20% Accuracy Reduction.
Zanryu - Lothranis
Posts: 1,998 Arc User
I've heard two theories about the accuracy reduction, that it's a reduction of your current accuracy by 20% and that once you hit 5APS 1 attack out of every 5 will miss regardless of accuracy.
I'd like to know which of these is true, and if it's the first is the reduction 20% of your total accuracy (after the accuracy bonus from rings is calculated in) or if it takes away 20% of your base accuracy.
Sooo.. any answers?
I'd like to know which of these is true, and if it's the first is the reduction 20% of your total accuracy (after the accuracy bonus from rings is calculated in) or if it takes away 20% of your base accuracy.
Sooo.. any answers?
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Post edited by Zanryu - Lothranis on
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20% is 20% .
(1000 base acc + 100% from 2x Sign of Frost: Chaos = 2000) x0.8 = 1600
(1000 base acc x0.8 = 800) +100% " " = 16000 -
SolomonSmash - Heavens Tear wrote: »20% is 20% .
(1000 base acc + 100% from 2x Sign of Frost: Chaos = 2000) x0.8 = 1600
(1000 base acc x0.8 = 800) +100% " " = 1600
But is it 20% of your accuracy or does it make 1 out of every 5 hits miss regardless of accuracy?
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Zanryu - Lothranis wrote: »But is it 20% of your accuracy or does it make 1 out of every 5 hits miss regardless of accuracy?
from what I've heard they WERE originally planning to make it the 1/5 miss, but changed to the 20% accuracy loss which is what you'll see right now
dunno the credibility of it though[SIGPIC][/SIGPIC]
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That I do not know, but I would assume it's off your accuracy itself.
Say an enemy has high enough evasion that you already hit, say 70% chance. Making it a solid 4/5 hits would actually increase it to 80%, if the mechanics somehow force a 1/5 miss rate. To be honest, I'm not an expert in coding, just have a decent affinity with numbers.0 -
20% is not every 5 hit, never was and never will be. the success of hit/miss is till determined by your and targets accuracy[SIGPIC][/SIGPIC]
I Miss the old days of PWIb:surrender0 -
i havent seen myself miss at 5 aps, nor do i see the difference 5% makes. 5 % might as well mean= 5 attack level0
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From what I see based on macro sparking on the 99 key boss in nirvana, it's 20% off your accuracy, NOT 1 in 5 hits will miss.
I have pretty high accuracy (8.4k unbuffed), and at 5 aps sparked with g13 vanas on the 99 key boss, I rarely missed any of my hits.
(Yes I know I have r9, but I like to spark macro that boss with g13 vanas for some reason) XD[SIGPIC]Octavia is best pony[/SIGPIC]
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DuckTapez - Archosaur wrote: »from what I've heard they WERE originally planning to make it the 1/5 miss, but changed to the 20% accuracy loss which is what you'll see right now
dunno the credibility of it though
I know that they were supposed to reduce our accuracy at 5APS by 20%, but if they really did it doesn't show up on the character screen. I sparked after I got on the server a few minutes after maintenance was finished and there was no change in my accuracy while sparked.
Not to mention I haven't really noticed much of a difference in my accuracy while sparked (at least in PvE, I don't usually spark in PvP)[SIGPIC][/SIGPIC]
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it has already been answered here
http://pwi-forum.perfectworld.com/showthread.php?t=1297641&page=6
genotypist
Administrator
Join Date: Apr 2011
Posts: 127
# 56
Yesterday, 04:12 PM
Hey guys. I wanted to chime in with a clarification.
The APS damage and accuracy reduction is not reflected on your character panel. You will only see an appreciable change by checking your combat log below and above 4.0 APS.
Equip gear to get yourself to 4.0 aps and start attacking. You'll suddenly see a string of 'misses' roughly 20% of the time, on top of any innate miss chance you have. Sorry if this wasn't communicated better, but you will not be able to verify this feature by simply looking at your character screen.
"Life is short...Bury! Steady Sword!"
It doesn't even say miss- but you can hear the irregularity in the sound effects of you hitting. It is also noticable in that any boss that used to take exactly one spark, will now take a spark an 1/3 or so. Even my 4.0 rank 9 sin is doing reduced amount of dmg over time. Kinda feels like i forgot to equipt a jones blessing- isn't a game changer, but it is bullcrap after spending so much time an effort an money to get it my attack to the highest possible amount.0 -
Flamespirit - Dreamweaver wrote: »it has already been answered here
http://pwi-forum.perfectworld.com/showthread.php?t=1297641&page=6
genotypist
Administrator
Join Date: Apr 2011
Posts: 127
# 56
Yesterday, 04:12 PM
Hey guys. I wanted to chime in with a clarification.
