TW Cleric/PK Cleric built- PROs/CONs
Spell_Caster - Raging Tide
Posts: 2,216 Arc User
http://shorttext.com/2lpsiM5VC
read this!
For some reason the post i make is incomplete.
Thanks please reply if possible with your opinion.
read this!
For some reason the post i make is incomplete.
Thanks please reply if possible with your opinion.
If someone hates you for no reason, then give that **** a reason!b:chuckle
Post edited by Spell_Caster - Raging Tide on
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Comments
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TW Cleric/PK Cleric built- PROs/CONs.
Okay, here we talk about the versatile cleric class. My personal opinion regarding a R8 cleric or under(not talking about R9 clerics here) is that for TW/PK the most effective build would be full VIT build.
How is build made?
The cleric gets 300 Magic to be able to wear the R8 weapon and then rest of his points he puts into VIT. So at level 100, he would have around 200VIT extra which would give him 2k hp more unbuffed which is almost 3k hp extra with barb buff. It is very different if in TW one cleric has only 9k magic attack but he has 8.000 HP buffed or he has 12k magic attack but has 6.6k HP.
Now, in terms of sharding, I strongly believe clerics should go for Citrines instead of Garnets. We exclude totally the JoSD as their price is way overrated at this point and r8 clerics do not afford 1-2 bil coins just in sharding. So the issue here for me would be, the more HP, the better. Garnet shards in clerics gear are not really helpful as first of all clerics have Plume shell 67% of the time and rest of the time, they got 2 more skills that reduce dmg. Secondly, the Garnets do not protect the cleric from magic nukes from Wiz/Psychs/Venos/Mystics. HP serves better in my opinion.
Now in terms of what a cleric is suppose to do in TW, the opinions are different here. I believe a clerics main job in TW is not to heal. More, the healing should be done last. We are in the Oneshot Era of R9, healing is kinda useless unless you are a cata cleric. I think a cleric should first of all survive and avoid dying by endangering himself or exposing himself to dangers. A dead cleric is a fail cleric. Secondly, he has somehow be able to keep the whole party buffed, rezz when possible, use purify on a main DD in squad and use disablers. Disablers are more important than healing in TW and PK. The cleric can keep 3 enemies at a time at bay by himself for seconds in a roll. Paralyze, sleep, Seal of God should be spawned nonstop. In TW conditions most people have charms, crab meat spamming, so heals in a myst of battle can kill a cleric because he has to stop and heal. Clerics are main targets in TW anyway, sins, archers, they all target them so if the cleric manages to stay behind, keep himself safe in terms of positioning, the sins and archers have to expose themselves more and do special efforts to kill the cleric.
R8 clerics die very easy in the R9 ERA of TW so R8 recast spell=purify wont help too much the clerics as they can get oneshoted by R9 sins or Archers.
Now, in group PK, a cleric must survive first if all, he must use max disablers to keep a heavy DD busy until his squad finish the easy pray, maybe heal AOE but mainly purify the main DD of the squad because that main DD is a target to stuns/seals.
I am sorry but I dont see much sense in having a R8 cleric or under as DMG dealer in TW or PK. They are outdated for that. If you are R9+12/+10, the def and attack level bonus might help with DDing.
Now, to make a recap of the wall of text please express you opinions on what I said.
1. Cleric full VIT build vs Cleric full Magic/hybrid built
Pros: More HP, survivability in PK, TW
Cons: Less magic attack, less power of heals.
2. Cleric sharding full Citrines in gear vs Cleric with full Garnets or mix of Garnets and Cits.
Pros: More HP, Garnets don’t help vs Magic dmg taken, clerics have plume shell anyway.
Cons: Lower base physical defense.
3. Clerics job in TW/Group PK as support/Disabler vs Cleric’s job in TW /Group PK as DMG dealer/healer
Pros: Support/Disabling is better in group PK/TW and on the bigger picture makes more sense
Cons: Killing someone is really a challenge. Less heal power, feel impotent with lower magic attack.
I think it all depends of each person’s game style but I do believe this can be an alternative for a cleric who does not have the money to get R9, to shard it with JoSDs and +10 it or more.
