FC'ing reqs for cleric

Posts: 98 Arc User
edited December 2011 in Cleric
I searched it and couldn't find definate information.

I've done FC a million times on my BM and I know that some clerics are worried about oceania's aoe.

I've got a level 78 pure mag cleric, and the healing is awesome. I always shard citrines for hp.

My current HP is 2340 unbuffed, not sure buffed (probably around 3k).

What do?
Post edited by Ow - Dreamweaver on

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  • Posts: 551 Arc User
    edited November 2011
    If I remember right, 3k+ is the safe mark.
    My mystic is pure magic too and I know I had problems on her too, even with barb buff at first.
    Try to get to ~3.5k buffed and you should be fine.
    [SIGPIC][/SIGPIC]
  • Posts: 521 Arc User
    edited November 2011
    my best suggestion would be to get like at least +2 on all armor and ornaments and make sure u have phys necklaces. you should be ok. as a cleric i never died by oceanias aoe during FC lvls, and you wont either if u have half-decent gear
    the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.
  • Posts: 4,001 Arc User
    edited November 2011
    2340 hp seemed a bit low so I PW calced an **** build and got 2388hp, not sure how you are managing to get less. Here is a bare minimum cleric with only 3 star pieces, no weapon, rings, or belt, with only +2 refines and minimum shards with flawless citrine in them and it is still 2388.

    My suggestion is stay out of FCC and focus on your gear for now. Start by doing your adventure quests as there is a nice level 59 ring with 7-8 magic and vitality on it. Refine everything to +2 or +3 as a standard, especially pdef belts or necklaces. Also, you are two levels away from losing wraithgate trophy mode for a cape, so consider getting that before power leveling out of that range. If you get a pair of Sleeves of Sea Captain you can socket and refine those now because you'll use them till level 99. Another possible gear improvement is farming TT80 gold. Its kind of a waste if you don't plan on account stashing it to another caster later, but its defenses are much superior to the tt80 green. Compare your build to what I suggested and it should look something like This

    What I would call the bare minimum for FCC is 3k hp and 1.2k pdef self buffed. I was a pure magic cleric also and only had 3k hp when I started FCCs at level 77. Oceania hits hard and I think its a physical aoe, but the real issues were the second bosses purple bubble and the fourth bosses bishops spawning on me, physical attacking, and interupting every heal I tried to cast to save myself. For these reasons its best to run with a barb in the squad the first couple levels.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Posts: 97 Arc User
    edited November 2011
    I had my cleric a little over 4k hp.. 4092 or so I think.. And Oceania still ticks her charm with every aoe. I never had a problem actually dying, I think I only died once from his aoe ever and it's cause we had another cleric being a moron in the squad.
    [SIGPIC][/SIGPIC]
  • Posts: 305 Arc User
    edited November 2011
    If money is a problem never take a charm in fc, you don't need it, it just gets flattened for no good reason. Phys belt and phys necklace (ele is pointless anyway) +2 naturally and some cheap shards phys or hp in your armor (2 slots is fine) also +2 will do. Its quite easy to get enough hp and phys, but you really should wait till you got some green TT80 armor it is actually not bad and is necessary to make TT90 which compared to previous AA armors is simply amazing. +2 refines are very easy and very cheap to get so no excuses for not having at least that. I think the bare minimum HP required with both phys ornaments was around 2.7K HP(buffed). You shouldn't get hit harder than that really. Remember outside BB your priority is your survival, if other people die thats tough.

    Wings of protection (lvl79 skill) is not a requirement but will help your Tank survive the big pulls. If you can get it, then get it and use it.
    Also recommend never going in there without expel or absolute domain on your genie, you will need it. No squad is ever perfect and mistakes happen, on big phys mob pulls use it just as they arrive reguardless wether your squad says they will catch them. You die everybody dies. Also recomend never going DD in there, tempest will get you killed if you are even remotely half decent.

    Biggest thing though is communication, you and your Tank need to be on the ball and you need to tell each other what is going to happen next or if you need time for chi (venos are your friend here, make sure to get them to help you and the BM if you have one).

    Other than that after your second time through things become second nature and its pretty easy, too easy, you will get bored, it hurts to go in sometimes XD
    PWI b:bye
  • Posts: 45 Arc User
    edited November 2011
    Try to reach above 3k-ish with barb buff and you'll be fine. b:chuckle I'd say about 2.7k-ish without buffs/charm to survive bishopboss debuffing and throwing satans spawn at you all the time. b:sad

    And if you're nervous about Oceanias aoe you could always put up your plume shell as often as you can. I still do that to keep my charm from ticking. ^^


    Also recommend never going in there without expel or absolute domain on your genie, you will need it. No squad is ever perfect and mistakes happen, on big phys mob pulls use it just as they arrive reguardless wether your squad says they will catch them. You die everybody dies..

    Also this. Better safe then sorry. ._.
  • Posts: 6,118 Arc User
    edited November 2011
    Its quite easy to get enough hp and phys, but you really should wait till you got some green TT80 armor it is actually not bad and is necessary to make TT90 which compared to previous AA armors is simply amazing.

    tt90 green doesn't need tt80 to make.
    [SIGPIC][/SIGPIC]

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  • Posts: 5,033 Arc User
    edited November 2011
    tt90 green doesn't need tt80 to make.

    That's not the only thing wrong with her statement...
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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  • Posts: 98 Arc User
    edited November 2011
    Taking all of your suggestions into account - barring the need for TT80 for TT90 - I looked at my equipment and found that I neglected to update some. A couple mil later, I made it up to 2700+ hp, and made it through my first FC as a cleric :D Only died once cuz the sins forgot that bishops hurt clerics.