The APS damage and accuracy reduction is not reflected on your character panel. You will only see an appreciable change by checking your combat log below and above 4.0 APS.
Equip gear to get yourself to 4.0 aps and start attacking. You'll suddenly see a string of 'misses' roughly 20% of the time, on top of any innate miss chance you have. Sorry if this wasn't communicated better, but you will not be able to verify this feature by simply looking at your character screen.
"Life is short...Bury! Steady Sword!"
Thanks for the quote. So uh.. 4.0 and 5.0 have the accuracy reduction, not just 5.0 then? Patch notes said it was only after you surpass 5.0..[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »Thanks for the quote. So uh.. 4.0 and 5.0 have the accuracy reduction, not just 5.0 then? Patch notes said it was only after you surpass 5.0..
surpass 4 not 5 right ? B-){o,o} NERF RLY?
|)__)
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_Adrasteia_ - Dreamweaver wrote: »surpass 4 not 5 right ? B-)
Ah woops, guess I pressed the wrong key. If you could surpass 5.0 then high APS really would be broken :P[SIGPIC][/SIGPIC]
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It has to be a 20% of your accuracy. I did plenty of mini bosses for the new quests and I hardly ever missed (same as normal).BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »It has to be a 20% of your accuracy. I did plenty of mini bosses for the new quests and I hardly ever missed (same as normal).
yep, and patch notes says clearly accuracy.
Dont mind the newf@qsb:pleased
Edit: here
"Balance
Attack Speed changes
Once a player surpasses 4.0 attack speed, whether passively or via a buff, they will incur a -5% damage penalty as well as a -20% accuracy penalty."[SIGPIC][/SIGPIC]
I Miss the old days of PWIb:surrender0 -
Traz - Dreamweaver wrote: »It has to be a 20% of your accuracy. I did plenty of mini bosses for the new quests and I hardly ever missed (same as normal).
Yeah I was looking at my damage in 3-2 a few minutes ago and I wasn't missing at all, either it's a hidden reduction of your accuracy, the accuracy nerf affects PvP only, or it hasn't been implemented right and isn't functioning. Only things I can think of.[SIGPIC][/SIGPIC]
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Preexpasion 3-3 the boss that with lighting looking stuff(the one that drops sorc souls in 3-2) well use to be my wife would hf and my rank 9+12 all dot sharded sin would kill it in 1 spark rotation. Now I have to spark twice.
It is more easy to tell if you do something the exact same way everyday for hours on end and then boom- it no longer works.0 -
I did a well controlled barehanded test: http://i.imgur.com/FlubS.jpg
3.33 aps damage = 705
4.00 aps damage = 670
670 / 705 = .9503 = 4.97% less damage
So yes there is definitely a 5% damage reduction that kicks in at 4.0 aps
But no there is no accuracy reduction. I had almost no misses in both tests. Every hit registered on the damage log as expected[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »I did a well controlled barehanded test: http://i.imgur.com/FlubS.jpg
3.33 aps damage = 705
4.00 aps damage = 670
670 / 705 = .9503 = 4.97% less damage
So yes there is definitely a 5% damage reduction that kicks in at 4.0 aps
But no there is no accuracy reduction. I had almost no misses in both tests. Every hit registered on the damage log as expected
thats good news
i was worried 4.0 assasins might not be affected by this
that would have put even more advantage to rank9 assasins over g15/13
so thats good n fair
*worries gone*i like potato0 -
I am noticing absolutely no misses either. Damage reduction is meh. I'm getting a skill that increases my damage every time i get hit anyways.0
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i think you don't miss u just never attack . the sound of the attack is broken up like a miss- it just doesn't say miss.0
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I can confirm that neither 5 aps sins nor bms miss more often than usual. genotypist is cleraly wrong (they rly seems not to play this game). I was able to solo bh snake with my bm + cleric as always.
I cant c any lowering in accuracy in character info too (some ppl said they can - this is at least not true for lost city server).0 -
I can confirm that neither 5 aps sins nor bms miss more often than usual. genotypist is cleraly wrong (they rly seems not to play this game). I was able to solo bh snake with my bm + cleric as always.
I cant c any lowering in accuracy in character info too (some ppl said they can - this is at least not true for lost city server).genotypist wrote: »Balance
Attack Speed changes
Once a player surpasses 4.0 attack speed, whether passively or via a buff, they will incur a -5% damage penalty as well as a -20% accuracy penalty.