The downside of this build would be on the PVE side:
-My BB heals less
-My heals heal less
-I do bad in Events, Nirvana when I have to DD, MiniWorld Bosses
-Plumeshell is not a permanent skill, cant be on all the time.
I would really appreciate your input here.
Thank you
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Fixed that for you0 -
Thank you kind sir! b:thanksb:thanksb:thanksIf someone hates you for no reason, then give that **** a reason!b:chuckle0
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Zzzz...Neffelim - Dreamweaver wrote: »My personal opinion regarding a R8 cleric or under(not talking about R9 clerics here) is that for TW/PK the most effective build would be full VIT build.
How is build made?
The cleric gets 300 Magic to be able to wear the R8 weapon and then rest of his points he puts into VIT. So at level 100, he would have around 200VIT extra which would give him 2k hp more unbuffed which is almost 3k hp extra with barb buff. It is very different if in TW one cleric has only 9k magic attack but he has 8.000 HP buffed or he has 12k magic attack but has 6.6k HP.
Cleric's vit should be however much they feel comfortable with and that allows them to not be a one-shot to most things. They do not need to go full vit.Now, in terms of sharding, I strongly believe clerics should go for Citrines instead of Garnets. We exclude totally the JoSD as their price is way overrated at this point and r8 clerics do not afford 1-2 bil coins just in sharding. So the issue here for me would be, the more HP, the better. Garnet shards in clerics gear are not really helpful as first of all clerics have Plume shell 67% of the time and rest of the time, they got 2 more skills that reduce dmg. Secondly, the Garnets do not protect the cleric from magic nukes from Wiz/Psychs/Venos/Mystics. HP serves better in my opinion.
Wrong. Mdef charms. Spam them and pretty much no mage class should be able to one-shot unless your gear is really bad or the mage in question is trip sparking in which case, they're gonna get focused down in a heartbeat and another cleric will likely res you if you died. Also, magic classes are more likely to be focusing down barbs/archers/BMs than clerics. Most of the time, clerics need to worry about archers and sins which do phys damage so they need as much pdef as they can get to reduce that damage. Plume Shell only lasts as long as you have MP and is down for 10secs out of every 30sec interval. Guardian Light only lasts 10secs, uses up a spark, and has a five minute cooldown. Wings of Protection only lasts 30secs or until it's hit it's limit and it has a 3 minute cooldown. There is ample time to get around a cleric's defenses right there especially since clerics have no anti-stun outside of genie/pots.A dead cleric is a fail cleric.
A dead cleric isn't automatically a fail one. You can support as much as you want and try to stay alive, but if your teammates aren't supporting you back or they're trying to take out another target that NEEDS to die or you're just plain out-numbered, then there's not much you can do.The cleric can keep 3 enemies at a time at bay by himself for seconds in a roll. Paralyze, sleep, Seal of God should be spawned nonstop
It's important to know WHEN to use these though. I.E. Don't use sleep/SoG on a target that's getting focus-fired, don't use sleep/freeze on targets that have anti-stun on. Never ****ing use SoG on cata barbs that are set up on the crystal or archers that are zhenning on it.
Also, sometimes it's simply stupid to go in and use sleep/freeze/SoG just because it'd be better to stay back out of range and puri/heal/res/buff.-I do bad in Events
Tiger Event and the like ~ Depends on the spot where you're killing mobs, how long you're DDing on the boss, and whether or not you're getting pked during it. I regularly get 1st-3rd place in the event despite using a +7 r8 wep, being a Nirvana cleric instead of r9, and having 100 base vit. For reference, all but one of the other clerics here are r9 and all but one of those r9s have either r8 +10 wep or r9 +10 wep.
DT ~ Barely anyone does it anymore anyway so it's easy to clear some of the mobs and dig one of the good chests unless...you get all of the mobs on you and you can't survive long enough to kill them, lol.
Jungle Ruins ~ lol?
CoA ~ You're just there to pick for 5aps sins/BMs anyway so wtf does it matter as long as you're not dying to the bosses?
Tourney ~ Better to be a support cleric for your guildies here anyway.
