Cleric Build? (Only PvE) not PvP or TW
Hirariko - Lothranis
Posts: 1 Arc User
Well i was looking for a build just for solo-leveling and party FB's etc, etc... and here is the info i did get from a cleric LvL 101 with only "npc white items" (from LvL 90 to 101, all +0 and no gems at all) and testing MP regen from LvL 1 to 42 adding 1 per 1 in Mag...
5 Mag = 2 MP/S
10 "" = 2.5 MP/S (1 second "tick" is 2 reg the other is 3)
20 "" = 3 MP/S
100 " = 7
200 " = 12
300 " = 17
350 " = 19.5
400 " = 22
450 " = 24.5
500 " = 27 MP/S
Buffs are only from Cleric and Barb nothing more, here are the options i'm looking for...
5 VIT - 455 MAG - 55 STR
Reg 24.5 MP/S (1 second "tick" is 23 reg the other is 24)
2050 HP - 9475 MP
+BUFFS
HP 2645 - MP 9475 (+595 HP Barb Buff)
P.def 931 - 18%
+BUFFS
P.def 1445 - 26%
M.def 5793 - 58%
+BUFFS
M.def 7970 - 66%
DMG 5106-5927
+BUFFS
DMG 5750-6675 (+ 644-748 DMG Cleric Buff)
55 VIT - 405 MAG - 55 STR
Reg 22 MP/S
2550 HP - 8775 MP
+BUFFS
HP 3290 - MP 8775 (+740 HP Barb Buff)
P.def 979 - 19%
+BUFFS
P.def 1493 - 26%
M.def 5728 - 58%
+BUFFS
M.def 7905 - 66%
DMG 4646-5393
+BUFFS
DMG 5290-6141 (+644-748 DMG Cleric Buff) (- 460-534 DMG / 50 Mag points)
105 VIT - 355 MAG - 55 STR
Reg 19.5 MP/S (1 second "tick" is 19 reg the other is 20)
3050 HP - 8075 MP
+BUFFS
HP 3935 - MP 8075 (+885 HP Barb Buff)
P.def - 1026 - 20%
+BUFFS
P.def 1541 - 27%
(+1%)
M.def - 5663 - 58%
+BUFFS
M.def 7840 - 65%
(-1%)
DMG 4186-4859
+BUFFS
DMG 4830-5607 (+644-748 DMG Cleric Buff) (- 920-1068 DMG / 100 Mag points)
155 VIT - 305 MAG - 55 STR
Reg 17 MP/S
3550 HP - 7375 MP
+BUFFS
HP 4580 - MP 7375 (+1030 HP - Barb Buff)
P.def - 1074 - 21%
+BUFFS
P.def 1588 - 28%
(+2%)
M.def - 5597 - 58%
+BUFFS
M.def 7775 - 65%
(-1%)
DMG 3726-4325
+BUFFS
DMG 4370-5073 (+644-748 DMG Cleric Buff) (- 1380-1602 DMG / 150 Mag Points)
My first "choice" is 155 Vit - 305 Mag... but i would love some tips or anything from players (clerics) and only for PvE purpose.
I know that i lose DMG but i get more HP per stat point in "Vit vs Mag", because Cleric Buff DMG increase is only 70%+ of our weapon DMG (not all our DMG) and Barb HP Buff increase is 30%+ of our Max HP and not only items or something like that...
Anyways that's only DMG but for healing only works the Min damage and overhealing isn't good in all games no?
P.D: Another thing.... have in mind that i'm not going to put G9+ gems or make +10/+12 items, +1/+2 with mirages is ok (Max +5 in weapon), and G5 for 50-60k is ok too (or Max G7 with tokens), but not more for sure).
Thx in advance, finished b:sweatb:sweatb:sweat
5 Mag = 2 MP/S
10 "" = 2.5 MP/S (1 second "tick" is 2 reg the other is 3)
20 "" = 3 MP/S
100 " = 7
200 " = 12
300 " = 17
350 " = 19.5
400 " = 22
450 " = 24.5
500 " = 27 MP/S
Buffs are only from Cleric and Barb nothing more, here are the options i'm looking for...