??????genotypist wrote: »Hey guys. I wanted to chime in with a clarification.
The APS damage and accuracy reduction is not reflected on your character panel. You will only see an appreciable change by checking your combat log below and above 4.0 APS.
Equip gear to get yourself to 4.0 aps and start attacking. You'll suddenly see a string of 'misses' roughly 20% of the time, on top of any innate miss chance you have. Sorry if this wasn't communicated better, but you will not be able to verify this feature by simply looking at your character screen.
From Damage - PWpedia:Evasion / Accuracy
Most physical attacks can be evaded, in which case they do 0 damage. Magic attacks never miss.
evade% = ( target evasion - 1 ) / ( ( 2 * attacker accuracy ) + ( target evasion - 1 ) )
hit% = 1 - evade%
According this formula you can't say, that you will miss every 5th hit if you will reduce accuracy by 20%.
When evasion of target is much more than accuracy of character, hit% will not change.
Maximum reduction will be by 5% in comparison with original if we will reduce accuracy by 20%.0 -
ShadowIH - Raging Tide wrote: »??????
From Damage - PWpedia:
According this formula you can't say, that you will miss every 5th hit if you will reduce accuracy by 20%.
When evasion of target is much more than accuracy of character, hit% will not change.
Maximum reduction will be by 5% in comparison with original if we will reduce accuracy by 20%.
An administrator responded to another thread about 5 aps nerf day before yesterday and said that the nerf is independent from ur accuracy (so i work arround with +50% accu rings would not work) - u just miss every 5th hit (with -5% dmg reduction u would be worse than 4 aps ppl). And that's clearly not true. I cant recognize more missed hits (+ no dmg reduction).0 -
Honestly...from the people I know that are 5.0 they said that the damage reduction and the accuracy really don't matter, at least when it comes to PVE. As for PVP, I don't recall them mentioning it because they have been too busy farming Nirv what with 2x on.
All I know is that when my sin hits 100 and can use her 5.0 set, as long as she can still farm for me I don't care b:chuckle0 -
Zan, I made a nice expansive couple o posts in the BM section explaining all of this.
The 5% reduction seems real, but the 20% is to accuracy, not hit % like Geno said.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
ok so 20% less accurancy mine is 7.5k that won't matter in pve even with 2k accurancy u rarely miss might miss SLIGHTLY more vs r9 archers that's all i guess and 5% domage is nothing 2 be mentionned xd0
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Asterelle - Sanctuary wrote: »I did a well controlled barehanded test: http://i.imgur.com/FlubS.jpg
3.33 aps damage = 705
4.00 aps damage = 670
670 / 705 = .9503 = 4.97% less damage
So yes there is definitely a 5% damage reduction that kicks in at 4.0 aps
But no there is no accuracy reduction. I had almost no misses in both tests. Every hit registered on the damage log as expected
Can you do a stopwatch test with unsparked 3.33 / 4.0 / 5.0 timings? We should be able to plot a graph with those three points to verify Flamespirit's claim that you simply don't do the 5th attack.0 -
Elenacostel - Heavens Tear wrote: »Can you do a stopwatch test with unsparked 3.33 / 4.0 / 5.0 timings? We should be able to plot a graph with those three points to verify Flamespirit's claim that you simply don't do the 5th attack.
Yanno, something I've never thought about: Do you gain Chi on a miss, or like Flamespirit is saying?
Because if you don't, Flamespirit's claim is already disproved - as I gain Chi at the same rate pre-patch when sparked @ 5.0.
I'll see what I can test out over the weekend though with a stopwatch. Unfortunately with the lag as of late that is seemingly affecting everyone on and off, I'll have to find a clear-ish area.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
Maelael - Heavens Tear wrote: »Yanno, something I've never thought about: Do you gain Chi on a miss, or like Flamespirit is saying?
Because if you don't, Flamespirit's claim is already disproved - as I gain Chi at the same rate pre-patch when sparked @ 5.0.
I'll see what I can test out over the weekend though with a stopwatch. Unfortunately with the lag as of late that is seemingly affecting everyone on and off, I'll have to find a clear-ish area.
I suggest some boss in Heaven. There's the gorilla looking one on the north end by the river.
Can you do it entirely unsparked? I would like the 3 second cast time of Triple Spark to be excluded in the timings.0 -
5.0 isn't so fast that it can't be observed. If you watch the damage log you see damage being done evey 200ms. If you missed there would be a 400ms gap which would be easily noticeable.
The 5% damage reduction is real but genotypist's claim of missing every 5 hits is not.[SIGPIC][/SIGPIC]
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