Theater ~ Get dat supa sword and melee everyone, brah.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Neffelim - Dreamweaver wrote: »TW Cleric/PK Cleric built- PROs/CONs.
Now, in terms of sharding, I strongly believe clerics should go for Citrines instead of Garnets. We exclude totally the JoSD as their price is way overrated at this point and r8 clerics do not afford 1-2 bil coins just in sharding. So the issue here for me would be, the more HP, the better. Garnet shards in clerics gear are not really helpful as first of all clerics have Plume shell 67% of the time and rest of the time, they got 2 more skills that reduce dmg. Secondly, the Garnets do not protect the cleric from magic nukes from Wiz/Psychs/Venos/Mystics. HP serves better in my opinion.
Yes lets forget about the 50% Mag dmg reduction charms and go full vit with useless amount of pdef. The archers will 1 shot you all day from across the map. And if by any chance the archer doesnt go for the cleric the sin will cream himself 1 shotting you with his r8 +5 dags cuz your pdef is so low.
Pdef in sockets and refines for HP. Ofcourse theres nothing wrong with sharding some Cits..just make sure those Cits are worth it( not g7 or g8 for endgame)0 -
I find it hard to believe the author of this article has ever been in a TW.
Putting 200 vit points so you can have 8k hp when BUFFED? b:shutup
DD before healing in TW and use Seal of the God on called targets LOoOOOOooooOOOL0 -
TBH I really like some points the author is making...
I am the type of full mag cleric he is talking about, purest mag pretty much. And I shard my gears with garnets like almost all cleric guides suggest.
However, even with +6 on all gears, I only have about 5.5k hp unbuffed. and I think 1.5kish phys def unbuffed (Prob have to recheck that... but it's something low)
In comparison, a vit cleric has so much more survivability than me.
Plus cleric dont DD much anyway. I don't see the advantage of me having high mag atk.
e.g. In caster, if the wiz has +2 weapon and cleric has +12 weapon, cleric is still gonna be the one healing, no matter what. lol.
And I agree mix-ed shard is prob nicer than pure garnets... Not everyone can afford +10 everything, at least I can't. And no way EVER will I ever be able to afford R9. And 5k HP is just pathetic. T___T
Another thing is... with the amount of R9s in game, tbh I dont even think R8 is good enough to go tw anymore. Ugh... This is just depressing... *goes to emo corner*
The thing I like about this article is that it's ideal for poor-er peoples...0 -
Mekkhala - Lost City wrote: »I find it hard to believe the author of this article has ever been in a TW.
Putting 200 vit points so you can have 8k hp when BUFFED? b:shutup
DD before healing in TW and use Seal of the God on called targets LOoOOOOooooOOOL
I have been TWing for 1 year with my cleric and even more on my Wiz. If you posted just not to shut up, then your point is achieved. I dont really get what you are saying. My personal opinon was that a cleric who is not r9, has very low survivability in TW as he can be oneshoted so fast by any R9. Healing is not a priority, making sure the party is buffed, that you can keep yourself save and use disablers, and then purify and heal a main DD.
This would be my game style, I dont as people to agree with me ofc. If you just want to engaje in personal attacks...be my guest.If someone hates you for no reason, then give that **** a reason!b:chuckle0 -
Spell_Caster - Raging Tide wrote: »I have been TWing for 1 year with my cleric and even more on my Wiz. If you posted just not to shut up, then your point is achieved. I dont really get what you are saying. My personal opinon was that a cleric who is not r9, has very low survivability in TW as he can be oneshoted so fast by any R9. Healing is not a priority, making sure the party is buffed, that you can keep yourself save and use disablers, and then purify and heal a main DD.
This would be my game style, I dont as people to agree with me ofc. If you just want to engaje in personal attacks...be my guest.
I dont have R9 and still live pretty long and can tell that most R9 cleric i saw so far, turned to become some weird metal mage in TW . Became completly useless to their squad since it goes like " ok guys i'll tank those *insert frenzy tempest here* oh *** i'm dead"
Self preservation isn't only about gears, it's also about common sense .0 -
Styx_Phoenix - Sanctuary wrote: »TBH I really like some points the author is making...
