Mystics in TW
Bellefleurs - Raging Tide
Posts: 733 Arc User
So i had a few people in my my faction curious if i know of any good mystic TW guides and i've given a really good effort trying to find one.
I was wondering if anyone has any hidden away they'd like to share, i know i've seen some mystics do some amazing things but i have yet to play one.
Thanks in advance
I was wondering if anyone has any hidden away they'd like to share, i know i've seen some mystics do some amazing things but i have yet to play one.
Thanks in advance
[SIGPIC][/SIGPIC]
Retired nonfactor archer.
Retired nonfactor archer.
Post edited by Bellefleurs - Raging Tide on
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Comments
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Haven't really TW'd much myself but I watch my husband do 'em. In his faction the Mystic's role seems to either be a back-up healer if they're short on clerics, or psychic and wizard killers. Absorb soul bypasses most buffs and defence levels, but you probably knew that. ._.
(Also it I don't think it reflects like any other attack would on Soul of Vengence.)
I'm thinking, popping sleep plants here and there, using their crazy seal aoes as often as possible. Crowd control?
Same as in a squad role really, I guess. Bit of everything. Mystic's rely on their ability to change tactics at any given moment.0 -
Mystics don't really have a defined role in TW, in that they are sort of a filler class/hybrid class.
Mystics can fill support the role of Cata clerics, but cata clerics generally do better, although very well-geared mystics can survive longer and heal more than a cleric in pvp. They still don't have BB for those big pushes, however, so clerics are still needed.
Mystics also do decently well in the front line, as long as the gears are good. They support BM's very well, as sages can leech for 9 seconds of stun immunity and almost 20k armor, then come in after the BM stun/dragons to gale for massive damage as well as additional CC. It's possible to keep a large group locked down for over 10 seconds this way, for any that don't die to a dragons + aoes. In this role the mystic uses aoe CC, then supports the BM with heals/thickets/etc. Since BM's tend to die and get rezzed a lot, mystic rez helps a lot here.
Mystics can also fill air-support decently well. They can take out venos easily with little risk, do decently well against archers, and do a good job of disruption since they have multiple ways to do full damage/long CC's from the air.
Mystics can also fill other roles, but in general they are kinda "jack of all trades, master of none" class. They can do *everything* in TW except pull catas, but since there's no defined role for them, there's no way to say what you should be doing in TW.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Just to add: unlike other classes' knockbacks, Bramble Tornado skill works in PvP.0
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violetvalor wrote: »Just to add: unlike other classes' knockbacks, Bramble Tornado skill works in PvP.
use bramble rage to drop opponent BoA / BB / or a running BM trying to stun a crowd ( lol )0 -
violetvalor wrote: »Just to add: unlike other classes' knockbacks, Bramble Tornado skill works in PvP.
I've had the opportunity to use this a few times in TW, to knock Catabarbs around. Im not sure how much actual damage it does, but Ive seen how shocked they can become to see themselves knocked back.
In one TW, the Catabarbs actually backed up on their own when they saw me coming, which truely delighted me...I mean c'mon - what squishy mess like us wouldnt be delighted to see so much HP running away from them? b:chuckle
EDIT: What kills me most in TW are stealthed Sins sneaking up on me, and archers. Ofc, having the misfortune of rushing through a Wizzy's AoE or coming in contact with an APS barbs Arma also does the trick quite well.
Ive heard Craggy is OP in pvp. It would be nice to see more about him maybe?
Big thanks to Lady_Zam & Burnout for their advice. You both gave me info that will benefit me in future TWs.0 -
Oh man, I love the sound of barbs running away from me in fear! I'm happy you've tried our tactics. If you figure out more, be sure to let us know. x)0
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I'd put them in an anti cata-squad. Absorb soul would go through most/all of the cleric's special defenses. If I was a serious TWer I would rather have them in a predefined role than them running around doing whatever they want just because the devs didn't give them one.[SIGPIC][/SIGPIC]0
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OontzOontz - Dreamweaver wrote: »I'd put them in an anti cata-squad. Absorb soul would go through most/all of the cleric's special defenses. If I was a serious TWer I would rather have them in a predefined role than them running around doing whatever they want just because the devs didn't give them one.
