PWI: past V.S. now

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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited November 2011
    PWi then:

    -Playing was fun, I enjoyed grinding, the effort was worth it, especially for gold then, which was like 100K or so.

    -GMs were fun people, on the forums and in-game.

    -Remember those FB chatrooms? "Pro squad running your FB, 59+ wined."

    -Gold got you vanity items for the most part, it was worth charging zen then.

    -Having a sense of accomplishment for everything, like lvling up, culti upgrade, completing some instance.


    PWi now:

    -Game can still be fun, however you can easily get tempted to "be the best" at any means necessary.

    -GMs aren't funny, helpful, and I think they only have like 2 GMs for this game, who barely communicate at all. Plus they don't enforce their own rules. :]

    -Chat rooms are dead.

    -Gold is basically 10x-15x the amount compare to the "old days". Plus the best gear in the game can only be acquired though the cash shop with reasonable time. No one will farm rep the old way to get rank 9.

    -You can have a sense of accomplishment, just know that someone can easily charge enough gold to gain that same accomplishment.

    All I can think of at the moment.
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  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited November 2011
    Bringing up that people complained about classes leveling twice as fast back then only proves how stupid the posters were. There isn't any kind of opinion on that, they really were dimwitted.

    They had people who thought you doubled crit rate to find the boost it gave to average damage, not realizing they were counting the hit twice that way.

    They had people who though clerics must be vit clerics, and were the worst class for leveling solo. They were actually the cheapest class of all to solo, and pure int were the fastest killers/best healers.

    They had people who believed Vit axe was the only good BM build, and that fists and claws were useless in PvE and PvP.

    People believed that only a barb could tank.

    All these points were flawed from the get go, even without any of the updates after server opening. People complained about them sure, but it was because they were stupid and ignorant. They had no creative thinking, and mindlessly did the same **** that didn't work, until someone came along and told them otherwise.

    And if you do read all the posts, you will see alot of this stuff was being actively disproven. I figured out in the first few months how to quickly level up a cleric cheap, before moving on to fist BM. I was actively building and APS fist/axe hybrid months before packs even came out. The only thing that would have been different if the pack updates and subsequent ones had not appeared, is that I would have been the first 5 APS on Sanc.

    So while there were alot of gripes back then, they do not have the same grounding as many today do. BMs would have taken over as preferred tank in instances that did not require barbs. Classes would have faster leveling discovered (such as rebirth was), which would have removed that. Barbs likely would have complained about not being able to be greedy in runs when fisters took over, and every other class still would not have cared about their whining.

    People have learned, limits have been tested, and the game mechanics have been discovered and posted on ad nauseum. While there are gripes before and after the updates, they are in no way of the same value. Before it was the clueless idiots who complained, many of the ones complaining today are people who have played for 3+ years and know the mechanics of the game inside and out. Trying to say they are of similar value is rather generous to the older posts.
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited November 2011
    PWi then:

    -Playing was fun, I enjoyed grinding, the effort was worth it, especially for gold then, which was like 100K or so.

    -GMs were fun people, on the forums and in-game.

    -Remember those FB chatrooms? "Pro squad running your FB, 59+ wined."

    -Gold got you vanity items for the most part, it was worth charging zen then.

    -Having a sense of accomplishment for everything, like lvling up, culti upgrade, completing some instance.


    PWi now:

    -Game can still be fun, however you can easily get tempted to "be the best" at any means necessary.

    -GMs aren't funny, helpful, and I think they only have like 2 GMs for this game, who barely communicate at all. Plus they don't enforce their own rules. :]

    -Chat rooms are dead.

    -Gold is basically 10x-15x the amount compare to the "old days". Plus the best gear in the game can only be acquired though the cash shop with reasonable time. No one will farm rep the old way to get rank 9.

    -You can have a sense of accomplishment, just know that someone can easily charge enough gold to gain that same accomplishment.

    All I can think of at the moment.

    Agree.
    [SIGPIC][/SIGPIC]
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited November 2011
    Everything about good and bad things about PWI has already been said by Knownase so i agree as well on that one.