I am the type of full mag cleric he is talking about, purest mag pretty much. And I shard my gears with garnets like almost all cleric guides suggest.
However, even with +6 on all gears, I only have about 5.5k hp unbuffed. and I think 1.5kish phys def unbuffed (Prob have to recheck that... but it's something low)
In comparison, a vit cleric has so much more survivability than me.
Plus cleric dont DD much anyway. I don't see the advantage of me having high mag atk.
e.g. In caster, if the wiz has +2 weapon and cleric has +12 weapon, cleric is still gonna be the one healing, no matter what. lol.
And I agree mix-ed shard is prob nicer than pure garnets... Not everyone can afford +10 everything, at least I can't. And no way EVER will I ever be able to afford R9. And 5k HP is just pathetic. T___T
Another thing is... with the amount of R9s in game, tbh I dont even think R8 is good enough to go tw anymore. Ugh... This is just depressing... *goes to emo corner*
The thing I like about this article is that it's ideal for poor-er peoples...
pwcalc.com/9684f64ed4e4126
Viable, cheap, hybrid(ish) build. You will get 1 shot often by the +12 EA's and sins..but then they 1 shot quite a few r9 clerics too.
How on gods green earth you manage 1,5k pdef with garnets sharded tho i have no idea..0 -
Spell_Caster - Raging Tide wrote: »My personal opinon was that a cleric who is not r9, has very low survivability in TW as he can be oneshoted so fast by any R9.
You are very wrong (opinion or not) b:bye
Alot of survival is NOT just in gear but like stated above in how you play your class.
PS --> Since when is healing not a priority? O.o0 -
However, even with +6 on all gears, I only have about 5.5k hp unbuffed. and I think 1.5kish phys def unbuffed
Post your build because I'm having a hard time seeing how this is possible if you sharded all garnet. Seems more like a full cit build with like elemental neck/belt for channeling.Another thing is... with the amount of R9s in game, tbh I dont even think R8 is good enough to go tw anymore. Ugh... This is just depressing... *goes to emo corner*
You don't need r9 as a cleric to do your job in TW. I do very well with r8 wep and 5 pieces of Nirvana (and even before I finished my set, I was doing pretty okay). It's all about how you use your skills/genie/pots.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
talking about base vit only:
200 vit is terrible.
100 vit is less terrible but is still terrible.
everything below 80 is ok.
3-5 vit is the best assuming you put 54 in strength for gear and everything else in mag.However, even with +6 on all gears, I only have about 5.5k hp unbuffed. and I think 1.5kish phys def unbuffed
Plus cleric dont DD much anyway. I don't see the advantage of me having high mag atk.
I would also like to see this gear. must have been npc gear ._.' with vit/hp stats added.
sir last I check healing has to do with mag attk too lol. all of our heals depends on our mag attk.
○Ironheart Blessing: Bless the target to restore 300 MP and 1200 HP plus
35% of your base magic attack over 15 seconds
○Wellspring Surge:Rapidly heals the target with a
surge of magic, restoring 650 HP
plus 25% of your base magic attack
○Chromatic Healing Beam:Heals squad members within 21 meter radius of you. Recovers HP equal
to 1600 plus 25% of your base magic attack plus 600.
○Stream of Rejuvenation: Heal the target's HP, recovering 1800 plus 60% of your base
magic attack and an additional 1800 HP over 15 seconds.
I agree with all the clerics that said r9 isnt needed. To me, r9 is a luxury. You do great in tw/pk with nirvy gear or r8/tt99. weapon wise r8/nirv is nice, tt99 weap is kinda under par nowadays for pvp, even the orange tt99 sword is kinda iffy. r9 isnt needed with other classes as well, there are plenty of great non-r9 bms/wiz/psy/barbs(cata)... ect. tho r9 wiz kills lol and psy. I'm not saying it isnt nice to have r9 but there are many "r9" clerics or any other classes that sucks balls with lol +5 r9 and flawless? yes there are these in ht that cash shops their way through things walking around with crapy orns thinking they're the shiet, then drops like flies in tw. my point is, it depends on the player to make their toons great or not, not the gear ._.' "r9" or w/e.
for those clerics that "doesnt" heal, wtf are you doing as a cleric then? roll another class plz. even with r9 you should b healing still in tw not dd js.0 -
Baby_pho - Heavens Tear wrote: »talking about base vit only:
200 vit is terrible.
