Mystic Info
ElenaV - Sanctuary
Posts: 7 Arc User
(This Info is based off of my Mystic at lvl 70)
Main Roles of Mystics:DD, Off-Tank, Heals
Mystics can be known as damage dealers, I personally view them as a mix between psychic, and wiz. They are capable of TREMENDOUS damage within a 1 minute time-period, through use of their dmg dealing pets (IE: Storm Mistress for magic dmg, and Devil Chihyu for Physical attacks) and their plants, and skills. I've found that any mystic with max lvl of the 3 base attacks and at least lvl 1 of the later magic attacks, along with Storm Mistress and Punishing Sting, are capable of about 85,000 dmg within a minute, if not more. If you're fighting a mob with Physical dmg you can again use Punishing Sting, and also use Devil Chihyu, and Natures Vengeance + Absorb soul for a decent 75,000 dmg per minute. Now when trying to deal the most of both damage types within a minute I've found that using the Devil Chihyu, Befuddling Creeper, Natures Vengeance + Absorb Soul, and The Cragglord when able. I personally have been able to deal 150k dmg within a minute through use of these skills. That being said I was not using max lvl of Cragglord, my skill list and lvls are as follows: Natures Vengeance - lvl 10, Absorb Soul - lvl 10, Devil Chihyu - lvl 10, Befuddling Creeper - lvl 10, Cragglord - lvl 1.
[*]Off-Tank (Able to tank normal mobs)
Mystics ARE ABLE to Off-tank and handle most normal and low hp bosses, through use of the Devil Chihyu summon, and the Befuddling Creeper, and normal summon heals. The Devil's physical defenses and moderate attack make him ideal for withstanding moderate dmg from a mob or mobs. That paired with the Creepers status effects to weaken and slow the attacks of the attacking mobs makes them capable of stronger and stronger mobs. If you're handling a FB/BH this is ideal for sending the Chihyu after one mob, and your plant to distract another while maintain heals and possibly adding your own dmg if able. I DO NOT think, nor do I advise any mystic attempt any mob with over 400k HP until lvl 75 as the MP use mixed with the maximum defense of the Chihyu are lacking against certain bosses. I do however know for a fact that Mystics are capable of soloing BH29, and possibly even BH39 at lvl 70. BH29 is done similarly to the way Veno's handle it.
[*]Heals (Buffs, and benefits)
I would like to plainly state that the info I give for heals is not based off of dislike for clerics or anything of that sort. I LOVE Clerics, and I adore how they can more easily handle heals.
That being said, I would like to say that Mystics are EQUAL in power to Clerics for healing, we are not better, and clerics are not better, we each have different and similar uses that get the job done. Mystics have use of 2 AOE healing plants that can be used to form a barrier wall of heals SIMILAR to the Clerics "BB", this tactic is less mana straining than that of the Clerics version, but also it does not provide the defensive wall that BB does, just the heals. Along with the Mystic version of "BB" they have a similar form of IH through use of the Salvation Summons "Twin Flowers" shield, as it absorbs any dmg taken by a certain amount, this skill paired with the Mystics "Falling Petals" is an effective wall to prevent incoming dmg to the Tank. I do advise watching the HP of said tank and using the Mystics main heal when necessary. Though the Mystic has no HoT spell, we're more than capable of handling heals thanks to the Main heals VERY FAST casting speed... I cannot tell you how many times i've assisted Clerics in a BH and had to use my heal as the life saver. The Mystics also have a unique and effective Resurrection Buff, Though I do not advise using it as the primary form of rez for ALL members of the party unless you're 1.) Rich, or 2.) full of mp charms/pots, as it will EAT away all of your MP. The max lvl Rez Buff protects 80% exp loss, and it gives half HP and MP back upon rez. The downfall to the rez buff is it costs 3800 mp PER use at lvl 10, and the buff only lasts 15 minutes. As such I advise using it on yourself, the Tank, and if you have a Cleric, them as well. This info is based off of my Max lvl heal/healing buff, lvl 1 AOE healing plants, and lvl 8 Salvation, so OBVIOUSLY if I'm able to manage all that with none-max lvl skills then i'm QUITE sure that max lvl ones are 20x better.