5 VIT - 455 MAG - 55 STR
Reg 24.5 MP/S (1 second "tick" is 23 reg the other is 24)
2050 HP - 9475 MP
+BUFFS
HP 2645 - MP 9475 (+595 HP Barb Buff)
P.def 931 - 18%
+BUFFS
P.def 1445 - 26%
M.def 5793 - 58%
+BUFFS
M.def 7970 - 66%
DMG 5106-5927
+BUFFS
DMG 5750-6675 (+ 644-748 DMG Cleric Buff)
55 VIT - 405 MAG - 55 STR
Reg 22 MP/S
2550 HP - 8775 MP
+BUFFS
HP 3290 - MP 8775 (+740 HP Barb Buff)
P.def 979 - 19%
+BUFFS
P.def 1493 - 26%
M.def 5728 - 58%
+BUFFS
M.def 7905 - 66%
DMG 4646-5393
+BUFFS
DMG 5290-6141 (+644-748 DMG Cleric Buff) (- 460-534 DMG / 50 Mag points)
105 VIT - 355 MAG - 55 STR
Reg 19.5 MP/S (1 second "tick" is 19 reg the other is 20)
3050 HP - 8075 MP
+BUFFS
HP 3935 - MP 8075 (+885 HP Barb Buff)
P.def - 1026 - 20%
+BUFFS
P.def 1541 - 27%
(+1%)
M.def - 5663 - 58%
+BUFFS
M.def 7840 - 65%
(-1%)
DMG 4186-4859
+BUFFS
DMG 4830-5607 (+644-748 DMG Cleric Buff) (- 920-1068 DMG / 100 Mag points)
155 VIT - 305 MAG - 55 STR
Reg 17 MP/S
3550 HP - 7375 MP
+BUFFS
HP 4580 - MP 7375 (+1030 HP - Barb Buff)
P.def - 1074 - 21%
+BUFFS
P.def 1588 - 28%
(+2%)
M.def - 5597 - 58%
+BUFFS
M.def 7775 - 65%
(-1%)
DMG 3726-4325
+BUFFS
DMG 4370-5073 (+644-748 DMG Cleric Buff) (- 1380-1602 DMG / 150 Mag Points)
My first "choice" is 155 Vit - 305 Mag... but i would love some tips or anything from players (clerics) and only for PvE purpose.
I know that i lose DMG but i get more HP per stat point in "Vit vs Mag", because Cleric Buff DMG increase is only 70%+ of our weapon DMG (not all our DMG) and Barb HP Buff increase is 30%+ of our Max HP and not only items or something like that...
Anyways that's only DMG but for healing only works the Min damage and overhealing isn't good in all games no?
P.D: Another thing.... have in mind that i'm not going to put G9+ gems or make +10/+12 items, +1/+2 with mirages is ok (Max +5 in weapon), and G5 for 50-60k is ok too (or Max G7 with tokens), but not more for sure).
Thx in advance, finished b:sweatb:sweatb:sweat
Post edited by Hirariko - Lothranis on
0
Comments
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Hirariko - Lothranis wrote: »Anyways that's only DMG but for healing only works the Min damage and overhealing isn't good in all games no?
P.D: Another thing.... have in mind that i'm not going to put G9+ gems or make +10/+12 items, +1/+2 with mirages is ok (Max +5 in weapon), and G5 for 50-60k is ok too (or Max G7 with tokens), but not more for sure).
Thx in advance, finished b:sweatb:sweatb:sweat
Not sure you can "overheal". You can heal too early and get heal aggro and you can waste time healing those that don't need it, but you can't really overheal.
+1/+2 at level 90+ is... ridiculously bad considering up to +5 is basically free with the ease mirages are to get. And G7 shards are pretty easy to aquire, too. Why are you making a cleric, doing pwcalcs, and asking forum questions if you aren't even willing to give it the basics and bare minimum for gear?
Anyways, in TW/PvP vitality helps as long as its group pk and you have someone else to do the killing for you. In PvE a pure magic build gives you enough hp (assuming you take a few minutes to earn refines and shards) to do anything you want.
I've said it before, I find the pure magic build to have better survivability because most things that will attack you will be ranged, and most ranged damage is magic. A majority of aoes are magic. So magic defenses will help more than the vit adds. And if you are trying to keep a heal on yourself while killing something its much easier to only need to heal yourself onnce with a nice strong heal then attack while the heal last, rather than spend half of your time healing yourself with weaker heals and getting your attacks in occasionally.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Not sure you can "overheal". You can heal too early and get heal aggro and you can waste time healing those that don't need it, but you can't really overheal.
+1/+2 at level 90+ is... ridiculously bad considering up to +5 is basically free with the ease mirages are to get. And G7 shards are pretty easy to aquire, too. Why are you making a cleric, doing pwcalcs, and asking forum questions if you aren't even willing to give it the basics and bare minimum for gear?
Anyways, in TW/PvP vitality helps as long as its group pk and you have someone else to do the killing for you. In PvE a pure magic build gives you enough hp (assuming you take a few minutes to earn refines and shards) to do anything you want.
I've said it before, I find the pure magic build to have better survivability because most things that will attack you will be ranged, and most ranged damage is magic. A majority of aoes are magic. So magic defenses will help more than the vit adds. And if you are trying to keep a heal on yourself while killing something its much easier to only need to heal yourself onnce with a nice strong heal then attack while the heal last, rather than spend half of your time healing yourself with weaker heals and getting your attacks in occasionally.
