+Magic VS -channeling

Posts: 2 Arc User
edited November 2011 in Mystic
Hello. I am a level 94 mystic with 490 Magic thanks to gear and I was wondering if there were any high level mystics that find a lot of -channeling more useful than more magic. The reason I've preferred more magic over channeling thus far is because I believed it makes our summons attacks stronger whereas channeling only effects us. But quietly frankly, most of our skills channel pretty fast anyway with the exception of absorb soul and our AoE heal.

Anyway, I've find my damage and heals to be pretty decent. I deal About 7k-8k without the cleric buff that increases our damage and I heal well enough to do a full fcc run without a cleric in the party, but I've seen many -6 channeling ornaments lately and I get curious if they're worth the investment.
Post edited by Lord_Exodus - Sanctuary on

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  • Posts: 123 Arc User
    edited October 2011
    Now my reply may either confuse you or help you...just take the time to read it.

    Magic > Chan is what i would say. I play a wiz and the biggest thing that comes up is Channelling but its no use due to casting time(animation). So simply the higher magic the more damage dealt.

    Channelling overall may shred some time off what you want to cast yet think about it. Say you had a lot of channelling gear but lacked magic. You'd Cast faster but your
    magic would be weaker. And due to Animation + Cooldown its less likely to cast any faster than what you'd think and also the chan cap is -95% and the only class to reach that without -chan gear is the wiz due to Sutra. But then you find yourself stumbling to cast spells if you didn't think ahead.

    Magic on the other hand is the thing all spellcasters need for many obvious reasons. With your 490 mag you'd hit harder than a channelling geared person. People may say that with faster channelling they would damage/heal on par with you but keep in mind the animation time and cooldown. Plus most of your power comes from your weapon so upgrade your weapon and you can laugh at those who think they can Damage/heal as good as you just because of Channelling.
    Its ok... IM AN ARTIST!
  • Posts: 123 Arc User
    edited October 2011
    Also i dont know if YOU know this ( or any other players buy this matter lol ) but dont bother going for -chan Ornaments either. Why you may ask? -Chan ornaments are basically ones that give you magic resist ( belive me..Phys ornaments that have -chan are had to come by...and i mean REALLY hard to come by).

    best bet...stop going for -chan for you'll just be nerfing your power and defenses.
    Its ok... IM AN ARTIST!
  • Posts: 2 Arc User
    edited October 2011
    Thank you for the advice. I felt that my stacking magic strategy was working for me but with the APS craze people have, I was starting to wonder if I was missing out. I'll settle for more damage per hit because it would kill me to have to sacrifice 25 or more magic for some channeling gear.
  • Posts: 123 Arc User
    edited October 2011
    np ^_^ i just hope this doesnt turn to become a post where i get mobbed for stating Magic > Chan
    Its ok... IM AN ARTIST!
  • Posts: 1,033 Arc User
    edited October 2011
    Magic > Chan is what i would say. I play a wiz and the biggest thing that comes up is Channelling but its no use due to casting time(animation). So simply the higher magic the more damage dealt.

    It really depends what you wanna do. -Chann may not be necessary for PvE, but it definitely gives you an edge in PvP, and can sometimes make a difference in PvE still. Really most of the time if you're pure mag you have enough in your stats alone. But end game I would say shoot for at least 500 and then you can use gear that focus on other things you might need in order to balance it out like pdef or -chann. Any more magic after that would be considered optimization and if you want more like that, invest in The Alms Bowl.
    Channelling overall may shred some time off what you want to cast yet think about it. Say you had a lot of channelling gear but lacked magic. You'd Cast faster but your
    magic would be weaker. And due to Animation + Cooldown its less likely to cast any faster than what you'd think and also the chan cap is -95% and the only class to reach that without -chan gear is the wiz due to Sutra. But then you find yourself stumbling to cast spells if you didn't think ahead.

    Even if you're vit build you usually have enough magic for just about anything equal lvled. The chann cap is actually pretty weird, you can get up to 99%, but if you go any higher than that it automatically gets reset down to 90%. Tidal Spirit for psys gives pretty much the same channeling effect that sutra does. Due to the cast time of NV being just as long as the cooldown it is spammable in any circumstance so not really much stumbling there for mystics.
    Magic on the other hand is the thing all spellcasters need for many obvious reasons. With your 490 mag you'd hit harder than a channelling geared person. People may say that with faster channelling they would damage/heal on par with you but keep in mind the animation time and cooldown. Plus most of your power comes from your weapon so upgrade your weapon and you can laugh at those who think they can Damage/heal as good as you just because of Channelling.

    Usually arguments of which stat is better that involve -chann clash with crit %. Most gear in general with -chann boosts mag anyway, so this is really the first time I've even seen this topic brought up.
    [SIGPIC][/SIGPIC]
  • Posts: 3,533 Arc User
    edited November 2011
    ...seriously?

