Becoming a Demon Psychic

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Comments

  • ChaRacteNaM - Archosaur
    ChaRacteNaM - Archosaur Posts: 3 Arc User
    edited December 2011
    Demon is better when you have sparks. Demon Earth Vector's range is marvelous and demon Glacial Shards is really safe, both amazing for tw.
    Demon Soul of Vengeance is great too.

    I played a lot of tw's as both of them(the demon very well geared unfortunately wasn't mine) and still prefer sage by far, some great effects too but a lot of sparks is what makes all the difference.
  • _Mg_Zr - Heavens Tear
    _Mg_Zr - Heavens Tear Posts: 562 Arc User
    edited December 2011
    I went demon on my psychic and have only 1 regret. I started playing a bm :p
    Seriously though demon is great imo, the only real downside i have is not having that chi skill or sage bubble of life. Other than that though i dont have any regrets about going demon.
    [SIGPIC][/SIGPIC]
    _Mg_Zr - level 100 sage Barb / level 101 demon r9 aps barb on Harshlands
    Mg_Zr - level 100 demon Psychic
    _mg_zr_ - level 100 demon Blademaster
    |\/|erlin_ 7x Wizard
    Makaveli_ - 8x Harshlands sin
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2011
    I went demon on my psychic and have only 1 regret. I started playing a bm :p
    Seriously though demon is great imo, the only real downside i have is not having that chi skill or sage bubble of life. Other than that though i dont have any regrets about going demon.

    My sentiments exactly, although I manage to save lots of chi by avoiding being caught in positions where I need to use Psy Will. I abuse Demon Earth Vector tho b:surrender

    Bubble would have been a nice addition, but certainly wasn't enough to change my decision.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited December 2011
    I just don't get it what is better in demon. Just more critic. that's all and 2more skills. Everything else is much better as sage.
    And did I mention greatness of sage soul retaliation? Huge advantage. I learned month ago it and using very often. It saved my *** lot of times. It's really superior skill.
    [SIGPIC][/SIGPIC]
  • _Mg_Zr - Heavens Tear
    _Mg_Zr - Heavens Tear Posts: 562 Arc User
    edited December 2011
    I just don't get it what is better in demon. Just more critic. that's all and 2more skills. Everything else is much better as sage.
    And did I mention greatness of sage soul retaliation? Huge advantage. I learned month ago it and using very often. It saved my *** lot of times. It's really superior skill.

    Demon landslide is perhaps my favourite psychic skill.
    Demon aqua cannon is strong and with a nice water dot.
    Demon earth vector pawns.
    Demon red tide from a max soulforce psy = a very very strong bleed.
    Demon black voodo has better survivabillity than sage.
    Demon SoV is just wow
    and demon white voodo is nice.
    Its more than 2 skills and crit to make a psychic go demon.
    [SIGPIC][/SIGPIC]
    _Mg_Zr - level 100 sage Barb / level 101 demon r9 aps barb on Harshlands
    Mg_Zr - level 100 demon Psychic
    _mg_zr_ - level 100 demon Blademaster
    |\/|erlin_ 7x Wizard
    Makaveli_ - 8x Harshlands sin
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2011
    Don't forget Demon Glacial Shards and Demon SoSi. The Sandburst advantage is probably with Sage in isolation, but with Earth Vector, StoneSmasher and another Sandburst up my sleeve, I'm satisfied with being able to earth debuff over a mass area.

    Aye, it's more than 2 crit skills, although I'd agree Demon Landslide makes your DPS rocket.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited December 2011
    Demon landslide is perhaps my favourite psychic skill.
    Demon aqua cannon is strong and with a nice water dot.
    Demon earth vector pawns.
    Demon red tide from a max soulforce psy = a very very strong bleed.
    Demon black voodo has better survivabillity than sage.
    Demon SoV is just wow
    and demon white voodo is nice.
    Its more than 2 skills and crit to make a psychic go demon.
    Demon landslide- you have just 30% more probability to have 50% more critic. It's means it's you have to cast it 3x to get this 50% more critical and it last only 4s it's mean 1 hit.
    Aqua canon is nice.
    Earth vector nice but not crucial. Much better is sage save chi.
    Black wodoo. You need attack power more than defense. Because when you have sage 10s physical immunity, you have to kill as fast as possible. So attack levels are better, because you are immune to physical damage.
    Red tide. When you have 50K soulforce demon bleed just 10K more with damage reduction is is how much more 200? again much better is sage with probability save chi, because physic needs more chi than wizard to survive. So every little bit chi counts.
    demon SoV is good agree.
    [SIGPIC][/SIGPIC]
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2011
    Demon landslide- you have just 30% more probability to have 50% more critic. It's means it's you have to cast it 3x to get this 50% more critical and it last only 4s it's mean 1 hit.

