Squad xp calculator help (excel)
Paytah - Lost City
Posts: 161 Arc User
trying to make a squad xp calculator using the formula here but the product isnt turning out right i probably just messed up in the initial formula somewhere but i cant find it perhaps an archer can help b:chuckle the current value in the xp field is the base xp for frozen heads. but its saying that im going to get 22k xp unhypered... im sure thats incorrect. feel free to tweak the sheet to make better
sheet is right hereb:victory
~EDIT~ its been fixed thanks traz should i fix it up and make it look pretty and post it somewhere for everyones use?
~EDIT2~ traz did for me XD use this one
~EDIT3~ SylenThunder made a wonderful version here
sheet is right hereb:victory
~EDIT~ its been fixed thanks traz should i fix it up and make it look pretty and post it somewhere for everyones use?
~EDIT2~ traz did for me XD use this one
~EDIT3~ SylenThunder made a wonderful version here
Post edited by Paytah - Lost City on
0
Comments
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I'm sure Asterelle could put you on the right path. Or the cleric thats good with the fancy numbers. b:chuckle[SIGPIC][/SIGPIC]0
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What it should be:
XP = (5,020 * 1 * 1.4 * 90) / 170
XP = (632,520) / 170
XP = 3,720.7
XP = 3,721
What you are doing:
XP = (5,020 * 1 * (90-88) * (1.4 * 3) * 90) / 170
XP = (5,020 * 1 * (2) * (4.2) * 90) / 170
XP = (3,795,120) / 170
XP = 22,324.2
XP = 22,324BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
_UnGodly_ - Lost City wrote: »I'm sure Asterelle could put you on the right path. Other the cleric thats good with the fancy numbers. b:chuckle
Someone else came up with that equation. I just put it in the wiki. If someone finds it to be incorrect feel free to correct it.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Traz - Dreamweaver wrote: »What it should be:
XP = (5,020 * 1 * 1.4 * 90) / 170
XP = (632,520) / 170
XP = 3,720.7
XP = 3,721
What you are doing:
XP = (5,020 * 1 * (90-88) * (1.4 * 3) * 90) / 170
XP = (5,020 * 1 * (2) * (4.2) * 90) / 170
XP = (3,795,120) / 170
XP = 22,324.2
XP = 22,324
thanks its been fixed now0 -
Paytah - Lost City wrote: »thanks its been fixed now
It's actually still wrong you shouldn't have 170 as the total levels from all squad members. You forgot the level 90 at the bottom to add into the other two 85s in squad.
Have fun with itBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »It's actually still wrong you shouldn't have 170 as the total levels from all squad members. You forgot the level 90 at the bottom to add into the other two 85s in squad.
Have fun with it
well i was showed up O.O... go with that one guys b:chuckle
btw... im paytah, to lazy to switch avatars0 -
im curious tho... in the sheet by traz is there a way to make C7 input the value needed according to what the value in G7 is?0
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Paytah - Lost City wrote: »im curious tho... in the sheet by traz is there a way to make C7 input the value needed according to what the value in G7 is?
I haven't figured out a way to do so -YET- but that's way to much work for me to try. Nested IFs for excel can only go to 7 otherwise you need to do some hardcore work arounds with VLOOKUP to make it work.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
_UnGodly_ - Lost City wrote: »I'm sure Asterelle could put you on the right path. Or the cleric thats good with the fancy numbers. b:chuckle
b:sadProving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
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Traz - Dreamweaver wrote: »I haven't figured out a way to do so -YET- but that's way to much work for me to try. Nested IFs for excel can only go to 7 otherwise you need to do some hardcore work arounds with VLOOKUP to make it work.
i suppose its not to much to ask to have people just refer to the chart b:chuckle0 -
Paytah - Lost City wrote: »i suppose its not to much to ask to have people just refer to the chart b:chuckle
Heaven forbid something isn't given to them completely on a silver platter. b:avoidBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
If the nesting limit for if statements is just 7 can't you just break up the if statement across multiple cells?
