Sins in Boss Battles

NoTouchy - Dreamweaver
NoTouchy - Dreamweaver Posts: 2 Arc User
edited December 2011 in Assassin
Okay, to give you a little bit of context, My sin is in the 70's. I like to think I'm fairly competent in general, but I haven't had anyone teach me the techniques of being an assassin in the group runs; specifically against bosses. I've read a couple guides that basically recommend rib strike often and shadow escape for if you steal aggro.

Basically, I'm wondering what are the best and basic skills needed/recommended against Bosses when a sin is DDing. And what are needed/recommended against bosses when a sin is tanking.

Any advice is more than welcome for a sin-in-training.
Post edited by NoTouchy - Dreamweaver on

Comments

  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited November 2011
    Well, the only debuffs that a sin has for bosses are Rib Strike and Subsea Strike.

    Rib Strike should be used on almost every single boss. The only exceptions are when your squad is much more powerful than the boss and the Rib Strike doesn't really matter.

    Subsea Strike is much more situational. Personally, I opt not to use it because of the cost of 2 sparks. Instead, I use Extreme Poison.

    Other than that, sparking as often as you can, using chi skills to gain chi whenever you need it and watching out for your aggro.

    Do note that Shadow Escape only resets your aggro if you have it when you use it. And that it only works on bosses with a level that is lower than your stealth level, meaning that any bosses that are ? level are immune to that.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited November 2011
    The biggest thing is always discuss who will be the tank prior to starting the boss. After you steal aggro and died because the barb was getting the heals is not the time to say "maybe I should tank" and you have only yourself to blame if this happens. Further, your cleric would have to rez you and stop healing the barb... so you risk everyone doing that.

    So, know what you can tank and what you can't. If you let the barb tank keep Rib strike on the boss and "damage modify" to not steal aggro. If you feel you are about to steal aggro then stop and self buff yourself with Focused Mind and Deaden Nerves. Avoid using things like Wolf Emblem to increase your damage. People will suggest equipping a bow, lower level daggers, removing -int pieces, or using Chill of the Deep all as ways to lower your damage but I consider that the lazy way of damage modifying. I prefer to keep the my gear on and the option of doing damage (what if you steal aggro and need your paint heals to survive until the cleric can stack you or you can shadow escape?) and instead skill spam. Sins that can support a squad by Rib Striking, Subseaing, or using Dagger Throw and Throatcut to interupt aoe's that may knock down a bb or endanger a squishy are priceless. Also, learning your interupt timing will really help when you are soloing later on.

    Shadow Escape will actually remove 100% of aggro from you, but only if you have aggro when you use it. So alot of times if I grab aggro and don't want it I'll hit Extreme Poison to get a few more heals from my bloodpaint and solidify my aggro hold, then Shadow Escape. Then I can go back to DDing because I basically am starting with 0 aggro and the barb should have a huge lead. Watch out, Shadow Escape is now in cooldown so that trick won't work twice.

    If you decide to tank, the barb can devour for you which lowers the bosses attack levels and defense, giving you better paint heals. I like using genie skills like Extreme Poison because it gives me 20% more heals and is spammable, unlike Tangling Mire which has a cooldown. I can also use it to lock aggro onto me by timing it for my sparks, since I'm holding aggro with damage.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • taratulip
    taratulip Posts: 0 Arc User
    edited November 2011
    This is priceless and useful info for me, Sakubatou! Thank you!

    erm.. where is your guide?
  • _Quaz_ - Archosaur
    _Quaz_ - Archosaur Posts: 30 Arc User
    edited November 2011
    With a squad around your level, the barb should be able to keep aggro or at least take it back before the 'aggro stealer' get killed...I suggest you check what the barb does and if you don't see him spamming flesh ream ask him to do so
  • NoTouchy - Dreamweaver
    NoTouchy - Dreamweaver Posts: 2 Arc User
    edited November 2011
    Thanks guys! I already have extreme poison on my genie luckily. So I'll work on my interrupt timing, and that was a good point about Chill of the Deep. I used to use it when I was afraid of stealing aggro but it does get in the way in emergencies so I'll take it off my skill bar.

    So is wolf emblem something I should invest in?
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited November 2011
    taratulip wrote: »
    This is priceless and useful info for me, Sakubatou! Thank you!

    erm.. where is your guide?

    Lol, yw. I don't have a sin guide but I do have a long-winded BM guide.
    With a squad around your level, the barb should be able to keep aggro or at least take it back before the 'aggro stealer' get killed...I suggest you check what the barb does and if you don't see him spamming flesh ream ask him to do so

    This is true, however I tanked my own fb59 because a level 101 sage vit barb couldn't keep aggro off my level 61 sin and I had no problem tanking. In fact, his reaming was causing the boss to change aggro and move, but then decide to still hit me and I had to keep chasing the boss while tanking. That's an uncommon example but fail barbs do walk among us.