    Black wodoo. You need attack power more than defense. Because when you have sage 10s physical immunity, you have to kill as fast as possible. So attack levels are better, because you are immune to physical damage.

    Not sure how you are qualified to describe Landslide's workings. The effect procs ON the channel of Landslide and is active by the time you cast it. 4 secs with 70% crit rate translates to 3 crits invariably. Without fail, I get 3 attacks in within the time span of the effect being active; the Landslide itself and Aqua Impact then Spirit Blast. I have only -12 channeling which isn't hard to achieve endgame.

    Your logic for Black Voodoo sounds like you only switch to BV when Psy Will is up.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited December 2011
    Not sure how you are qualified to describe Landslide's workings. The effect procs ON the channel of Landslide and is active by the time you cast it. 4 secs with 70% crit rate translates to 3 crits invariably. Without fail, I get 3 attacks in within the time span of the effect being active; the Landslide itself and Aqua Impact then Spirit Blast. I have only -12 channeling which isn't hard to achieve endgame.

    Your logic for Black Voodoo sounds like you only switch to BV when Psy Will is up.

    But have have just 30% probability to get 50% more critics. So in worst scenario it can be on every 3rd casting.
    Then lag+channeling time+ casting time. If you will hit 2 times, in 4s you will be lucky.
    [SIGPIC][/SIGPIC]
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2011
    K, won't argue how many attacks I get off during the effect duration, cause you know better than I.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited December 2011
    K, won't argue how many attacks I get off during the effect duration, cause you know better than I.

    So then description is lying.
    [SIGPIC][/SIGPIC]
  • Szal - Harshlands
    Szal - Harshlands Posts: 13 Arc User
    edited December 2011
    i think he is opting more at ur onesided way of arguing.
    and demon land slide does infact proc while channeling.. and if u just press buttons fast enough ( you can stack 1 spell in waiting line, but ofc u knew that ) it is indeed possible to fire off 3 spells within the timespan. note ; this is personal experience not numbercrunching


    and an argument, like earth v. ... sage is better cause saves chi... is like me saying demonn is better, cause it got range.
    if thats just ur personal feeling bout the skills, dont feel taken offended here... im jsut aiming at the way u argue :)
    and sry for my bad english:)
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited December 2011
    i think he is opting more at ur onesided way of arguing.
    and demon land slide does infact proc while channeling.. and if u just press buttons fast enough ( you can stack 1 spell in waiting line, but ofc u knew that ) it is indeed possible to fire off 3 spells within the timespan. note ; this is personal experience not numbercrunching


    and an argument, like earth v. ... sage is better cause saves chi... is like me saying demonn is better, cause it got range.
    if thats just ur personal feeling bout the skills, dont feel taken offended here... im jsut aiming at the way u argue :)
    and sry for my bad english:)

    Sure. Just one thing. ALL most powerful psychic skills REQUIRE chi. So to have enough chi is crucial thing to win hard battles.
    [SIGPIC][/SIGPIC]
  • _Mg_Zr - Heavens Tear
    _Mg_Zr - Heavens Tear Posts: 562 Arc User
    edited December 2011
    Aqua cannon, crystal light, SoR landslide dont require chi and they are pretty powerful.
    [SIGPIC][/SIGPIC]
    _Mg_Zr - level 100 sage Barb / level 101 demon r9 aps barb on Harshlands
    Mg_Zr - level 100 demon Psychic
    _mg_zr_ - level 100 demon Blademaster
    |\/|erlin_ 7x Wizard
    Makaveli_ - 8x Harshlands sin
  • Scorf_Wade - Sanctuary
    Scorf_Wade - Sanctuary Posts: 16 Arc User
    edited December 2011
    Demon landslide- you have just 30% more probability to have 50% more critic. It's means it's you have to cast it 3x to get this 50% more critical and it last only 4s it's mean 1 hit.
    Aqua canon is nice.
    Earth vector nice but not crucial. Much better is sage save chi.
    Black wodoo. You need attack power more than defense. Because when you have sage 10s physical immunity, you have to kill as fast as possible. So attack levels are better, because you are immune to physical damage.
    Red tide. When you have 50K soulforce demon bleed just 10K more with damage reduction is is how much more 200? again much better is sage with probability save chi, because physic needs more chi than wizard to survive. So every little bit chi counts.
    demon SoV is good agree.


