New Skills, What Is Needed For Each Class
Comments
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VenusArmani - Dreamweaver wrote: »Was trying to come up with a way where it wasn't going to be spammed, and the cleric couldn't have perma-anti stun because that would be OP. Also thinking of their roles in PvE where they are more supposed to be focused on other things. This way they could just put it on and leave it on, if the boss is still alive pop an apoth. If the boss is still alive, thats only like a minute or so of being uncovered. Not so much a big deal. Plenty of time for for a PvPer to get in there and stun the cleric in PvP though. IDK i don't really PvP so that's a guesstimate feel free to suggest a better cooldown time. XD
b:sin I suggest that cooldown is 3 seconds LOL That way...clerics would be OPer then sins I like this idea alot^^ Oh and 10% def?? Please be stackable with spark ! xD0 -
Allisandre - Sanctuary wrote: »Just to be clear, we are only speculating about what our wishes would be here right?
I just say this because you know that the Dev's have already selected the skills, the requirements, and it's not going to change, we just won't see it here until January or so.
Does anyone have any hard data on what the actual new skills being released are?
As for the wishlist, I want magic claws for my venomancer. Physical attacks in foxform is just pathetic unless you cheat with an exploit. For a magic class that has a melee mode, we need a weapon that supports this. Venomancer use only, magic claws is the answer. It should have a lower dex/str requirement so that we don't have to give up all of our MAG points to use them.
I like your AoE skill idea. Make it a lvl 100 skill.
No to the idea of pets having stats linked to our gear like the summons, pets aren't summons. Pet gear however, now there's a good idea. I suppose they would make it a coin sink like genie gear, but I think that's the way to go.
I'd prefer that venos get a decent dmg on fox form. 50% of our skills are on fox form, if the magical claw need dex, then we must choose between HA and AA (we do this, but theres almost any full fox veno nowdays) , so, what about Mdmg turn into Pdmg while in fox form?(ofc. less, but more than the current ), I want a new fox form skill too.
If we could choose both we would use all skills with good dmg.
And guys, do you think they will let all the effects of skills work in pvp? (I mean knock-back, bramble and stuff.)0 -
In my opinion, wizards have enough defensive skills. We have a sleep, seal and a chance to immobilize, MS and distance shrink (I consider this defensive) Demons have access to another stun. If you can't properly utilize these skills into your combos to survive, I think you need to rethink your class choice. Obviously another one would be much better but that would make it too OP. Considering we have a Pdef Buff that makes BMs tickle. Honestly I dont think wizards need anything to be added, rather than adding a new skill, they should rework the 100 skill.0
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of all the old classes, i'd say venos need the most help.
Problem: venos have an entire skill tree geared toward phy build
fixes: the fox form tree need a major rework there are only like 2 worth while skills:amp and purge, everything else is a joke. skills need some dameage taken from a percentage of their phy attack like BM skills. in addtion, they need a weapon of some sort that gives them semi decent mag attac and decent phy attack. be it foxclaws or whips0 -
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Outlaw_Arch - Heavens Tear wrote: »of all the old classes, i'd say venos need the most help.
Problem: venos have an entire skill tree geared toward phy build
fixes: the fox form tree need a major rework there are only like 2 worth while skills:amp and purge, everything else is a joke. skills need some dameage taken from a percentage of their phy attack like BM skills. in addtion, they need a weapon of some sort that gives them semi decent mag attac and decent phy attack. be it foxclaws or whips
magic swords already work fine, if the plan is to introduce a magic sword LA/HA set equal to rank 9 basically everything works as it stands
what needs to be done is allow for further upgrading of the pet itself... if this is done then some interval + magic sword attacks work just fine with the addition of the APS from the phoenix.
Purge is a huge advantage in this form if you've stunned the opposing player using parasitic nova or Occult Ice first
Sage Iron Wood + Tangling Mire would drop physical defense to 0 on a proper built genie... that being said the time to channel the skills for that big hit is worthless when compared to what you could do to a buffless person with amp/iron wood/tangling mire.0 -
Wizards
Problem... Db& ember need to be within pole range to cast
Fix: Make then like BB, able to set up anywhere w/o a target
b:dirty self centered 50% stun chance =I A lot of people0 -
Class: NA
Problem: Ran out of HP pots
Solution: The Ultra Unicorn of Happiness, an all-class skill.
For 3 sparks, you can summon a Ultra Unicorn of Happiness, which craps out Cheeseburgers of Happiness that restore 10k HP and 10k MP over 30 seconds. It has 12B HP, 100m PDef, and 100m MDef, and does an AOE of 120 damage over a range of 1800 meters, once every 3 seconds for 11 seconds. It lasts 2 minutes, and 'emits' 2 Cheesburgers every 5 seconds while it exists. When it's time is up, it does 492 bill damage over a range of 20M meters to all targets, player, mob, GM, etc (that happiness has to go SOMEWHERE) via 6 AOE's over a period of 20 seconds.
Yeah, I'm kinda bored... And hungry. I think I'll make a cheeseburger.
(Inspired by an episode of American Dad)101 Sage Sin*/Archer
100 Demon BM*/Barb
96 Demon Cleric/Sage Seeker
95 Demon Wiz/
94 Sage Veno
85 Psy/80 Mystic
And a handful of other alts, all 79 and under.
