The 9 Trials
Comments
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9 trials are easy..and most trials can be cleared by a single squad. What's the big deal with it anymore?[SIGPIC][/SIGPIC]0
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monkeysir35 wrote: »Yeah...heard on WC that Legendary was 1st to finish the 1st round a day or 2 back. Makes me wonder how the other 2 big TW Facs are handling it.
i have no idea about vindi, but we haven't started up the second set =/ too late to try now. Mostly ppl fighting over not having set times, and then the set times being bad so meh0 -
Cata got to 2-9 tonight. Might finish 2nd set tomorrow, but all depends on how many are online.[SIGPIC][/SIGPIC]
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I Subtraction.
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105/105/105 obtained! b:cute0 -
Yeah...heard on WC that Legendary was 1st to finish the 1st round a day or 2 back. Makes me wonder how the other 2 big TW Facs are handling it.[SIGPIC][/SIGPIC]0
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Not many Archo users check the forums, but I guess I'll post.
Last I checked, (several days ago) none of the Archo factions had completed the first set of the Trials. This may have changed though.A sword can cut a man in twain, but words can shake a fortress to the ground.0 -
I don't need *proof* of this. It's just common knowledge. Example, the first trial..easiest of them all. Trial #6 I believe, with the mobs running around in a giant circle. Also the second trial. If you can work together well enough all three of these trials are easily completable.
Also not to mention the last trial can be cleared by a single squad. Mind you you need people who don't lag like hell. Notice how all the mobs swarm in one giant cluster? Have one BM lure them all to one small circle and stun HF with 5 hard hitting DD's with Ironguard up and they will all drop in one go.
I just covered 4/9 trials off the top of my head.
Edit: No I have not been to 2-9 yet. I heard the trials got harder as you go along throughout the week but after we did 2-(1-4) I had noticed no change, and assumed nothing did change.0 -
Mystic-Night - Heavens Tear wrote: »9 trials are easy..and most trials can be cleared by a single squad. What's the big deal with it anymore?
Wow single squad doing 9 trials?! 6th/7th cycle is possible... but others...?! Hmmm, how many charm/apoth have u spent?
Update: Regenesis - Dreamweaver have finished 3-3 today, gonna continue 3-4 at 3pm east today (Sorry I was wrong *slap my own face*)0 -
To be honest, the trials I talked about in my previous post can all be done without charms. Apoth is another story, but a not so costly endeavor nowadays.
I'm just waiting for the massive flames now from people who don't know how to play the game.0 -
Sure-I will give you that 1-2 squads could do (some) of the nine trials...However several require much much more.0
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Northern - Dreamweaver wrote: »Sure-I will give you that 1-2 squads could do (some) of the nine trials...However several require much much more.
I'd say 4-5 of the 9 trials can be done with 1 squad. The rest can be done with about 3.
The ones that are soloable are: 1, 2, 6, 7, and maybe 8
Actually given enough time some of these can be done by 1-2 people.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »I'd say 4-5 of the 9 trials can be done with 1 squad. The rest can be done with about 3.
The ones that are soloable are: 1, 2, 6, 7, and maybe 8
Actually given enough time some of these can be done by 1-2 people.
Forgive my skepticism here. From what I have seen trial 1 and 6 are the only ones that could possibly be completed solo (or even realistically with 1-2 squads, the time to solo them would be ridiculous) which is likely why they are the only two trials that require faction director/leader to activate.
"Given enough time" you say, there's the thing, most of these trials are on some sort of timer. They didn't really give enough time.
For example, Trial 2 has a 50 minute timer to complete quests and pick mob drops to set enough idols to kill the immune to damage mob waves. It's a challenge for 20+ people to simply gather the items and take quests in time. Even repeated failing just to pre-gather the items, I doubt 1-2 people could even set idols in time, let alone deal with the waves of monsters that appear at intervals (think solo spawn point delta on steroids, if you can solo spawn point delta then maybe you can do trial 2 alone).
The mobs in trial 7 have to be killed in a certain time, I would love to see the gear on the 1-2 people that could chase them all around that circle and pwn them all in time.....
Anyway, I gotta go watch a movie, I'll comment more on this thread tomorrow, it's getting fun.[SIGPIC][/SIGPIC]0 -
While trial 2 has a timer, the mats you are asked to collect do not. You can restart trial 2 as often as you like until you have 200 of every mat. You can also dig 200 of every chest before you even start. I don't usually dig though since the aggressive mobs drop a lot. Solo I can farm about 75 of every mat just killing the mobs that spawn so only have to restart it twice. You can definitely do it with 2 people.
For trial 7 if you're chasing the mobs around you're doing it wrong. Just have 1 or 2 archers stand in the center and barrage... the barrage moves with the mobs. Even easier you can have an archer duel a BM and open barrage on him. Have the BM walk with the mobs and HFing. That one has been done with 6 but you only need 2 or 3.[SIGPIC][/SIGPIC]
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Agreed, Barrage can be set and last the entire room. If your barrage drops you can drop a STA/TB to kill the left overs. My wizard can spark BT/BIDS the mobs and wipe them all out in one go. With HF of course. Seeing as though there are Elem immune and P immune I would say you can do this with 2 people. 1 Wiz and 1 archer, or if you want to make it easier you can have a BM. In the end though, 2 people can do it.