    i just wanna point to
    again much better is sage with probability save chi, because physic needs more chi than wizard to survive. So every little bit chi counts.

    answer = white voodo
    cast = 1.4 sec
    Chi needed = zero
    Def Level = 88 with blessing

    o.O
  • Salianacaste - Harshlands
    Salianacaste - Harshlands Posts: 48 Arc User
    edited December 2011
    i thought it would be a certain path for each class

    untamed
    demon = veno
    sage = barb

    elf
    demon = archer
    sage = cleric

    human
    demon = blademaster
    sage = wizard

    tideborn
    demon = sin(best choice)
    sage = psychic (best choice)

    earthguard = both are good
  • PriestRain - Raging Tide
    PriestRain - Raging Tide Posts: 52 Arc User
    edited December 2011
    I have friend who quit D: but she was using demon spark + tide spirit..I tried to understand her logic, and then when i was thinking sage/demon, i understood it b:victory! Yeah u brake channeling, and u have 100% for 6 sec, but mag dmg from spark stacks with tide spirit + 15% crits u get of from ts, makes ur next 15 sec really hard hitting.

    And as sage/demon, i went demon..Personally cuz i was sick of ppl bragging about sage SoV and no mp eating... I went demon for two reasons, one i said and other is i chose dmg+crit over those buffs...

    Gameplay/style is different for everyone.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited December 2011
    Mmm they fixed channel casting for BMs and Sins but not Psychics? Interesting.

    Honestly I'd find the range more of a inhibiting factor on Landslide than the infrequency of it's proc. Then again, I'm the kiting type and am pretty squishy so that would just be a difference in play style.

    That said, I love my Sage skills. Most smart -int based people will not attack with SoulBurn on, which gives me 10 full seconds of them trying to run away from me if they can. Sage Soul of Stunning can get really, REALLY bad at high SF (11 Sec Stun anyone?). Sage BoL is a great intermediate purify when PW is in cd. Diminished Vig and Empowered Vig obviously Sage has the advantage. I can't tell you how many people die to DoT spells they can't purify...

    SoV hitting harder would also be a non factor for me as I try to avoid taking damage to begin with. R9 archers hit hard and SoV doesn't do jack **** to them.

    The only reason I'd personally go Demon over Sage is Tide Spirit. I kinda want to try 100% disturb soul but I probably wouldn't use it too much. Most apsers don't go for high refine/high SF psychics anyways, at least on Sanctuary. I think they've learned. b:surrender

    b:cry
    One of the Culti's should have had a 100% EV. It's ALWAYS the 15% of the time where it fails that screws me over!

    Anyways really the difference breaks down to:
    Do you want wreak havoc people in squads that will appreciate you with slightly less damage output overall but higher survivability OR do you want to wreak havoc on people in a 1 vs 1+ situation dealing massive damage in short bursts?
    [SIGPIC][/SIGPIC]
  • TheDendra - Harshlands
    TheDendra - Harshlands Posts: 222 Arc User
    edited December 2011
    Mmm they fixed channel casting for BMs and Sins but not Psychics? Interesting.

    Honestly I'd find the range more of a inhibiting factor on Landslide than the infrequency of it's proc. Then again, I'm the kiting type and am pretty squishy so that would just be a difference in play style.

    That said, I love my Sage skills. Most smart -int based people will not attack with SoulBurn on, which gives me 10 full seconds of them trying to run away from me if they can. Sage Soul of Stunning can get really, REALLY bad at high SF (11 Sec Stun anyone?). Sage BoL is a great intermediate purify when PW is in cd. Diminished Vig and Empowered Vig obviously Sage has the advantage. I can't tell you how many people die to DoT spells they can't purify...