    P.S: Its probably mentioned(too lazy to re-read whole stuff)but game became too much about single class(read making APS 5 build with claws) making any other class pretty much obsolete and cash shop dependent.
    [SIGPIC][/SIGPIC]
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited November 2011
    i agree with this. there are too many races now. yes they are fun to play, and yes, i do have a Tideborn and an EarthGuard, as well as having played the original races and classes.

    but it is very true that now the game is no longer about helping each other (unless you happen to be in a very close knit guild-a rarity). time was you could go to any of the FB 19s, and find beginners needing help...beginners are another rarity. i happened to see a baby barb outside Den of Rabid Wolves the other day, and had a blast, taking him through his FB. he was in no hurry to get all his quests done, not wanting me to do them for him, and i applaud his attitude of self sufficiency...yet another rare thing in this game.

    now? its all about pigs- players who charge millions of coin to take players into the 'head room', and into other instances, players who are too low for those instances, and half the time dont take care of them, often leaving them dead before even getting to the head room, with a sadness card dropped by them in scorn. there is little to be done about this...if there was, wouldnt PWI have fixed it by now? oh, i forgot...PWI has things to sell that help somewhat for those who die ingame. in the older days of the game, a squad took seriously the care of all squad members, keeping together, making sure everyone stayed healthy and working together. but now most people(usually assassins) run ahead, killing only what is bothering *them* atm, and not caring about the rest of the squad members. this is rude, for starters, and goes downhill from there.

    ...its very sad. yes, i could leave, and go to another game, and i have tried. but PWI is my 'home' online, and that isnt going to change. i cant change any of the problems in the game, but i wish so much i could. or that PWE cared enough to fix things, do something about the problem players....bring this game back to the quality level it once was...


    Back then:
    The game was about exploration, teamwork and enjoying the little achievements.

    Now:
    It's all about e-peen, how fast you can level, what you can solo (e-peen again), and money, plain simple greed.
    [SIGPIC][/SIGPIC]
    (and hugs to Flauschkatze for the sig!)
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    -FrankieRaye"
    Playing here since '08b:heart
  • WarrenWolfy - Sanctuary
    WarrenWolfy - Sanctuary Posts: 1,686 Arc User
    edited November 2011
    I joined the game a month after it started, and as soon as I found the forums I discovered that, "The Game is Ruined!!!!b:cry b:cry b:cry"

    Virtually everything people gripe about today, they griped about back then. Apparently, closed beta was a golden-rainbow filled valley of ecstasy and bliss, and thus I had missed out on the PWI Golden Age. *shrugs*

    That being said, tough, there have been some huge changes to the game over the years that I have to admit have been pretty damaging:

    - Selling Packs
    - Selling Power Leveling
    - Selling Rank 8/9 for dirt-cheap
    - APS making squads obsolete

    While the game is still fun, there's no denying it would be more fun if those 4 events had never occurred, because each of them ended up dramatically fragmenting the player-base into haves and have-nots.
    [SIGPIC][/SIGPIC]
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  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited November 2011
    Fox, why do you put your replies above the quotes? Just wondering.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited November 2011
    Virtually everything people gripe about today, they griped about back then. Apparently, closed beta was a golden-rainbow filled valley of ecstasy and bliss, and thus I had missed out on the PWI Golden Age. *shrugs*

    I agree on this. Yesterday has always been better then today.

    Imo, the majority of the changes were good, but the main problem is that everything is drawn to ridiculous extend.
    I don't mind packs, but why didn't they make the prices untradeable and the amount of packs limited ?
    I don't mind that rep became a boutique item, but why at a 95% discount that made r8 boots + weap + leggings, that were superior quality then TT99, cheaper then TT99 just the plate ?'
    I actually like that lvling became quite a bit easier, as before it was almost impossible to have a more then 1 "main" + 1 alt that barely lvled, but why did it have to be AND bh, AND exp fcc, AND hypers, AND oracle sales, AND 2x events, AND +exp items, AND bh100 2 rewards ?
    I don't mind some class and/or build being specialized in something, but why does every only have 1 or 2 uses only, and being totally worthless (at least in the opinion) outside their domains ?

    I have to admit I'm getting increasingly annoyed by all those idiots that make a "job" out of every ingame instance, and rocket science out of their build. They seem to forget that the game is just... a game. Even though it has always been like that (before ppl were "selling" themselves to kill jewel or tank TT, and there always was some build for each class everyone should follow), maybe it's the fact they base it on some fake scientific **** that bothers me. I see a evident correlation between "dps math" being pumped out, and ppl that don't know how to play their toon. Like last bh metal I got lectured by some bm, who HF + poke each mob individually in that bh. Or like when I decided to be nice and take some sin in aba for bh, and he is all about sage sin being such a bad choice and "dps = survivability", then manages to get killed by a normal mob. This is the same kind of stupidity I encounter rl, and it exasperates me that ppl bring into the game all the problems that ruins our real world.