It's not exactly running around doing whatever. I mean to say they can fill any specific role at any time.
And if by "special defenses" you mean plume shell, well, absorb soul is just not going to kill or threaten a fully buffed cata cleric unless it's horribly geared. Let the archers/venos do their job and kill the clerics.[SIGPIC][/SIGPIC]
I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.0 -
Burnout - Harshlands wrote: »It's not exactly running around doing whatever. I mean to say they can fill any specific role at any time.
And if by "special defenses" you mean plume shell, well, absorb soul is just not going to kill or threaten a fully buffed cata cleric unless it's horribly geared. Let the archers/venos do their job and kill the clerics.
Some people are control freaks - if they cant control your every move they dont feel organized, even if their orders are holding a good mystic back for doing everything it is capable of.
Then there is the 'you are only good for healing' mindset.
There are Mystics that I truely think should have rolled something else - like a cleric or BM, since they only use 1/4 to 1/2 of their skills effectively.
I was happy to see you would personally find us effective in Air Squads, since that is the squad I have asked my faction's TW squad organisers to place me in repeatedly. Its a free-style squad where clumping up will most likely get the squad wiped, and provides the most freedom for a good mystic to do what it does best - a little bit of everything. b:pleased
To the player you responded to, its not about running around willy-nilly on a battleground - its about knowing better than anyone else what you char can do, and using that to its full potential to hopefully help your faction win.
If TW Organizers find themselves faced with Mystics who only want to heal, then they are obviously best used to that end. If they find they have Mystics that still arent sure how to use their Mystic properly, I would suggest a Push or CataKill Squad for them, till they truely learn how to play the char.
You can't place a Mystic into any 1 category, so a predefined role is truely out of the question. Unless the faction has those mystics that only want to heal. Idk what fun there is in spamming Break in the Clouds, but anyway - that is what it is. The builds and gears themselves are so varied that we simply dont fit neatly into any one box. Sorry.0 -
Burnout - Harshlands wrote: »It's not exactly running around doing whatever. I mean to say they can fill any specific role at any time.
And if by "special defenses" you mean plume shell, well, absorb soul is just not going to kill or threaten a fully buffed cata cleric unless it's horribly geared. Let the archers/venos do their job and kill the clerics.
Your first post was the best of the thread
However, it has been my experience that well-geared mystics make excellent cleric killers0 -
Brillance - Raging Tide wrote: »or coming in contact with an APS barbs Arma also does the trick quite well.
Your name lies to you.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
Atleast she isn't fisted.[SIGPIC][/SIGPIC]
playing Faction Wars Again.0 -
So do the rez buffs work in TW or no?0
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The answer is in this thread. But you'll have to read, so hope you'll be ok.[SIGPIC][/SIGPIC]
playing Faction Wars Again.0 -
well,ive found that the demon mystics amping of thicket to be very useful considering the fact that its an aoe amp,on top of the fact that they have the skill that crits the next attack,which they could rapid growth and combine it with a nice stun aoe.
as well as the salvations warp sheild,while it doesnt protect from alot its one less hit to worry about. and it works independantly from the mystics skills. plus theres the added benefit of the plants. many aoe debuffs along with a combination of healing herb and vital herb which ive seen from experience can instantly a nice chunk of HP.
plus theres the longer lasting effects of demon falling petals which would be very useful in support which the amount it heals and the fact that it doesnt start healing until after the character is attacked i would assume would definitely help out the barbs survival rateMystics...we're here to save all your butts from the end of the world...yeah,i think that sums it up pretty wellb:chuckle0 -
Evanera - Heavens Tear wrote: »Your name lies to you.
Oh, I guess you can survive a good Arma can you? Lmao. You must play one of those HA Mystics then, woot! Maybe the APS barbs on ur server stink at playing their chars? >.<
Learn2read. My name isnt what you think it is. b:laugh0 -
_Yelhsa_ - Dreamweaver wrote: »So do the rez buffs work in TW or no?
Yes, but I never use it on myself. I'll place it on catabarbs & clerics, but I find it only prolongs the inevitable return to the base by some few seconds for myself. So, unless I am to be a 'dead scout' for that particular TW, it doesnt seem to help me personally in TW.0
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