When i mean "overheal" is when you cast the heal and don't heal nothing because your target is full, so you wasted mana or/and healing anyways.
The problem for +1 etc is that i work and play like 1-2 hours/day and not only this game hehe. I don't think that go +5 or +10 is a must for just play and see the game... i'm not going to be a pr0 or giving here all the money i get for house rent, car, and more so bare minimum for who?
I know that pure does more healing and more dmg, i don't need alot of dmg because i can kill anyways (if i have more hp i can heal too after or between a mob kill with IB and go to another).
About the Vit vs M.def i can't say that resist is much better... from Mag you get near the same resists that from Vit plus some P.def and HP (and from resist when you have 70% even with +500 resist that is a 1%+ or less).
HP 4580 MP 7375 / 1588 P.Def - 28% and 7775 M.Def - 65% --- with 155 Vit and 305 Mag
HP 2645 MP 9475 / 1445 P.Def - 26% and 7970 M.Def - 66% --- with 5 Vit and 455 Mag
So if is only for the damage ok, but i don't see only 1 reason for put in Mag points for "resists".0 -
Put whatever amount of vit you feel comfortable with and that allows you to not be a one-shot.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »Put whatever amount of vit you feel comfortable with and that allows you to not be a one-shot.
@OP:
There are eight gear pieces you can refine for survivability and only one for attack/ heal power. => Increasing hp/def is easier than increasing m.atk. so I don't recommend too much vit.Hirariko - Lothranis wrote: »Anyways that's only DMG but for healing only works the Min damage and overhealing isn't good in all games no?
Bold text: Nope. Heals are calculated the same way as DMG.0 -
Eoria - Harshlands wrote: »Put whatever amount of vit you feel comfortable with and that allows you to not be a one-shot.
I think that's the best tip i did get thxBagoly_ - Sanctuary wrote: »^This.
@OP:
There are eight gear pieces you can refine for survivability and only one for attack/ heal power. => Increasing hp/def is easier than increasing m.atk. so I don't recommend too much vit.
Bold text: Nope. Heals are calculated the same way as DMG.
Yep they are more items, that's the only thing i'm looking for.... but +2 or +3 armor and +5 weapon max.
And for dmg well can be true, but dmg is (basic magic dmg + X% + fixed amount) and healing is (fixed amount + a X%).... look if we have 5k, 10k and 20k dmg for some numbers
Plume Shot lvl 10 = base dmg + base dmg (yes again, because + 100% of your basic dmg) + 1379.6 fixed amount
5000 + 5000 + 1379.6 = 11379.6
10000 + 10000 + 1379.6 = 21379.6
20000 + 20000 + 1379.6 = 41379.6
Great Cyclone lvl 10 = base dmg + base dmg + 1372.6 fixed amount
5000 + 5000 + 1372.6 = 11372.6
10000 + 10000 + 1372.6 = 21372.6
20000 + 20000 + 1372.6 = 41372.6
Always before resists and such, so in dmg we get a very good "boost" if we have more base dmg.
Ironheart Blessing lvl 10 = 714 HP fixed amout + 30% of your basic dmg (of 5000, 10000 and 20000)
714 + (5000 * 0.30) = 714 + 1500 = 2214
714 + 3000 = 3714
714 + 6000 = 6714
Wellspring Surge lvl 10 = 350 HP fixed amount + 20% of your basic dmg
350 + 1000 = 1350
350 + 2000 = 2350
350 + 4000 = 4350
So in heals the "boost" is poor, yeah sure you can heal more... but nothing of another world.
Self note: why i need an awesome IB of 6714 for leveling if i have a base HP of... lets say 2500, well for a tank is better but you are going to spam the heals so less heal is like the same because the tank is not going to take the same dmg than others.0 -
Not sure why you made this poll if you already made a choice . Since you likely just bring here, the eternal fight between Pure/Vit-Mag .
Like some said, do whatever you want, it's your toon and anyway it's for PVE .0 -
Kanmi - Sanctuary wrote: »Not sure why you made this poll if you already made a choice . Since you likely just bring here, the eternal fight between Pure/Vit-Mag .
Like some said, do whatever you want, it's your toon and anyway it's for PVE .
Well i did because the numbers are there and don't lie, my "first" option is too, but i don't have exp with a cleric lvl 60+ and/or 88+ with any class nothing more.0 -
a sort of unrelated comment...
I added vit to my cleric in increments in 20, since every 20 vit = +1 hp regen
yeah, it's sort of a minor detail, but makes me feel better b:laugh
currently carry 100 base vit, though I do participate in TW
if I were a pure PvE probably would've done 60 or 80, depending on refines
why 60 or 80?
can't really give a reason b:cold cuz it feels right...not too much but not too little?
ok that was a **** answer lol, disregard[SIGPIC][/SIGPIC]
Duct tape is like The Force: bright on one side, dark on the other. It holds the world together, and, if not handled correctly, becomes a sticky mess.0 -
I think you are thinking about the math part of this WAY too much.