I would like to send a short, heartfelt message to everyone in the Sanctuary server, I have been treated VERY poorly. I have NOT tried to spread word that Mystics are replacements for any of the previous classes, nor are they any better. I'm just trying to test the class, and learn all of it's abilities and faults so that I can effectively teach people how to assist everyone in the world they live. I've worked tirelessly to learn EVERY bit of info I can about the Mystic class, and I personally believe the only MAJOR con to playing it is the MP use. I would like to say my thank you to my Faction: Paladin, for assisting me in my quest for knowledge, and also for helping me test my experiments properly. b:cry I love all the classes, and I especially love the Mystics diverse and multi-tasking abilities. b:kissb:bye
Main Roles of Mystics:DD, Off-Tank, Heals
Mystics can be known as damage dealers, I personally view them as a mix between psychic, and wiz. They are capable of TREMENDOUS damage within a 1 minute time-period, through use of their dmg dealing pets (IE: Storm Mistress for magic dmg, and Devil Chihyu for Physical attacks) and their plants, and skills. I've found that any mystic with max lvl of the 3 base attacks and at least lvl 1 of the later magic attacks, along with Storm Mistress and Punishing Sting, are capable of about 85,000 dmg within a minute, if not more. If you're fighting a mob with Physical dmg you can again use Punishing Sting, and also use Devil Chihyu, and Natures Vengeance + Absorb soul for a decent 75,000 dmg per minute. Now when trying to deal the most of both damage types within a minute I've found that using the Devil Chihyu, Befuddling Creeper, Natures Vengeance + Absorb Soul, and The Cragglord when able. I personally have been able to deal 150k dmg within a minute through use of these skills. That being said I was not using max lvl of Cragglord, my skill list and lvls are as follows: Natures Vengeance - lvl 10, Absorb Soul - lvl 10, Devil Chihyu - lvl 10, Befuddling Creeper - lvl 10, Cragglord - lvl 1.
[*]Off-Tank (Able to tank normal mobs)
Mystics ARE ABLE to Off-tank and handle most normal and low hp bosses, through use of the Devil Chihyu summon, and the Befuddling Creeper, and normal summon heals. The Devil's physical defenses and moderate attack make him ideal for withstanding moderate dmg from a mob or mobs. That paired with the Creepers status effects to weaken and slow the attacks of the attacking mobs makes them capable of stronger and stronger mobs. If you're handling a FB/BH this is ideal for sending the Chihyu after one mob, and your plant to distract another while maintain heals and possibly adding your own dmg if able. I DO NOT think, nor do I advise any mystic attempt any mob with over 400k HP until lvl 75 as the MP use mixed with the maximum defense of the Chihyu are lacking against certain bosses. I do however know for a fact that Mystics are capable of soloing BH29, and possibly even BH39 at lvl 70. BH29 is done similarly to the way Veno's handle it.
[*]Heals (Buffs, and benefits)
I would like to plainly state that the info I give for heals is not based off of dislike for clerics or anything of that sort. I LOVE Clerics, and I adore how they can more easily handle heals.
That being said, I would like to say that Mystics are EQUAL in power to Clerics for healing, we are not better, and clerics are not better, we each have different and similar uses that get the job done. Mystics have use of 2 AOE healing plants that can be used to form a barrier wall of heals SIMILAR to the Clerics "BB", this tactic is less mana straining than that of the Clerics version, but also it does not provide the defensive wall that BB does, just the heals. Along with the Mystic version of "BB" they have a similar form of IH through use of the Salvation Summons "Twin Flowers" shield, as it absorbs any dmg taken by a certain amount, this skill paired with the Mystics "Falling Petals" is an effective wall to prevent incoming dmg to the Tank. I do advise watching the HP of said tank and using the Mystics main heal when necessary. Though the Mystic has no HoT spell, we're more than capable of handling heals thanks to the Main heals VERY FAST casting speed... I cannot tell you how many times i've assisted Clerics in a BH and had to use my heal as the life saver. The Mystics also have a unique and effective Resurrection Buff, Though I do not advise using it as the primary form of rez for ALL members of the party unless you're 1.) Rich, or 2.) full of mp charms/pots, as it will EAT away all of your MP. The max lvl Rez Buff protects 80% exp loss, and it gives half HP and MP back upon rez. The downfall to the rez buff is it costs 3800 mp PER use at lvl 10, and the buff only lasts 15 minutes. As such I advise using it on yourself, the Tank, and if you have a Cleric, them as well. This info is based off of my Max lvl heal/healing buff, lvl 1 AOE healing plants, and lvl 8 Salvation, so OBVIOUSLY if I'm able to manage all that with none-max lvl skills then i'm QUITE sure that max lvl ones are 20x better.
