5APS -5% dmg -20% acc

The_pro - Dreamweaver
The_pro - Dreamweaver Posts: 7 Arc User
edited February 2012 in General Discussion
PWI WTF???? this since assassin class came out u been makign updates to gear and other stuff....but one thign u dint update is the aps gear for sins??? So now the one time u update anything for sins u decide to make it worse??? REALLY?? when 5aps i lose 5% damage and 20% accurasy... with the debufs also that acurasy loss can now go to 70%-ish. So if ur gonna **** us sins over by cuttign aps, at least make better armour than TT99 and r8 body that is able to give us better defence and 5% aps... u have to realize we use 5aps and depend on Blood Paint... so do substiture that loss in Blood Paint give us better ombination of armour that lets us have 5APS even after theFREAKIGN STUPID **** NERF or take off the nerf cause we are honestly the true definiton of squishy now.. ...GM Please reply to this if you can, Explaining what led to your decision of a series of such a stupid event? thank youb:angryb:angryb:angry
Post edited by The_pro - Dreamweaver on

Comments

  • Torva_Avune - Archosaur
    Torva_Avune - Archosaur Posts: 143 Arc User
    edited February 2012
    relax dude....the dmg amount isnt much,if you did 40k dmg per second spread out over 5 hits,it would be a loss of 2k total dmg points


    i was just zhenning with a sin last night and nothing seemed to be a problem really
  • TeaI - Dreamweaver
    TeaI - Dreamweaver Posts: 18 Arc User
    edited February 2012
    b:laughb:laughb:laugh
  • The_pro - Dreamweaver
    The_pro - Dreamweaver Posts: 7 Arc User
    edited February 2012
    2k here 2k there.. it adds up fast and adds alot of time to killign bosses. TRUST ME. ALSO when comes down to takign 30k HP Barbs in PvP 5 aps was our only hope unless R9 refined 2 shots it *If lucky to double zerk/crit/and wolf emblem* all that the same time.... SO that 5% makes a huuge diff.,, and the 20% nerf..
  • Torva_Avune - Archosaur
    Torva_Avune - Archosaur Posts: 143 Arc User
    edited February 2012
    O.O oh no,i just understood what you said


    say 2 mins to defeat boss....the sin has lost 240k dmg......not to mention the probable misses that will come out of the accuracy drop


    this is the most fail way of balance,they coulda made an aps cap...like 4.5 or something


    -.- now fc is gonna stink,sins are usually the head masters that clear the dungeon....i dont know bout you but i like the xp from fc bosses

    barbs as fc masters will **** they cant hold aggro well enough QQ QQ QQ....they could atleast given barbs a decent aggro manuever...the one they got now,its like a barb my lvl cant hold aggro when im attacking....and im the glass cannon build,if the tank dies,so do i QQ QQ QQ sins doing fc head mastery was my one releif from this problem

    and if anyone suggests using a seeker to keep aggro,im going to throw chickens at them
  • lordmot
    lordmot Posts: 0 Arc User
    edited February 2012
    O.O oh no,i just understood what you said


    say 2 mins to defeat boss....the sin has lost 240k dmg......not to mention the probable misses that will come out of the accuracy drop


    this is the most fail way of balance,they coulda made an aps cap...like 4.5 or something


    -.- now fc is gonna stink,sins are usually the head masters that clear the dungeon....i dont know bout you but i like the xp from fc bosses

    Dang, now you might have to take a wizzy along to make up that 240K damage during the 2 minute boss battle.
    There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle
  • Anyxiana - Heavens Tear
    Anyxiana - Heavens Tear Posts: 17 Arc User
    edited February 2012
    Sure, let's all QQ for that little change. Sins are not even affected by that, the ones suffering most of it are bm's which already have a lower damage than sins to begin with, and whose accuracy is already lower as well. Weird, I dont see any bm QQing about that change. Reason is simple, -5% less damage dont make a lick of a difference, and for the accuracy, as a sin you should already have more than enough if you know how to make a sin build, and in case you fail, there are +50% accuracy rings you can use.
  • Torva_Avune - Archosaur
    Torva_Avune - Archosaur Posts: 143 Arc User
    edited February 2012
    usual battle in fc,like say a lower strength boss,is 10 minutes for the sins that clear ,atleasy in my experience

    get ready to qq people

    the dmg loss from a 10 minute boss battle would be = 1.2 million dmg points loss

    X.X those jerkwads in pwi management are trying to kill fc runs i tell you
  • Torva_Avune - Archosaur
    Torva_Avune - Archosaur Posts: 143 Arc User
    edited February 2012
    and yer,if a bm did have 5 aps,