Like A2 = if(level diff > 0, B2, C2)
B2 = if(lev diff < 3, 1.0, if(lev diff < 5, 0.8 if (lev diff < 8, 0.6 ......
C2 = if(lev diff > -3, 1.0, if (lev diff > -5, 1.2, if (lev diff ......[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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Asterelle - Sanctuary wrote: »If the nesting limit for if statements is just 7 can't you just break up the if statement across multiple cells?
Like A2 = if(level diff > 0, B2, C2)
B2 = if(lev diff < 3, 1.0, if(lev diff < 5, 0.8 if (lev diff < 8, 0.6 ......
C2 = if(lev diff > -3, 1.0, if (lev diff > -5, 1.2, if (lev diff ......
Afraid not. I didn't feel like putting in an hours worth of work. It's the only thing besides levels people need to enter.
b:nosebleedBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Decus - Dreamweaver wrote: »b:sad
I was referring to you! I couldn't remember your name when I posted.. b:surrender[SIGPIC][/SIGPIC]0 -
i tried to test it but i think theres some sort of modifier were missing in the equation because on higher lvl mobs (like bosses) the game reports something like 59k gained but its true value was 158k and the calcuated number 160k. aside from that its fairly accurate b:pleased0
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Paytah - Lost City wrote: »i tried to test it but i think theres some sort of modifier were missing in the equation because on higher lvl mobs (like bosses) the game reports something like 59k gained but its true value was 158k and the calcuated number 160k. aside from that its fairly accurate b:pleased
like which? give me numbers and which mob and i'll check it.BladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
those particular numbers were on diabolic shocktrooper0
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Set G3 to =MAX(C10:C15)
and G4 to =SUM(C10:C15)
and G6 to =COUNTIF(C10:C15,">0")
and those fields will fill themselves in.
I'm working on a formula for C7 to auto-fill.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Set G3 to =MAX(C10:C15)
and G4 to =SUM(C10:C15)
and G6 to =COUNTIF(C10:C15,">0")
and those fields will fill themselves in.
I'm working on a formula for C7 to auto-fill.
the first 3 where like that, some ******* keeps entering in regular numbers. b:angryb:angryb:angryBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »the first 3 where like that, some ******* keeps entering in regular numbers. b:angryb:angryb:angry
Later I'll work on making a web form out of it to prevent that.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »Later I'll work on making a web form out of it to prevent that.
I could have just started with that, but that's to much effort. I only spent 10 minutes on google docs doing that excel sheet. b:pleasedBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
I used to have some software for turning something like that into a html form but can't find it atm. I'll poke around for it later.[SIGPIC][/SIGPIC]0
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SylenThunder - Sanctuary wrote: »I used to have some software for turning something like that into a html form but can't find it atm. I'll poke around for it later.
file -> download as -> html
b:chuckle
couldn't help myself b:avoidBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »file -> download as -> html
b:chuckle
couldn't help myself b:avoid
HAHAAA no I mean an actual form entry page with locked fields and open entry boxes. That method won't let you change anything LOL[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »HAHAAA no I mean an actual form entry page with locked fields and open entry boxes. That method won't let you change anything LOL
I know, I just couldn't resist. b:chuckleBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
you may want to make it uneditable but still downloadable or something... stop the trolls b:surrender
or make it editable but not saveable or something0 -
Paytah - Lost City wrote: »you may want to make it uneditable but still downloadable or something... stop the trolls b:surrender
History is kept of all version of changes, takes 3 seconds to roll it back :PBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0 -
Traz - Dreamweaver wrote: »History is kept of all version of changes, takes 3 seconds to roll it back :P
that works then. b:victory0 -
Traz - Dreamweaver wrote: »History is kept of all version of changes, takes 3 seconds to roll it back :P
wouldnt it be easier not to have to roll it back O.o0 -
Aruthra - Lost City wrote: »wouldnt it be easier not to have to roll it back O.o
Why would I bother typing all those equations back out it would take way longer then a 3 second rollback.
b:puzzledBladedZero - Sanctuary
"Also I don't think actually playing through the game helps your skill either."
-And we wonder why this game has gone to hell b:cute0
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