Mystics PVP against Sins?
MysLibby - Raging Tide
Posts: 35 Arc User
I'm a 101 R8 +10 weapon Mystic with +6 armor etc and whatnot, but thats not the point. I've had the most trouble pk'ing against assassin's. And this sucks, because I would like to pk without having getting jumped by several sins in stealth all the time. Most will stealth, pop and kill me in 2 seconds flat even with both my salvation buffs on and falling petals on.
Can anyone give me advice as to how I can avoid this happening? Or is there no way for me to pk without it happening?
Can anyone give me advice as to how I can avoid this happening? Or is there no way for me to pk without it happening?
Post edited by MysLibby - Raging Tide on
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ive just started playing again... heres 2 i remembered tht helped
expel is one answer..
listless..is really good too (if there's mobs round >.<)...really really good..saved me countless times.. people dont seem to see it... it doesn't make an effect until it has a target...as you know..but...it pisses every1 off tho X.X[SIGPIC][/SIGPIC]
Bored. b:lipcurl0 -
Every class has probs with assassins, some more then others. Squishies of course more. But it also depends on the skill and gear of the sin.
The thing is, their stealth is a pain in the ***. They stun you instantly before you can do anything, so at that point a genie skill would be good. Try to get bramble on yourself.
I've beaten r9 +12 sins in a 1 on 1 during tw's. But they were not stealthed. That's when we can actually put our skills to good use since we're not stunned b:surrender[SIGPIC][/SIGPIC]
playing Faction Wars Again.0 -
Summon Devil Chyiu, put it on defensive mode and using stun skill as the priority skill.
That should do the trickTrolling since September 2008b:victory
Don't worry. I might stop trolling and say something useful... One day....0 -
Yogaxpto - Dreamweaver wrote: »Summon Devil Chyiu, put it on defensive mode and using stun skill as the priority skill.
That should do the trick
ive seen sins fall for this but that will only have a 50% chance of working because of stupid tidal protection which better be nurfed in the rebalancing0 -
After the sins get out from stealth and stun or root you ..use expel and take care of the stun and root and use vacuilty powder at the right moment .. run away while u still are under effect of expel and send ur pet atk "stun of chiyou or silence of storm" after try thicket .. if fail u still have bramble tornado up ...
Or .. 2nd Option is ----> wait the next expansion for the 3rd eye and kick *** any sin as u like ..0 -
use devil on defend with stun skill on. if they hit u stun and seal then knock back, something else. i did cube with my mystic this way lol but you said several sins idk...0
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I use my devil in defense mode with the stun skill on auto, and I move around a lot. They are less likely (and have more trouble) attacking a moving target. If I do get attacked by a sin, I have my genie set up so that I can expel myself when they first attack (most of the dumb ones will waste their CCs during the expel) and right when the expel ends I can fortify and iron guard and take them out rather quickly.[SIGPIC][/SIGPIC]0
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I didn't think of any of these, most times I pull out my salv and do it that way; but these are good answers.
My problem also is getting jumped by 2-3 sins at a time and being stunned if theres only one, which I understand may not be solvable lol...
But thank you for the answers, I'll definitely give all these a try.0 -
Get expel>Win.
Even then, that may not even help.
An assassin using IG or Maze Steps from stealth can cancel out a pet's stun, IJS.[SIGPIC][/SIGPIC]
Current Sin Build:
pwcalc.com/b6540a34278d977d
Current Wizard Build:
pwcalc.com/068f7e40791a3be60 -
wait till the expansion. get the 3rd eye skill. when you have that itch sins are nearby use the skill knocking them out of stealth then bring death upon them with a vengeance0
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Well there's always the option of gearing up higher before walking out there but any skilled sin regardless will give you problems especially if they're R9. R9 tends to break the backs of anyone who isn't either equally geared or isn't skilled. If you're not super endowed with cash then all the other options are good things to fall back on.
Expel, kite for you're life and vac. You COULD use stealth pots but it's kind of a waste of apoth tbh if you're just staying peeled for sins, since a majority of sins are now 105 b:surrender
Since most of the other options have been listed I won't beat a dead horse but as always, the expansion will wreck any worry of not seeing sins Just wait 3 days from now and then do the quests daily when the expansion hits.0 -
Wait for new skills and knockout motherf.....Mystic: 99 lvl (Main)
Psychic: 96 lvl (Alt)
Assassin: 78 lvl (Retired)
Cleric: 75 lvl (Retired)
Big bumpy ride since 20080 -
As well as the devil stun thing (which in open pvp i find is very glitchy), i'd recommend hitting expel as soon as you can (sometimes you'll be dead before you have a chance to react, but having it on your hotkey bar helps)
If you get the expel off you have time to breathe.
I do not recommend using apo such as IG, pan gu, etc against a sin.
