Opinions on Sin genie skills.

Strut - Dreamweaver
Strut - Dreamweaver Posts: 3 Arc User
edited January 2012 in Assassin
Let me start off by saying that I'm not looking for a "Exactly what genie do I need and what skills so I can solo FC" guide. I'm just looking to see what other sins are using because you can't see how a skill fits unless you buy it, and I'm cheap even with spirit. lol

So just write what genie skills you find to be most helpful and the pros and cons. And remember: there's nothing wrong with more details. Tell a story for all I care, as long as it's relevant.

So far, I think I'm putting on my genie(62/80 LP if you're wondering):
-Earthflame: it comes with it/so I can pull
-Windshield: increases attack rate
-Holy Path: For the speed increase because I'm impatient. lol
-Absolut Domain: For those "oh ****" moments

And that's it so far. The genie's still clean, though, so please, I welcome all input. And thank you in advance.
Post edited by Strut - Dreamweaver on

Comments

  • Kastus - Raging Tide
    Kastus - Raging Tide Posts: 558 Arc User
    edited January 2012
    Tangling Mire-amps ur damage
    Expel-
    Windshield for 3.33aps - 4aps plus increases ur evasion and def for a small amount of time
    Extreme Poison amps ur damage if u prefer to use powerdash instead of subsea strike
    HolyPath-....
    Aboslute Domain....


    these are what i have in my main genie expel works great in pve and pvp
    when steelation 3-3 aps' u can expel urself b:victory same in pvp but only if ur up against non magic users XD
    youtube.com/kimbachiboy b:victory

    Schooling QQme in The Art of PK since 2012
  • DemonicCrit - Dreamweaver
    DemonicCrit - Dreamweaver Posts: 6 Arc User
    edited January 2012
    On my genie which is a 75/100 i have

    Eartquake-To push back mobs at those Oh **** moments xD

    Holy Path-Just to make the run quicker

    Tangling Mires- I find this very helpful with big room pulls

    Windshield- Increases my attack speed+ gives me some bonus defence


    Extreme Poison-I basically use this to amp bosses

    Faith aka Belief- which removes all movement debuffs inclueding seals (helps with bubble boss, the only problem is that it uses 160 energy and unless you have a very high vit genie its all your energy)
  • _Skai_ - Raging Tide
    _Skai_ - Raging Tide Posts: 3,407 Arc User
    edited January 2012
    My genies

    Zeal (or PvE genie):
    Earthflame - self explanatory
    HP - self explanatory
    ToP - Rarely use this, but good to use in TW when AD is on cooldown and you're locked
    AD - self explanatory
    Tangling Mire - Boosts sins damage.
    Enrage/Frenzy - +20 attack levels is a good damage booster, in PvE when you're sparked, defenses don't really matter when you're auto attacking a boss, unless that boss can one shot you you shouldn't have a problem. Also good for events where you need damage boosts for yourself and not others, such as tiger events or CoA. Speaking of which, it's also good as a damage booster for bosses/mobs that are immune to Extreme Poison. Good for PvP when you're in those invulnerable moments and want to nuke people.
    Expel - Great for PvE and PvP. Also helpful for squad members that need it.

    Infliction (or PvP genie):
    Will Surge - Immune to seal for 7 secs. Very useful vs Psys or things that seal.
    Occult Ice - Why not add another lock move for a sin?
    Earthquake - Knocks back mobs that are close, 100% interrupt, very useful. Gives Demon sins 3 attacks that are 100% interrupts.
    [SIGPIC]Octavia is best pony[/SIGPIC]
    Vicious's Brony. Brohoof!
    youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited January 2012
    Skai has a great PvE zeal genie in his image.

    What I'd do:
    Earthflame- for getting mobs/bosses into 1v1 situations.
    Windshield- Less for the aps bump, more for the dmg reduction and evasion on bosses.
    ToP- obvious reasons
    AD- obvious reasons
    Extreme Poison- Spammable. Its great to give you more health back from bloodpaint.
    Earthquake- Reason mentioned below.
    Holy Path- Fasters better, right?

    Honorable Mentions:
    Tangling Mire- Pairs great with frenzy or EP. Nice to have when running with a second sin since EP seems more popular.
    Badge of Courage- Something I stuck on my genie for PvP. Chance to break a stun. Useful on a few bosses around, but not amazing in PvE.
    LawBreaker- Great for a few bosses and BH Metal. Chance to break a seal.
    Occult Ice- Like a stun, but not, so can be used to chance stuns and other control skills. Great for saving a cleric who grabbed a mob because its ranged. Also good for controling a mob away from you while you kill another mob.
    Frenzy- Combines with EP for excellent dmg.

    I see expel mentioned a couple of times but its a skill I never really got into. Empties a
    genies energy, can kill squadmates if you expel them while they're trying to get bloodpaint heals, and requires selecting your target which is usually too slow in those "oh sht" moments. Its useful for "pausing" yourself while skills cooldown but other than that its a meh skill. To take its place I'd suggest Earthquake. EQ knocks back mobs, buying you a similar amount of time while they run back but it doesn't seal you. It can be used to interupt bosses when soloing, and it can be used for a squad (say mobs on the barb and going after a cleric who can't get bb up) and is an instant skill. Also, 8 second cooldown and cheap. Keep level 1.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory