EndGame Class

thatsfcknepic
thatsfcknepic Posts: 3 Arc User
edited January 2012 in General Discussion
This is a two part question. Everyone has their opinions and i would like to hear them all, and i need help deciding. Please answer in detail as to why you answered this way.

Out of all the classes in pwi which did you take to endgame and why? Which should I? Before you say that depends on my play style know that i can adapt to any play style. I have tried all the classes and all seem fun. I will not be picking a sin for my first endgame char.

Second question. Which class is the best r9 class? Also If you had to pick between a wizard and a psy r9 which would u pick? But answer with any class plz.

Detailed answers are welcome and thank you in advance. :)
Post edited by thatsfcknepic on

Comments

  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    This is a two part question. Everyone has their opinions and i would like to hear them all, and i need help deciding. Please answer in detail as to why you answered this way.

    Out of all the classes in pwi which did you take to endgame and why? Which should I? Before you say that depends on my play style know that i can adapt to any play style. I have tried all the classes and all seem fun. I will not be picking a sin for my first endgame char.

    Second question. Which class is the best r9 class? Also If you had to pick between a wizard and a psy r9 which would u pick? But answer with any class plz.

    Detailed answers are welcome and thank you in advance. :)

    1) I have no idea. I'm working on leveling all of my originally rolled characters to 100 right now, BM, Barb, Archer, Veno. My Sin is there right now, and I've got a Wiz, cleric, Seeker, Psy, Mystic, etc. waiting to come along later.

    2) I have no idea for R9. Archers have R9 on Sanct, there's a lot of R9 archers. But... Anything with R9 is dangerous, so it depends on what you like. Personally I have not decided on R9 for any single class for myself, and probably never will go R9. R8, sure, but not R9.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Kawaiiiii - Raging Tide
    Kawaiiiii - Raging Tide Posts: 310 Arc User
    edited January 2012
    its not adapting to a playstyle, its what you find fun, if you find PvP fun i highly suggest rolling a wizard for TW. Psys with soulforce can be OP with r9 but in TWs wizards are the best and in 1v1's it takes skills to survive as a wizard imo and is challenging and quite fun. If you were to roll a PvE character I would go with a BM.
    Why not a sin? You would have to spend a lot of money on it to make it farm every instance. BMs are decent with marrows and such and should be able to at least tank and put out a decent dps without spending as nearly as much as you would on a sin.
    +10 w/ Tisha: youtube.com/watch?v=tKHuXP8LRFU&feature=plcp
  • XxRagzxx - Sanctuary
    XxRagzxx - Sanctuary Posts: 258 Arc User
    edited January 2012
    In all honesty, I would personally say sin, even though that is one that you don't want to. It is a great class to farm with, and you can easily farm gear for your alts. If sin is 100% out, I would either go with an archer, the gear that you gain can go towards a sin to help farm their gear. Another alternative would be a bm. You can still farm pretty decent, I personally think a sin has better survivability in TT, but still can go aps to kill bosses quickly.

    Between Psy and Wizzie, it all depends if you want a pvp r9. I think wizzies are the best all around r9 pk class along with archers. R9 in general though, I would personally go with barb. You can just have a pure str axe build with high refines and pretty much solo any TT you want, or swap out a couple pieces of gear for a claw build.

    All personally up to your strengths, reaction timing, and what you feel the most comfortable playing with. Just because something sounds good in a forum, doesn't mean it would personally work for you.
    Archer Build:
    pwcalc.com/d38eec6e1f27c7a6
    Sin Build:
    pwcalc.com/d74f267d3be72784
  • Demaulicus - Heavens Tear
    Demaulicus - Heavens Tear Posts: 288 Arc User
    edited January 2012
    Here's a little info that might help you decide:

    Archer - Longest range which means most distance to work with while attacking. A viable option if you plan to fully gear it up with r9. Strongest physical damage dealing class overall. Good TW/PK class.

