Wizzie and Geenie, pve
chickenbunburger
Posts: 0 Arc User
First post! *woot*
Hai, Ive been playing this game for a few weeks, just hit lvl 28 on my wizard the other day.
Anyways I just had a few thoughts about some particular genie skills in regards to PvE.
Ive been looking at a few skills in order to increase the survivability of my squishy pure int build mage, namely:
EarthQuake
Useful skill that does smeh damage but pushes the mob a couple of metres back just in case my kiting becomes FAIL kiting.
Solid Shield
by level 10 reduces damage taken for 10 seconds by 35%, decreases movement speed by 50%, waste of time or good if you're in a rut?
Extreme Poison
at lvl 10 increases the damage the mob recieves by 20% for a few seconds....any use?
Piercing flames
Does some meh physical damage and a chance to stun for a few seconds, chance to stun increase with levels. Usefull/useless stun?
Stunning Blast
7 second stun at lvl10? gtfo.
Tree of Protection
Looks like a useful skill; Increases max HP by 30% for 5 seconds.
Restores 20% of your max HP every 3 seconds for 6 seconds, at lvl 10.
Elemental Weakness
Looks like a nice debuff to lower elemental resistences by 20% but raises defence of the target by 20%. Good for nuke assistance?
And finally Absolute Domain
4 sec immunity at lvl 10! Get in.
Anyways just wanted some opinions on these skills and whether im on the right track for not getting my squishy mage roflstomped on by random mobs when im farming, and if you have anymore more decent skills you think I should aim for, let me know!
Thanks in advance for any help folks.
Hai, Ive been playing this game for a few weeks, just hit lvl 28 on my wizard the other day.
Anyways I just had a few thoughts about some particular genie skills in regards to PvE.
Ive been looking at a few skills in order to increase the survivability of my squishy pure int build mage, namely:
EarthQuake
Useful skill that does smeh damage but pushes the mob a couple of metres back just in case my kiting becomes FAIL kiting.
Solid Shield
by level 10 reduces damage taken for 10 seconds by 35%, decreases movement speed by 50%, waste of time or good if you're in a rut?
Extreme Poison
at lvl 10 increases the damage the mob recieves by 20% for a few seconds....any use?
Piercing flames
Does some meh physical damage and a chance to stun for a few seconds, chance to stun increase with levels. Usefull/useless stun?
Stunning Blast
7 second stun at lvl10? gtfo.
Tree of Protection
Looks like a useful skill; Increases max HP by 30% for 5 seconds.
Restores 20% of your max HP every 3 seconds for 6 seconds, at lvl 10.
Elemental Weakness
Looks like a nice debuff to lower elemental resistences by 20% but raises defence of the target by 20%. Good for nuke assistance?
And finally Absolute Domain
4 sec immunity at lvl 10! Get in.
Anyways just wanted some opinions on these skills and whether im on the right track for not getting my squishy mage roflstomped on by random mobs when im farming, and if you have anymore more decent skills you think I should aim for, let me know!
Thanks in advance for any help folks.
Post edited by chickenbunburger on
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Comments
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I'm level 12 and what is this?0
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Solid Sheild and Stunning Blast are only for certain classes if i remember correctly, neither of which are wizard.
Anyway if this is a serious post,
Don't get earthquake, IMO. At around 39 or 49 (Can't remember) You get a knockback (that also is a frontal aoe so be careful). Well atleast I wouldn't get earthquake, there's better things to fill that space, like a getting a Zeal and keeping the Earthflame that it comes with to lure bosses/mobs away from other aggroable mobs.
Solid Shield is only for barbarians I believe.
Extreme Poison is a good skill for pve, so if you want that, go ahead and get it.
Piercing Flames... uhm. Well you have a lot of skills that have a chance stun/freeze/etc. I really could see the energy and slot point being used for something better, like Second Wind or Tree of Protection.
Stunning Blast to my knowledge is only for Archers.
ToP is good when you get to around level 80. I suggest getting Second wind until then, and you can easily switch over to ToP with a stone of refreshment that you will get for free at some point from the Watcher of the Skies.
Elemental Weakness, I think wizards can get a 79 skill that does that, so save that skill slot space.
AD, is a good thing to have on any genie, regardless of pve/pvp[SIGPIC][/SIGPIC]
❤ No more PWI for me~ ❤
❝WHATIFTHESTORMENDSANDIDONTSEEYOU❞0 -
wind shield, ep , ad, expel, frenzy, top. /thread0
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Of course its a serious post 0.o
I only listed out a few skills I had or was considering to get so that more experienced players who have literally used every skill in every scenario could critique my choices or give me better a better option specific to PvE, and I wrote down a quick description for an easy reference. Not sure why anybody would think I was joking b:sad
Anyways, thanks for the info! yeah I was aware of that undine strike skill, I was just dreaming that it would stack with the genie skill for some ridonculus spike dmg later on and point taken on earthquake.
I get the feeling that eventually it will be wasting a skill slot.
Had a look at frenzy there, lowers defense, raises attack level, which I imagine will increase my damage output, but what exactly is attack level when it comes to calculating damage?
Cheers!0 -
chickenbunburger wrote: »Of course its a serious post 0.o
I only listed out a few skills I had or was considering to get so that more experienced players who have literally used every skill in every scenario could critique my choices or give me better a better option specific to PvE, and I wrote down a quick description for an easy reference. Not sure why anybody would think I was joking b:sad
Anyways, thanks for the info! yeah I was aware of that undine strike skill, I was just dreaming that it would stack with the genie skill for some ridonculus spike dmg later on and point taken on earthquake.