I would like to send a short, heartfelt message to everyone in the Sanctuary server, I have been treated VERY poorly. I have NOT tried to spread word that Mystics are replacements for any of the previous classes, nor are they any better. I'm just trying to test the class, and learn all of it's abilities and faults so that I can effectively teach people how to assist everyone in the world they live. I've worked tirelessly to learn EVERY bit of info I can about the Mystic class, and I personally believe the only MAJOR con to playing it is the MP use. I would like to say my thank you to my Faction: Paladin, for assisting me in my quest for knowledge, and also for helping me test my experiments properly. b:cry I love all the classes, and I especially love the Mystics diverse and multi-tasking abilities. b:kissb:bye
Post edited by ElenaV - Sanctuary on
0
Comments
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Saying "I can tank for BH29 at level 70" doesn't make you a tank, imo. Anyone could tank 29 at 70. Venos can do it much sooner, and have a much better time of it. And for normal mobs, name one class that can't handle "normal mobs" >.>.
The way I see it, an off-tank is someone that can step in if the tank dies, perhaps tanking the rest of the time, or just long enough for the main tank to get ressed. If I were to try tanking bosses in BH51 right now when the tank dies, they would demolish my Devil. And then they'd demolish me. Saying you can tank something 50 levels below you is one thing, but that does not mean we're tanks, and it's a lot different than being able to be an off-tank for things your level--bosses like Krixxix + Suzerix not withstanding, as mystics themselves can tank those at-level, without a pet.
Can I handle one mob at a time in BH51 with my Devil? Sure, that's not a problem. Two is tricky, and can easily kill Devil if i'm not careful. Real off-tanks can handle several mobs at once with heals without dying, and my Glacial Walker on my veno could handle bosses easily that oneshot Devil.
As for the res buff, I think most tanks prefer cleric res to our buff, since it will save more exp. Same with everyone else in the party. I only buff myself and the cleric, unless either A. The cleric is incompetent, and I'm foreseeing a party wipe, or B. There is no cleric.
You also forgot to mention that the plants get wasted pretty quick if they're within range of aoes, and in that way, they're inferior to BB, as well as not mitigating damage. Salvation's shield can only go on one person at a time, which means you can't mitigate damage for everyone in the party and have the heal plants aoe heal everyone. As for cleric heals, I still see ours as slightly inferior to theirs. We also don't have a purify (though we will get a somewhat unreliable one when demon/sage comes out), which means some bosses are literally not able to be healed by a mystic.
That said, I do agree with a lot of the upsides you listed for mystics. They are an incredibly fun class to play, especially for people that enjoy both venos and clerics, and we do bring quite a bit to a party, whether it be supportive heals or damage/debuffs.0 -
85000 dmg in a minute.... thats... really low. u need to put some sort of lvl reference lol.
my non interval bm can get 300k in 30 seconds...0 -
Ephemera - Raging Tide wrote: »Saying "I can tank for BH29 at level 70" doesn't make you a tank, imo. Anyone could tank 29 at 70. Venos can do it much sooner, and have a much better time of it. And for normal mobs, name one class that can't handle "normal mobs" >.>.
The way I see it, an off-tank is someone that can step in if the tank dies, perhaps tanking the rest of the time, or just long enough for the main tank to get ressed. If I were to try tanking bosses in BH51 right now when the tank dies, they would demolish my Devil. And then they'd demolish me. Saying you can tank something 50 levels below you is one thing, but that does not mean we're tanks, and it's a lot different than being able to be an off-tank for things your level--bosses like Krixxix + Suzerix not withstanding, as mystics themselves can tank those at-level, without a pet.
Can I handle one mob at a time in BH51 with my Devil? Sure, that's not a problem. Two is tricky, and can easily kill Devil if i'm not careful. Real off-tanks can handle several mobs at once with heals without dying, and my Glacial Walker on my veno could handle bosses easily that oneshot Devil.
As for the res buff, I think most tanks prefer cleric res to our buff, since it will save more exp. Same with everyone else in the party. I only buff myself and the cleric, unless either A. The cleric is incompetent, and I'm foreseeing a party wipe, or B. There is no cleric.