    I just hope that PWE will bring back some balance in the game, between classes and towards pve (that really isn't in phase with todays average gear anymore). They introduced the mechanics to do so without hurting non-cashshoppers with the ever-hated tideborn expension : soulforce. It shouldn't be to hard to increase bosses strengt based on the refines on gear. Or to reduce exp/drops when there are not 6 players in range. Or to give wb a rage mode when someone with LA has aggro...
  • Warunt - Lost City
    Warunt - Lost City Posts: 3 Arc User
    edited November 2011
    No, that is your opinion.

    Many people may share your opinion, but that does not make it a fact.

    Back in the day PWI used to be Free MMORPG. Now it is Pay to Play Single Player Game. That is a fact.

    b:chuckle
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited November 2011


    In the older days of the game, a squad took seriously the care of all squad members, keeping together, making sure everyone stayed healthy and working together. but now most people(usually assassins) run ahead, killing only what is bothering *them* atm, and not caring about the rest of the squad members. this is rude, for starters, and goes downhill from there.

    I think the main problem nowadays is that players are hostile toward each other and distrusting. Nobody really talks in squad anymore. And so they remember the way things used to be done, see someone doing something completely differently and then guess as to their reason. Me, on my assassin. I usually run ahead of the squad if I think it will help. Take frost for example: I'll go get the doors open when the rest of the squad is buffing up at the beginning. In the hallway with the bishops, while the rest of the squad is fighting mobs, i'll go and kill the bishops. Not because I want to run ahead, or because I dont' care about them. Exactly the opposite. It's because I want to use my skills to make the run easier for everyone. The bishops hurt pretty bad if the stun doesn't go off right. The stun never goes off wrong for me, because I can walk right up to them in stealth. I can use shadow escape to get rid of the mobs. Then when all there is, is mobs left. The rest of the squad has it easier. The cleric is less likely to get killed. The barbs repair bills is just that tiny bit lower.

    Sure times have changed, but I think if squads communicated more instead of assuming intentions and being quiet, people will be happier.
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    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
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  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited November 2011
    Sure times have changed, but I think if squads communicated more instead of assuming intentions and being quiet, people will be happier.

    I think you got a good point here, that I never really thought off. I would like to know your opinion on following :

    Is the fact that bosses and instances in general are so much faster then before (with gear evolution, aps, higher refines, etc), the cause of this ?
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited November 2011
    I think you got a good point here, that I never really thought off. I would like to know your opinion on following :

    Is the fact that bosses and instances in general are so much faster then before (with gear evolution, aps, higher refines, etc), the cause of this ?

    I think that may be part of it. But I've been in pretty slow runs where people didn't talk either. Have you ever been in an hour and half TT run where nobody talked? Or a two hour 75-85 FC, and nobody talked? I have, it was dull. It made me want to quit because it wasn't entertaining enough, but I'd never drop squad for something like that. It's just, I think part of it is that (and this is indirecly related to frost I admit) so many players have gotten really clique-y. You got people who quest and bh together, and never anyone else. I hear "I won't squad with randoms" all the time. But if you won't ever meet new people, then you won't make new friends either. Since most of them don't go, not because they are adverse to meeting new friends, but because they question the competency of the squad. It just makes things less friendly, and the "game is dead," "randoms suck," "I dislike frost/bhs/wish for the old days," attitude permeates through the playerbase in the form of bad moods and thus less likelyhood to help. Since new players mostly got help from their faction and not the older players, I don't see them treating even newer players any differently.


    For me, the change in the in-game playerbase is worse than anything else. When I think of all the people who would take me into TTs I didn't belong in just so I could get that weapon/complete that quest. Giving me a share of the drops even though I wasn't as much use, or flat out giving me the drops even though they were actually worth decent coin back then. Or who helped me out with my fbs without expecting me to wine it, even though their gear was such that it actually took work to complete it. Or who laughed it off when they died because I made a mistake, and told me how to play better instead of getting mad and calling me fail just because I didn't know any better. It makes me feel nostalgic.
    [SIGPIC][/SIGPIC]
    Thanks Silvy for the superb sig <3

    VenusArmani's word of the moment: Expand your Vocabulary, Expand your horizons!
    pwi-forum.perfectworld.com/showpost.php?p=17992481&postcount=189
    Pusillanimous:
    1) lacking courage or resolution; cowardly; faint-hearted
    2) Proceeding from or indicating a cowardly spirit
  • FeelHarmony - Sanctuary
    FeelHarmony - Sanctuary Posts: 4 Arc User
    edited November 2011
    Actually there are two PS with Genies, TB and EG expansion. So, they aren't so fun anymore ;P
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited November 2011
    For me, the change in the in-game playerbase is worse than anything else.

