Pulling fcc

Hazumi_chan - Sanctuary
Hazumi_chan - Sanctuary Posts: 1,264 Arc User
edited February 2012 in Seeker
I'm wondering of some seekers could share their exp on pulling fcc.
I honestly don't know if it's my gear, my timing or.. whatever o.o;
But I die a LOT when pulling ._." Sometimes it's because I don't have any fast running skills left. Sometimes it's because mobs keep interrupting my channeling for vortex, other times it's because I agroed scream boss too b:coldb:embarrass

Anyways, at what lvl/what gear/hp could you pull full halls in fcc :o ?
This is my build+buffs at this moment when pulling(also have BP on)
http://pwcalc.com/e3712477bc30bc0a
Any thoughts ^^ ?
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Post edited by Hazumi_chan - Sanctuary on

Comments

  • Exiirah - Lost City
    Exiirah - Lost City Posts: 143 Arc User
    edited December 2011
    When i was first starting to pull i used to watch barbs pulling the halls and try and get experience off that.

    I tend to unfetter and run down the right side of the hall, swing my camera round and holy path back up. I run normally for a bit then holy path into the room and Blade affinity > Vortex. However i didnt know if it was lag but my vortex used to be tempremental to open sometimes so thats usually what got me killed b:surrender - And i was lvl 75 when i first started pulling in FC with HH70 and about 6k HP

    But i think most people have their own ways about pulling so yeah.
    [SIGPIC][/SIGPIC]
  • _Belgarion_ - Dreamweaver
    _Belgarion_ - Dreamweaver Posts: 171 Arc User
    edited December 2011
    A few things to make sure you have before pulling FCC:

    1) Crab Meats
    2) Holy path on your genie, and able to use it twice in a row
    3) Unfetter maxed
    4) Blade affinity maxed

    Now you will die. Alot. But learn from each death, and learn how many mobs you can deal with at once. With BP on you should be able to solo most of the pulls by about 90+ I'd say, I can't remember exactly when. The magic hallway can be a bit hairy so until you are comfortable only do a half pull.

    Watch out for the mobs that slow you - the little critters at the start, and particularly the ice bishop looking things. Always try to have a HP ready to speed away from them cause they hurt. Sage unfetter is also nice for the stun and slow immunity, get that when you can.

    Another occasionally tricky pull for the inexperienced is the big mobs pull before the slash boss. I start by Holy pathing twice down the hall, unfetter when I turn. By the time my genie has regenerated energy to HP again I am just coming up to the boss room, HP away to the corner for a bit of breathing space and pop blade affinity + vortex. And keep pumping crab meats.

    If you are having a tough time with the big room pull then either do half, or kill the captains first.

    It will get much easier at 90 with the TT90/rank gear which all have good defenses and HP/vit bonuses, definitely worth getting those.
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited December 2011
    Thank you both :)
    @Exiirah: wow lol.. at lvl 75 pulling fcc ._." And I have watched barbs pull :) however I still think it's quite hard to do so myself ^^" Luckily I can solo fcc with my hubby up untill exp room, so I have plenty of room to practice :) I just don't like causing squad wipes ^^"

    @_Belgarion_ I always have plenty of crab meat on me, along with the pots that restore hp/mp instantly from divine order quests. I notice I don't have much trouble pulling the halls, as well as the moment I have to put up vortex and everything mobs around me ._."
    holy path I have, and ready to be used twice in a row :)
    unfetter is maxed, just blade affinity isn't ._." that is most likely the problem when putting up vortex ^^"
    /will lvl it and try again :3

    thanks a lot ^^
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  • FuRinKaZ/N - Dreamweaver41
    FuRinKaZ/N - Dreamweaver41 Posts: 1 Arc User
    edited December 2011
    From my experience, the most important thing to do to be able to pull successfully is to manage your distance from the mobs you are pulling. Make sure you are well ahead of them at a point where you are not being hit while casting vortex by all the mobs you are pulling. This reduces the chance of vortex being interrupted or you being killed before you can set up vortex. Max your unfetter, & set ur genie up for 2 holypaths, its not really just about gears, 5-6k and your fine with bp.


    Magic Mobs Hall - these is a very tricky pull as a seeker, if u don't manage the distance between your vortex and the mobs , you could be dead in a matter of seconds even if u killled some of them.