    if would be alot worse for the bm

    its also bad for archers with 5 aps


    X.X omg it isnt just sins,there trying to nerf everyone

    the 1.2m dmg loss (if you do 40k dmg a second,which i expect from the more end game types) over 10 minutes....this is bad

    not just fc runs,zhenning,quests,the entire freakin game world....all 5 aps melee are effected X.X

    and also,the dmg loss i calculated is just for normal attack...it would be a heck of alot worse once skills like heaven`s flame are factored in....and the other skill that hit big

    this effects clerics as well....cause being glass cannon,well,a cat sneeze would k.o my char.......so i need the tank or head master infront of me....
  • ReMakaBo - Archosaur
    ReMakaBo - Archosaur Posts: 845 Arc User
    edited February 2012
    QQ gah gah QQ cant keel boss as fast as b4 QQ gah gah-

    start > all programs > Perfect world International > Perfect world International > Uninstall Perfect World International
    re
  • LyuKang - Sanctuary
    LyuKang - Sanctuary Posts: 216 Arc User
    edited February 2012
    PWI WTF???? this since assassin class came out u been makign updates to gear and other stuff....but one thign u dint update is the aps gear for sins??? So now the one time u update anything for sins u decide to make it worse??? REALLY?? when 5aps i lose 5% damage and 20% accurasy... with the debufs also that acurasy loss can now go to 70%-ish. So if ur gonna **** us sins over by cuttign aps, at least make better armour than TT99 and r8 body that is able to give us better defence and 5% aps... u have to realize we use 5aps and depend on Blood Paint... so do substiture that loss in Blood Paint give us better ombination of armour that lets us have 5APS even after theFREAKIGN STUPID **** NERF or take off the nerf cause we are honestly the true definiton of squishy now.. ...GM Please reply to this if you can, Explaining what led to your decision of a series of such a stupid event? thank youb:angryb:angryb:angry

    QQ moar

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  • Gandalfr - Heavens Tear
    Gandalfr - Heavens Tear Posts: 1 Arc User
    edited February 2012
    Need a professional's opinion... is the OP a troll, a hyper noob, or ...? b:pleased
  • lordmot
    lordmot Posts: 0 Arc User
    edited February 2012
    usual battle in fc,like say a lower strength boss,is 10 minutes for the sins that clear ,atleasy in my experience

    get ready to qq people

    the dmg loss from a 10 minute boss battle would be = 1.2 million dmg points loss

    X.X those jerkwads in pwi management are trying to kill fc runs i tell you

    I believe their goal was to move a little closer to a novel concept called "Balance between classes". FC runs are just collateral damage. IMHO they didn't go nearly far enough. I think a game like this should have checks and balances. Wizzys used to be the major DDs of the game, but were also majorly squishy to balance that damage- the glass cannons. Then the APS/BP conbination hit and now you have insanely high damage dealers that don't have low phys def/hp as a weakness. Now it's so broken as to be unfixable without ticking off half (or more) of the player base. So they make a little token tweak and say "Fixed it!" And the OP class still QQ's.
    There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle
  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited February 2012
    So it takes a little longer to kill stuff, big deal, be glad they didn't nerf the dmg a lot more, accuracy is nothing since we have 50 pct acc rings, only thing that sux is that BM`s and fail claw/fist barbs will suffer more.
  • Nine_Lives - Raging Tide
    Nine_Lives - Raging Tide Posts: 182 Arc User
    edited February 2012
    b:chuckle so it's back to the can again for the fishtards?b:laugh
  • Shadow_knife - Raging Tide
    Shadow_knife - Raging Tide Posts: 11 Arc User
    edited February 2012
    2k here 2k there.. it adds up fast and adds alot of time to killign bosses. TRUST ME. ALSO when comes down to takign 30k HP Barbs in PvP 5 aps was our only hope unless R9 refined 2 shots it *If lucky to double zerk/crit/and wolf emblem* all that the same time.... SO that 5% makes a huuge diff.,, and the 20% nerf..

    about the adds alot of time killing bosses... it adds up 5%. So instead of killing a boss in 2 mins (120 sec) it takes now 6 seconds longer... tragic? 5 minutes (300 sec) --> +15 sec... tragic? I dont know but 5 min or 5 min 15 seconds doesnt seem that much of a difference to me. Unless ofc you need to rush every second of this game, but then again i wonder wheres the fun in that.

    Ofc the 20% acc drop isnt calculated in that, but with 50% acc rings it will be no prob for sure, and even without i doubt it would affect sins too much... rather bms that have lower accurancy to start with.