100 vit is less terrible but is still terrible.
everything below 80 is ok.
3-5 vit is the best assuming you put 54 in strength for gear and everything else in mag.
I'm going to beat this dead horse until it sticks: "Cleric's vit should be however much they feel comfortable with and that allows them to not be a one-shot to most things."[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Spell_Caster - Raging Tide wrote: »I have been TWing for 1 year with my cleric and even more on my Wiz. If you posted just not to shut up, then your point is achieved. I dont really get what you are saying. My personal opinon was that a cleric who is not r9, has very low survivability in TW as he can be oneshoted so fast by any R9. Healing is not a priority, making sure the party is buffed, that you can keep yourself save and use disablers, and then purify and heal a main DD.
This would be my game style, I dont as people to agree with me ofc. If you just want to engaje in personal attacks...be my guest.
You asked for opinions, and I gave my brutally honest one. Just because I didn't sugar coat it and stuff it full of butterflies doesn't mean it was a personal attack.
I'm not r9. I don't die very often in TW. Knowing when to use certain pots/charms will keep you alive longer than 200 vit will. With pots I can keep my defense up at 24k phys. Adequate gear and mag stats keep me at 15k mag resist, which is more than enough to buy me time from r9 arcane DDs. The rest of the time I keep up shell and use charms.
Want higher hp? Accentuate your r8 gear with NV pieces unless you're going for recast. Getting these armors to +7 should push you over 8.5k buffed with no problem. Heck, my best ep friend is full HH99 and SHE manages over 8k buffed with her pure mag build!
And healing IS your priority in TW. You heal and keep people alive. In the moments when your squad isn't taking heavy damage, you sleep/debuff. It's not that hard to tab, sleep it, then go right back to healing your party.0 -
Kanmi - Sanctuary wrote: »I dont have R9 and still live pretty long and can tell that most R9 cleric i saw so far, turned to become some weird metal mage in TW . Became completly useless to their squad since it goes like " ok guys i'll tank those *insert frenzy tempest here* oh *** i'm dead"
Self preservation isn't only about gears, it's also about common sense .
Oh yay its Kanmi, the other ep who actually heals in TW and uses common sense.0 -
b:cute Hi Mekkhala !0
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Why are silly people making clerics... b:questionProving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
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Decus - Dreamweaver wrote: »Why are silly people making clerics... b:question
I was wondering the same thing... b:surrender[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
The cleric gets 300 Magic to be able to wear the R8 weapon and then rest of his points he puts into VIT. So at level 100, he would have around 200VIT extra which would give him 2k hp more unbuffed which is almost 3k hp extra with barb buff. It is very different if in TW one cleric has only 9k magic attack but he has 8.000 HP buffed or he has 12k magic attack but has 6.6k HP.Now, in terms of sharding, I strongly believe clerics should go for Citrines instead of Garnets.
being a cleric is same as being able to evenly manage your PC specs.Eoria - Harshlands wrote: »I'm going to beat this dead horse until it sticks: "Cleric's vit should be however much they feel comfortable with and that allows them to not be a one-shot to most things."[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Deceptistar - Sanctuary wrote: »while i do agree with this, adding a whopping **** load of VIT may present undesirable reactions and conclusions from other pple XD
tbh, I don't like full vit build either, but whatever floats the player's boat, really. As long as they're not dying all the time and can heal properly, idc.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Baby_pho - Heavens Tear wrote: »talking about base vit only:
200 vit is terrible.
100 vit is less terrible but is still terrible.
everything below 80 is ok.
3-5 vit is the best assuming you put 54 in strength for gear and everything else in mag.
I would also like to see this gear. must have been npc gear ._.' with vit/hp stats added.
sir last I check healing has to do with mag attk too lol. all of our heals depends on our mag attk.