    Psychic - Strongest damage dealing magic class (mainly due to quick casting) which has an array of buffs/debuffs to use at your disposal. This class has alot of capabilities especially if you r9 this toon. Good TW/PK class.

    Wizard - Strong damage but doesn't cast as fast as a psychic so to me this class has faded a bit. Decent TW/PK class.

    Barbarian - Can be useful but most people only use as a buffing class outside of pulling catas in TW. Hard to find any PvE related squads unless you are skilled and know people (One of the least picked classes for instance runs).

    Mystic - Similar to a veno but with better damage and healing abilities. Multipurpose class and a decent chance to get in squads. Decent TW/PK class.

    Cleric - Has become like the barb in being mostly obsolete and mainly used for buffs. Mainly used to heal in TW/PK.

    Blademaster - If you make this toon 5aps and geared well you can get into almost any squad because the game has become all about aps. Mainly used to stun/hf in TW even though there are some that use claws (pointless to me) in TW.

    Seeker - This is a fun class to play and seems the squad rate is decent for these even though can't make this class a 5aps toon. The only downside is seekers eat up a ton of mana. Not very cost effective. Good class in TW/PK as you can transfer debuffs to your opponent like HF.

    Venomancer - Has become obsolete with the introduction of 5aps and Mystic. Only real use for this class anymore is purge and amp damage.

    Assassin - Good farming toon when geared well (5aps). Good in small PK fights but not too effective in large group PK and TW (single target DD).
    [SIGPIC][/SIGPIC]
  • TheUnderLord - Lost City
    TheUnderLord - Lost City Posts: 139 Arc User
    edited January 2012
    I think at this point in the way the game has progressed overall, if you don't cash shop whatsoever, you need to consider raising a Sin or BM for farming purposes. Like the previous posters said, its cheaper for BM to get to desirable 4 - 5 aps just to get into farming squads or solo TT instances. Reason being is because they're essentially the most effective and quickest means of making money to fund your other potentially real end-game mains/alts.

    If you're not going to spend real money or going to spend very little of it, this is probably the best way of reaching your actual endgame chars.
    "yesterday was history, tomorrow is a mystery....but today it is a gift, that is why it is called the present."

    L.C. Merchantile Asset Management est.2010
    (pwinsider.wordpress.com)
  • BaseTheAcE - Sanctuary
    BaseTheAcE - Sanctuary Posts: 43 Arc User
    edited January 2012
    Heya !
    My favorit Character for Endgame in PVE is BM and Sin.
    Why ?
    Well, BM's are kinda always welcome in every squad in every instances. BM is easy to level. Find a FCC squad or w/e as a BM is not a big deal. If u want to go farm, 5.0 aps BM can farm alot on his own =).
    The AOE dmg is good aswell. For higher skilled player fast weapon swtiches are way more fun to play compared to the 1 weapon classes (or Bow / Fist, Axe / Fist).
    Sin is just faster farmer but u don't want one anyway :P:P

    Wizard vs Psy ?
    hmmm hard choice for me :P ... guess I pick the Wizzy, idk why, I just like the skills more than psy ones. (And I don't rly like casters in general QQ)

    Best R9 Char ?
    Easy choice for me :P:P I love Barbs
    If u go for Full R9 and want a real endgame char with high refine +11/+12 go for a Barb.
    In PVE u will get most of times squad to level ur char. BH squad shouldn't be a problem aswell. Level 100+ Barbs are not rly needed in the "5.0 aps +10 only" squads but, some frinds for vana and **** are nice aswell.
    I love Rebirth <3 And a Barb is always welcome in Rebirth :P

    For PK Barb is just my fav class with Full R9.
    The HP is to nice, u hardly gonna die in 1v1, u can purge people (with a bit of luck), and ur R9 Axe gonna hurt badly - For targets with to much def / hp - purge + arma always helps :P:P
  • Dsholder - Dreamweaver
    Dsholder - Dreamweaver Posts: 626 Arc User
    edited January 2012
    I've played most end-game classes with all gears refined + 12 rank 9. The Barbarian class has the advantage against the other classes in 1 v 1 battles too. The Barbarian class can have the highest survivability as well. Once and end-game Barbarian you will have 20% chance to purge your opponents, or you build up a rank 8 recasted pole to purge opponents and then switch back to your rank 9. As Barbarian you can make your opponents run and fear you, you can tank Delta whenever needed, or even trio with a good blademaster and assassin.