    About the pvp, if your opponent is op and youre not, then youre screwed anyways, we can also complain about mages one-shotting everything and so on; so i think this minor dmg loss from 5aps isnt one of the big problems in pvp, there are enough worse imbalanced things out there.
  • cheesecan
    cheesecan Posts: 51 Arc User
    edited February 2012
    This just gives me a reason to sell FC for more...lets go back to the 500k for heads only like it used to be. 600k for mobs/heads 700k for boss/mobs/heads lol


    :-P
    If you CAN'T, Cheese CAN!!!
  • TwentyThree - Dreamweaver
    TwentyThree - Dreamweaver Posts: 18 Arc User
    edited February 2012
    about the adds alot of time killing bosses... it adds up 5%. So instead of killing a boss in 2 mins (120 sec) it takes now 6 seconds longer... tragic? 5 minutes (300 sec) --> +15 sec... tragic? I dont know but 5 min or 5 min 15 seconds doesnt seem that much of a difference to me. Unless ofc you need to rush every second of this game, but then again i wonder wheres the fun in that.

    Ofc the 20% acc drop isnt calculated in that, but with 50% acc rings it will be no prob for sure, and even without i doubt it would affect sins too much... rather bms that have lower accurancy to start with.

    Pretty much this, and even then it's only when you're soloing. When going with a squad, coordinating debuffs is far more important than a few percentage points of damage.
  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited February 2012
    oh no, they took the most op class out there, and made them just slightly less op 0.o

    i seriously doubt any sin is feeling a major effect from this 0.o
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  • Kairu_ - Sanctuary
    Kairu_ - Sanctuary Posts: 226 Arc User
    edited February 2012
    cheesecan wrote: »
    This just gives me a reason to sell FC for more...lets go back to the 500k for heads only like it used to be. 600k for mobs/heads 700k for boss/mobs/heads lol


    :-P

    you can just go to hell for that btw lol.

    my sin is 92 2.5 aps with hook and thorns and i can solo fcc, albeit not the fastest in the world. a 2.86 or 3.33 r8 can clear it in about 30 minutes, an hour if their nooby.

    for fcc's 4-5.0 just makes bosses die in 15-30 seconds rather then a couple minutes. to the 3.33 r8's. so that's not an excuse.

    as for the lvl 60 cleric qqing about aps nerf and pointing it mostly at sins, it's probably a hyper baby complaining that she can't be a hyper baby as easily no more. or she may half to pay more for the runs.

    or maby: she's secretly a sin in disguise and just doen't wanna qq on a sin, to make it seem like a big sin qq fest. i have an aps sin that i intended to 4-5.0, and you know what. the only x amount of caster vana's doable a day for my cleric hits me harder then they MINOR aps nerf. it's supposed to be inate 20% accuracy for a guaranteed 20% miss chance regardless of your toons accuracy but that part has only been implimented in pvp atm.
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited February 2012
    Sins really aren't effected by loss in damage or accuracy, damage is high enough it doesn't make a noticable difference and accuracy is so high i think i see my sins hit chance on mobs go from 97% to 94%, yeah big whoop.

    It's the bms and the aps barbs that get hurt by this. They have less accuracy and do less damage so..... um..... it's not really a nerf to sins b:chuckle
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  • InclinationX - Heavens Tear
    InclinationX - Heavens Tear Posts: 5 Arc User
    edited February 2012
    yea you need to seriously **** tryin to q.q about aps "nerf" cuz it doesnt do sht. however they DID nerf caster nirv almost entirely between tali glitch and AD. they could have made it a -50% dmg reduction to 5aps and you STILL would hardly notice a difference
  • Pyrostormz - Raging Tide
    Pyrostormz - Raging Tide Posts: 956 Arc User
    edited February 2012
    people complain about all the glitches, but when they fix a glitch you like, you call it a nerf... b:surrender
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  • Soneko - Sanctuary
    Soneko - Sanctuary Posts: 4 Arc User
    edited February 2012
    Crying on the forum about something you call a 'nerf' but is actually just an attempt to balance the classes is quite useless. This is when you can see which players blindly follow guides and which players actually study their class. Most experienced assassins I've spoken to were a bit upset in the beginning but now they're actually quite happy with the change. It gives them an oppurtunity to adjust their playing style and equipment to find the new optimal conditions for this class.

    Crying about this won't help you one bit, use your brain and find a way to make your assassin shine out there in this adjusted world. Imagine if they actually changed some of your vital skills to something horrible...be glad they just added some negative effects to 5 APS!

    About...all the other classes...are still pulling on the weakest end of the spectrum and you complain about this? About time you try out a truly 'nerfed' class and find just exactly why we need some balance.
    ♥-[Soneko]-♥-[Venomancer]-♥-[Level 14]-♥
  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited February 2012
    from a base 5aps sage archer i just gotta say....


    my damage has not gone down in the least and my acc went from 99% to 98%.

    heres a present from my beloved princess for OP and his QQ fit.
    With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"

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