*Pre RB level0 -
All classes
AOE that doesnt need a target.0 -
XXZeonXx - Harshlands wrote: »Look veeerrryy closely at the Psy's skill. Look at the shade of his colours before and after the skill. They fade. Is that like an AoE stealth or something?[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=15081871001&dateline=1339865979[/SIGPIC]
They see me trollin`
They hatin`
Patrolling they tryin` to catch me writin` dirty
Tryin to catch me writin` dirty X4
My music so loud
I'm flamin`0 -
ICasTBiDS - Raging Tide wrote: »Honestly I dont think wizards need anything to be added, rather than adding a new skill, they should rework the 100 skill.
^ This. I'm not gonna spend 40m on chrono pages to mana burn you, kthx.Ling__Tong 101 bm ~ PheosNyx 103 wiz ~ Arande 100 HArcher ~ xXxKuro 100 barb ~ AnselTyme 101 cleric ~ lukeFONfabre 96 seeker ~ Tori_Anzu 90 mystic ~ KateiiHimura 95 veno ~ Artemaeus 58 psy. Playing since April 2009.0 -
Clerics
skill: something like the sin's anti stun. one that is both anti stun and a movement speed increase. even with holy path, clerics are still slow, while the tanks are fastb:surrender
Sins:
Idk, maybe another aoe....although that would probably be the final nail in the already near metallic coffin that is sin OPness
Mystics:
a defense and mag defense squad buff, equal or maybe a little less then the cleric ones, or maybe an increase mp squad buff. idk, they need a squad buff that isn't just their res.
they are the only classes i have really played enough to know much about.[SIGPIC][/SIGPIC]
My computer beat me at checkers, but I sure beat it at kickboxing. b:cool0 -
Guys, dont try to find the new skills, there's 98% chance it will be much expensive... ._.[SIGPIC][/SIGPIC]
Kylin: thrashtalk everyone, win TWs, serious faction -Dralighte0 -
Tjikkie - Raging Tide wrote: »All classes
AOE that doesnt need a target.
Barbs had this, but they recently changed it b:angryb:angryb:angry
(Untamed Wrath, lvl 79 skill)
Nerfing a barb skill is like stealing a lollipop from a 2 year old.
Did they changed it because sins QQed about op barbs or wth was the reason???
Give us this skill back!
To be honest, in a balanced game barbs also would need an anit-dispell self-buff which lasts at least 15mins. And an anti-stun skill with low cooldown which works in tiger form.
Would be also nice if we could buff w/o weapon as bms can do it (even when their skill says something different). So we can buff squad at boss in instance and change character, without having to go back to banker for account stash. Or does any1 use a barb for something else than buffing nowaday?.0 -
they should make seeker Adrenal Numbness buff as it was supposed to be +def lv and immune to stun as long as you had it YES this means 30min anti stun buff So give us our real buff back instead off a nerfed skill
or take our debuffs which are basic a wiz undine game will always have alot flaws in it100% F2P legit 105 since starting this game. Full rank9 jaded +12 seeker. .tinyurl.com/nocashshopHaters gona hate cuz they cant play a game0 -
I dont see why Venos need a magic claw or anything like that for fox form. Magic swords works just fine, tho a bit low accuracy vs. high dex classes. But again, against them its usually better to use magic. As a HA build, I actually have more physical damage in fox form, than I have magic damage in human form(unless Im buffed, then it evens out perfectly).
Unsparked I have kept up with BMs and sins.
+10 Striking Dragons BM with 2x lvl 11 Garnets = (6668+7605)/2*4=28546(sparked:75645)
Me = (10642+12006)/2*2.22=25139.28(Sparked:76505-ish)
Considering that we arent a 100% melee class I think that is rather decent. Having a magic swords attack on a faster hitting claw with less magic attack would be fun, but wouldnt be fair towards the physical classes.
Id be happy to see anything that can help taking out sins(or a major sin nerf so that we can actually get something cool that works in more than one situation).No I dont have a herc, I AM the herc! b:mischievous
Youtube channel for NW vids: /channel/UCV9DguJZ0LGMlv5IorA5kVg
Please do drop by n tell me hints on how to improve c:
Current build for pwcalc: /bd6d5c1459cf7d940 -
Where did you read that new skills are coming?0
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The developer class needs an update to their forum reading skill = )frankieraye
Oh the snowmen are coming, don't you worry..0 -
PSYCHICS
Problems: SINS ONLY WANNA KILLS PSYS CAUSE THEY CAN!
SOLUTION: Give us a buff so we can see sins! i mean they are of the same race as us we should be able to see sins for a short period of time! just to give us a little extra help! and if u think about it we r psychics we should be able to use our mind to find them! so its not thinking to far out of the box!!!!!
hehe[SIGPIC][/SIGPIC]0 -
EithanPsy - Heavens Tear wrote: »PSYCHICS
Problems: SINS ONLY WANNA KILLS PSYS CAUSE THEY CAN!
SOLUTION: Give us a buff so we can see sins! i mean they are of the same race as us we should be able to see sins for a short period of time! just to give us a little extra help! and if u think about it we r psychics we should be able to use our mind to find them! so its not thinking to far out of the box!!!!!
hehe
i dont care who gets the dame detection skill so long as someone gets oneFederation of United Casters Keeping Others From Failing And
Positively Succeeding (Taken from SkogDyr of Lost City)0 -
Ceiba - Sanctuary wrote: »I think (hope) that it would be constructive to heard what everyone thinks that is required for each class, and later compare it to whatever PW decides to come out with.
Extra, Veno pets should have better status depending on the venomancer gear just like Mystic summons.Renza - Raging Tide wrote: »Because a nix having increased stats by some +12 geared veno would be totally balanced to other casters, right?
theres absolutely nothing contructive about this thread than a class wishing for its own OPness lol
[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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