5APS -5% dmg -20% acc
The_pro - Dreamweaver
Posts: 7 Arc User
PWI WTF???? this since assassin class came out u been makign updates to gear and other stuff....but one thign u dint update is the aps gear for sins??? So now the one time u update anything for sins u decide to make it worse??? REALLY?? when 5aps i lose 5% damage and 20% accurasy... with the debufs also that acurasy loss can now go to 70%-ish. So if ur gonna **** us sins over by cuttign aps, at least make better armour than TT99 and r8 body that is able to give us better defence and 5% aps... u have to realize we use 5aps and depend on Blood Paint... so do substiture that loss in Blood Paint give us better ombination of armour that lets us have 5APS even after theFREAKIGN STUPID **** NERF or take off the nerf cause we are honestly the true definiton of squishy now.. ...GM Please reply to this if you can, Explaining what led to your decision of a series of such a stupid event? thank youb:angryb:angryb:angry
Post edited by The_pro - Dreamweaver on
0
Comments
-
relax dude....the dmg amount isnt much,if you did 40k dmg per second spread out over 5 hits,it would be a loss of 2k total dmg points
i was just zhenning with a sin last night and nothing seemed to be a problem really0 -
b:laughb:laughb:laugh0
-
2k here 2k there.. it adds up fast and adds alot of time to killign bosses. TRUST ME. ALSO when comes down to takign 30k HP Barbs in PvP 5 aps was our only hope unless R9 refined 2 shots it *If lucky to double zerk/crit/and wolf emblem* all that the same time.... SO that 5% makes a huuge diff.,, and the 20% nerf..0
-
O.O oh no,i just understood what you said
say 2 mins to defeat boss....the sin has lost 240k dmg......not to mention the probable misses that will come out of the accuracy drop
this is the most fail way of balance,they coulda made an aps cap...like 4.5 or something
-.- now fc is gonna stink,sins are usually the head masters that clear the dungeon....i dont know bout you but i like the xp from fc bosses
barbs as fc masters will **** they cant hold aggro well enough QQ QQ QQ....they could atleast given barbs a decent aggro manuever...the one they got now,its like a barb my lvl cant hold aggro when im attacking....and im the glass cannon build,if the tank dies,so do i QQ QQ QQ sins doing fc head mastery was my one releif from this problem
and if anyone suggests using a seeker to keep aggro,im going to throw chickens at them0 -
Torva_Avune - Archosaur wrote: »O.O oh no,i just understood what you said
say 2 mins to defeat boss....the sin has lost 240k dmg......not to mention the probable misses that will come out of the accuracy drop
this is the most fail way of balance,they coulda made an aps cap...like 4.5 or something
-.- now fc is gonna stink,sins are usually the head masters that clear the dungeon....i dont know bout you but i like the xp from fc bosses
Dang, now you might have to take a wizzy along to make up that 240K damage during the 2 minute boss battle.There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle0 -
Sure, let's all QQ for that little change. Sins are not even affected by that, the ones suffering most of it are bm's which already have a lower damage than sins to begin with, and whose accuracy is already lower as well. Weird, I dont see any bm QQing about that change. Reason is simple, -5% less damage dont make a lick of a difference, and for the accuracy, as a sin you should already have more than enough if you know how to make a sin build, and in case you fail, there are +50% accuracy rings you can use.0
-
usual battle in fc,like say a lower strength boss,is 10 minutes for the sins that clear ,atleasy in my experience
get ready to qq people
the dmg loss from a 10 minute boss battle would be = 1.2 million dmg points loss
X.X those jerkwads in pwi management are trying to kill fc runs i tell you0 -
and yer,if a bm did have 5 aps,
if would be alot worse for the bm
its also bad for archers with 5 aps
X.X omg it isnt just sins,there trying to nerf everyone
the 1.2m dmg loss (if you do 40k dmg a second,which i expect from the more end game types) over 10 minutes....this is bad
not just fc runs,zhenning,quests,the entire freakin game world....all 5 aps melee are effected X.X
and also,the dmg loss i calculated is just for normal attack...it would be a heck of alot worse once skills like heaven`s flame are factored in....and the other skill that hit big
this effects clerics as well....cause being glass cannon,well,a cat sneeze would k.o my char.......so i need the tank or head master infront of me....0 -
QQ gah gah QQ cant keel boss as fast as b4 QQ gah gah-