    Get both.

    http://pwcalc.com/f1a1727e32e4eae8

    /endthread
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 1,033 Arc User
    edited November 2011
    With r8 recast I think people will favor r8 wrists/pants over TT99 for better defenses. I don't quite remember the chance to get channeling on the recasts though. But yeah I mentioned how it was kind of a silly question since channeling and mag are easy to get at the same time. :b
    [SIGPIC][/SIGPIC]
  • Posts: 3,533 Arc User
    edited November 2011
    With r8 recast I think people will favor r8 wrists/pants over TT99 for better defenses. I don't quite remember the chance to get channeling on the recasts though. But yeah I mentioned how it was kind of a silly question since channeling and mag are easy to get at the same time. :b

    If my guildmates calculations are correct, it takes 450+ hours of farming for 1 recast piece. Good luck mate.
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 1,016 Arc User
    edited November 2011
    As mystic i woulnt focus on channeling, unless you're rich. Like others have mentioned, mystic skills are spammable, except for AS. With good gear you should be able to get around 30 channeling without trying to get alot. R8 robe, wrist, rings are things that give 6 channeling each. Also out of experience i find pure magic the most suitable build for mystic imo.
    [SIGPIC][/SIGPIC]

    playing Faction Wars Again.
  • Posts: 498 Arc User
    edited November 2011
    As everyone said, I advise you to stay focused on getting always more magic since mystic skills are already quite fast to channel. Though, without sacrificing too many potential magic you can get some decent channeling... I have -36% chan and 533 mag. Those are my current stats/gear (buffed :o) http://pwcalc.com/0012867f05808acc
    That's decent and I believe way more affordable than what Mizuoni posted (even if the calc he posted is better efficiency-wise xD)
  • Posts: 224 Arc User
    edited November 2011
    Even as a wizard I prefer more damage over faster channeling because the cast time still screws mages over anyway. If cast and channel were merged into one thing and channeling affected the total time I would be more concerned about it. Seeing as demon mystics can get -55 channel with no -chan on gear or wep, I'd say don't worry too much about it.
    Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.
  • Posts: 0 Arc User
    edited November 2011
    My mystic has 2 sets of gear.
    In terms of -chan it has -51 channeling and with that I can cast NV+2x AS which does huge damage.
    I can heal much faster and cast spells in between heals.
    for example when . Cast NV+heal the tank/pet and still would be able to pull off absorb soul.
    If I am up to AOE mobs which does phy damage, I switch over to my phy def gear ofc.
  • Posts: 1,643 Arc User
    edited November 2011
    -chan is good, and if it comes along with a magic bonus awesome! Dragonscale (Dragonschild Scale?)Necklace is the only piece I have endeavored to purchase with a channeling bonus that cost me more than 800K (considerably more, 10 million) - but as others have said, DONT sacrifice magic & magic attack just to look leet with a ton of -channeling.

    I could be wrong, but I believe it only has an effect your channeling time, not your cast & cooldown.

    Dont shard channeling gems when vit or HP or even PDef is more beneficial to you. Dont put anything but Mag Attack on your weapon.

    R8 has a lot of -channeling without sacrificing more beneficial bonuses. That's the route Im going, but I have been getting and buying rank since I first started playing, so its the most beneficial/economical route for me. I will be shooting for Archangel Sleeves and Boots to go along with that.

    Unless you are an LA mystic, crit really means nothing, as AS wont crit anyway - and thats your most powerful 1 shot spell. You will have a hard time 1 shoting much with your NV or SM.

    I got the Dragonscale Neck so I could remove my Sleeves of the Sea Captain, which cost me 800K with 4+4 when I bought them.

    Sadly, since the appearance of -6 chan gems, the price of those & any item with -chan has skyrocketed, even blues.

    There is a blue neck that you can buy much cheaper, that can have the -6 chan twice as a bonus or along with magic, if you are looking for a more economical alternative.
  • Posts: 1,643 Arc User
    edited November 2011
    My mystic has 2 sets of gear.
    In terms of -chan it has -51 channeling and with that I can cast NV+2x AS which does huge damage.
    I can heal much faster and cast spells in between heals.
    for example when . Cast NV+heal the tank/pet and still would be able to pull off absorb soul.
    If I am up to AOE mobs which does phy damage, I switch over to my phy def gear ofc.


    That's cool. When we play the mystic like it was meant to be played, remembering to switch out gears at appropriate times can be taxing, I would imagine the time would come when I would forget to do so, but that's just me. And this game doesnt have a mechanism to make that easy for you. Like, press a button and auto-change as far as Im aware.

    I found myself a couple of times like 'a deer in the headlights' O.O just keeping up with the plants pets herbs and spells while watching health bars and looking out for AoEs.

    Also there are squads that dont want to wait for res buffs, so I would imagine you encounter squads that really wont wait for you to switch out your gears either. =/

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