Assassin in TW

l3x5u5
l3x5u5 Posts: 0 Arc User
edited December 2011 in General Discussion
Are assassins any good in TW what are their pros and cons for TW?
Post edited by l3x5u5 on

Comments

  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited December 2011
    no. kill one - die
    i like potato
  • l3x5u5
    l3x5u5 Posts: 0 Arc User
    edited December 2011
    I didn't get you
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited December 2011
    Pro:

    Can kill the healers


    Con:


    Dies upon leaving stealth, or going near any sin above their lvl.
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited December 2011
    I hope you like scouting.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Aizza - Harshlands
    Aizza - Harshlands Posts: 719 Arc User
    edited December 2011
    I hope you like scouting.

    I love sneaking up on the one getting chi off the pegs and 1-shotting them.
  • OontzOontz - Dreamweaver
    OontzOontz - Dreamweaver Posts: 782 Arc User
    edited December 2011
    If those new skills are real, they can potentially sneak squads in enemy bases.
    [SIGPIC][/SIGPIC]
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited December 2011
    If those new skills are real, they can potentially sneak squads in enemy bases.

    Ha... with a 5 sec stealth time, good luck with that. Not to mention you'll still be seen by Sins from the opposing side.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited December 2011
    Plus seekers and mystics are getting stealth detection skills.
    [SIGPIC][/SIGPIC]
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited December 2011
    I love sneaking up on the one getting chi off the pegs and 1-shotting them.

    And then getting ***** as you're tab targeted by everyone on the opposing side and watching the person you just killed get ressed and rebuffed, right?
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • CritCat - Archosaur
    CritCat - Archosaur Posts: 608 Arc User
    edited December 2011

    Sins aren't so bad for TW if you
    don't suck at it.

    I find that as sin I primarily die from archers.
    I kill robes/LA classes very well.
    Sage AoE combo from stealth 'nuff said.b:cool
    3 100+R8/Nirvana sins on Ventrilo=One dead R9+12 factor when ganked.
    Sage Barb buff+Charm+Godly Genie=Rare deaths.


    F****** ARCHERS DFSDFSDFSb:angryb:angry
    [SIGPIC][/SIGPIC]
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  • _blood_rain - Sanctuary
    _blood_rain - Sanctuary Posts: 2,532 Arc User
    edited December 2011
    1. Good luck getting into a tier 1 TW fac without having some seriously OP gear.
    2. Good luck getting into a tier 2 TW fac without decently OP gear

    Needless to say, due to the abundant sin population, TW facs have lots of meat to choose from. Undergeared/average geared sins may be completely dismissed if not given lowest app priority.

    Sins are widely regarded as the least useful class in TW. You must be geared and prepared if you aim not to be pathetically smashed the second you leave stealth. An assassin will have to go behind enemy lines to make a kill in many cases, in which you pop up, and then several will notice you and flatten you, and moreover, your target may still survive depending on their gear and preparedness/cds/etc.

    Another hilarious problem for sins in TW is bramble. Since bramble effects from all skills work in tw (demon roar, veno bramble guard/bramble hood, etc). You will commit suicide if you arent careful.

    I'm not saying sins are useless. I'm just saying their usefulness is limited.
  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited December 2011
    It's true that sins have their uses in TW, but there is less need for sins in TW than ranged/aoe DDs and barbs/clerics to buff. That combined with the overpopulation of sins due to their epic pve farming abilities and 1v1 pvp abilities make it hard to get into a TW faction as a sin. Any serious TW faction is likely full of sins already and probably even has some on a waiting list.

    Most decent TW factions advertise as "recruiting 90+, sins closed" (or more and more commonly 100+).


    Edit: ninja'd, lol
    [SIGPIC][/SIGPIC]
  • Aizza - Harshlands
    Aizza - Harshlands Posts: 719 Arc User
    edited December 2011
    An assassin will have to go behind enemy lines to make a kill in many cases, in which you pop up, and then several will notice you and flatten you, and moreover, your target may still survive depending on their gear and preparedness/cds/etc.

    TW is much like Football

    Ever notice how some football players go watch the others train? Get to know your oppoent, get to understand their tactics. Odds are what they do on the PvP field, is pretty much what they are practicing to do in TW.

    Same genie skills, came combos used, & most tilt their hands showing what pots they use, and what groups they travel in. If you watch long enough, you can even tell who is the tanker, whose the support and who runs like heck when the tanker and support are dead.


    Even the largest rock can be dislodged in time, if you pull away the pebbles at it's base.
  • Ladyhellcatq - Dreamweaver
    Ladyhellcatq - Dreamweaver Posts: 132 Arc User
    edited December 2011
    Sin are just fine for tw, provided you not one of those **** farming toons who have one or two skills maxed and the only decent refine is on your weapon.

    The problem is that most sins are the above and have no practice actually using skills.

    The other problem is that the sin is the most popular class in the game at this moment in probably every server, if it is not your main, chances are you atleast have one for "farming".
    If a faction of 200 were divided evenly between all the classes it would give 20 spots to each class. Those 15-20 spots reserved for sins therefore have much higher competion to get into.

    One other good side note about the sin in tw...Sins working with ranged aoe casters. Sins are good for picking off the edges of a group an making them group tighter which makes them a better target for the aoe casters.