavens Tear Posts: 21 Arc User
    edited February 2012
    If we are all lucky maybe PWI will have another update to fix it to a longer buff...
    Maybe +5% crit and + 6 range for 5 mins? then have a cooldown of 5 mins, so you can cast it right after it ends like a Psy's Soul of Vengeance and Soul of Silence. Im sure GMs will realize the skill is very limited in use and will fix it b:pleased

    JUST KEEP HOPING!

    at least the lvl 100 skills are awesome b:cute
  • Heartz - Dreamweaver
    Heartz - Dreamweaver Posts: 422 Arc User
    edited February 2012
    only super super super tiny use i found is for pulling sot bh boss lolz.. as dont need to move near mobs then lol.

    but yes its a god damn useless skill lol. should be several minutes long to be worth just a little bit.
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  • HardToThink - Lost City
    HardToThink - Lost City Posts: 967 Arc User
    edited February 2012
    If we are all lucky maybe PWI will have another update to fix it to a longer buff...
    Maybe +5% crit and + 6 range for 5 mins? then have a cooldown of 5 mins, so you can cast it right after it ends like a Psy's Soul of Vengeance and Soul of Silence. Im sure GMs will realize the skill is very limited in use and will fix it b:pleased

    JUST KEEP HOPING!

    at least the lvl 100 skills are awesome b:cute

    5 minute, 40 meter range sage barrage in tw? Ahaha, no.
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited February 2012
    It's not a skill. It's a dance emote with a 3 minute cooldown.


    When you think of it that way, it's kind of neat.
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited February 2012
    I used my mystic's new Transfusion skill once, checked the results, then instantly took it off my hotbar. Lovely way to use 2 sparks to do absolutely nothing.

    Wait, maybe if I wanted a giant glowing green line pointing out exactly where I am in TW so that everyone could target me.... I'd use the skill then.

    You guys aren't alone.

    These new skills BLOW.
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  • SpazzMcAps - Harshlands
    SpazzMcAps - Harshlands Posts: 2,561 Arc User
    edited February 2012
    the new 100 skills look a bit better, bm telestun
  • Sint - Harshlands
    Sint - Harshlands Posts: 579 Arc User
    edited March 2012
    5 minute, 40 meter range sage barrage in tw? Ahaha, no.

    Ignorance is bliss. As far as i am aware, barrage range does not change. Provided you had the buff on when you cast barrage, even if the buff ends, it will not cancel barrage.
    the new 100 skills look a bit better, bm telestun

    Yes, sounds completely reasonable. Galvanic was a stupid idea, let's now stop them from kiting bms! All we can really do about it is

    a) hope it's an immobilize, instead of a stun
    b) get fortify on genie
    c) save leap cooldowns to get out of range of the next stun after this is used.

    and if it does only immobilize:
    d) stun/WoG
    e) atharaxia?
    f) seal?

    g) potentially throw in that charm debuff thing we still don't have.
  • Sidwinder - Heavens Tear
    Sidwinder - Heavens Tear Posts: 353 Arc User
    edited March 2012
    3 min's is to long of a cooldown for how crappy it is. This skill wouldn't be to bad in pve while using a shining pill or tidal wafer since spark overwrites the atk buff. 3 min cooldown is pretty **** for how long it lasts.
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