    As End-Game you can solo any boss on a barbarian, even harpy wraith. The damage per hit is harder, but you will not be able to kill super fast. If you still want to help in TTs, Nirvanas then the damage output still isn't too bad, you'll be doing 5k-10k damage per hit on the bosses.


    Doing Trials as a rank 9 barbarian is amazingly good damage. Each skill hit on mobs is insane and barbarians can cast skills pretty quickly, such as mighty swing, stomp of beast king, garrote, and penetrate armor. I'm talking about 100k-400k damage per hit with.

    Trophy Modes: If you ever want to do Trophy Modes then you'll be able to solo mobs as a barbarian in full rank 9. You would still need a sin friend to duo the bosses in the 79, but for the 69 you can still manage to solo within the given time limit.

    If you want to see how easily end-game barb survives vs. others in pk you can check out one of my youtube vids.

    http://www.youtube.com/watch?v=pgd7wadnWO4


    As far as the Assassin Class goes. People really underestimate this class too, because they have lacked the knowledge from their friends or haven't adventured out on their own. End-Game assassins can do any instance end-game with ease. You can equip two sets of gear for your sin so that it can pull mobs and dish out heavy AOE damage, or you can carry around an APS build to kill bosses quickly. I'm talking around 800k-1.4m Damage per 1st spark of damage, without heaven's flame. With Heaven's Flame an end-game assassin can dish out at least 2.8m damage on their first spark alone of damage.

    As Far as the Venomancers go. This class isn't a joy to build up exactly, but during end-game it can be fearful in pk. Some people who started out this game played a venomancer, but then dedicated all of their energy and monetary funds towards their assassins. I believe an end-game equipped venomancer can become very dominate in pk because it has the ability to purge its enemies and still maintain a high damage volume. As far as farming go this class can still provide Amplify Damage, or during caster nirvana a Rank 9 Venomancer could be the tank potentially, depending upon the other classes. In Territory Wars sage venomancers can AOE purge ( within 5 meters) which is a big advantage to have in aoe ranged environments.


    Clerics end-game could be a joy for you if you really want to keep people alive. At the moment some of my friends are building up a few clerics and the builds are pretty beastly. Some of them will eventually be able to pk without rank 9 assassins being able to kill them. In territory war it's great to have a pocket cleric that won't die to easily. If the cleric is able to stay alive long enough to say " Hey guys there's someone on me get them." then the build is pretty decent. You won't be necessary in farming end-game, but you'll be loved greatly in Caster nirvanae if you're capable of providing great healing powers, with quick debuffs.

    From what I've experienced through this game, every class is good, but many players stick to the idea that there's two over power classes and that the others fail. All in all, I believe the original classes are still the strongest, and will remain the strongest.
    [SIGPIC]http://a.imageshack.us/img714/9433/testoz.jpg[/SIGPIC]

    If I had a dime for every time I was wrong, I'd be broke.
  • _Ghoul_ - Lost City
    _Ghoul_ - Lost City Posts: 973 Arc User
    edited January 2012
    not everyone have the coin to get r9 and as sin ppl make coin so sin is the way to go for majority of ppl.
    aps and sin dominate the best farm instance ingame for f2p players so its understood sin will dominate.
    Sadly sin are strong in pk to so ppl stay in the sins i mean why make a new class if the one you farm with is so GOOD in pk.

    so this is easy if you are gona be a f2p player make a fish and farm money like all 1 miljion sin out there.
    if not then pick a end game class tho sin still is one of the better choice.

    this is not pwi 2008 this is pwi 2012b:surrender
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited January 2012

    Venomancer - Has become obsolete with the introduction of 5aps and Mystic. Only real use for this class anymore is purge and amp damage.

