weaken blood paint from sin in TT

unstop77
unstop77 Posts: 0 Arc User
edited November 2011 in Suggestion Box
unfair for veno spend all these $$$ to get pet to solo TT, when sin class can do it with 5APs

my idea is weaken blood paint by 50%, this way if no cleric is there to heal, sin cant solo all time.
Post edited by unstop77 on

Comments

  • Aquyla - Heavens Tear
    Aquyla - Heavens Tear Posts: 97 Arc User
    edited November 2011
    Now i need to ask you why did you spent all those $$$ for pet knowing there is a better class that can solo much faster?
    and btw they won't change anything so if you want to solo something roll bm or sin. that's sad reality i'm afraid b:bye
  • Yanami - Heavens Tear
    Yanami - Heavens Tear Posts: 289 Arc User
    edited November 2011
    While we're at it, let's weaken Herc's phys/mag defense AND attack to half in TT so that way Veno doesn't reign supreme in TT again so everyone can play together in a team before Herc/realization of 5 APS existence.

    Anyway, nothing is stopping you from farming TT by yourself still, even if some people can do it better. It's just a little competition. And besides...I'm sure most people that have high APS are probably too busy farming Nirvana instead of TT.
    [SIGPIC][/SIGPIC]
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited November 2011
    unstop77 wrote: »
    unfair for veno spend all these $$$ to get pet to solo TT, when sin class can do it with 5APs

    my idea is weaken blood paint by 50%, this way if no cleric is there to heal, sin cant solo all time.

    Alright, so weaken Bloodpaint from a two percent heal to one percent. Great suggestion!

    Seriously though... in order for someone to solo TTs efficiently it takes well over twice the cost of a Herc, why should a Veno be able to solo TT even half as well when they aren't spending nearly as much?
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited November 2011
    I myself am a veno with a herc, and honestly. I don't think BP needs to be nerfed. If anything it should be aps, but it's too late for that already.
    So whatever. You can still farm TT with a herc o.o; be happy we still can, even though it's slower :3
    [SIGPIC][/SIGPIC]
    Thanks Silvychar for the awesome sig :3

    Characters:
    waterfal - lvl 90 demon ferrari veno
    Hazumi_chan - lvl 9x sage seeker
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited November 2011
    Hercules Pet: 90m

    5 aps on Sin:
    G13 Nirvana Dagger: 150m
    Rank 8: 100m
    TT99 Wrist + Boots: 35m
    TT99 Necklace + Belt: 45m
    Energetic Robe: Wraithgate: 8m
    Total: 338m

    So basically you're complaining that you spend less money to do the same thing less efficiently? Great, so basically you're saying "Boohoo but I wanted to be the only one able to do this!"
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
    If you see b:cute be sure to take a second, calm look at anything I said.
  • KaiakaNikolo - Sanctuary
    KaiakaNikolo - Sanctuary Posts: 8 Arc User
    edited November 2011
    Why would you spend so much money on a veno if there was a better class? And most importantly, why does it matter to you? It doesn't effect you at all. Solo your TTs and be happy that you can, don't qq about sins being able to better.
  • Jin_Wang - Lost City
    Jin_Wang - Lost City Posts: 109 Arc User
    edited November 2011
    I myself am a veno with a herc, and honestly. I don't think BP needs to be nerfed. If anything it should be aps, but it's too late for that already.
    So whatever. You can still farm TT with a herc o.o; be happy we still can, even though it's slower :3

    No you and the OP are wrong, its not the APS or bloodpaint.

    Celestial Eruption Level 3
    Required Cultivation Aware of the Myriad
    Detonates all three Sparks to recover 20% of your maximum HP.
    Grants bonus damage equal to 700% of weapon damage and
    reduces all damage taken by 25% for 15 seconds.
    You also become immune to all damage for 3 seconds.

    Costs 3 Sparks.


    Skill
    Demonic Eruption Level 3
    Required Cultivation Aware of the Void
    Detonates all three Sparks to recover 20% of your maximum HP.
    Grants bonus damage equal to 700% of weapon damage and
    increases attack speed by 25% for 15 seconds.
    You also become immune to all damage for 3 seconds.

    Costs 3 Sparks.

    Its the spark having no cool downs + along with the physical classes healing 20% HP every 15 seconds. Due to sparks, casters, even archers hit basically harder 10x than a single normal hit, even 5 for that matter. It would have been more balanced if spark's damage boost lessened to 300% bonus weapon attack (while it can stack) and it having a cool down of 5 minutes. People always spark in fights, making fights take much quicker.
    [SIGPIC][/SIGPIC]
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited November 2011
    No you and the OP are wrong, its not the APS or bloodpaint.

    Celestial Eruption Level 3
    Required Cultivation Aware of the Myriad
    Detonates all three Sparks to recover 20% of your maximum HP.
    Grants bonus damage equal to 700% of weapon damage and
    reduces all damage taken by 25% for 15 seconds.
    You also become immune to all damage for 3 seconds.

    Costs 3 Sparks.


    Skill
    Demonic Eruption Level 3
    Required Cultivation Aware of the Void
    Detonates all three Sparks to recover 20% of your maximum HP.
    Grants bonus damage equal to 700% of weapon damage and
    increases attack speed by 25% for 15 seconds.
    You also become immune to all damage for 3 seconds.

    Costs 3 Sparks.

    Its the spark having no cool downs + along with the physical classes healing 20% HP every 15 seconds. Due to sparks, casters, even archers hit basically harder 10x than a single normal hit, even 5 for that matter. It would have been more balanced if spark's damage boost lessened to 300% bonus weapon attack (while it can stack) and it having a cool down of 5 minutes. People always spark in fights, making fights take much quicker.
    The spark itself isn't OP. It wasn't OP before aps started to play a role ^^
    The fact that they can use it that much is OP, which is because of the high aps ^^
    [SIGPIC][/SIGPIC]
    Thanks Silvychar for the awesome sig :3

    Characters:
    waterfal - lvl 90 demon ferrari veno
    Hazumi_chan - lvl 9x sage seeker
  • Seamen - Dreamweaver
    Seamen - Dreamweaver Posts: 109 Arc User
    edited November 2011
    Can someone answer me on why people want nerfed aps ? People work hard for it and for once we need something positive out of this gaming experience huh!
  • Jin_Wang - Lost City
    Jin_Wang - Lost City Posts: 109 Arc User
    edited November 2011
    The spark itself isn't OP. It wasn't OP before aps started to play a role ^^
    The fact that they can use it that much is OP, which is because of the high aps ^^

    What I have bold is 100% true, you have proved my point there. The spark burst has no cool down on it, it is far often used because of the weapon attack bonus and having no cool down. So you are saying spark itself is not overpowered, but since it is used so much it is overpowered. I caught you there in your quote. I have chained spark on both my werefox and warrior, and they are not even 5.0.

    You could make spells channel above 30% and when you demon spark (or have sage magic shell), that's above 50%, a cleric may be able to have an average of 26k m.atk without refines/shards (rank 9), and with attack level and great cyclone could hit around 90k without any damage (minus the magic damage reduced). To top that off, that is non-critical too. But you won't always have to use R9 for that kind of power though, maybe less in damage, but its not far off. Just imagine using tempest after you spark.

    You could chain spark quickly as well on any other class, you don't need to be 5.0 to do that.
    [SIGPIC][/SIGPIC]