○Ironheart Blessing: Bless the target to restore 300 MP and 1200 HP plus
35% of your base magic attack over 15 seconds
○Wellspring Surge:Rapidly heals the target with a
surge of magic, restoring 650 HP
plus 25% of your base magic attack
○Chromatic Healing Beam:Heals squad members within 21 meter radius of you. Recovers HP equal
to 1600 plus 25% of your base magic attack plus 600.
○Stream of Rejuvenation: Heal the target's HP, recovering 1800 plus 60% of your base
magic attack and an additional 1800 HP over 15 seconds.
I agree with all the clerics that said r9 isnt needed. To me, r9 is a luxury. You do great in tw/pk with nirvy gear or r8/tt99. weapon wise r8/nirv is nice, tt99 weap is kinda under par nowadays for pvp, even the orange tt99 sword is kinda iffy. r9 isnt needed with other classes as well, there are plenty of great non-r9 bms/wiz/psy/barbs(cata)... ect. tho r9 wiz kills lol and psy. I'm not saying it isnt nice to have r9 but there are many "r9" clerics or any other classes that sucks balls with lol +5 r9 and flawless? yes there are these in ht that cash shops their way through things walking around with crapy orns thinking they're the shiet, then drops like flies in tw. my point is, it depends on the player to make their toons great or not, not the gear ._.' "r9" or w/e.
for those clerics that "doesnt" heal, wtf are you doing as a cleric then? roll another class plz. even with r9 you should b healing still in tw not dd js.
Well if in the R9 Era you personally actually manage to heal then kudos to you. People have charms, they have crabmeat, they should not rely on cleric heals. Healing might be good just them you are a cata cleric. Lets say, you stay back and you heal/purify/pdef a main DD so he can kill, but the matter of fact is that vs a stronger enemy, out of 100% actions in TW, maybe you heal 4-5%. Rest is buffing, flying, walking, staying alive, kiting, rebuffing, etc etc. The enemy does not really let you heal, clerics are high targets. It is easier to +10 the weapon to compensate for magic attack and add 2k hp on your base hp then, +6/+7 all items and be full magic. IJS...survivability for a cleric is hard to aquire when any R9 sin or archer can pretty much 2-3 shot you in a matter of seconds.
Heal less, use disables more, buff more, rezz more, purify more. Even R9 are oneshots when focused, your healing wont do anything to help them.If someone hates you for no reason, then give that **** a reason!b:chuckle0 -
Spell_Caster - Raging Tide wrote: »Well if in the R9 Era you personally actually manage to heal then kudos to you. People have charms, they have crabmeat, they should not rely on cleric heals...
As far as i know, Charm and crab meat existed before R9 cames out and was always required in TW ...Heal less, use disables more, buff more, rezz more, purify more. Even R9 are oneshots when focused, your healing wont do anything to help them.
1. R9 can be one shotted BUT it's main DD job to concentrate their attack not cleric .
2. Cleric heal/purify to give their time while they are getting hit to actually killed the target called .
3. If that R9 you want to kill so badly, has a good cleric . You debuffing him/sealing him/sleeping him wont have any effect . Yes cause clerics are the one that PURIFY .0 -
a 30+k hp barb using crabmeat that heals 3500 will deffo save his *** when hes being focus fired. Point is that clerics have a wide range of things to do, most important of all keeping their squadmates alive. If i were on cata duty and let the barb die(our barbs generally have 35k+ hp) to debuff,sleep seal an enemy id be looking for a new job as a cleric.
I've seen clerics with ok gear perform miracles and ive seen op clerics look like a teenager on his first date.
Know your class..know what to use and when to use it.0 -
Spell_Caster - Raging Tide wrote: »Well if in the R9 Era you personally actually manage to heal then kudos to you. People have charms, they have crabmeat, they should not rely on cleric heals. Healing might be good just them you are a cata cleric. Lets say, you stay back and you heal/purify/pdef a main DD so he can kill, but the matter of
fact is that vs a stronger enemy, out of 100% actions in TW, maybe you heal 4-5%. Rest is buffing, flying, walking, staying alive, kiting, rebuffing, etc etc. The enemy does not really let you heal, clerics are high targets. It is easier to +10 the weapon to compensate for magic attack and add 2k hp on your base hp then, +6/+7 all items and be full magic. IJS...survivability for a cleric is hard to aquire when any R9 sin or archer can pretty much 2-3 shot you in a matter of seconds.