    SoV hitting harder would also be a non factor for me as I try to avoid taking damage to begin with. R9 archers hit hard and SoV doesn't do jack **** to them.

    The only reason I'd personally go Demon over Sage is Tide Spirit. I kinda want to try 100% disturb soul but I probably wouldn't use it too much. Most apsers don't go for high refine/high SF psychics anyways, at least on Sanctuary. I think they've learned. b:surrender

    b:cry
    One of the Culti's should have had a 100% EV. It's ALWAYS the 15% of the time where it fails that screws me over!

    Anyways really the difference breaks down to:
    Do you want wreak havoc people in squads that will appreciate you with slightly less damage output overall but higher survivability OR do you want to wreak havoc on people in a 1 vs 1+ situation dealing massive damage in short bursts?


    Exact same thoughts behind choosing sage over demon.

    On topic of disturbed soul - even if it's cast fast, you'll still have to sacrifice another action to cast it and in most cases, you'll have 5 other spells that will benefit you more at that point. So even if you find yourself in a situation where disturbed soul is useful, you'll probably be much better off with it lasting 3 seconds longer.


    Tide spirit is the key reason why I struggled to choose sage over demon. Only thing sage get are 3seconds more on increased channelling.

    Then again demon is fairly limited when it comes to chi - perhaps with chi pots/veno support or whatever this weakness can be dealt with.

    As for skills in general:

    Earth vector - I don't need the extra range nowhere near as much as the 50% chance to save my spark.

    Landslide - I try to keep my distance, so the 30% proc chance is just 2low, while not superb I still find the extra range more fitting for my style.

    Soulburn/Psy.will - sage has way better version, those extra 2 seconds mean a lot and that 20% to cost no spark is a joke (kinda unfair imo that demons get such crappy percentage)

    Soul of Silence/Soul of Stunning - sage version is better imo with endgame gear, though demon Soul of Silence is not bad at all, just depends on your play style.

    SoR/SoV - I don't look at SoR as a way to 1shot people, I look at it as a shield from 1hit/effect, so in that aspect sage version is great. Demon SoV is neat and I'd probably rather have it, but as pointed by Kerona, I'll rather avoid being hit at all because it's not like stronger SoV will bring down r9 archers.

    Glacial shards - once again it comes down to play style. I've learned not to rely on that freeze proc, so if it does proc, I'm perfectly fine with the extra duration as opposed to demon version which has a higher chance of success but still isn't 100% reliable.


    Overall sage psy provides more tactical freedom in my opinion.
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2011
    Mmm they fixed channel casting for BMs and Sins but not Psychics? Interesting.

    Honestly I'd find the range more of a inhibiting factor on Landslide than the infrequency of it's proc. Then again, I'm the kiting type and am pretty squishy so that would just be a difference in play style.

    That said, I love my Sage skills. Most smart -int based people will not attack with SoulBurn on, which gives me 10 full seconds of them trying to run away from me if they can. Sage Soul of Stunning can get really, REALLY bad at high SF (11 Sec Stun anyone?). Sage BoL is a great intermediate purify when PW is in cd. Diminished Vig and Empowered Vig obviously Sage has the advantage. I can't tell you how many people die to DoT spells they can't purify...

    SoV hitting harder would also be a non factor for me as I try to avoid taking damage to begin with. R9 archers hit hard and SoV doesn't do jack **** to them.

    The only reason I'd personally go Demon over Sage is Tide Spirit. I kinda want to try 100% disturb soul but I probably wouldn't use it too much. Most apsers don't go for high refine/high SF psychics anyways, at least on Sanctuary. I think they've learned. b:surrender

    b:cry
    One of the Culti's should have had a 100% EV. It's ALWAYS the 15% of the time where it fails that screws me over!

    Anyways really the difference breaks down to:
    Do you want wreak havoc people in squads that will appreciate you with slightly less damage output overall but higher survivability OR do you want to wreak havoc on people in a 1 vs 1+ situation dealing massive damage in short bursts?

    Firstly, not sure if you know, as far as I have seen, Disturb Soul does not affect melee attack rate but caster's. The melee 'Disturb Soul' would be found as the effect for Stone Smasher.

