Equality among player.
DarkEvion - Harshlands
Posts: 100 Arc User
So since people have been hitting 105, I'm thinking create a way for players 100+ to hit 105 without it taking years, it'd help the community grow more because they know they can hit level cap, and stop players from quitting because they feel like they can't hit the level cap and be as good as others. It's just an idea. But make sure it can't be taken advantage of for lvl 1 players -99 players to level up to 100, there are already instances for this, Honestly this would fix alot of problems in pwi.
[SIGPIC][/SIGPIC]
Post edited by DarkEvion - Harshlands on
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id love to use a lvl 105 genie x..x
but uh uh not gonna happen soon - nowi like potato0 -
I figure they could either reduce the experience needed for levels beyond 100, or allow late game quests/bounty hunters etc. to give more experience.
Minimal work on their part that gives us exactly what we're after.
I know after 102 there's no desire to level for me on any character. (and I play every class)
With no incentive to play beyond a certain point, why do anything with these characters at all?"What man would go into the dark without a light?"
"That's a silly question. What man would go into the dark?"0 -
DarkEvion - Harshlands wrote: »So since people have been hitting 105, I'm thinking create a way for players 100+ to hit 105 without it taking years, it'd help the community grow more because they know they can hit level cap, and stop players from quitting because they feel like they can't hit the level cap and be as good as others. It's just an idea. But make sure it can't be taken advantage of for lvl 1 players -99 players to level up to 100, there are already instances for this, Honestly this would fix alot of problems in pwi.
Is it plausible for there to be an experience event only affecting lvls 100+ ? That might help.0 -
I really hope they try to fix this, honestly it'd help game play out.[SIGPIC][/SIGPIC]0
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I'd thoroughly enjoy an instance, or something, to make leveling after 100 easier. I don't want to have to no life my game time grinding, doing WQ, FF, CS, JQ, DO, RB, MQ, or Cube just to reach 105. I fully support these ideas:
- A dungeon only accessible to 100+ characters with the purpose of experience gain; pretty much a FF on Hell mode.
- Some sort of event only doable by 100+ characters that awards mass amounts of experience.
- A decrease in the amount of experience that it takes to get to 105.
The main thing that I would not like to see is an AFK training ground area incorporated into PW. That is a feature that I wholeheartedly would despise seeing brought over to this game.Not motivated enough to make another PWI siggy0 -
I quit at 94 because I saw no incentive nor reason to even bother getting to 100. I just started making nubs and even then didn't get past 80 because there just wasn't anything to do besides PKing. Sure it's fun but it gets old after a while. High levels need some variety.[SIGPIC][/SIGPIC]0
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how about an instance where you fight hundreds of mobs at the same time
when you mess up -or fail in general- you die!
extreme charm and apoth cost included
+ extra fun seing full r9+10jade drop in seconds
that would be sweet ;oi like potato0 -
Sounds like old FF with basic TT90 green gear, when that was the best.Not motivated enough to make another PWI siggy0
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There are plenty of 105s in CN version. PWI getting them through a glitch isn't going make them change anything.[SIGPIC][/SIGPIC]0
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