    You're obsolete, dema-licious
    [SIGPIC][/SIGPIC]
  • TheUnderLord - Lost City
    TheUnderLord - Lost City Posts: 139 Arc User
    edited January 2012
    Yup, it's definitely no longer the Ye Old Days of pwi 2008 and like Darwin's survival of the fittest.

    Ever watched Moneyball? Like what Billy Beane said in one of the scenes: "Adapt or die!"





    Well ok it's a bit dramatic but you get the point.
    "yesterday was history, tomorrow is a mystery....but today it is a gift, that is why it is called the present."

    L.C. Merchantile Asset Management est.2010
    (pwinsider.wordpress.com)
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited January 2012
    Mystic - Similar to a veno but with better damage and healing abilities. Multipurpose class and a decent chance to get in squads. Decent TW/PK class.

    Venomancer - Has become obsolete with the introduction of 5aps and Mystic. Only real use for this class anymore is purge and amp damage.
    One minor addition you forgot:

    Venomancer: a class that when leveled correctly, with the right choice of pet is a solo class (are by NO means obsolete)

    Mystic: Is NOT a solo class, no matter what level you are.
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • Kairu_ - Sanctuary
    Kairu_ - Sanctuary Posts: 226 Arc User
    edited January 2012
    Prepare for a Wall of text

    Here's a little info that might help you decide:

    Archer - Longest range which means most distance to work with while attacking. A viable option if you plan to fully gear it up with r9. Strongest physical damage dealing class overall. Good TW/PK class.

    Psychic - Strongest damage dealing magic class (mainly due to quick casting) which has an array of buffs/debuffs to use at your disposal. This class has alot of capabilities especially if you r9 this toon. Good TW/PK class.

    Wizard - Strong damage but doesn't cast as fast as a psychic so to me this class has faded a bit. Decent TW/PK class.

    Barbarian - Can be useful but most people only use as a buffing class outside of pulling catas in TW. Hard to find any PvE related squads unless you are skilled and know people (One of the least picked classes for instance runs).

    Mystic - Similar to a veno but with better damage and healing abilities. Multipurpose class and a decent chance to get in squads. Decent TW/PK class.

    Cleric - Has become like the barb in being mostly obsolete and mainly used for buffs. Mainly used to heal in TW/PK.

    Blademaster - If you make this toon 5aps and geared well you can get into almost any squad because the game has become all about aps. Mainly used to stun/hf in TW even though there are some that use claws (pointless to me) in TW.

    Seeker - This is a fun class to play and seems the squad rate is decent for these even though can't make this class a 5aps toon. The only downside is seekers eat up a ton of mana. Not very cost effective. Good class in TW/PK as you can transfer debuffs to your opponent like HF.

    Venomancer - Has become obsolete with the introduction of 5aps and Mystic. Only real use for this class anymore is purge and amp damage.

    Assassin - Good farming toon when geared well (5aps). Good in small PK fights but not too effective in large group PK and TW (single target DD).

    don't listen to this noob he's pretty stupid.

    so lets fix this up shall we

    Archer - 2nd top phys dps class *sins being top with daggers + pure dex dmg,*. bm's would be 2nd but without fists and good aps a pure archer will still out DD them, and a major force to be reconed with in tw. r9 is amazing on them *reason you see so many*

    Psychic - great 1v1 pvp capabilities, anti sins' *yes this is kinda true lol* for open world pvp where you 1v1 more times then team fights this would be better, but in TW wizzy is better. though they dont hit as often wizzy will just 1-3 shot you *their dph not dps* r9 with soulforce 1v1 they are kinda op. but since soulforce is cd related, and effected when your hit. it's tw uses become slightly limited when your primary defence is mostly a 1v1 skill.