Heal less, use disables more, buff more, rezz more, purify more. Even R9 are oneshots when focused, your healing wont do anything to help them.
Totally disagree with your Vit build.
Heal -support your squad in tw makes the difference that seems that you didn't noticed. I heal more than 4-5% times during tw. also purify, rebuff, revive and keep myself alive.
Aswell as your enemy has pots, charms , genies , You got it too! to protect yourself fom attacks stay alive and go back to your support job.
Full vit build will not make you survive better when an op Wizzy-archer-mystic-psy-barb can easy hit you 10k+ dmg. and your charm will not even advice it.....
squishy vit build cleric is gonna be a candy bag into a tw vs good geared enemies, specially melee ones. Seeker can easy burnout your butt setting up vortex nearby to you.
If you go around and check lv100+ cleric build info pretty much the 90% of those have high refines for HP, pure magic build and garnet shard in their gears.[SIGPIC]C:\Users\Fatima\Pictures\neivindicatequickfix.png[/SIGPIC]0 -
apex1predator wrote: »pwcalc.com/9684f64ed4e4126
Viable, cheap, hybrid(ish) build. You will get 1 shot often by the +12 EA's and sins..but then they 1 shot quite a few r9 clerics too.
How on gods green earth you manage 1,5k pdef with garnets sharded tho i have no idea..
I guess I made some mistakes o,..,o I don't check out my own gears/hp/def everyday
So anyway, here's what it ACTUALLY is:
http://pwcalc.com/2bfd4acd32a2b971
5.5k hp, 2k phys def, unbuffed.
I donno why the stats dont work out. cos it's exactly what i got. @_@ there's also ring engravements I guess, which is +6 vit and +5 mag on each ring which is excluded in this calculator thingie i guess.
I don't die too much with the use of plume shell and GL and wop at all in pve though. =_= but still........... very crappy build for tw and pvp. b:cry0 -
PS:
also, say i got miraculously rich.
Based on my current gears, if I put perfect garnet into all gears, and +10 everything, and I got a lvl6 tome:
http://pwcalc.com/c28fe3202888e555
I would still only have 8k hp, and 2.7k phys def.
*hits head on table* I think i'm gonna go cry in a corner now.0 -
Your ornas are barely refined. That's why your pdef is still low even after doing refines on armor since refines on armor only effect HP, not pdef. You're also using a channeling cape, Warsoul hat, and r8 pants...which are okay (except r8 pants, exchange that shet for tt90 green until Nirvana/r9), but they don't have any pdef adds.
Also, I see you fell into the trap of refining wep before armor on a cleric. Don't do this.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Styx_Phoenix - Sanctuary wrote: »PS:
also, say i got miraculously rich.
Based on my current gears, if I put perfect garnet into all gears, and +10 everything, and I got a lvl6 tome:
http://pwcalc.com/c28fe3202888e555
I would still only have 8k hp, and 2.7k phys def.
*hits head on table* I think i'm gonna go cry in a corner now.
Try this, assuming you got miraculously rich: http://pwcalc.com/aa84d50dd98e564b
Only 3 parts +10 but they give best hp/pdef boost possible. Other than that, get nirvana gear, maybe restat some mag into vit to give some extra hp and resistances. Try getting perfect garnets for the endgame gear. They cost around 3,6m ish on Harshlands which is easy enough to farm or get from bh.
As for your wep leave it as it is. Your mag is more than enough to heal high hp players. refining your armour and orns to +10 should have priority. But Eoria already said that :P0 -
Spell_Caster - Raging Tide wrote: »Well if in the R9 Era you personally actually manage to heal then kudos to you.
in this case, all the cleric becomes is a jelly armor
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meh...
i was gonna say something but it would be beating a dead horse xD all my points have been made by previous comments
this thread is too funny
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