    Sins tend to start ripping aggro more at 85+ and 90+ when they get H&Ts, -int capes, and 400+ dex so expect to tank around then but below 85 a barb should be able to hold aggro as long as you don't go crazy with DD.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Phoenix_Eye - Heavens Tear
    Phoenix_Eye - Heavens Tear Posts: 1,681 Arc User
    edited November 2011
    Thanks guys! I already have extreme poison on my genie luckily. So I'll work on my interrupt timing, and that was a good point about Chill of the Deep. I used to use it when I was afraid of stealing aggro but it does get in the way in emergencies so I'll take it off my skill bar.

    So is wolf emblem something I should invest in?

    Yes , more crit dmg is always nice , gives more heal from BP and mob dies faster = less chance for you to die. just be cautious when using it at bosses.
    [SIGPIC][/SIGPIC]
    <--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
    {That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue
  • Typhyse - Sanctuary
    Typhyse - Sanctuary Posts: 3,469 Arc User
    edited November 2011
    With a squad around your level, the barb should be able to keep aggro or at least take it back before the 'aggro stealer' get killed...I suggest you check what the barb does and if you don't see him spamming flesh ream ask him to do so
    In my experience, good low-mid level barbs who run BHs do not exist...

    Actually once I had one in BH51 (while I was leveling my mystic) who didn't do ANYTHING but human form DD. After we told him a couple times what to do, he said "*** U GUYS! I DIDNT KNOW I WAS A TANK WHEN I MADE THIS TOON!"

    ...


    Seriously? Well you're 60 now so you know. Either play like the freaking tank you are, get the hell out of BH and go back to FCC which you obviously did to get to 60 and know nothing about a barb, or reroll a DD.
    Demon_Troll: "takes on the appearance of an innocent archer but turns into a mindless idiot once you hear him speak"
    ~Spazz~
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited November 2011
    All i'm gonna add is when you get your sin to 89 and get demon or sage spark and start having interval gear easier to get....just be prepared to tank and expect the squads to think you are going to tank.

    Sin's daggers are +7 Hitman Legends, and let's just say I basically solo the bosses before the people get to it thanks to triple holy path + wind push/maze steps x3
    Nothing worthwhile to mention here, enjoy the animated signature~

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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited November 2011
    All i'm gonna add is when you get your sin to 89 and get demon or sage spark and start having interval gear easier to get....just be prepared to tank and expect the squads to think you are going to tank.

    Sin's daggers are +7 Hitman Legends, and let's just say I basically solo the bosses before the people get to it thanks to triple holy path + wind push/maze steps x3

    I agree on the "be prepared to tank" because as I barb I tried to tank until 99 (and succeeded most the time), and then 99+ I offered to try and hold aggro or I could just spam devour for the attack level reduction and pdef reduction so they had better heals, and gave them the choice. The funny thing is when I FCC'd my sin barbs everytime were liked "sins tanking" and didn't even try to hold aggro, lol. This was at level 80.

    The second part I'm mixed about. I hate when "hotshots" run up and start a boss while others are clearing mobs or catching up because most bosses have a time limit (about 25 seconds) after being started before they do their special move. For instance fist FCC boss summons circles, second boss bubbles/sleeps, 4th boss summons bishops/purges, 5th shouts... And by the time the squad gets there the boss is already started their special attacks and now the squad has to deal with those rather than amp/dd. Its much faster to wait the 10 seconds, start together with full sparks and debuffs and knock the boss out before he starts doing the special moves. People do this in Nirvana, too, while people teleport room to room. By the time the rest of the squad gets there the buffs are uncoordinated, the boss is sealing, people fall short of their sparks... because one person was in a rush things take twice as long.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • Massad - Harshlands
    Massad - Harshlands Posts: 360 Arc User
    edited November 2011
    All i'm gonna add is when you get your sin to 89 and get demon or sage spark and start having interval gear easier to get....just be prepared to tank and expect the squads to think you are going to tank.

    Sin's daggers are +7 Hitman Legends, and let's just say I basically solo the bosses before the people get to it thanks to triple holy path + wind push/maze steps x3

    I don't know how may times I would say... I AM NOT A TANK!!!!! Just an uber dd b:victory
    [SIGPIC][/SIGPIC]Other names include but not limited to LOKl_ _ClRCE_, _AnGeal_
  • Ebrithalia - Dreamweaver
    Ebrithalia - Dreamweaver Posts: 441 Arc User
    edited November 2011
    I don't know how may times I would say... I AM NOT A TANK!!!!! Just an uber dd b:victory

    And the biggest problem is that uber DD = aggro stealing = the tank b:sad
    Ebrithalia -Sage Seeker
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited November 2011
    I don't know how may times I would say... I AM NOT A TANK!!!!! Just an uber dd b:victory

    I would rather declare I am the tank and get the cleric heals/purify. Things also go alot faster when you can DD like a madman, the other 3+ DDs in your squad can DD like crazy, and the barb can devour to help you DD. Rather than the barb reams, the boss isn't debuffed, and 4 DDs are all slowly dishing out their attacks to not take aggro.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • hayashi7904
    hayashi7904 Posts: 0 Arc User
    edited December 2011
    I don't know how may times I would say... I AM NOT A TANK!!!!! Just an uber dd b:victory

    ^^ this +1