    Big Hall Pull - here's how i do this pull,make sure genie is full and unfetter is ready, first i run down the hall w.o using any speed skill (or holypath). Once i reach the last group of mobs at end of hall i use unfetter and run back to the door heading to the boss. After Unfetters effect finishes, i use holypath, to set some distance from me and the mobs i am pulling. Use 2 holy path if need to. BP prbbly is not enough to save u here even in vortex, spam crab meat or hope for the cleric to put BB up before u get killed xD


    We are not barbs, seekers do not have reduce damage skills or agro skills like them.. so yah XD Run Fast, Get Vortex UP, then the mobs will come to you..Dont let them Catch u without vortex up :O b:shocked

    ^^ that's all XD
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited December 2011
    From the above:
    From my experience, the most important thing to do to be able to pull successfully is to manage your distance from the mobs you are pulling. Make sure you are well ahead of them at a point where you are not being hit while casting vortex by all the mobs you are pulling. This reduces the chance of vortex being interrupted or you being killed before you can set up vortex. Max your unfetter, & set ur genie up for 2 holypaths, its not really just about gears, 5-6k and your fine with bp.
    Yep this is the key here, and this is also how I do it.


    With that gear, you have good pdef. The issue I see is only HP. You are more than capable of pulling without dying otherwise and once you get to 95, it'll be so easy. I can pull the entire entrance and just run around with them for fun for awhile without dying. Its funny when I'm invited to an FCC run, and they skipped the mobs in the entrance, so I just bring them all to them and vortex. "Come come my children!"


    For magic halls I don't use vortex, I use Edged Blur+Ion Spike+Blade Affinity+Gemini Slash, all dead. And I try to bunch them up in a way(I use void for this and jump to a specific mob) where they will only melee me.
  • VitalityX - Lost City
    VitalityX - Lost City Posts: 27 Arc User
    edited December 2011
    You have way more HP than I did when I started pulling at level 85 or so. I learned a lot as I failed a lot in the beginning trying to do every amazing full pull like a barb. xD

    So I learned how many mobs I can handle at once and steadily grabbed more & more. Magic hallway is still intense, I still don't pull that fully unless there's both a BB cleric and BM with HF in the squad.

    The important things are spamming crab meat, and using Holy path and Unfetter effectively as everyone has said. I cannot stress enough how much easier it is having enough health in your genie to be able to cast Holy path twice in a row. At 9x or so it becomes easier to hold your HP with BP + Vortex.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited December 2011
    Thank you very much all :)
    just lvld blade affinity to lvl 10... will see if it goes better now. Last time I pulled it already went better, but couldn't put up vortex ^^"
    at the magic + phys mobs I know I can grab 2 groups, with pure magic mobs I only grab 1.
    As said before, I run with my hubby(who is a bm) a small sin for BP and hubbie's cleric so we only have us 2 as DD power ^^"
    I can use holy path twice in a row :)
    [SIGPIC][/SIGPIC]
  • Ray - Momaganon
    Ray - Momaganon Posts: 52 Arc User
    edited December 2011
    To do pulls like a barb as a seeker you need better gear and lvl 90+ to not be too risky... Till then why not just do seeker pulls? If you can't grab the whole pull, just take half and start vortex in a doorway... Tell to that person to grab the other mobs (as a bm/sin clawric whatever you just have to run into vortex with mobs).

    If you still want to do those pulls you need to use unfetter at the right time, always at the end and use only 1 holy path only at magic pull(I never use two) because having wind shield ready comes really handy (33% dmg reduction) aswell as having absolute domain when you didn't use HolyPath, together with a low lvl ironguard from 8 secs right after AD (tranquilizing orb). 10-12 secs inmune enough to pass the magic pull easily

    It's funny because every seeker I saw goes holypathing in all the pulls, and when they arrive to the big exp room they only unfetter at the end, so I ask them, why the hell you used holy path so many times at the phy melee pulls instead of saving energy for surviving genie skills?? The reply is always kinda dumb...

    You gotta use useful apothecary instead of the crappy useless pots from divine orders xD
    50 % dmg reduction pills, absorb xxxx dmg, tidal wafers... OH and apothecary always used BEFORE starting vortex.

    For magic halls I don't use vortex, I use Edged Blur+Ion Spike+Blade Affinity+Gemini Slash, all dead. And I try to bunch them up in a way(I use void for this and jump to a specific mob) where they will only melee me.
    Kinda hard to use 4 sparks for a magic pull with lvl 87... so much trouble
    Always man up. -> /watch?v=pvaN27TgJUc
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited December 2011
    The joys of having that full bar when you have 3. But yeah I couldn't do that when I was in the 80s. I was speaking on what I do now.
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited December 2011
    @ray: For the big room I do use that method as you described, I just put up vortex and let my hubby pull everything in.
    I wish to pull normal halls myself though. The divine order pots I use aren't that bad imo xD
    But I will try to manufacture some apoth pots, to see how that goes :)

    I also found the charm in my bank from the tideborn quest xD gues that will help a lot too :3
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  • Asgardeus - Sanctuary
    Asgardeus - Sanctuary Posts: 551 Arc User
    edited December 2011
    Yea, I guess TT90 gear would make a difference.
    Only other thing I could think of would maybe be using one of those *reduce damage taken by xx% apo pots*.
    Besides that.. I have no clue why you go squish lol

    I mean, ofc, I could pull them and stun them while you vortex but I know you're gonna kill me if I don't let you pull b:shocked
    [SIGPIC][/SIGPIC]
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2011
    you can do most big pulls by timing meds and crabs.

    either sutra when you stop and then vortex and if that kills you

    use dew of protection med when you stop, then vortex.

