Squad xp calculator help (excel)
Comments
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Traz - Dreamweaver wrote: »Why would I bother typing all those equations back out it would take way longer then a 3 second rollback.
b:puzzled
lol i suppose0 -
Here, I modified it a bit and made it so that only the data fields can be changed. It also will not be changed from the original when individuals enter their data.
Squad EXP Calculator Refurbished =P
Just wish I could figure out how to make it load in a edit-able format without having to click the button to make it so you can enter data.
Oh damnit, the public copy doesn't have the shading I added >.<[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Here, I modified it a bit and made it so that only the data fields can be changed. It also will not be changed from the original when individuals enter their data.
Squad EXP Calculator Refurbished =P
Just wish I could figure out how to make it load in a edit-able format without having to click the button to make it so you can enter data.
Oh damnit, the public copy doesn't have the shading I added >.<
We still haven't figured out a forumla for B6, but at least the rest are good.
(did i sink someone's battle ship yet?)BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »We still haven't figured out a forumla for B6, but at least the rest are good.
(did i sink someone's battle ship yet?)
Yeah, I know there's a way to do it, I just can't seem to think of how atm.
Edited the sheet to give credit where it's due as well.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Here, I modified it a bit and made it so that only the data fields can be changed. It also will not be changed from the original when individuals enter their data.
Squad EXP Calculator Refurbished =P
Just wish I could figure out how to make it load in a edit-able format without having to click the button to make it so you can enter data.
Oh damnit, the public copy doesn't have the shading I added >.<
looks great0 -
SylenThunder - Sanctuary wrote: »Yeah, I know there's a way to do it, I just can't seem to think of how atm.
Edited the sheet to give credit where it's due as well.
We are still missing one thing. There is always a negative effect for bringing in someone 20 levels or more higher / lower to the squad. It seems to give the same effect in FC as if a level 103 was in squad. I think we need to add this into the formulas somewhere since we don't recognize this taking any negative effect. I know it says on wiki that the level modifier is ignored if there is a 20+ level range gap in the squad, but that would mean it's always 1.0. I know that's not that case becasue if I have a mid 90 in squad and bring in a 70- it will always nerf the experience further. I'm still trying to figure out how to incorporate that situation into the chart.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
It probably needs to be in the highest level-mob level area. I suppose it needs to go with the greatest difference? but that doesn't seem like it would calculate correctly either.
maybe the level difference needs to be a mean of the squad and not the highest member.
I'll dig around in the files for my private server and see if I can make heads or tails out of it.[SIGPIC][/SIGPIC]0 -
Traz - Dreamweaver wrote: »We are still missing one thing. There is always a negative effect for bringing in someone 20 levels or more higher / lower to the squad. It seems to give the same effect in FC as if a level 103 was in squad. I think we need to add this into the formulas somewhere since we don't recognize this taking any negative effect. I know it says on wiki that the level modifier is ignored if there is a 20+ level range gap in the squad, but that would mean it's always 1.0. I know that's not that case becasue if I have a mid 90 in squad and bring in a 70- it will always nerf the experience further. I'm still trying to figure out how to incorporate that situation into the chart.
Can you post some actual values you encounter that show that the info on the wiki is wrong?[SIGPIC][/SIGPIC]
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SylenThunder - Sanctuary wrote: »Yeah, I know there's a way to do it, I just can't seem to think of how atm.
Edited the sheet to give credit where it's due as well.
try on B6 =vlookup(F6;Level difference multiplier tabel;2;FALSE), but u have to rewrite whole tabel. Note:Level difference multiplier tabel is array (atm H3:I15), or u can just select whole tabel and set name for that, then its like this =vlookup(F6;Name;2;FALSE)
like this
-40 0,05
-39 0,1
-38 0,1
-37 0,1
....
-29 0,15
and etc
u can hide this tabel anyway, so i guess rewriting is no big problem0 -
This is directly from the server configuration code.....