    Wizzard - along with archer these are the 2 kings of tw, don't let anybody tell you otherwise, sins suck in tw for the most part. high DPH and along with psy's late game you can still get caster vana's easier then the other dps mages. but outside rebirth/TT/vana this class is kinda liked very little, same as psy. in r9 a wizzy will **** face in tw, ANTI CATA FTW lol.

    Barbarian - contrary to popular belief barb's arent obsolete. up till lvl 100 barbs can find almost any instance they want. at 100, if you restat to claws you can find quite a few aps vana's among a varietty of other things. asside from that barbs are still used even if just for the buff for yoru 100 instances *even if it's only your buff you still get the squad, and that's all that matters*. (previously mentioned barbs can also aps) - r9 barb's are brutal. ToP zerk arma anybody *after demon onslaught for major crit chance*

    Mystic - very similar to veno - their matk is about the same, they have less offencive abilities so slightly limited in comparison, their pet in pvp tends to get 1 shot insta ***** so that's pretty useless other then to syphon it. in r9 their not as amazing as the others, since their primary dmg skills *plants for cc, pets, thicket, AND absorb soul* dont get any effective dmg boosts from attack lvls. in TW their mostly defencive again'st cata's. and cleric/robe killers *absorb soul*

    Cleric - still used in most squads which he don't seem to realize. but according to this dude nothing aps or normal vana related is worth being considered an instance. caster vana's, almost any squad you want pre 100 *only competitoin being mystic, for healing* and an overall necessity for tw. buffs, heals, a plathora of seals. good survival if you play them right. in r9 cleric is great but still not as good as the others. the defence lvls mainly to help counter 1 of yoru 3 banes in tw *archers*, defence lvls dont matter against absorb soul so mystics will still hurt you, as will 5.0 sins* but everything has a counter. open world pvp clerics can be quite a force to be reconed with once the sins arent popping on you every second.

    bm - axes/fist ofc is the current meta 3/2 build. axes will destroy most AoE, fists aps are about the same dmg as a claw barb *sad but true*, and far less then sins. idk why people say fists suck in tw. all you need is to have a bit of a brain. occult ice or use your leaps while flying, and you'll do fine with claws in tw *besides clawing a robe or two into the ground or helping on a tank, will build your chi up for some HF's without wasting genie chi on cloud erruption, or apoth pots. in r9 bm's with axes can really hurt in tw, and i mean really really hurt. constant zerking AoE's, zerking smacks, zerking drake bashesb:shocked, the list goes on. but still not as good as a r9 wizzy/archer for tw.

    Seeker - i dont have this guy high enough to know enough about them. they seem to be good anti robe with gemini slash, but idk yet i'd half to test it some more, against the more sturdy casters. they got tons of debuffs and are fun as hell to play. wont find every squad in the game but the ones to lvl you will come easy, since you can tank if your skilled enough. their list of debuffs extends to a 20 defence lvl debuff *which quite a few people forget* giving your overall dmg in a party, a boost. and in TW they may be good because of a very large amount of immobilizes lol. *well you can cast them quite often* but they lack mobility for tw in my opinion. i'd half to see them in action to be more certain about this one.

    venomancer - herc/nix user ofc. veno with a nix is still quite a deadly force in tw to say the least. all their skills unlike a mystics scale with attack lvl, so rank 9 is great on a veno. they got purge, amp, some other rando debuffs, good ranged dmg, nix for robe killing *even r9's can get hurt by a nix, though not as much it can still hurt* stuns, defences, reflects, dmg reduction. a good veno is just mean lol. it's not really my playstyle though so i can't comment much further then this. dont know them as much*''