    I find that alot of pple forget that the lesser level meds can also be very useful when you want to thin out a bit of damage for a longer period of time.

    when i leveled seeker it was mostly with grinding and i had a constant supply of the apothecary "dew" series.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited December 2011
    Half halls seem to go fine now, guess I'll make some apoths before trying to pull the full thing again :) lvld my blade affinity too which already makes a big difference. Guess it'll be a lot easier with my TT90 gear ^^ (and then my zerk sword will kill me xD)

    And yes hubby.. I will kill you if you pull b:chuckle
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  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2011
    @Hazumi:

    I pretty much leveled 90-100 with my wife in Frost. She is a seeker.

    She also doesn't let me pull anything except for BR, she prefers to. (Still to this day at 100 I'm not allowed if shes there.)

    She used to use Divine Order Pots, Crab, and would sometimes use a Turtle Pot.

    All the pulls were straight to Shade/Boss room, except the magic hall, which she'd pull everything to door, then the rest to shade. No charm ticks either.

    BR strategy was I pull everything, and she grabs a mob while Im pulling to setup Vortex. By the time HF went off everything died.

    Zerk Blade vs Lamp: She said that Zerk is preferred in a group, but would often tick her charm if BP was her only source of heal, and has killed her a few times (especially solo) without a charm. She used Lamp otherwise.

    Armor:
    After arguing with my wife for a while (I'm kinda crazy about gear), I really feel that Mountaincrasher is your best setup. I played with multiple builds in PWCalc for her, and every time Mountaincrasher came up on top.

    She ended up going with mold armor mostly (Because shes stubborn and bought it Scribe Shoes and etc), but I got her to finally go with Mountaincrasher pants. Prior she was using rank gear which is very meh.

    Warsoul of Earth Helmet of course is your best bet for hat, Cape is kinda...meh, whatever gives HP and whatever else you really want. On the cheapish, I'd highly suggest something similar to this, unless you really need an interval bracer due to chi issues:

    http://pwcalc.com/6b42d35ce3a1ea05

    Mountaincrasher refines really well, +3-+5 will give you a lot of HP. I really suggest the MDef ornies, however we found the PDef ornies worked fine too. Rank belt is also okay.


    She was able to solo Frost at 92+, it just took a while and a couple bosses would tick her charm. I think her record solo was just under an hour prior to 100. Im not sure shes tried at 100 with her full skills and R8 blade yet.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited December 2011
    I think you will be fine pulling, i began pulling solo in FC at 80 (granted i was fully buffed) the main things you need to do are;

    save you unfetter for the last stretch, you need the distance from the main pack of mobs to set up vortex.

    Blade affinity and vortex the very last one and expel yourself right away, you can still maintain vortex whilst expelled and it will not cancel it.

    Whilst pulling be constantly potting HP, you can dew star it if you feel a little uncomfortable.

    Aim for full physical defense bonus gears, even if they are a bit under-leveled, so id recommend getting the TT80 helmet and TT80 Belt of Earth If you feel like your quick enough to set up vortex go for the TT70 Gold EXP necklace for maximum EXP or Halloween headless horsemen s Necklace and Belt piece if your lucky enough to ind someone selling them.

    Finally i would recommend the Christmas 1% crit tome over the vit tome you currently have, the damage you output whilst vortexing in expel is vital, if you don't kill enough of the mobs before the expel ends you will die.
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  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited December 2011
    @maelael: Thanks for the tips :) I personally don't have money for a warsoul helmet ^^' I'm going for rank top and TT90 pants, sleeves and boots.
    Also I always have bp on and usually some backup heals from hubbies cleric, so I guess I should be fine even with the zerk sword. If not I'll be sure to get the other one too :)

    @sympathi: When vortex is up and running I'm pretty much fine ^^' you have a point though with saving unfetter for the last part of the pull, I usually use holy path, but it doesn't last quite long enough P:
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  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited December 2011
    @maelael: Thanks for the tips :) I personally don't have money for a warsoul helmet ^^' I'm going for rank top and TT90 pants, sleeves and boots.
    Also I always have bp on and usually some backup heals from hubbies cleric, so I guess I should be fine even with the zerk sword. If not I'll be sure to get the other one too :)

    @sympathi: When vortex is up and running I'm pretty much fine ^^' you have a point though with saving unfetter for the last part of the pull, I usually use holy path, but it doesn't last quite long enough P:

    If there is any way you can get the warsoul, I highly recommend it. You will use it through endgame until you get a set bonus hat, and they resell well. If your server is anything like mine, watch WC - the second level 100's get a better hat (usually set bonus) they will try and sell them on the cheap given the market saturation.

