Caster Nirvana Fail
Gregyr - Raging Tide
Posts: 18 Arc User
Hello and thank you for joining me for another edition of "GTFO Gregyr".
Since I didn't see this topic (yes I looked) I made a new thread. Please feel free to flame.
Anyhow, to the point. I have been in three caster nirvana squads since descent went active that have failed to summon the first boss. In each case we have all been standing, each had a talisman and the little item you get for your key whose name escapes me. I can't see a reason for the summon to fail. It seems to me that we met the requirements.
Ya'll have seen fit to limit us magic classes to a few nirvana runs per day. I for one would appreciate it if you'd fix what ever it is you've broken so that we can take advantage of the pittance you've left us.
Since I didn't see this topic (yes I looked) I made a new thread. Please feel free to flame.
Anyhow, to the point. I have been in three caster nirvana squads since descent went active that have failed to summon the first boss. In each case we have all been standing, each had a talisman and the little item you get for your key whose name escapes me. I can't see a reason for the summon to fail. It seems to me that we met the requirements.
Ya'll have seen fit to limit us magic classes to a few nirvana runs per day. I for one would appreciate it if you'd fix what ever it is you've broken so that we can take advantage of the pittance you've left us.
Post edited by Gregyr - Raging Tide on
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I seen it happen if someone had a full quest log...[SIGPIC][/SIGPIC]
Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
Outrunning centaurs since 2012~0 -
The worst thing is that now if the quest for any reason fails everyone will loose their talis.. ty PWI for another great fix to a glitch b:angry0
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I think casters should be able to run nirvana as much as anyone else in their own squads. And yeah just as Xainou said it happens during full quest lists. I can't think of any other reason why somethin' wont start since you met other requirements.0
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Two of the three times it happened with squads that had just done a run. Once was a first attempt.
As aggravating as this problem is, the real issue here is why caster would be implemented with a limit in the first place. The aps folks don't have a limit, but we do. The aps folks are also more likely to spend real money as far as I've seen. I'm thinking these two things are related.
If I apologize sincerely for only spending as much as I can afford, then can we have equal access to in-game content? I've been married long enough to be really really good at apologizing.0 -
OK, I have a rank 9 wizard an a rank 9 sin. I absolutely agree that caster nirvana should at most be a three time a day thing--which it is if you choose to do your daily bhs.
Having said that-if it fails, then it should not take your talisman.0 -
Gregyr - Raging Tide wrote: »Hello and thank you for joining me for another edition of "GTFO Gregyr".
Since I didn't see this topic (yes I looked) I made a new thread. Please feel free to flame.
Anyhow, to the point. I have been in three caster nirvana squads since descent went active that have failed to summon the first boss. In each case we have all been standing, each had a talisman and the little item you get for your key whose name escapes me. I can't see a reason for the summon to fail. It seems to me that we met the requirements.
Ya'll have seen fit to limit us magic classes to a few nirvana runs per day. I for one would appreciate it if you'd fix what ever it is you've broken so that we can take advantage of the pittance you've left us.
I already made thread about this problem, but they erased it. Maybe I was too critical to pwi. But they deserve it. It happened to me too.b:angry[SIGPIC][/SIGPIC]0 -
There has also been a issue with NV taking more than 1 key. I noticed it once when I had a friend use a tali to open for me. They kicked the friend, invited me, and when I went to go inside my key was taken but I was never teleported inside. This happened 3 times until I relogged (so I lost 3 keys -.-)
I assumed it was lag until the exact same thing happened to another person. And then another. And another.
I've done over 70+ reg nv runs and haven't seen this happen. Though, that might be because people don't have to get friends to use talis to open the instance in reg NV since it doesn't require a fugg'n talisman.0
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