[MESMD_ADJUST] # MOB_EXPERIENCE_SKILLPOINT_MONEY_DROP base_offset = -100 0.15 0 0 0 offset1 = -11 0.15 0 0 0 offset2 = -8 0.2 0.05 0.2 0.2 offset3 = -5 0.5 0.2 0.5 0.5 offset4 = -3 0.8 0.6 0.8 0.8 offset5 = 3 1 1 1 1 offset6 = 7 1 1 1 1 ;max_offset 100 [TEAM_ADJUST] teamexp0 = 1.0 teamsp0 = 1.0 teamexp1 = 1.0 teamsp1 = 1.0 teamexp2 = 1.2 teamsp2 = 1.2 teamexp3 = 1.3 teamsp3 = 1.3 teamexp4 = 1.4 teamsp4 = 1.4 teamexp5 = 1.5 teamsp5 = 1.5 teamexp6 = 1.6 teamsp6 = 1.6 teamexp7 = 1.7 teamsp7 = 1.7 teamexp8 = 1.8 teamsp8 = 1.8 teamexp9 = 1.9 teamsp9 = 1.9 teamexp10 = 2.0 teamsp10 = 2.0
maybe someone can make heads or tails out of it. It clearly shows what we already have with the squad exp split. not sure about that top section though. Not messing with my main server to find out, I'll set up a virutal box later.[SIGPIC][/SIGPIC]0 -
That appears to be the same kind of table as on PWDB but the numbers don't quite match up.
http://www.pwdatabase.com/pwi/drop
This table also has the same order of XP - SP - Coins - Items[SIGPIC][/SIGPIC]
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CatManDoo - Dreamweaver wrote: »try on B6 =vlookup(F6;Level difference multiplier tabel;2;FALSE), but u have to rewrite whole tabel. Note:Level difference multiplier tabel is array (atm H3:I15), or u can just select whole tabel and set name for that, then its like this =vlookup(F6;Name;2;FALSE)
like this
-40 0,05
-39 0,1
-38 0,1
-37 0,1
....
-29 0,15
and etc
u can hide this tabel anyway, so i guess rewriting is no big problem
Ninja'd while I did exactly this...
https://docs.google.com/spreadsheet/ccc?key=0AtOC-R4E8HQvdDBXLXluWGZiandJaF9FMmVOT191ZVE0 -
Cut_Bait - Heavens Tear wrote: »Ninja'd while I did exactly this...
https://docs.google.com/spreadsheet/ccc?key=0AtOC-R4E8HQvdDBXLXluWGZiandJaF9FMmVOT191ZVE
TY, I updated my sheet accordingly[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »TY, I updated my sheet accordingly
now that this is done should i post it in a different section? if so, im stuck between Beginners Guide, Quest Tips and Dungeons & Tactics (since i intended this for frost calculations) b:pleased0 -
Asterelle - Sanctuary wrote: »Can you post some actual values you encounter that show that the info on the wiki is wrong?
*is getting data atm*
I will be using a level 80, 101, and 103. We shall see if the level 80 with 101 = level 101 with 103.
Name: Snowy Familliar (little snow men first mob in FC)
Level: 88
Exp: 200
Spirit: 41
Level: Exp in game / Spirit in game (Exp from sheet / Spirit from sheet) [Exp if squad multi is ignored / Spirit if squad multi is ignored]
101: 90 / 19 - (100 / 21)
103: 36 / 8 - (36 / 7)
101: 36 / 7 - (36 / 7)
101: 50 / 11 - (67 / 14) - [56 / 11]
80: 40 / 8 - (53 / 11) - [44 / 9]
80: 17 / 3 - (30 / 6) - [17 / 3]
101: 21 / 4 - (24 / 5) - [21 / 4]
103: 22 / 4 - (30 / 6) - [22 / 4]
As you can see when ignoring the squad member multiplier as wiki says works for the 3 person squad, but the solo data with just me (101) in squad and 2 people in squad (101 / 80) data is still wrong (see yellow data vs red data).