    Of note: The difference between Rank and Mountaincrasher top is HP. Trade for Trade in difference, going Rank you're losing 150hp, but gaining about 0.4% damage (if I remember my STR math right) and a negligible amount of resist. 1% Phys Damage reduction is worth less than the 150hp. Just food for thought.

    The Seekers I speak with 90+ (including 4 in my faction) like the Zerk sword till 100, but a few of them also really like the ability to switch to the Lamp. I realize a lot of seekers like duals for Vortex, but really as long as you have a main single sword to swing faster to gain chi, that seems fine. I kinda do the zerk sword Lv 90 Bday present to the Seekers I know (They are cheap as hell to make), so they all have them and I've gotten a lot of feedback. Which reminds me I need to make another one. I'm rambling. Anyways...

    Pulling wise, from my wife's feedback and my own having a similar skill, for the longer pulls I typically use holy path as well. Reason being is I get so far ahead of the mobs, they aren't hitting me as much. End of the pull I use a similar skill to unfetter - this allows the mobs to catch up right before I stun.

    Now with my wife, she just unfetters, then holy paths whenever she feels like it. Or just slow walks the damn things cause they dont enough damage to be a factor, because it doesnt matter where they are - given once they hit vortex, they're hella dead. As a BM I actually have to be concerned with full group placement so they all get stunned and HFed.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited December 2011
    The reason that I go for the rank top is mainly because I have the reputation for it, however I don't have the ability and time to farm the boss that drops GBA. I'm also a vit-build so I won't mis the hp as much.

    I'll most likely look for the helmet later, atm I rather work on lvling up skills. I agree though that the helmet certainly won't be a waste of coin ^^

    I hope to be 90 soon, will see then how bad the zerk will hurt xD


    Edit: wrong avatar lol xD guess you can figure by textcolor though.. ^^'
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    Characters:
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  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited December 2011

    I hope to be 90 soon, will see then how bad the zerk will hurt xD


    I wouldnt concern yourself with that so much, simply because it wont proc as much as you think. in fact I was in my 90s for the better part of about 2-3 months and I can tell you I FCC'd, pve'd, pvp'd my butt of and I was rather disapointed in the frequency of zerk.

    and also when you are vortexing as far as my own personal experience goes, when it does proc and procs on several mobs it only seemed to actually hit you with the 5% hp loss one time, not one time times the amount of mobs it procced on....fyi.
  • Maelael - Heavens Tear
    Maelael - Heavens Tear Posts: 1,497 Arc User
    edited January 2012
    Yea my wife complained about that thing firing a lot during Vortex, but my buddy Waya doesn't, and Turtle says its not bad either (Seeker Faction Mates).

    Currently my wife (100 Seeker) solos to BR buffed with BP and Cleric buffs in about 30-45 minutes without charm. She does use her sin on shocktrooper to take a bubble sometimes though. [Of note she's second cast nirrvy +7, R8 Sword]. So yea, not as fast as a BM, Sins cheat with stealth, but it's definitely reasonable to solo it as a Seeker.
    pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f5
  • Sirkura - Raging Tide
    Sirkura - Raging Tide Posts: 105 Arc User
    edited February 2012
    lol i've been pulling since about lvl 85 and never really used any other pots beside crabs and herbs. honestly the pull i failed most on was on the bishop to slasher pull cause the bm was late for the stun.

    its more of a group effort to pull with a seeker because u don't have the 12k+ hp of a barb, (i myself have about 6.3k). as long as everyone does there part u should be fine. its also important to know the classes ur with, (ex. u may wanna do a smaller pull without a bm if u don't have stun). also i actually use unfetter first then holy path, since i do not have sage unfetter. unfetter is good for a quick burst of speed when mobs r starting to hit u more but holly path maxes ur speed, nulling the slowing effects of some of the mobs.

    although i don't have either on my genie expel or absolute domain help a lot on pulls when setting up vortex.

    edit: whoops this thread is a month old >.> my bad guess i should actually sleep at night, it may do me some good :o
  • Sympathi - Archosaur
    Sympathi - Archosaur Posts: 623 Arc User
    edited February 2012
    i have made a How to solo pulling in FC at 80+ guide thread with a video on how i do it unbuffed for everyone interested b:cute
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