    This is something I do agree on, even though I'm not really sure if it's me that notices it more, or if ppl are really worse then before. Something I often repeat ingame or on forums when it's about the state of the game, is : "the playerbase itself is killing the game".

    I never looked at it from the angle you showed above though, but I think you have a really good and interesting point. What's the point of an MMO, meaning you play with and against other ppl, when you act like in any normal single player game ...
  • lordhanzo
    lordhanzo Posts: 0 Arc User
    edited November 2011
    to MOD:

    please please please sticky one of those 923489273984732678 pages talking about PWI's past.

    it seems everyday 1 Thread about PWI's past is born from PWI Forum's \/agina.
    [SIGPIC][/SIGPIC]
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  • Queenofpower - Dreamweaver
    Queenofpower - Dreamweaver Posts: 112 Arc User
    edited November 2011
    Hahaha pwi will make as much $$ as it can till *** comes
  • kanel321
    kanel321 Posts: 1 Arc User
    edited November 2011
    It's easy to blame the playerbase I guess. But the problem comes from the actions PWI took.

    When I started playing in 08 Things were good .. until Jolly Jones first appearance.

    That marked the first time I noticed they player base becoming greedy. There were lots of posts that were centered around ' Well if your poor then don't expect to compete'

    Jolly Jones and the resulting Anniversary Pack were super popular. PWI's stock rose and PWI seemed to really appreciate all the dollars pouring into the account.

    On the forum end of things we had a great CM prior to our current one who really seemed to care and would communicate with us. He just vanished one day and the forum had an uproar shortly after.

    Things on the forum were never the same as quite a few of the oldies left . Altho I still see some of them around today.

    It is hard to describe how it was back then compared to it now .I logged in a couple of weeks ago after a long break(shortly after Decptistar* orignally left) and gold is 10x what I remember it to be. People are charging now for FC and BH runs ?

    Things are not the same. I remember people asking me " Hey bro , when you get all your BH quests let me know , my crew is ready and able." I came back and had my guilde explain to me how you can pay for heads in FCC. He seemed bewildered when I asked - ' Don't you just meet up and run the whole thing?'

    After Jolly Jones PWI realized what a cash cow this game could be. Expansions only come once a year and it was clear that all the pack money was going to fund other games.To be honest they should have just charged $10 per month instead of trying to bleed the economy dry but that time has passed now and lots of games are Free to Play.

    Back then you had people working for their gear and being proud of it. TT90 was an accomplishment. Now ppl hit 90 and feel no pride in anything- " I need to get to level 100 so I can work on my rank gear !"

    Things will never go back to what was. We just have to deal with what we have.

    * Spelling could be wrong - been a long time.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited November 2011
    kanel321 wrote: »
    * Spelling could be wrong - been a long time.
    ilurk b:cool
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  • KaiakaNikolo - Sanctuary
    KaiakaNikolo - Sanctuary Posts: 8 Arc User
    edited November 2011
    I enjoy playing preTideborn versions much more than PWI. I also like the fact that they can make their versions more fun than PWI without charging a fortune for everything. Quite the opposite, the coin drops in nonPWI versions are so high that everything is easily available with a minimum a grinding ingame. In fact all the money I used to spend on PWI I now donate to private server versions because they are more fun and they actually communicate with their players ingame.

    I loved the pre-Raging Tides PWI...it was so enjoyable. Everybody was so friendly, and they all worked together to get things. We actually had to grind our ***** off and be in caves for a long while, but it ended up worth it.

    PWI Late 2008 - early 2010, best time for PWI. Well maybe not all of that time...the economy kind of got ruined with the anniversary packs...they should have only been a one time thing. But hell, I played the game since beta came out, and then on until now...It was really the year and a half after it came out that it was really the best.

    Like I said in another thread, I contemplated making a private server with active GMs, the old quest leveling system, no boutique, no BH (Well.. dependent on if there are codes for it...), and everything else that was good about it before the raging tides happened; however, I fear it'd die because people have already spent too much time and effort into this game to care about the old one ._.