EDIT: ignoring the squad multiplier for last two groups does work, my experience was further nerfed with soul infict on my regicides so the red data is correct.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »*is getting data atm*
I will be using a level 80, 101, and 103. We shall see if the level 80 with 101 = level 101 with 103.
Name: Snowy Familliar
Level: 88
Exp: 200
Spirit: 41
Level: Exp I got in game / Spirit I got in game (Exp from sheet / Spirit from sheet)
101: 90 / 19 (100 / 21)
103: 36 / 8 (36 / 7)
101: 36 / 7 (36 / 7)
80: 40 / 8 (53 / 11)
101: 50 / 11 (67 / 14)
80: 17 / 3 (30 / 6)
101: 21 / 4 (24 / 5)
103: 22 / 4 (30 / 6)
so if im understanding this correctly the sheet seems to get fairly close but is not 100% accurate. right?0 -
Paytah - Lost City wrote: »so if im understanding this correctly the sheet seems to get fairly close but is not 100% accurate. right?
New numbers now, what we were doing was not ignoring the squad multiplier if the level range of people was greater then 20 (should set it to 1 in that case). The only problem with that is the situation with the 101 and 80 and the solo numbers. As you can see on the second set of () my numbers are still off by about 10% for the experience even with the squad member multi set to 1.0.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Were you using Deicides for this testing? The max hp reduction from them could explain the 10% discrepancy.0
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Sarafyne - Sanctuary wrote: »Were you using Deicides for this testing? The max hp reduction from them could explain the 10% discrepancy.
Son of a ....! I was using regicides which the debuff is 10% therefor the experience debuff is 10%. So, the sheet just needs to reflect ignoring the squad member multiplier if the level gap is 20 or more and it will be in perfect working order.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
From your data it looks like the level difference multiplier table has some errors. That table came from pwdatabase. The table says the multiplier for a player - mob level difference of 13 (101-88) should be 0.5 but you're encountering 0.45.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »From your data it looks like the level difference multiplier table has some errors. That table came from pwdatabase. The table says the multiplier for a player - mob level difference of 13 (101-88) should be 0.5 but you're encountering 0.45.
No my regicides account for the .05 of that so it's perfectly fine. Just need to ignore the squad multiplier when the level rage is 20 or more and I can confirm the formula on pwi-wiki.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
FULLY UPDATED VERSION
All of the changes that were needed to be made are now done and it's officially ready to be used to it's fullest.
Enjoy,
TrazBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »FULLY UPDATED VERSION
All of the changes that were needed to be made are now done and it's officially ready to be used to it's fullest.
Enjoy,
Traz
looks great i love how you worked out the lvl difference multiplier b:victory0 -
Paytah - Lost City wrote: »looks great i love how you worked out the lvl difference multiplier b:victory
Don't speak to soon, all of us are trying to figure out if the new instance that is 10 person squad enabled will reflect the whole game or just that instance. If so more changes will be needed.
b:surrenderBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »Don't speak to soon, all of us are trying to figure out if the new instance that is 10 person squad enabled will reflect the whole game or just that instance. If so more changes will be needed.
b:surrender
It's just the new instance, dunno how that works, but don't think we should make any changes.[SIGPIC][/SIGPIC]0 -
Traz - Dreamweaver wrote: »FULLY UPDATED VERSION
All of the changes that were needed to be made are now done and it's officially ready to be used to it's fullest.
Enjoy,
Traz
Maybe I'm "slow," but what are you doing with the IF(AND) function in the base exp calculation? I think it has to do with ignoring the squad multiplier, but I'm just not seeing how it works. I mean, I understand the function I just don't see how it "ignores" the multiplier when the level range is 20+. It looks to me like the formula is ignoring the multiplier if the player level is between 0 and 20 as opposed to calculating the difference in the levels of the squad members.
Maybe I misunderstand the squad multiplier or...
Maybe I need to look at a prior version first to see how it changed. b:surrender0
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