I get the feeling that eventually it will be wasting a skill slot.
Had a look at frenzy there, lowers defense, raises attack level, which I imagine will increase my damage output, but what exactly is attack level when it comes to calculating damage?
Cheers!
Because there's a perfectly good sticky in the wizard section you posted this in, talking about what genie skills for what on a wizard. :P
As for attack levels, if i remember correctly...
you start off with 0 attack levels and 0 defense levels.
Every time you get an attack level, it does 1% more damage, but only if it's 1 level OVER your defense level. Am i right guys? So like, you get Jone's Blessing from Facebook connect which is +30 attack levels and that gives you 30% more damage unless you're a psy in white voodoo, which gives you defense levels.[SIGPIC][/SIGPIC]
❤ No more PWI for me~ ❤
❝WHATIFTHESTORMENDSANDIDONTSEEYOU❞0 -
Oh I read that entire sticky actually. It was jam packed with info, but that was kinda the problem. There was so much in there directed at PvE and PvP and it became a little difficult to track who was talking about which as it went further and further. I just got bombarded with stats and skills and effects and left with nothing my short term memory doesn't help either. (*goldfish*)
I just posted a new thread to ask a slightly more specific question that could be answered in like 2 replies or less
Nothing wrong with wanting a simple answer I hope? b:pleased
And thanks for the attack level reply! couldnt find much info on that around the web for some reason.0 -
Some less obvious pve skills I would consider including would be cloud eruption an holy path. Max holy path, as it lets wizzies run through dungeons (also nice in pvp), and leave cloud eruption at lvl 1. For pve genie, i would try to get magic up to like 50 ish imo so there is good energy regen, but tbh that is all personal preference0
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Yeah holy path looks useful for kiting angry melee mobs that might otherwise squash me when they get too close. Overlooked cloud eruption before, but from what I've read around these forums, instant spark
= Yes.
I was wondering what would be better, loots of vit for more available energy, or magic for some nice regen, but I guess thats just down to personal preference and the energy costs of the skills you plan you use. Thanks for the input Imp! b:pleased0 -
Daemon_Imp - Lost City wrote: »Some less obvious pve skills I would consider including would be cloud eruption an holy path. Max holy path, as it lets wizzies run through dungeons (also nice in pvp), and leave cloud eruption at lvl 1. For pve genie, i would try to get magic up to like 50 ish imo so there is good energy regen, but tbh that is all personal preference
Holy path in some cases is not efficient as Cloud eruption + (multiple) Distanse Shrink, because you use less stamina for Cloud eruption than for Holy path.
To increase power of Cloud eruption you can increase strength of genie up to 45.
EarthQuake can be used at low-level bad genie when you have not other good skills for genie because of low level.
Later those genie can be replaced by better.
Second Wind can heal better than Tree of Protection if you have low initial health or if you need instant emergency healing. Also Second Wind has greater power at low levels of genie/player.
For example:
We have level 55+ genie with
45 Strength
level 10 Second Wind
Skill effect:
<Healing amount>=800*(100+45*2)/100=1520
We have level 76+ genie with
45 Dexedrity
5 Strength
level 10 Tree of Protection
Wizard's health is equal to 4000 HP.
Skill effect for 5 seconds:
<Maximum HP>=4000*(100+30+2)/100=5280
Skill effect for after first 3 seconds:
<Healing amount>=5280*(20+(45/8))/100=1320
Skill effect after next 3 seconds:
<Healing amount>=4000*(20+(45/8))/100=1000
<Healing amount total>=1320+1000=2320
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Thanks sabre, informative post!
I have second wind atm, saved my *** a couple of times trying to solo f19 mobs. (bad idea I know, but I like the challenge). I've a better idea now whether to drop it for tree of protection or not. Since I'm pure int build, my HP is lacking at the moment, so the instant heal seems to fit, for now at least.
Nice to see a helpful community of wizzies.
With tree of protection, for example you have 3k HP, and the 30% increase, increases your max to 3.9k; on the instant the spell is cast, is your HP now 3900/3900? or is it set to 3000/3900, and the healing over time brings you up to the mark?
If that's a completely rofltarded question, then don't even bother answering, k b:thanks0 -
chickenbunburger wrote: »...
With tree of protection, for example you have 3k HP, and the 30% increase, increases your max to 3.9k; on the instant the spell is cast, is your HP now 3900/3900? or is it set to 3000/3900, and the healing over time brings you up to the mark?
...
No, your maximum possible HP (life) is set to 3900 in above case (3000/3900).
You will see big gap in red bar of life .
If you will be healed over normal 3000 HP, then after 5 seconds your HP will return to normal 3000 HP in any case.
It is bad for HP charm as I know in some cases (for example, your Wizard is wounded already, you use Tree of protection and charm tick).0 -
No, your maximum possible HP (life) is set to 3900 in above case (3000/3900).
You will see big gap in red bar of life .
If you will be healed over normal 3000 HP, then after 5 seconds your HP will return to normal 3000 HP in any case.
It is bad for HP charm as I know in some cases (for example, your Wizard is wounded already, you use Tree of protection and charm tick).
Cool beans sabre, thanks.
*getting there slowly*0
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