I personally favour Rock powders (or dew of protection would also work, but i'm cheap)
The sin(s) will still do damage, but petals alone should be able to heal you, supplemented by your charm if needed.
Then gale force (i'd lucky strike this if you have that), listless blossom if there are several, and get to work. b:victoryb:pleasedb:pleasedb:pleased0 -
Guys I think you need to know... Sins are OP b:angry0
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/eren - Dreamweaver wrote: »wait till the expansion. get the 3rd eye skill. when you have that itch sins are nearby use the skill knocking them out of stealth then bring death upon them with a vengeancePraxalis - Archosaur wrote: »...Since most of the other options have been listed I won't beat a dead horse but as always, the expansion will wreck any worry of not seeing sins Just wait 3 days from now and then do the quests daily when the expansion hits.Shayd - Raging Tide wrote: »Wait for new skills and knockout motherf.....
Uhm, I don't think anybody noticed, but the skill y'all are talking about, which is called Mystical Eye according to Ecatomb, has a cooldown period of 90 seconds. NINETY SECONDS. That's one and a half minutes O.O
This is the description:
Able to detect all stealthed targets within 50 meters.
After 6 seconds, anyone within 25 meters whose level is less than or equal to the caster's level will be forced out unless a party member is stealthed.
So this skill is a gamble.
What if you use it once, see that there are no Sins around, be lulled into a false sense of security and then be jumped by one which came within 50ms of you only after the skill's effect ran out? I mean, 90 seconds is a long time for a Sin to come within range and PK the heck outta ya.
Or maybe a Sin gets knocked out of Stealth, gets out of your reach, re-stealths 6 seconds later and comes back while Mystical Eye cools down and then PKs you?
I guess this skill is only useful when you know that there is a/are Sin(s) around you, close by. By close by, I mean within 27ms maximum. This is the maximum range of Thicket, the only ranged Silencer/Freezer at a Mystic's disposal as far as I'm aware. You can lock him/her in place preventing him/her from running away and Holy Path to him/her. But of course, it takes 2secs to Channel. So this only useful if you have lots of -Chan gear and used Rapid Growth within the last 8 seconds.
Also the chances of a stealthed Sin announcing his/her presence to you so that you can PK him/her is lesser than a woman having sex with a man no-strings-attached. I mean, it may happen, but highly unlikely.0 -
you need to have expel (if stunned) or absolute domain->ironguard powder (if sealed/occult) with sage storm mistress pet out put in defense mode. Use her seal at the right time, thicket/bramble/gale force and nature's barrier up while storm mistress should finish the sin off.
Alternatively you can holy path away after mistress seals if you have a good genie with 200+ energy.0 -
Mechsiao - Sanctuary wrote: »you need to have expel (if stunned) or absolute domain->ironguard powder (if sealed/occult) with sage storm mistress pet out put in defense mode. Use her seal at the right time, thicket/bramble/gale force and nature's barrier up while storm mistress should finish the sin off.
Alternatively you can holy path away after mistress seals if you have a good genie with 200+ energy.
That is a good suggestion, but then again, is it really possible to do all that without superhuman reflexes?
The asker said this: "Most will stealth, pop and kill me in 2 seconds flat even with both my salvation buffs on and falling petals on."
That is the problem. Sins in stealth do not give people enough time to react. And besides, the combined Channel+Cast of all the skills you mentioned are most probably more than '2 seconds'. I'm not certain, but I am fairly sure.
Also, if the asker didn't stand a chance with Sally's Buff on, having Storm out isn't going to be much help.
Your suggestion is perhaps the best thing to do when in a fair fight with a Sin. But stealthed Sins are hardly ever fair.0 -
I find it strange that she was killed by the sin even with both salv buffs on and falling petals. But maybe that's because I haven't been pking at a high level.
Anyways, at level 83, I've found that I can survive stealth attacks from sins my level with similar quality gear if I have the salv buff aegis on. For those who might be wondering, you CAN buff urself with salv while stunned in open pk. I have tested it several times. For some reason, chihyu's attacks (including stun) do NOT work in open pk while stunned. I don't think you can use storm mistress either. But for some reason you CAN use salv.
My hp unbuffed is like 3.1k. With salv buff (maxed) it goes up to 6.1k. With the other salv buff on as well, assuming salv has full mp, it would take something like 8.5k damage to kill me. If you also add fallen petals, if you have time to cast it, that makes it something like 11.5k. At my level, that is plenty to survive a stealth stun from a sin, and then have time to pk him/her. But perhaps at a high level, with R9s etc., they would still cut through you like butter. But if the sin was less than rank 9 i would think with salv buffs on etc it would be enough to survive. It would be good if a high level mystic did some pk tests with a high lvl sin without r9, I'd be very interested to hear the results.
