increase plume shot damage?
first off, i know it's based on my wand and magic attack but no matter how much mag i have, it never seems to increase. and ive been putting all my attribute points in magic for the past few lvls.
so my question is can dexterity or strength increase it? since it is ranged and does physical damage
and please only answer if u know for sure or have done it and noticed a change
so my question is can dexterity or strength increase it? since it is ranged and does physical damage
and please only answer if u know for sure or have done it and noticed a change
"Homicidal Elf" - Sir_Willie
Sage "JEDI" Cleric
Sage "JEDI" Cleric
Post edited by ahmas on
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Comments
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yes, it is ranged...but if you think about it, all magic attacks are
there's really nothing I can compare the "physical attack" part to save an archer's magic attacks, which are all based off dex
anyways: you may not notice an increase because attribute points are very marginal; you will not feel the effects right away unless you dump in like 200 points all at once, but mag does help Plume Shot
it may seem worse on Plume Shot than say, Great Cyclone because Plume Shot, though not terribly weak, is not by any means a cleric's strongest attack
if you really want a solid proof get yourself a reset note, though it's really not worth it
attack something with no points in magic...then stat all your points into mag and try again[SIGPIC][/SIGPIC]
Duct tape is like The Force: bright on one side, dark on the other. It holds the world together, and, if not handled correctly, becomes a sticky mess.0 -
I hate to ask this, but...have you leveled the skill at the "Cleric Trainer" yet?[SIGPIC][/SIGPIC]
~Demon as of 5/6/12 - On the night where the moon is closer to the earth and brighter than any other night in the past 18 years.~
Slow and steady stays alive~ I'm in no rush, I'm enjoying the journey to end game just as it was ment to be. b:victory
"You sir, are why I love clerics " < Liba - Heaven's Tear
b:thanks Well thank you Liba<30 -
Jeremied - Sanctuary wrote: »I hate to ask this, but...have you leveled the skill at the "Cleric Trainer" yet?
b:laugh[SIGPIC][/SIGPIC]
Duct tape is like The Force: bright on one side, dark on the other. It holds the world together, and, if not handled correctly, becomes a sticky mess.0 -
first off, i know it's based on my wand and magic attack but no matter how much mag i have, it never seems to increase. and ive been putting all my attribute points in magic for the past few lvls.
so my question is can dexterity or strength increase it? since it is ranged and does physical damage
and please only answer if u know for sure or have done it and noticed a change
Regarding stats, although plume shot does physical damage, DO NOT ADD DEX to stregthen it. Don't add stregnth for the purpose of increasing its power either. It is still a MAGIC attack, so add magic points to your stats to make your magic attacks...including plume shot more powerful. (Same applies to razor feathers when you get it soon.)
For stat allocation, or other questions, I covered a great deal of it in the guide that I wrote, and other clerics have touched on this as well in their other guides.
Not to come across as rude, but don't be afraid to refer to them. They are written and there to help you.
Also, as others have said, visit the cleric trainer in plume city if you have not done so already. Your power and range will be increased even further as you continue to learn from her the more that your level progresses."Male Player using female toon. Please don't flirt with me."
Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
"http://pwi-forum.perfectworld.com/showthread.php?t=1246011"
(Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)0 -
I think Jeremied is right in hinting that perhaps you are basing this off a low-level plumeshot. Level 1 Plumeshot hits physical damage equal to your base magic attack plus 55% of weapon damage plus a static modifier. Also, keep in mind the mobs you hit. If you really want to note a difference, you can make a level 1 cleric and PS without a weapon. Then, bump it to level 5 or so (simple quests in the starter area, shouldn't take any time at all), stat the points, and try again on the same mob. You should note the difference and it should be proportional to your attribute increase (granted, it won't be much). Like DuckTapez said, it is a straightforward, marginal increment per point.Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
im lvl 64. its been lvl 10 for a long time now and yes i've had razor feathers a long time too"Homicidal Elf" - Sir_Willie
Sage "JEDI" Cleric0 -
for me, the damage differences that are actually noticable are when i get a new wand and if the mob has a defense buffSeekers = OP DD Clerics b:dirty
avi fail, lvl 101 char >.>0 -
um both those ahmas posts are from me, not sure why adding an avatar changed the info..Seekers = OP DD Clerics b:dirty
avi fail, lvl 101 char >.>0 -
make a new cleric character and attack a mob
then attack the same mob with your main cleric without any weapon
Oh, you'll see the differenceb:victory
(and it's free:P)0
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