start > all programs > Perfect world International > Perfect world International > Uninstall Perfect World Internationalre0 -
The_pro - Dreamweaver wrote: »PWI WTF???? this since assassin class came out u been makign updates to gear and other stuff....but one thign u dint update is the aps gear for sins??? So now the one time u update anything for sins u decide to make it worse??? REALLY?? when 5aps i lose 5% damage and 20% accurasy... with the debufs also that acurasy loss can now go to 70%-ish. So if ur gonna **** us sins over by cuttign aps, at least make better armour than TT99 and r8 body that is able to give us better defence and 5% aps... u have to realize we use 5aps and depend on Blood Paint... so do substiture that loss in Blood Paint give us better ombination of armour that lets us have 5APS even after theFREAKIGN STUPID **** NERF or take off the nerf cause we are honestly the true definiton of squishy now.. ...GM Please reply to this if you can, Explaining what led to your decision of a series of such a stupid event? thank youb:angryb:angryb:angry
QQ moar
1+ post count b:bye[SIGPIC][/SIGPIC] <--- One of the devs trying to fix the game. b:pleased
lvl 100 unbiased all path sage bm.
Currently waiting for them to take their sweet time to fix my avatar...0 -
Need a professional's opinion... is the OP a troll, a hyper noob, or ...? b:pleased0
-
Torva_Avune - Archosaur wrote: »usual battle in fc,like say a lower strength boss,is 10 minutes for the sins that clear ,atleasy in my experience
get ready to qq people
the dmg loss from a 10 minute boss battle would be = 1.2 million dmg points loss
X.X those jerkwads in pwi management are trying to kill fc runs i tell you
I believe their goal was to move a little closer to a novel concept called "Balance between classes". FC runs are just collateral damage. IMHO they didn't go nearly far enough. I think a game like this should have checks and balances. Wizzys used to be the major DDs of the game, but were also majorly squishy to balance that damage- the glass cannons. Then the APS/BP conbination hit and now you have insanely high damage dealers that don't have low phys def/hp as a weakness. Now it's so broken as to be unfixable without ticking off half (or more) of the player base. So they make a little token tweak and say "Fixed it!" And the OP class still QQ's.There are 10 kinds of people in the world. Those who understand binary and those who don't.b:chuckle0 -
So it takes a little longer to kill stuff, big deal, be glad they didn't nerf the dmg a lot more, accuracy is nothing since we have 50 pct acc rings, only thing that sux is that BM`s and fail claw/fist barbs will suffer more.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0
-
b:chuckle so it's back to the can again for the fishtards?b:laugh0
-
The_pro - Dreamweaver wrote: »2k here 2k there.. it adds up fast and adds alot of time to killign bosses. TRUST ME. ALSO when comes down to takign 30k HP Barbs in PvP 5 aps was our only hope unless R9 refined 2 shots it *If lucky to double zerk/crit/and wolf emblem* all that the same time.... SO that 5% makes a huuge diff.,, and the 20% nerf..
about the adds alot of time killing bosses... it adds up 5%. So instead of killing a boss in 2 mins (120 sec) it takes now 6 seconds longer... tragic? 5 minutes (300 sec) --> +15 sec... tragic? I dont know but 5 min or 5 min 15 seconds doesnt seem that much of a difference to me. Unless ofc you need to rush every second of this game, but then again i wonder wheres the fun in that.
Ofc the 20% acc drop isnt calculated in that, but with 50% acc rings it will be no prob for sure, and even without i doubt it would affect sins too much... rather bms that have lower accurancy to start with.
About the pvp, if your opponent is op and youre not, then youre screwed anyways, we can also complain about mages one-shotting everything and so on; so i think this minor dmg loss from 5aps isnt one of the big problems in pvp, there are enough worse imbalanced things out there.0 -
This just gives me a reason to sell FC for more...lets go back to the 500k for heads only like it used to be. 600k for mobs/heads 700k for boss/mobs/heads lol
:-PIf you CAN'T, Cheese CAN!!!0 -
Shadow_knife - Raging Tide wrote: »about the adds alot of time killing bosses... it adds up 5%. So instead of killing a boss in 2 mins (120 sec) it takes now 6 seconds longer... tragic? 5 minutes (300 sec) --> +15 sec... tragic? I dont know but 5 min or 5 min 15 seconds doesnt seem that much of a difference to me. Unless ofc you need to rush every second of this game, but then again i wonder wheres the fun in that.
