Somthing to think about

didi
didi Posts: 49 Arc User
edited January 2012 in General Discussion
Firstly, I don't know these for a fact. Simply I observe, form an opinion, and express my thoughts, nothing more.

Anyway, imo, Pwe like in a game of poker, was dealt a very good hand. The question that's on my mine is, with the good hand that they were dealt with, how did they choose to play it? Could they have played it better and win more money?

From my observation, theres a number of reason why they've done what they have done. The most likely reason I think is that, they chose to play it safe. The decided to take the easy path, come up with an idea (packs) on how to milk cs, and they focus on that, which incidently proves to be effective. My guess is, they made alot of money during the first year of packs but don't make so much now. They are however still profiting enough from this method which also requires very little effort.

Here's how i see it. They recognise certain human emotion such as greed, pride and envy so they created packs with items to stimulate those emotions. Also packs are a gamble which can be somewhat addictive for some, and these can increase prices of gold on demand. This meant that pw had the power to control prices therefore be able to make money from packs indirectly also.

The thing is, pwe was dealt a very good hand, and imo could have make a healthy profit from it without degrading and depreciating this game as much and as fast as it has. This lead to the question of how.

Instead of relying on and stimulating those basic emotions mentioned above with packs and over powered items, they could have relied on and worked on players more advance emotions of natural demands for goods and services. These advance emotions are the result of the force of nature, perhaps similar to the market force to some extent, which incidently prove to be a important part of our life in rl. What I'm suggesting is that, nature have already created demands for goods and services in players, which gaming company can and should supply these advance emotion to make money. Alot of money is there to be made if not now, in the future.

Instead though pwe have supply goods and services for our basic emotions and in simplistic ways. Although this proves to be effective, it does not create skills and experience in supplying advance emotional demands, which in the long run, these skills will generate more revenue.

The advance emotions I refer to aren't straight forward emotions such as simply greed, but exist in sets. Not only does the advance emotions exist in sets, the "I" exist as well as the "we" exist" simotaneously. Its not something i have taken the time to try to understand myself but it is in gaming company's interest to learn and understand them.

While majority of us will want to create 5 aps sins/bm or r9, we are more sophiscated then that. Our emotions through evolution are more advance and demand more from pve and pvp. We want to do more with people pve wise, and we want to do more with people pvp wise. With things such as 5aps and r9 in its early stages, they prevent our advance emotional needs and demand from expressing which may explain why so many people complain.

In regards to pvp, it should be simple enough that majority can get into, yet challanging enough that the better leader will win say 80% of the turf well before the others from different server. In doing so, requires members of the guild as a whole which rely on advance emotion I suspect.
Post edited by didi on

Comments

  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    didi wrote: »
    Anyway, imo, Pwe like in a game of poker, was dealt a very good hand. The question that's on my mine is, with the good hand that they were dealt with, how did they choose to play it? Could they have played it better and win more money?

    PWI mid-management are responsible for horribly mis-managing the game. So bad, in fact, that CN has even had to step in and spank them.
    I post in forums. This one and others. That's why I post.
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited January 2012
    PWI mid-management are responsible for horribly mis-managing the game. So bad, in fact, that CN has even had to step in and spank them.

    How so?
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    How so?

    Availability of R9 gear and specifically putting medals for free in DQ points is the last time this happened. PW-CN stepped in and said no, and PWE's official response basically stated that. And, no I'm not going to search for it. It's common knowledge here.

    I'm willing to bet that putting +11 and +12 orbs in, by the way they had emergency maintenance, was countermanded by CN. Emergency maintenance here is a rarity. The only time before that we've had an emergency maintenance was the Duke Rose fiasco, and there have been a few other situations where we should have had one but didn't because it didn't affect their bottom line.

    I'm sure there is one or two other examples I'm completely spacing out on though.
    I post in forums. This one and others. That's why I post.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2012
    that was long but i read it b:pleased
    the post makes sense and pondering is good but in the end i think and realize that while i can think all i want, its not going to productive to change the game itself. We just have to deal with what is dished out. =(
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited January 2012
    Makes sense for the most part it still boils down to 2 things, 1-nothing is going to change and 2-none of it matters, it's a game
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  • didi
    didi Posts: 49 Arc User
    edited January 2012
    Its not my intention to change the game actually, as I'm content with it, although I know that it could be better. The most important thing that I was hoping for is to determin, if a mistakes have been made and if so, what can be learned from it, and how can improvement be made if possible. By learning and improving, my only hope is that they don't repeat and use this method of making money and find better alternative in future games, not necessary this one.

    The thing is, a mistake is not really a mistake if we learn from it so that the mistakes is not repeated, provided that the damage is not too severe and can be corrected. A great deal of energy and effort is lost when we keep repeating our mistakes. Alot is to be gain if we as an individual or a group learn from our mistakes then improving upon it.
  • WarrenWolfy - Sanctuary
    WarrenWolfy - Sanctuary Posts: 1,686 Arc User
    edited January 2012
    didi wrote: »
    My guess is, they made alot of money during the first year of packs but don't make so much now. They are however still profiting enough from this method which also requires very little effort.
    My observations are that PWI's profits have never gone down from Packs, because PWI has simply continued to lower the sale prices so that the demand for them stays roughly the same.

    I base this on the fact that buying ~200 Gold per day is roughly as easy today as it was 2 years ago. The only thing that has changed is that I'm now selling 4.5 times as many Packs as before, but the total amount of Gold people are putting into the game (on my behalf) is the same.

    In fact, since there's more competition these days amongst us Gold buying merchants, PWI's profits have probably gone up.
    didi wrote: »
    What I'm suggesting is that, nature have already created demands for goods and services in players, which gaming company can and should supply these advance emotion to make money. Alot of money is there to be made if not now, in the future.
    A lot of other companies do this, but it all comes down to a basic choice: do you want a larger, longer-term, more loyal base, or do you want to maximize the profit from your existing base?

    As much as people love to hate on PWE, the facts are that as a company they have proven to investors that they are indeed masters at extracting more money from their players than other companies, while still managing to hold on to those customers. Or, at least, that's what the majority of investment advisers have been saying for the past couple of years.

    The MMORPG world is littered with countless failed games and failed companies, yet PWE continues to thrive, no matter what the haters may say. Sure, as a player I 100% wish they'd have gone for the more gameplay-friendly option, but it's their business.
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  • didi
    didi Posts: 49 Arc User
    edited January 2012
    My observations are that PWI's profits have never gone down from Packs, because PWI has simply continued to lower the sale prices so that the demand for them stays roughly the same.

    I base this on the fact that buying ~200 Gold per day is roughly as easy today as it was 2 years ago. The only thing that has changed is that I'm now selling 4.5 times as many Packs as before, but the total amount of Gold people are putting into the game (on my behalf) is the same.

    In fact, since there's more competition these days amongst us Gold buying merchants, PWI's profits have probably gone up.

    Given your experience and success in merchanting, my guess is you are probably right. However, I'm not yet convince that pwi's profit hasn't gone down in sales of packs directly. Assuming that even if Pwi's net profit is still the same, my guess is that, cash shopers nowadays are more attracted to the higher gold price of 1.4-1.95m/gold compared to packs. CS nowadays can buy more pack items with coins now compare to the first year. Given the higher value of gold and the increase in supply of pack items by establish free, aps, +10/12 refine, merchant players, CS have more incentive to sell gold for coins. On the other hand, it could be said that they are making money from packs indirectly when price of gold rise and when CS buy pack items with those coins.
    A lot of other companies do this, but it all comes down to a basic choice: do you want a larger, longer-term, more loyal base, or do you want to maximize the profit from your existing base?

    As much as people love to hate on PWE, the facts are that as a company they have proven to investors that they are indeed masters at extracting more money from their players than other companies, while still managing to hold on to those customers. Or, at least, that's what the majority of investment advisers have been saying for the past couple of years.

    The MMORPG world is littered with countless failed games and failed companies, yet PWE continues to thrive, no matter what the haters may say. Sure, as a player I 100% wish they'd have gone for the more gameplay-friendly option, but it's their business.

    I agree that they are clever at extracting money from players. It was their doing that influenced me to spend more then I have budgeted even pre-pack sale and I suspect thats the case with most people who cs, which I"m impressed. On the other hand, it didn't make sense for me to continue to buy 50 gold every 2 months, so my budget drop significantly. I'm actually playing for free now because i'm saving up for stuff atm but not because of how the game has changed.

    Anyway, I don't see how this is the best possible outcome in the long run, not per game but per life of the business. Arguably, it may be the best outcome if say their intentions was to make as much profit as possible early so they have the money to invest in other areas earlier to earn greater amount. Hoever my bet is that this is not the best outcome or the best business practice, atleast not for most company or for most of the time.

    If you played poker before, you might notice that when you lose a hand, its not yet a lost unless you don't know how to use it to your advantage. Similarly, while pw made an impressive gain with this method, they also lost money in other areas. They have reduce the value of their good will for example. Another example is, if you sell packs and you often increase and decrease the price of your packs trying to suck as much profit from your customers as possible and they notice, what might happen is that, they will chose to buy packs from your competition instead, even if they have to pay more for them.

    I don't remember the detail of an experiment I read in a magazine, but it went something like, people are irrational being, and often they will chose to punish the wrong do-ers even at their expense. It had something to do with negotiation and often people were willing to sacrifice their share of the money and punish the other party, if they felt that the negotiation was considered unfair.

    One way to look at that is, we are irrational being not by mistakes but for a reason. On the other hand, what might seem irration to an observer may not be irrational if we are able to connect or bring related parties together.
  • kruze999
    kruze999 Posts: 112 Arc User
    edited January 2012
    Oh f off im not reading all this...
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2012
    My observations are that PWI's profits have never gone down from Packs, because PWI has simply continued to lower the sale prices so that the demand for them stays roughly the same.
    doesnt that also mean that their sales are getting lower thus they have the bulk things up for cheaper to fill in the current gaps as opposed to sales 1-2 years ago?
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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