Heck, you can pvp/pve/tw with a base vit of 3 and non-R9.
Play the class and learn your skills, then decide what works for you.
I can tell you on average many Clerics tend to have 50-100 vit...It is all preference.
PS --> Sometimes an IH works and you never see their hp move BECAUSE you IH'd someone...better to sometimes "overheal" then "underheal" and plenty of ways to save mp/get cheap mp/get free mp. ALso, you only need 55 str if getting R9.0 -
I've had a base vit of 3 for a year and a half now. And I prefer it over having a vit-mag build.
My heals are better, My attack is better.
You can easily get Defense and HP, by simply refining and sharding your gear.
So needless to say Pure is the way to go, In my own personal opinion. It works for pve, pvp and tw.Changes are inevitable, Conform or be Left behind. ^_^0 -
Peluxe - Lothranis wrote: »Well i did because the numbers are there and don't lie, my "first" option is too, but i don't have exp with a cleric lvl 60+ and/or 88+ with any class nothing more.
So i can tell you there is other instances out of FCC, that requires way more than vit build, mediocre gears and BB . Your calculation may sounds cool for low level, but not that much at lv100+
Unless you don't want to experiment most of the PVE instance, you will likely see that 155 vit cleric with mediocre gears isn't enough to survive and heal tank and/or yourself .0 -
Peluxe - Lothranis wrote: »And for dmg well can be true, but dmg is (basic magic dmg + X% + fixed amount) and healing is (fixed amount + a X%).... look if we have 5k, 10k and 20k dmg for some numbers
Plume Shot lvl 10 = base dmg + base dmg (yes again, because + 100% of your basic dmg) + 1379.6 fixed amount
Noooo. You're wrong. The +X% in the description of the damage skills means X% of your weapon's magic attack, not X% of your base damage.
The +X% in the description of the healing skills is X% of your base damage oc.0 -
I look at it this way.....
30 points to VIT is exactly 300hp. wooo that's not a lot. You can get 300 HP just by refining your gear to +3 or +4, which is easy to do without orbs.
30 points to MAG is close to 1,000 points added to your base damage. Base damage = heal power. It also means not having you heal yourself because you dropped that mob before it got the chance to hit you.
Most of the damage you will take in instances is going to be either phys mobs from heal aggro or boss AoE's which is also primarily physical. You've got plenty of Mdef, so shard your gear with garnets to boost the Pdef, and then refine for the HP.
Sure, you can use VIT for survivability, I did until I was 70 and then realized what I was missing.
During a recent update to my cleric guide, (still considered to be one of the best around from what I hear), I added a section at the bottom that compares the different builds of Pure, VIT hybrid, and LA. It shows how huge of a difference it makes, and my reference is a level 70 toon. As you level higher, the gaps get bigger and bigger.[SIGPIC][/SIGPIC]0 -
Peluxe - Lothranis wrote: »When i mean "overheal" is when you cast the heal and don't heal nothing because your target is full, so you wasted mana or/and healing anyways.
in any case, HP is something i can get from gear refines without sacrificing anything else.
if i use up my stat allocations of MAG, for VIT, ...well i can safely say i wont get that much MAG back from any amount of gear i will be wearing.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Kanmi - Sanctuary wrote: »So i can tell you there is other instances out of FCC, that requires way more than vit build, mediocre gears and BB . Your calculation may sounds cool for low level, but not that much at lv100+
Unless you don't want to experiment most of the PVE instance, you will likely see that 155 vit cleric with mediocre gears isn't enough to survive and heal tank and/or yourself .
mmmmmm ok, now i understand and that was i'm looking for tyvm i don't like the full pure mag build because i see very poor on hp... but something like 20-60 (for that reg like dex on crit) vit is ok then i think?0 -
Bagoly_ - Sanctuary wrote: »Noooo. You're wrong. The +X% in the description of the damage skills means X% of your weapon's magic attack, not X% of your base damage.
The +X% in the description of the healing skills is X% of your base damage oc.
Yeah true, i was sleeping then or something :_)0 -
I understand now, so i go to make a "near pure build", don't like the idea to go 3 or 5 vit, but something like 20 to 60 vit is ok i think and i don't lose too much...
Thanks again to all for opinions, tips, help and etc, etc b:pleased
__________________________________________________
The last Q, and if i lvlup something like this?
lvl 2-4-6 etc, etc (1 Str 1 Vit 3 Mag)
lvl 3-5-7 etc, etc (5 Mag)
i know is not pure but... or just try full mag build?0
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