Ofc the 20% acc drop isnt calculated in that, but with 50% acc rings it will be no prob for sure, and even without i doubt it would affect sins too much... rather bms that have lower accurancy to start with.
Pretty much this, and even then it's only when you're soloing. When going with a squad, coordinating debuffs is far more important than a few percentage points of damage.0 -
oh no, they took the most op class out there, and made them just slightly less op 0.o
i seriously doubt any sin is feeling a major effect from this 0.o┌─┐
┴─┴
ಠ_ರೃ0 -
This just gives me a reason to sell FC for more...lets go back to the 500k for heads only like it used to be. 600k for mobs/heads 700k for boss/mobs/heads lol
:-P
you can just go to hell for that btw lol.
my sin is 92 2.5 aps with hook and thorns and i can solo fcc, albeit not the fastest in the world. a 2.86 or 3.33 r8 can clear it in about 30 minutes, an hour if their nooby.
for fcc's 4-5.0 just makes bosses die in 15-30 seconds rather then a couple minutes. to the 3.33 r8's. so that's not an excuse.
as for the lvl 60 cleric qqing about aps nerf and pointing it mostly at sins, it's probably a hyper baby complaining that she can't be a hyper baby as easily no more. or she may half to pay more for the runs.
or maby: she's secretly a sin in disguise and just doen't wanna qq on a sin, to make it seem like a big sin qq fest. i have an aps sin that i intended to 4-5.0, and you know what. the only x amount of caster vana's doable a day for my cleric hits me harder then they MINOR aps nerf. it's supposed to be inate 20% accuracy for a guaranteed 20% miss chance regardless of your toons accuracy but that part has only been implimented in pvp atm.0 -
Sins really aren't effected by loss in damage or accuracy, damage is high enough it doesn't make a noticable difference and accuracy is so high i think i see my sins hit chance on mobs go from 97% to 94%, yeah big whoop.
It's the bms and the aps barbs that get hurt by this. They have less accuracy and do less damage so..... um..... it's not really a nerf to sins b:chuckle[SIGPIC][/SIGPIC]
Want to solve alot of my problems? On your computer Click - Start - now click - Run - now type - cmd - now type - format c: - If you are using Windows Vista or 7 please be sure you run as administrator.0 -
yea you need to seriously **** tryin to q.q about aps "nerf" cuz it doesnt do sht. however they DID nerf caster nirv almost entirely between tali glitch and AD. they could have made it a -50% dmg reduction to 5aps and you STILL would hardly notice a difference0
-
people complain about all the glitches, but when they fix a glitch you like, you call it a nerf... b:surrender┌─┐
┴─┴
ಠ_ರೃ0 -
Crying on the forum about something you call a 'nerf' but is actually just an attempt to balance the classes is quite useless. This is when you can see which players blindly follow guides and which players actually study their class. Most experienced assassins I've spoken to were a bit upset in the beginning but now they're actually quite happy with the change. It gives them an oppurtunity to adjust their playing style and equipment to find the new optimal conditions for this class.
Crying about this won't help you one bit, use your brain and find a way to make your assassin shine out there in this adjusted world. Imagine if they actually changed some of your vital skills to something horrible...be glad they just added some negative effects to 5 APS!
About...all the other classes...are still pulling on the weakest end of the spectrum and you complain about this? About time you try out a truly 'nerfed' class and find just exactly why we need some balance.♥-[Soneko]-♥-[Venomancer]-♥-[Level 14]-♥0 -
from a base 5aps sage archer i just gotta say....
my damage has not gone down in the least and my acc went from 99% to 98%.
heres a present from my beloved princess for OP and his QQ fit.With the living avatars of friendship by your side and the orbital friendship cannon at your back, look the wraiths in there soulless eyes and ask them. "will you accept my friendship undead scum?"
[sigpic][/sigpic]0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk