Will we ever get guild stash?

Urdthedevil - Heavens Tear
Urdthedevil - Heavens Tear Posts: 123 Arc User
edited January 2012 in General Discussion
It would be so nice to have one, where everyone can donate, and few selected can withdraw from it. That way we wouldn't need stash alts in the guild.
[SIGPIC][/SIGPIC]That my veno. b:bye
Post edited by Urdthedevil - Heavens Tear on
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Comments

  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    It would be so nice to have one, where everyone can donate, and few selected can withdraw from it. That way we wouldn't need stash alts in the guild.

    This idea TOTALLY, ABSOLUTELY, COMPLETELY isn't RIPPING OFF ANOTHER MMO, IS IT?!?!?! b:scorn b:scorn b:scorn

    Aside from it obviously coming from World o-- Er, Bliz-- Er, another MMO, it requires leveling up to make it a worthwhile feature.

    You have to BUY the upgrades. In terms of THIS GAME'S money and value system, it would cost approx $252,500 to fully upgrade a Faction Bank if it were straight up ripped off from that other MMO.

    Furthermore, PWI has factions limited to 200 players, whereas that other, better, game has Guilds that can have many, MANY, MAAAAAAAANY more players per Guild. In that other, superior game, the Guild level is upgraded by the players actually playing, vs Factions in this game being upgraded by people dumping a bunch of coins into a toilet.

    The concept, however, is good... But I'm kind of iffy on the execution. Would make things like donating pots and mats much easier and nicer though.
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  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited January 2012

    Would make things like donating pots and mats much easier and nicer.

    Better response? I think so.......b:pleased
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited January 2012
    Better response? I think so.......b:pleased

    Yeah, but... Would the Devs that currently are working on this game have the 2 braincells to figure out what would really be useful, and figure out how to rub those two braincells together long enough to figure out how to actually do it?

    I think not, sadly. b:cry
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
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    94 Sage Veno
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    And a handful of other alts, all 79 and under.
    *Pre RB level
  • CRYSTY_III - Sanctuary
    CRYSTY_III - Sanctuary Posts: 226 Arc User
    edited January 2012
    There are things which will improve PWI but will never be created/implemented by Wanmei as i can see in game's history updates/intentions :

    1. A guild bank .
    2. Party queue system.
    3. A trap item placed on the ground by players so the mobs will be unable to move for 3 seconds or so.
    4. Every race doesnt have an ancient God ? A powerful weapon with that God name on it to be created.
    5. A special daily buff for lets say 3 hour - maybe related to that God .
    6. Decomposing pets system.
    7. Enchanting Necklaces too not only the rings(engraving) or the weapons (runecraft).
    8. ....
    [SIGPIC][/SIGPIC] srry about my english, im sure you'll get the point what im trying to say b:chuckleb:bye
    Happy Holidays ! b:victory
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2012
    There are things which will improve PWI but will never be created/implemented by Wanmei as i can see in game's history updates/intentions :

    1. A guild bank .
    2. Party queue system.
    3. A trap item placed on the ground by players so the mobs will be unable to move for 3 seconds or so.
    4. Every race doesnt have an ancient God ? A powerful weapon with that God name on it to be created.
    5. A special daily buff for lets say 3 hour - maybe related to that God .
    6. Decomposing pets system.
    7. Enchanting Necklaces too not only the rings.
    8. ....

    Most of that stuff was included in the newer game by the same company, Forsaken World. You have to remember that the original developers of this game are no longer working on it. Things that may have been planned were never brought to fruition, and now it's a group unfamiliar with the way the code originated working on it, which means that those plans which may have been intended are never going to happen.

    Not many games can switch developers and come out as successful as PW, even. You have to remember that most games keep the same developers until the game either A) dies, or B) a sequel is planned.
  • CRYSTY_III - Sanctuary
    CRYSTY_III - Sanctuary Posts: 226 Arc User
    edited January 2012
    In Forsaken World i hate that the pets cant hold agro even if are upgraded to lvl 3 the attributes.(blue khonem)

    Yes KrittyCat you are right b:sad with everything you said b:victory . Its obvoiusly that the devs has changed .I didnt knew but its easy to see .
    Even without that , i am right that the games are not anymore "games" like used to be ..
    Developers are selling now graphical products and not a real game anymore..
    I am speaking about offline games , and people are paying or asked to pay 45 Euros or 70 USD for a huge world insanly graphical rendered on landscapes but with just 10-15 mobs per level..Travelling a lot to find 2 wolves or 3 bandits its getting boring..
    Here are some example to compare (good vs worse gameplay/fun/action) :
    Far Cry 1 vs Far Cry 2
    Gothic series(1,2,3) vs Gothic 4
    (Elder Scroll IV) Oblivion vs (Elder Scroll V) Skyrim (Skyrim - worst UI from all Bethesda games..community/fans needed to create fast an Inventory mod )

    Germans are making good games ,balanced of mobs/quests per area or level.Also their games doesnt have/need to many bug fixies.
    Two Worlds 1+2
    Gothic 1,2,3 (Gothic 4-worst in my opinion- has a new engine mostly from another game/company - Two worlds's engine)
    Anno 1404+anno 2070

    You might say, hey if you want more things to kill get Painkiller or hellgate london and kill demons/zombies all day long b:laugh ..

    With or without new devs ,even sequel games are not really games anymore.I can render my own 3D landscapes with DAZ3D or Bryce , well in a game it is rendered in real time by the game engine.
    Even old developers (most of them) they are trying to adapt to the market or whatever and selling high quality graphic rendered landscapes and not a high quality gameplay anymore b:shutup
    The record on selling/votes is from older games versions , right ?
    (i know perfectly the mentioned games above except anno 2070)
    Hope i didnt got to much offtopic b:chuckle
    [SIGPIC][/SIGPIC] srry about my english, im sure you'll get the point what im trying to say b:chuckleb:bye
    Happy Holidays ! b:victory
  • SylenThunder - Twilight Temple
    edited January 2012
    KrittyCat wrote: »
    Most of that stuff was included in the newer game by the same company, Forsaken World. You have to remember that the original developers of this game are no longer working on it. Things that may have been planned were never brought to fruition, and now it's a group unfamiliar with the way the code originated working on it, which means that those plans which may have been intended are never going to happen.

    Not many games can switch developers and come out as successful as PW, even. You have to remember that most games keep the same developers until the game either A) dies, or B) a sequel is planned.

    Yep, this is it exactly. It was part of a plan of the original developers to have a guild bank as part of the base system. Unfortunately, they were let go, and now the current Dev's are clueless when it come to the source code.

    Pretty much resolve yourself to the fact that nothing broken will ever be properly fixed, and any new content is just adding to existing code hooks without actually changing any of the original code.

    The original developers had huge plans for this game, which we will now never see thanks to PWE.
    For such a successful game, it is also such a blatant example of how upper management can totally **** something up. Makes you wonder how successful it could be if the Managment team hadn't fired the good guys and hired noobs. Imagine what PWI would be like today if we had had actual Dev's for the past 2 and a half years.
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  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited January 2012
    This idea TOTALLY, ABSOLUTELY, COMPLETELY isn't RIPPING OFF ANOTHER MMO, IS IT?!?!?! b:scorn b:scorn b:scorn

    Aside from it obviously coming from World o-- Er, Bliz-- Er, another MMO, it requires leveling up to make it a worthwhile feature.

    You have to BUY the upgrades. In terms of THIS GAME'S money and value system, it would cost approx $252,500 to fully upgrade a Faction Bank if it were straight up ripped off from that other MMO.

    Furthermore, PWI has factions limited to 200 players, whereas that other, better, game has Guilds that can have many, MANY, MAAAAAAAANY more players per Guild. In that other, superior game, the Guild level is upgraded by the players actually playing, vs Factions in this game being upgraded by people dumping a bunch of coins into a toilet.

    The concept, however, is good... But I'm kind of iffy on the execution. Would make things like donating pots and mats much easier and nicer though.

    You do realize that certain game isn't the first with things like a guild bank right?
  • Broederjr - Lost City
    Broederjr - Lost City Posts: 234 Arc User
    edited January 2012
    the only thing i would love to see here from fw is the skill system to enhance your skills the way you want them. we all fell inlove with the custumazation of this game its kinda strnage we cant enhance our skills but mostly likely cuz the new devs cant put something like that in
  • MyuMyu - Harshlands
    MyuMyu - Harshlands Posts: 287 Arc User
    edited January 2012
    6. Decomposing pets system.

    You. Sir/Ma'am. Are an evil Veno.

    *ps: may I haz Kowlin's Leg? Medium-Done thx :3
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    The original developers had huge plans for this game, which we will now never see thanks to PWE.
    For such a successful game, it is also such a blatant example of how upper management can totally **** something up. Makes you wonder how successful it could be if the Managment team hadn't fired the good guys and hired noobs. Imagine what PWI would be like today if we had had actual Dev's for the past 2 and a half years.

    ^ this.
    I post in forums. This one and others. That's why I post.
  • Reix - Dreamweaver
    Reix - Dreamweaver Posts: 97 Arc User
    edited January 2012
    You. Sir/Ma'am. Are an evil Veno.

    *ps: may I haz Kowlin's Leg? Medium-Done thx :3

    Very nice. xD
    What good would it do to decomp pets anyway? What would it give you, more pet food? "I decomped my snow hare for meat for my herc."

    A guild bank would be amazing.. It's sad the devs changed and can't do this now.. It'd make life so much easier, especially on the TW factions. Herbs, mats, gear, charms, apo..
    I'm guessing that was the Heavenly Vault's original purpose.
    [SIGPIC][/SIGPIC]
  • Urdthedevil - Heavens Tear
    Urdthedevil - Heavens Tear Posts: 123 Arc User
    edited January 2012
    KrittyCat wrote: »
    Most of that stuff was included in the newer game by the same company, Forsaken World. You have to remember that the original developers of this game are no longer working on it. Things that may have been planned were never brought to fruition, and now it's a group unfamiliar with the way the code originated working on it, which means that those plans which may have been intended are never going to happen.

    Not many games can switch developers and come out as successful as PW, even. You have to remember that most games keep the same developers until the game either A) dies, or B) a sequel is planned.

    This has nothing to do with the fact that original dev's are not working on pwi anymore.


    Firstly expansions and content updates are coming out.

    Secondly, a dev that cant work on a previous dev 's code is not a dev. Programmers come and go, and if everytime the programmer that programmed something would leave, and the company had no idea what to do with the code, then most companies would go bankrupt.

    If PWI really wanted to do it, then they would have. Looking at their profit margins, they have enough income to spend on some R&D and get the things that players want done.
    [SIGPIC][/SIGPIC]That my veno. b:bye
  • Roland - Harshlands
    Roland - Harshlands Posts: 75 Arc User
    edited January 2012
    KrittyCat wrote: »


    Not many games can switch developers and come out as successful as PW, even. You have to remember that most games keep the same developers until the game either A) dies, or B) a sequel is planned.

    LOLOLOLOLOLOL, have you ever worked in the software industry? Or are you just making that up? Turnover in software companies, including games, is insane, we people constantly moving around.
    "WHOA, CALM DOWN HOLY JESUS **** NIPPLES IT'S JUST A GAME" - Longknife
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited January 2012
    This has nothing to do with the fact that original dev's are not working on pwi anymore.


    Firstly expansions and content updates are coming out.

    Secondly, a dev that cant work on a previous dev 's code is not a dev. Programmers come and go, and if everytime the programmer that programmed something would leave, and the company had no idea what to do with the code, then most companies would go bankrupt.

    If PWI really wanted to do it, then they would have. Looking at their profit margins, they have enough income to spend on some R&D and get the things that players want done.

    I have to Agree with this.

    Yes, there might be a learning curve when it comes to bringing in new Dev's but once they go through everything and learn about the platform they are working with than it is business as usual. The fact that they are updating exsisting Classes is testiment to that. personally I would be happy if they combind their most successful concepts from all their games into PWI.

    As a Side note I do believe PWRD is taking notice to players complaints and I encourage people to continue to voice their concerns and desires for the future of this game.
  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited January 2012
    Guild Bank would be nice,

    But I'd rather have a Donut Shop b:victory
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  • Xinaeco - Harshlands
    Xinaeco - Harshlands Posts: 156 Arc User
    edited January 2012
    Very nice. xD
    What good would it do to decomp pets anyway? What would it give you, more pet food? "I decomped my snow hare for meat for my herc."

    I think she meant for it to be like decomposing genies and you get the pet exp to give to another pet.
    [SIGPIC][/SIGPIC]
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  • FkinMaltaMan - Sanctuary
    FkinMaltaMan - Sanctuary Posts: 536 Arc User
    edited January 2012
    I totally love the idea with guild stash but problem is we got some "stalkers" from other "enemie-factions" thats in our faction and they could just steal it all and next day faction is like "who stole it", etc etc.
    youtube.com/user/maltaeye

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  • Blueblade__ - Archosaur
    Blueblade__ - Archosaur Posts: 50 Arc User
    edited January 2012
    I totally love the idea with guild stash but problem is we got some "stalkers" from other "enemie-factions" thats in our faction and they could just steal it all and next day faction is like "who stole it", etc etc.

    I salut u pro

    we need more players like u in pwi
  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited January 2012
    I totally love the idea with guild stash but problem is we got some "stalkers" from other "enemie-factions" thats in our faction and they could just steal it all and next day faction is like "who stole it", etc etc.
    WASN'T ME b:mischievous
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  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2012
    Yep, this is it exactly. It was part of a plan of the original developers to have a guild bank as part of the base system. Unfortunately, they were let go, and now the current Dev's are clueless when it come to the source code.

    Pretty much resolve yourself to the fact that nothing broken will ever be properly fixed, and any new content is just adding to existing code hooks without actually changing any of the original code.

    The original developers had huge plans for this game, which we will now never see thanks to PWE.
    For such a successful game, it is also such a blatant example of how upper management can totally **** something up. Makes you wonder how successful it could be if the Managment team hadn't fired the good guys and hired noobs. Imagine what PWI would be like today if we had had actual Dev's for the past 2 and a half years.

    You're wrong to blame PWE. They are merely publishing the fully developed product. The only company you could even try to lay blame on would be Beijing Perfect World... and good luck with that.b:surrender
    LOLOLOLOLOLOL, have you ever worked in the software industry? Or are you just making that up? Turnover in software companies, including games, is insane, we people constantly moving around.

    It's one thing to change a few programmers at a time. It's another thing entirely to have a whole development team change in the middle of a game's production, with little to none of them left to work the code.
  • Roland - Harshlands
    Roland - Harshlands Posts: 75 Arc User
    edited January 2012
    KrittyCat wrote: »



    It's one thing to change a few programmers at a time. It's another thing entirely to have a whole development team change in the middle of a game's production, with little to none of them left to work the code.

    Again, no. This is a fairly common occurrence for companies that only do design in house and outsource programming, you outsource to one group, not happy with them, get whatever code they wrote and move on to another group. Happens all the time.
    "WHOA, CALM DOWN HOLY JESUS **** NIPPLES IT'S JUST A GAME" - Longknife
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited January 2012
    Again, no. This is a fairly common occurrence for companies that only do design in house and outsource programming, you outsource to one group, not happy with them, get whatever code they wrote and move on to another group. Happens all the time.

    Except in this case, it was more... acquire company that has pre-written code. This game was almost fully developed until the Archosaur dev team said goodbye. The story is they took the later code, and left mostly just the basic stuff.

    EDIT: However, this is all off-topic. The basic idea is no, there won't be a guild stash any time soon.
  • Cedro - Sanctuary
    Cedro - Sanctuary Posts: 60 Arc User
    edited January 2012
    If you think that you have a good suggestion for the game, don't waste your time posting it here.

    Go directly to wanmei forums and post it there (is in Chinese so find a friend that can translate it for you), in the section where you can post your suggestions to the developers directly. It may be ignored but it at least will be read.

    Posting it here, Is like giving suggestions to the local book shop clerk about a book, when you can go the author himself and tell him your thing b:bye
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    This has nothing to do with the fact that original dev's are not working on pwi anymore.


    Firstly expansions and content updates are coming out.

    Secondly, a dev that cant work on a previous dev 's code is not a dev. Programmers come and go, and if everytime the programmer that programmed something would leave, and the company had no idea what to do with the code, then most companies would go bankrupt.

    If PWI really wanted to do it, then they would have. Looking at their profit margins, they have enough income to spend on some R&D and get the things that players want done.

    Umm.... just... NO.

    The fact that the original devs are long gone is completely noticeable.

    Look at TB/EG expansions. Then look at the past map expansion.

    The original developers who were familiar with the game mechanics and code created an expansion that is seamless to PWI. The rookies they hired to make the latter expansions didn't even come close.

    And to say that they could just hire new people to do the job just as well.... Name your favorite band. Ok, fire them all and hire all new people to play that music. Think they could do the same thing just as well?

    Finesse, consistency and continuity are three things you're completely overlooking.

    It was taking a fine painting and letting your 2 year old child complete it with finger paints.

    You're also making a whole lot of assumptions. And no, they don't make an *** out of me, just you.

    b:bye
    I post in forums. This one and others. That's why I post.
  • Sagek - Sanctuary
    Sagek - Sanctuary Posts: 1,156 Arc User
    edited January 2012
    Umm.... just... NO.

    The fact that the original devs are long gone is completely noticeable.
    But wont always be.

    Look at TB/EG expansions. Then look at the past map expansion.
    They have to start somewhere. No one gets things perfect the first few times coming into a HUGE project like this.

    The original developers who were familiar with the game mechanics and code created an expansion that is seamless to PWI. The rookies they hired to make the latter expansions didn't even come close.
    Because they were Rookies as you say. BUT that does not mean they always will be.

    And to say that they could just hire new people to do the job just as well.... Name your favorite band. Ok, fire them all and hire all new people to play that music. Think they could do the same thing just as well?

    They do it all the time and only the lil fan boys/girls notice the change or care as they still sell out shows and push their merch.

    Finesse, consistency and continuity are three things you're completely overlooking.
    Again all these things can be gained over time.

    It was taking a fine painting and letting your 2 year old child complete it with finger paints.
    Not really you can reverse the damage done to this game. You can't with a painting.

    You're also making a whole lot of assumptions. And no, they don't make an *** out of me, just you.

    rather uncalled for. You made good points and that was all you needed to do. going that extra step and insulting someone for no reason devalues anything you say.

    b:bye

    :Sigh:
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited January 2012
    all MMOs should have a guild bank :x its so useful!
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    :Sigh:

    clueless. new. user.

    The "new" devs have had nearly 3 years to even try approaching what the original developers did. They've failed.

    And if you want any of your other points to be addressed, I'll take my time responding when you present it in a format I can respond to. Colored responses in a quote is chicken**** and shows you don't actually deserve a real answer.

    b:bye
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  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited January 2012
    Colored responses in a quote is chicken**** and shows you don't actually deserve a real answer.

    lolwut?
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited January 2012
    lolwut?

    I'll put this simply so that it is easy to comprehend.

    This is an internet message forum. If you decide to post a message or reply in a format that is not easily quotable, don't expect anything.

    I'll just assume you're more interested in reading your pretty reply instead of expecting a legitimate response.

    b:bye
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