Any thoughts on this?0 -
Hai guys! *waves*
I have a couple questions if you dont mind. b:cute
I used to TW and I love it. Hope to be back at it at least before Summer Break. Battlegrounds in all games are awesome, imo.
I used to like Air Squad, for more freedom of character use. There's just more room for some independent thinking in those squads (although you still need to work together as a spread out squad).
I was wondering are the rules for TW the same as open PK? Like, stuff you shouldnt do in open PK you also really shouldnt do in TW?
I have the most trouble with stealthed Sins in TW (seconded by the Veno pet Pheonix bird). I can hear them slicing at me for what feels like a long time before anyone can see them. Its annoying, lol.
I normally dont have pets out in TW. The one's I normally use (plants & Craggy) are spur of the moment to cast. In my limited experience its sort of like a wavying flag making me easier to notice than usual. Not as easy to sneak up on a Catasquad, etc. Kind of like I can always tell from a greater distance when a Venos around. You easily see its pet.
How reliable is it though to have Sally out, and keep myself Def buffed as a defense? Im not sure its worth raising the flag, and setting myself with a golden glow, but in reading this thread I could easily accept that I should try something different.
Thanks for the previous posts, and any comments on my questions. b:thanks0 -
Brillance - Raging Tide wrote: »Hai guys! *waves*
I have a couple questions if you dont mind. b:cute
I used to TW and I love it. Hope to be back at it at least before Summer Break. Battlegrounds in all games are awesome, imo.
I used to like Air Squad, for more freedom of character use. There's just more room for some independent thinking in those squads (although you still need to work together as a spread out squad).
I was wondering are the rules for TW the same as open PK? Like, stuff you shouldnt do in open PK you also really shouldnt do in TW?
I have the most trouble with stealthed Sins in TW (seconded by the Veno pet Pheonix bird). I can hear them slicing at me for what feels like a long time before anyone can see them. Its annoying, lol.
I normally dont have pets out in TW. The one's I normally use (plants & Craggy) are spur of the moment to cast. In my limited experience its sort of like a wavying flag making me easier to notice than usual. Not as easy to sneak up on a Catasquad, etc. Kind of like I can always tell from a greater distance when a Venos around. You easily see its pet.
How reliable is it though to have Sally out, and keep myself Def buffed as a defense? Im not sure its worth raising the flag, and setting myself with a golden glow, but in reading this thread I could easily accept that I should try something different.
Thanks for the previous posts, and any comments on my questions. b:thanks
Honestly, after a while in TW I stop bothering to have summons out because it's really annoying how turrets and catas are always killing them. Though I may start doing things differently now that they don't need to be transferred anymore, but before I mostly just used them for CC and energy leech.[SIGPIC][/SIGPIC]0 -
To Brillance - maybe try making another thread instead of hijacking someone else's with your not-completely-relevant post?0
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Im not hi-jacking your thread, more like expanding on it.
What has been posted is cool, but how can a non-PKer apply it, when it appears to be good information?
I fight Sins, I just dont PK, and I am a Mystic, so what Im asking is ontopic.
IF for whatever reason you just dont like me personally - that's cool. I'll leave your thread. No worries.
EDIT: Oh wait! Its not even your thread, LMAO! xD0 -
t4akacentaur wrote: »That is a good suggestion, but then again, is it really possible to do all that without superhuman reflexes?
The asker said this: "Most will stealth, pop and kill me in 2 seconds flat even with both my salvation buffs on and falling petals on."
That is the problem. Sins in stealth do not give people enough time to react. And besides, the combined Channel+Cast of all the skills you mentioned are most probably more than '2 seconds'. I'm not certain, but I am fairly sure.
Also, if the asker didn't stand a chance with Sally's Buff on, having Storm out isn't going to be much help.
Your suggestion is perhaps the best thing to do when in a fair fight with a Sin. But stealthed Sins are hardly ever fair.
You don't need superhuman reflexes. If you decide to leech salvation before summoning mistress to put on defense, sins tend to pop in 2 situations: 1 after movement immunity is gone (it's a purple icon) and 2 is after your shield is gone. Either way, you should be running and jumping around making hard for them to pop (due to rubber band etc.). Mouse should always be placed above expel or ad, depending whether they stun or seal/immo you. From experience, if they stun you, ad won't last long enough for you to pop and ironguard powder, but expel will let you live, but pro sins will occult you.
if you don't leech salvation, you need a mystic armor charm (check pwdatabase) to reduce first hit on you by 50%.
The method doesnt guarantee a 100% win against sins of course, BUT it allows you to live longer, and in tw your guildies should be able to react and help you during that long duration you survived. In 1v1 pk, try to avoid sins altogether lol. But it's possible to kill them. Once you land a thicket on them, they're as good as dead.0 -
how do you set a primary skill?0
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dont know why it posted on that thingamajig0
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