    Mission successful :O thank you guys!
  • Posts: 119 Arc User
    edited November 2011
    That's not the only thing wrong with her statement...

    lol, agreed!

    Personally I'd highly recommend having a charm for 2cnd boss unless you're just glitching him, or have a backup healer in squad.

    I'd also highly recommend getting absolute domain if you haven't yet, ASAP. Can be a real life saver on pulls when someone snoozes a second too long:P

    Mainly though, focus on getting your hp up a bit, it'll pay off :)
    frankieraye

    Oh the snowmen are coming, don't you worry..
  • Posts: 10,454 Arc User
    edited November 2011
    blah never entered FCC until lv85+ >.>
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  • Posts: 4,001 Arc User
    edited November 2011
    I already wrote my feelings on Expel, and while I see its uses I personally find it useless because in an "oh sht!" moment it takes too long to switch from healing others to targeting myself and using the skill, and I usually end up dieing anyways because I've sealed myself.

    Absolute Domain is a great skill but has a 3 minute cooldown and completely empties your genie.

    The skill that works almost as effectively as both of these that has almost no cooldown and is uses almost no stamina? Earthquake. You know how when driving a car and you brake your eyes glance up to the rearview mirror to watch behind you. That's what my mouse does when summoning a bb. BB channels, mouse glances towards EQ. If I see mobs start to run at me, EQ and they are knocked back, it takes 5+ seconds to get back to me. Basically the same protection as AD, no need to target myself.

    Its also great for squishier tanks who are dieing even inside a bb. *click* knockback and they have 5-10 seconds to let bb heal them.

    Bishop boss bishops keep interupting your heal channeling? Interupt theirs and knock their ***** back off of you.

    During heads, if you get stuck in rb, *click* and now you have a 10 meter aoe.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Posts: 458 Arc User
    edited December 2011
    That's not the only thing wrong with her statement...

    Let me guess, she also said TT80 green wasn't bad, that's what else was wrong right? Because tt80 green is roflwtfterrible.

    Use legendary gear til 90.
    [SIGPIC][/SIGPIC]
  • Posts: 305 Arc User
    edited December 2011
    tt90 green doesn't need tt80 to make.

    My bad got confused cause of TT90 gold bracers (or was it TT99 damn I forgot) XD
    Ps nothing else was wrong with my statement and if my pure mag, +2 refine, uncharmed cleric in pro TT80 green gear with 2.7K hp could make it through FC sure as hell anybody can.

    As far as using legendary gears, why would you? You're in fc for a reason lol, why bother.

    Oh yeah forgot to mention, you don't need a charm if you heal your self, bubble can be nigh on negated by always keeping one IH on yourself or using ToP or that other less effective one. To be quite honest apart from the bubble, that boss has rubbish attacks and you will mostly be removing bubbles and sleep from other players.

    Btw Earthquake is not as good as its made out, the knockback effect is not always effective (sometimes knocks things back half an arm length and serves nothing other than pushing mobs out of other players aoe damage which means you still get hit eventually. Also bad on Bishop boss, if you play it correctly somebody should be killing it before it can hit you twice (i.e everybody stand close together). Could work on heads though, mind you I only ever used RB there once, most squads find it unecessary, depite its benefits.

    Fc isn't hard, charms will only save you from yourself (other thread covering this) or your squad (thread covering this too XD), not recommended because it does nothing on last boss except ticks. For the barb promoting them I hope you are one of the Barbs who turtles, uses chi regain skill from mob hit to refil sparks, aoes, and then 'holds' mobs long enough for turtle cooldown before running back into squad. This = no heal agro, means cleric doesn't die EVER even if BM or other catcher is a t**d. I've said it before, I'll give the credit to EQ barbs for that, they are pretty awesome in instances, nobody else ever did it though which is why domain was always on call if I needed it. Mind you most barbs I ran with were actually pretty good, the most fails were caused by BMs simply not stunning on pulls.

    Doesn't matter, OP made it through, problem solved, can't help her make other ppl do their jobs anyway, which is how she will mostly die, and not from having lower HP than the 'pros' recommend.
    PWI b:bye
  • Posts: 0 Arc User
    edited December 2011
    So its okay for clerics to use earthquake on bishops? Whenever I use the archer knockback skill on them my squad freaks on me. QQ.
    AKA PermaSpark, Heartshatter
  • Posts: 1,225 Arc User
    edited December 2011
    Aim for 3k hp unbuffed to survive oceania's normal AOE. (Hint: Once he starts talking, use plume shell to make the damage even less. Its a phys. AOE. After that, time it right, and plume shell before, and you'll take even less damage. However 3k hp is the safe mark.

    If you can somehow get just over 5k hp. (Not impossible, but hard. I'm just over 5k buffed now.) However, if you can get 5k hp, then you will be able to survive every hit that anything in fc can through. Oceania's Raging Thunder (Hands), Oceania's retaliation AOE, and Adalwolf Runewolf's AOE all hit for 5k. With 5k life, you can survive it.

    The boss that I hate the worse is the second one. He murdered my charm consistently when I had one, and it didn't help when he spam bubbled on me. (Funny how the squad still expects you to heal when bubbled and slept. I've been slept and bubbled the entire match before.) He's dangerous because of the damage that the bubble does, and the fact that you cannot use crab meat while bubbled or slept either...plus a clerics own low hp to top it off...
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
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    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)

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