    Assassin - he's not really far off here. sins are the top dps in the game. dex based wep like an archers bow, attack speed like fists. bm's fists have a faster base so lower base dmg then daggers, though both can be 5.0'd. sins can pure dex so they get all the dmg from their primary stat, where as bm's half to 3 str 2 dex for axe/fist which cuts their main dmg stat down by 33% compared with sins, on top of daggs just hitting harder. with good gear a sin will tank about anything, but actual sturdyness still goes to the bm. sin is only tankier when they hit so damned hard that anything that don't 1 shot them can't kill them. in 1v1 pvp their godly against most, great against heavy armors, and kinda suck against psychics. in tw, well, they kinda suck. i use 5.0 well refiend sins mostly to either scout, kill cata's *if their nto bursted down fast enough to scratch the cata*, and to burst down those annoying r9 archers/wizzies, hopefully without being focus targeted by the targets squad before they can kill the archer/wizzy *apoth/genie ect*

    soooo ya, WALL OF TEXT, and fixed
  • Niteshadows - Harshlands
    Niteshadows - Harshlands Posts: 583 Arc User
    edited January 2012
    u want and endgame class >r9? pick a barb. best survivability imo.
    Do you hate me? Good, that makes for an adequate conversation starter.
    [SIGPIC][/SIGPIC]
  • Allynna_ - Dreamweaver
    Allynna_ - Dreamweaver Posts: 254 Arc User
    edited January 2012
    An Archer or BM is fairly solid through most of the game (bit weaker earlier game, but most classes are). Fairly self-sufficient and great DD end game.

    Still want to get my Wizard to 100 though, they're just pure awesome. Problem is affording all the skills and some decent 100 gear. . .
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2012
    R9 Wizard loses the name Glass Canon and becomes PWI Walking Nucleur Weapon. b:shocked
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Nine_Lives - Raging Tide
    Nine_Lives - Raging Tide Posts: 182 Arc User
    edited January 2012
    anyone who thinks a veno is a great endgame pk toon is sooo horribly mistaken ijsb:bye
  • Tatuaje - Lost City
    Tatuaje - Lost City Posts: 2,780 Arc User
    edited January 2012
    anyone who thinks a veno is a great endgame pk toon is sooo horribly mistaken ijsb:bye

    Or for some reason they still thinks it's 2009 b:surrender
    tatuaje: grinding mobs and zhenning ???
    frankieraye:All right, I admit it, it's a bit retro. lol.
  • Spell_Caster - Raging Tide
    Spell_Caster - Raging Tide Posts: 2,216 Arc User
    edited January 2012
    I've played most end-game classes with all gears refined + 12 rank 9. The Barbarian class has the advantage against the other classes in 1 v 1 battles too. The Barbarian class can have the highest survivability as well. Once and end-game Barbarian you will have 20% chance to purge your opponents, or you build up a rank 8 recasted pole to purge opponents and then switch back to your rank 9. As Barbarian you can make your opponents run and fear you, you can tank Delta whenever needed, or even trio with a good blademaster and assassin.


    As End-Game you can solo any boss on a barbarian, even harpy wraith. The damage per hit is harder, but you will not be able to kill super fast. If you still want to help in TTs, Nirvanas then the damage output still isn't too bad, you'll be doing 5k-10k damage per hit on the bosses.


    Doing Trials as a rank 9 barbarian is amazingly good damage. Each skill hit on mobs is insane and barbarians can cast skills pretty quickly, such as mighty swing, stomp of beast king, garrote, and penetrate armor. I'm talking about 100k-400k damage per hit with.

    Trophy Modes: If you ever want to do Trophy Modes then you'll be able to solo mobs as a barbarian in full rank 9. You would still need a sin friend to duo the bosses in the 79, but for the 69 you can still manage to solo within the given time limit.

    If you want to see how easily end-game barb survives vs. others in pk you can check out one of my youtube vids.

    http://www.youtube.com/watch?v=pgd7wadnWO4


    As far as the Assassin Class goes. People really underestimate this class too, because they have lacked the knowledge from their friends or haven't adventured out on their own. End-Game assassins can do any instance end-game with ease. You can equip two sets of gear for your sin so that it can pull mobs and dish out heavy AOE damage, or you can carry around an APS build to kill bosses quickly. I'm talking around 800k-1.4m Damage per 1st spark of damage, without heaven's flame. With Heaven's Flame an end-game assassin can dish out at least 2.8m damage on their first spark alone of damage.