You also forgot to mention that the plants get wasted pretty quick if they're within range of aoes, and in that way, they're inferior to BB, as well as not mitigating damage. Salvation's shield can only go on one person at a time, which means you can't mitigate damage for everyone in the party and have the heal plants aoe heal everyone. As for cleric heals, I still see ours as slightly inferior to theirs. We also don't have a purify (though we will get a somewhat unreliable one when demon/sage comes out), which means some bosses are literally not able to be healed by a mystic.
That said, I do agree with a lot of the upsides you listed for mystics. They are an incredibly fun class to play, especially for people that enjoy both venos and clerics, and we do bring quite a bit to a party, whether it be supportive heals or damage/debuffs.
:I I wasn't stating in anyway that a mystic is better than any of those classes, and for you to assume so after I clearly stated otherwise is ridiculous. I know that mystics are not capable tanks for BH51 bosses and such, but we are capable of clearing every other same level mob without problem, and without the assistance of the other people within the party.. unlike MOST magic classes that are so squishy they die in two seconds. The rez buff isn't a likely choice compared to clerics, yes, thats true, but it is helpful to have it on the cleric AND the tank because what if that tank somehow dies? you really gonna wait for the cleric to stop heals to rez? Uh no. It's more effective to have that buff up for an INSTANT rez + half HP/MP back... yes they lose 10% more exp than with a full cleric rez, but it's faster, and more helpful for life or death situations. AS for the plants, yes they may not be able to withstand AOE shots from Wyv, and Rank and bosses like that, but they do last long enough to assist in heals, or debuffs... and who says they can't be resummoned? Our Salvation May not be able to buff everyone, but thats not the point, the point is it can be applied on the main tank and reapplied after its up, to act as a buffer wall so he takes less dmg, I say it's SIMILAR to IH because IH is a buffer wall that heals over time, whereas the shield just blocks all damage coming in general. b:heartb:cool0 -
Yhumy - Dreamweaver wrote: »85000 dmg in a minute.... thats... really low. u need to put some sort of lvl reference lol.
my non interval bm can get 300k in 30 seconds...
BM's can hit a alot in short times, I was refering to the overall dmg potential of the mystic... I'm not comparing it to anyone, I just know that it is better than most same lvl MAGIC classes, one reason is because most of the damage inflicted is not magic, it's physical, which makes a HUGE difference coming from a magic based class.0 -
ElenaV - Sanctuary wrote: »:I I wasn't stating in anyway that a mystic is better than any of those classes, and for you to assume so after I clearly stated otherwise is ridiculous. I know that mystics are not capable tanks for BH51 bosses and such, but we are capable of clearing every other same level mob without problem, and without the assistance of the other people within the party.. unlike MOST magic classes that are so squishy they die in two seconds. The rez buff isn't a likely choice compared to clerics, yes, thats true, but it is helpful to have it on the cleric AND the tank because what if that tank somehow dies? you really gonna wait for the cleric to stop heals to rez? Uh no. It's more effective to have that buff up for an INSTANT rez + half HP/MP back... yes they lose 10% more exp than with a full cleric rez, but it's faster, and more helpful for life or death situations. AS for the plants, yes they may not be able to withstand AOE shots from Wyv, and Rank and bosses like that, but they do last long enough to assist in heals, or debuffs... and who says they can't be resummoned? Our Salvation May not be able to buff everyone, but thats not the point, the point is it can be applied on the main tank and reapplied after its up, to act as a buffer wall so he takes less dmg, I say it's SIMILAR to IH because IH is a buffer wall that heals over time, whereas the shield just blocks all damage coming in general. b:heartb:cool
Actually, I have seen tanks get pissed off if a mystic buffs them, because a lot of them DO prefer cleric res, due to less exp loss. So no, I wasn't saying that, practically, it's better not to buff the tank, but that most tanks don't WANT it. Are you really going to start a fight with the tank because it's easier for you to give him the buff than not to? That extra exp loss is rather significant at higher levels, when it takes a long time to gain exp at all.
I didn't say that Salvation's shield SHOULD buff everyone. YOU compared the aoe plants to a cleric's BB. I was proving you wrong. They will never match up to a BB, and the only damage mitigation we have, Salvation, is single-target only. Hence, you can't replicate BB. I wasn't saying it should cover everyone, I was saying that it didn't. And for bosses that twoshot the shield, that's not much of an "IH," and the shields do have cooldowns, so you can't exactly keep it on at all times.
I didn't accuse you of saying mystic was better than other classes, but you did say that we can tank bosses and mobs and be a good off-tank in general. The bosses thing was not true, aside from the bosses that I stated in my previous post. If you're going to call mystics off-tanks, you'll have to be prepared for people to prove you wrong via telling you what real offtanks can do. Mystics can't offtank for bosses unless they severely outlevel them, or they're the type of ranged magic boss that the mystic themself can tank. And off-tanking for mobs isn't quite the same thing. If someone's calling for an off-tank/second tank for a BH, I highly doubt they'll take a mystic for the job, over a BM/Seeker/Herc Veno. I mentioned other classes because you labeled mystics as tanks/off-tanks, which I believe is wrong.
b:bye0 -
Those tanks you talked about are noobs. They're not need to get pissed off for a buff that can be overwritten by a cleric's rez after death -.- The Mystic buff is still a very good guarantee. Let's say that tank dies while tanking a boss, the cleric cannot stop healing to rez (6 sec channeling...) the tank and take the risk of letting more ppl die. Or let's say the Cleric is in BB in the middle of an aoe, they cannot drop BB either (or if they do it could create more problems). So ok Cleric rez is better for exp, but when you're in a dire situation, -10% difference doesn't make such a big difference if it can avoid a squad wipe. And if the Cleric is actually able to rez that tank, fine, it will just overwrite the Mystic's resurrect.0
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Asthariel - Dreamweaver wrote: »Those tanks you talked about are noobs. They're not need to get pissed off for a buff that can be overwritten by a cleric's rez after death -.- The Mystic buff is still a very good guarantee. Let's say that tank dies while tanking a boss, the cleric cannot stop healing to rez (6 sec channeling...) the tank and take the risk of letting more ppl die. Or let's say the Cleric is in BB in the middle of an aoe, they cannot drop BB either (or if they do it could create more problems). So ok Cleric rez is better for exp, but when you're in a dire situation, -10% difference doesn't make such a big difference if it can avoid a squad wipe. And if the Cleric is actually able to rez that tank, fine, it will just overwrite the Mystic's resurrect.
b:cry TY!b:surrenderb:kiss0 -
Asthariel - Dreamweaver wrote: »Those tanks you talked about are noobs. They're not need to get pissed off for a buff that can be overwritten by a cleric's rez after death -.- The Mystic buff is still a very good guarantee. Let's say that tank dies while tanking a boss, the cleric cannot stop healing to rez (6 sec channeling...) the tank and take the risk of letting more ppl die. Or let's say the Cleric is in BB in the middle of an aoe, they cannot drop BB either (or if they do it could create more problems). So ok Cleric rez is better for exp, but when you're in a dire situation, -10% difference doesn't make such a big difference if it can avoid a squad wipe. And if the Cleric is actually able to rez that tank, fine, it will just overwrite the Mystic's resurrect.
Afaik, it doesn't overwrite the mystic res. That's the point.0 -
Soloed bh39 with my mystic in lvl 58 - no super gear or super wep, no wine. was hard, died few times, but did it.0
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Medeina - Raging Tide wrote: »Soloed bh39 with my mystic in lvl 58 - no super gear or super wep, no wine. was hard, died few times, but did it.
nice0 -
Can someone please tell me how to heal my summon, Devil Chihyu?
I am a level 11, new gamer of the earth guardian race....
I want to heal my summon before it dies but I cant figure out how. Can someone help me please?b:sad0 -
Can someone please tell me how to heal my summon, Devil Chihyu?
I am a level 11, new gamer of the earth guardian race....
I want to heal my summon before it dies but I cant figure out how. Can someone help me please?b:sad
Learn the skill "Heal Summon" at level 7, even if your pet is not targeted it will heal it. It also works on veno's pets but you have to target them0 -
Yhumy - Dreamweaver wrote: »85000 dmg in a minute.... thats... really low. u need to put some sort of lvl reference lol.
my non interval bm can get 300k in 30 seconds...
85k is what i do with 1 hit when i use lucky break.[SIGPIC][/SIGPIC]
playing Faction Wars Again.0
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