    I can agree with most of the points, which imo, makes the culti decision inherently a playstyle one. Disturb Soul is not a great skill, it's useful especially when you want to **** a wizard off and stop him from straight channeling his ultis.

    Landslide's downside is that it is short range, thus I don't depend on it and prefer to kite. But at somepoint that BM or Barb is gonna get close; usually when that happens, I let them trigger SoSt and Landslide becomes an option.

    I agree with the EV sentiment; I probably would have gone to whichever culti had a 100% EV b:angry

    I'd ALMOST say SoV is useless, but I have had ppl stun me right before I kill them and then they die to SoV triggering. So I'll say SoV is just short of useless and it had no bearing on meh culti choice.
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited December 2011
    Firstly, not sure if you know, as far as I have seen, Disturb Soul does not affect melee attack rate but caster's. The melee 'Disturb Soul' would be found as the effect for Stone Smasher.

    I can agree with most of the points, which imo, makes the culti decision inherently a playstyle one. Disturb Soul is not a great skill, it's useful especially when you want to **** a wizard off and stop him from straight channeling his ultis.

    Landslide's downside is that it is short range, thus I don't depend on it and prefer to kite. But at somepoint that BM or Barb is gonna get close; usually when that happens, I let them trigger SoSt and Landslide becomes an option.

    I agree with the EV sentiment; I probably would have gone to whichever culti had a 100% EV b:angry

    I'd ALMOST say SoV is useless, but I have had ppl stun me right before I kill them and then they die to SoV triggering. So I'll say SoV is just short of useless and it had no bearing on meh culti choice.

    :P I'm aware. I never said anything about Disturb Soul being for melee, it's a pure channel debuff. I've used it before many times. It's helpful on Clerics and Wizards and I do find it can really **** over a Barb who is working on timing invoke. Stone Smasher lowering attack rate is really more of a "nice benefit" to the AoE than the primary reason I imagine anyone using it. I rarely use Stone Smasher due to the high chi cost and wide damage range.

    Landslide is awesome when you're fighting the casters who refuse to kite. Interrupting every other spell or so can really make them fumble. The extra range on Sage comes in handy, but in very particular situations as you can imagine.

    I have had people kill themselves on SoV when they were already very low and got a stun off on me. It's more an anecdote than a reliable tactic, though. b:chuckle
    To me the more important part of SoV is that it pops Pdef charms, which is incredibly useful in group PvP situations.
    [SIGPIC][/SIGPIC]
  • Cathyx - Raging Tide
    Cathyx - Raging Tide Posts: 15 Arc User
    edited January 2012
    But what this means in pwi site in cultivation part
    ""Upon reaching level 82, players are given the choice to align themselves with either Good or Evil, also known as Sage or Demon. Choosing one will dramatically alter a wide variety of your existing skills. Pay special attention before making this choice"" i allways thought it was level 89? ><
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited January 2012
    I just bought sage psychic will for 15M. Yes, maybe 2s more is seem to be too low, but it help for sure. It allows you to channel practically one more spell, or switch to white voodoo. Anyway these 2s more definitely worth it. I can really recommend to new player go to sage. You will not regret it.
    BTW. Any1 have for sell sage Tide Spirit or red tide? I'm missing just these 2 from "page of fate" pages spells.
    [SIGPIC][/SIGPIC]
  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited January 2012
    But what this means in pwi site in cultivation part
    ""Upon reaching level 82, players are given the choice to align themselves with either Good or Evil, also known as Sage or Demon. Choosing one will dramatically alter a wide variety of your existing skills. Pay special attention before making this choice"" i allways thought it was level 89? ><

    You begin the culti at 82 but the actual choice is at 89 :/
    [SIGPIC][/SIGPIC]
  • Cathyx - Raging Tide
    Cathyx - Raging Tide Posts: 15 Arc User
    edited January 2012
    You begin the culti at 82 but the actual choice is at 89 :/


    Thanks for information i wonder why noone never told me that it starts at lvl 82 xD
  • Erryne - Sanctuary
    Erryne - Sanctuary Posts: 220 Arc User
    edited January 2012
    Probably because all cultivation after culti 19 got a chain starting long before the level of the culti itself, remember culti 29's chain? :P