    As Far as the Venomancers go. This class isn't a joy to build up exactly, but during end-game it can be fearful in pk. Some people who started out this game played a venomancer, but then dedicated all of their energy and monetary funds towards their assassins. I believe an end-game equipped venomancer can become very dominate in pk because it has the ability to purge its enemies and still maintain a high damage volume. As far as farming go this class can still provide Amplify Damage, or during caster nirvana a Rank 9 Venomancer could be the tank potentially, depending upon the other classes. In Territory Wars sage venomancers can AOE purge ( within 5 meters) which is a big advantage to have in aoe ranged environments.


    Clerics end-game could be a joy for you if you really want to keep people alive. At the moment some of my friends are building up a few clerics and the builds are pretty beastly. Some of them will eventually be able to pk without rank 9 assassins being able to kill them. In territory war it's great to have a pocket cleric that won't die to easily. If the cleric is able to stay alive long enough to say " Hey guys there's someone on me get them." then the build is pretty decent. You won't be necessary in farming end-game, but you'll be loved greatly in Caster nirvanae if you're capable of providing great healing powers, with quick debuffs.

    From what I've experienced through this game, every class is good, but many players stick to the idea that there's two over power classes and that the others fail. All in all, I believe the original classes are still the strongest, and will remain the strongest.


    I totally have to agree with you here. End-game R9+12 JoSD barbs are the hardest thing to kill 1 vs 1. I mean, they can tank my wizard alot, if they kite it's hard to pin them down and the worst thing is they can purge you and Zerk/crit on an Arma = 1shot for a 13k Full R9+12 wizz with JoSD.
    I would go for a R9+12 Seeker because he hits like a Wiz with AOEs that zerk crit which is fantastic. Also, people dont really know how to beat a seeker in PK, seekers dont really know how to play in PK so...I'd say...a seeker would be fun to play. Same, a R9+12 Mystic would be amazingly fun to play as you can 3spark/AOE crit for sure to anyone in TW.
    If someone hates you for no reason, then give that **** a reason!b:chuckle
  • thumbs
    thumbs Posts: 0 Arc User
    edited January 2012
    Out of all the classes in pwi which did you take to endgame and why?

    Wiz: was my first char, not many options back then, ranged attacks w/o ammo costs and finished leveling it after another toon for the BH100 rewards. If all my BH 100's are done, and I have time; I might log this toon to watch for a full Delta.

    Veno: Solo ability, best dmg boost from eruption of all mages, MP efficiency, fast, in high demand for squads.

    Cleric: something to buff and revive my other account's toons (especially the squishy sin), easy to get into squads, not a bad dd.

    Assassin: Stealth, BP, solo ability but only at a very high price.

    Mystic: Solo ability, AoE summon dmg (and no dmg reduction based on level), res buff, versatility, dynamics.

    Barb: Buffs, scarcity of class despite usefulness and demand, speed (<3 sage true form). Funner to play than I thought it would be.

    Seriously though; all classes have their appeals and drawbacks, and I'd be happy with almost any class end game except for Psychic because of their exclusive weapon that cannot be shared with other classes. I look for efficiency and focus on DD, and that would be hard with a Psy that can't share a weapon with other classes. It's just too bad that Wiz are so limited in usefulness and the 2 other mage classes are powerful healers.
    I will not be picking a sin for my first endgame char.

    If for the reason I suspect; I would guess that you understand the game a bit better than most people who will reply. It's a wise choice not to start out as an Assassin if you plan to build up by playing and not CS'ing or heavy merchanting. Because you're leaving an Assassin as an open option; you might consider an Archer for the account stash / equipment sharing option.
    Second question. Which class is the best r9 class?

    If I were considering Rank 9; I'd consider a Psychic. Account sharing, weapon sharing, etc issues would be nullified by Rank 9. I like the array of ranged non spark consuming AoEs Psys have. Despite the aps craze BS; AoE is still highly valuable outside of Nirvana.
    Also If you had to pick between a wizard and a psy r9 which would u pick? But answer with any class plz.

    I would go with Nirvana for a wiz for the defenses, and ability to account share. Rank 9 for a Psy because they can't share weapon with other mages anyway and don't need as much def in equips for pve.

    I much prefer Mystic over both though. Mystic doesn't have a unique weapon, has far greater solo ability/ efficiency, can replace a cleric in about any situation but isn't always expected to focus on healing, has a cheaper 89+ skill set, one of the best self buffs, no dmg reduction for summons, little benefit from -ch equips (go for cheaper +matk/mag), etc. Mystic does have shortcomings though. Psy's and wizards and even venos and clerics can lure full groupings in Warsong Metal. Mystics lack a ranged AoE to do so. Their native AoE is also fairly undesirable in Warsong.
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited January 2012
    Seeker - This is a fun class to play and seems the squad rate is decent for these even though can't make this class a 5aps toon. The only downside is seekers eat up a ton of mana. Not very cost effective. Good class in TW/PK as you can transfer debuffs to your opponent like HF

    MP charms last us forever for christ sake..
  • xsinsxrus
    xsinsxrus Posts: 1 Arc User
    edited January 2012
    Cant remember if this was the account i posted this on but ya i'm the OP. Thank you for all the responses. Very Helpful.

    I've lvld 3 sins 70+ and i'm jus sick of them. is why lol. Bm is very fun class to play/can go 5aps/hf/aoe....and a wizzy for pk. bm will be aps for farming, i havent thought about the benefits of nirvana over r9 for the wizzy but its an interesting thought. I'll check into teh nirvy gear and see wassup.

    so i think i'll take bm to endgame first, then nxt wiz or psy still havent decided. Ty all again
  • ScarFury - Lost City
    ScarFury - Lost City Posts: 108 Arc User
    edited January 2012
    sooo..umm.....i was reading the first page and someone said that people "underestimate sins" ... now my brain hurts
  • tdog101
    tdog101 Posts: 1 Arc User
    edited January 2012
    Im a BM and i personally like it. its the jack of all trades really u can start off focusing on fist/ax in the beginning but once hes all good and ready you can get start using other weapons. I go through instance slower than a sin (not like we can avoid that having to kill every living thing in our path) but still we get the job done effectively. If you build a bm well it can stand up to sins (well depends really ive beaten some R8 sins with a 94 bm but ive lost to others marrows and the anti movement debuff work wonders) and if your a 5aps bm you could easily switch between fists get sparks use heaven flame, sparks again glacial spike and repeat. if you buy white teas you could spark the heaven flame and repeat the process. this works pretty well for me and im not even 5aps yet. The bm is weak to magic like all heavy armor classes granted but the marrows can keep u alive long enough to close the distance and stun if you pvp. ive beaten my friends lvl 99 psychic like this plenty of times.
  • _Ghoul_ - Lost City
    _Ghoul_ - Lost City Posts: 973 Arc User
    edited January 2012
    tdog101 wrote: »
    Im a BM and i personally like it. its the jack of all trades really u can start off focusing on fist/ax in the beginning but once hes all good and ready you can get start using other weapons. I go through instance slower than a sin (not like we can avoid that having to kill every living thing in our path) but still we get the job done effectively. If you build a bm well it can stand up to sins (well depends really ive beaten some R8 sins with a 94 bm but ive lost to others marrows and the anti movement debuff work wonders) and if your a 5aps bm you could easily switch between fists get sparks use heaven flame, sparks again glacial spike and repeat. if you buy white teas you could spark the heaven flame and repeat the process. this works pretty well for me and im not even 5aps yet. The bm is weak to magic like all heavy armor classes granted but the marrows can keep u alive long enough to close the distance and stun if you pvp. ive beaten my friends lvl 99 psychic like this plenty of times.

    wonder how you will like wiz new skill wish let them shrink away if you try to aps them after a stun.

    anything that can help kill aps in pk is a good way to balance the game i sayb:laugh