The trials are not hard at all, like I had stated previously. You just need to put your mind to it and think outside the box. Trial and error will get you very far in this game. Most of the top farmers in this game had succumbed to many failures in nirvana, TT and such. The reason they got so good is because they kept trying to figure out the fastest and best ways to do things (like myself) and now those people are amazing at what they do.0 -
It may be possible to do some of the trials with very few people, but only some. The amount of extra time and effort required would make it unprofitable, to say the least.
2.5 hours to solo trial 2? Sounds real fun. Since you're soloing I assume you mean without cleric/barb/bm buff as well? Hope you brought a lot of IG. I'm also assuming you mean soloing 1-2, not 3-2 (this thread was originally talking about how far people had gotten as factions, not the possibility of soloing the low level trials). The difference between the 1-x set and the 3-x set is similar to the difference in TT 1-x to 3-x, mobs have a buttload more hp, hit a ton harder and the bosses go all kinds of crazy.
Because of the god buff, barrage can actually do decent damage to the phys-immune mobs, especially with elem apoth, frostblade, etc. Can it reach the mobs all the way against the wall though? Some archers were saying those mobs were out of range. Can it take down the ones that come in waves of slow and fast mobs moving in opposite directions? Done by 6 people doesn't mean it can be done by 2. There is a time limit to kill mobs, if it takes 3 times as long would that still be under the limit (nevermind that a balanced squad of 6 can output more than triple the damage of any 2, due to combined status effects)?
The other thing I wonder, is how you get to solo trial 7 (or make it to 2-x or 3-x, which is what I'm really talking about, 1-x is easy) without enough people to pass 1-3. Do you have 10-20 faction mates who aren't interested in coming to the easier trials, but willing to help you pass the hard ones? Do you just not allow them to come? I think this is what's really bugging me here. This instance is obviously meant to foster teamwork and build faction unity, and already we have our best thinkers devising ways to maximize their own profit.
Speaking of profit, let's discuss boss drops briefly. My squad was the highest DD squad in our 3-2 (all r8/nirv, sage/vit barb, mystic, psychic (me), cleric, archer, 5aps g13 bm; friggin love that god's buff.....) and I picked up the drops so I actually noticed what we got for once, lol.
3-2 boss dropped: 3 Adamantine, 2 Platinum Ore and 3 Round Shields. In 2.5 hours anyone capable of soloing this could make far more from TT/Nirvana and already has gear that cannot benefit from r8 recasting anyway. The rare mats from the faction treasure chest cannot be sold/traded outside faction, they are bound on opening and disappear entirely if you leave base with them still in tradeable form.
The ease and prevalence of soloing instances killed much of the fun of the game for many people. PW actually noticed this and built an instance that is most profitably and easily run as a group.
I want to see a video of an archer soloing 3-7. Not because I don't believe you can, just because it would be epic and I enjoy watching people push limits. Go now, make video![SIGPIC][/SIGPIC]0 -
The purpose of being able to do it with very few people is not profit but to push progression through the trials. It is hard to get 50+ people to do trials at odd times when there isnt much PVE interest.[SIGPIC][/SIGPIC]
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In that case, more power to you. Taking down a boss with 300mil hp solo to help your guild see the later trials is quite admirable. (my heart breaks for your poor charm though, lol)[SIGPIC][/SIGPIC]0
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Zarni - Dreamweaver wrote: »god's buff.....)
3-2 boss dropped: 3 Adamantine, 2 Platinum Ore and 3 Round Shields. In 2.5 hours anyone capable of soloing this could make far more from TT/Nirvana and already has gear that cannot benefit from r8 recasting anyway. The rare mats from the faction treasure chest cannot be sold/traded outside faction, they are bound on opening and disappear entirely if you leave base with them still in tradeable form.
Are you sure of this? What mats are you referring to specifically from the faction chest that are not tradeable?
So far I've seen the items obtained by my faction leader from the chests are:
- Adamantine Pouch
- Round Shield Metal Pouch
Both of these mats are trade-able
And from catshops I've seen people selling:
- Platinum Ore Packs
- Oricalcum Ore Packs
The catshops were selling quite a few, so I doubt they were obtained from the Treasures.
Here is a screen shot of a reward pouch obtained from the faction chest. As you can see, no where in the pouch item description says it must be opened while in the faction base or else it disappears. As long as what ever item is in Pack or Pouch form, it should be trade-able.0 -
Well, looks like HT's stalling at 9T 3-5 this week, I missed last night and heard some trauma from of the stronger participants (full plat hp in under 15 mins on several individuals), so hopefully we'll get to and through it next week. My predictions have been reduced to this being the maximum stall point for the other leading 3 servers this week as well, if they pass 3-3 (3-4 sucks as well btw). In any case it appears I'll be wishing the other servers good luck on surpassing GoldDigrz-HT for this week's round of "The 9 Trials".
Still waiting on feedback from any faction on Raging Tide or Archosaur and their progress on the trials.Main:
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PlzDontPKme - Lost City wrote: »Are you sure of this? What mats are you referring to specifically from the faction chest that are not tradeable?
There are indeed certain rare mats from the chests that must be divied up while still in the base or they go poof.0 -
PlzDontPKme - Lost City wrote: »Are you sure of this? What mats are you referring to specifically from the faction chest that are not tradeable?
Oricalcum ore, Hepatizon Whetstone (and, I believe, Damascene ore)
They can also be obtained by trading an obscene amount of medals at the forges, but this is probably the main way they will enter the game, and what will prevent those without a faction from recasting their r8 gear.
Update (or lack thereof): Regenesis still trying to get enough people on to attempt 3-3, got it planned to start in a couple hours. Congrats everyone who's made it to round 3-x, and good job Golddiggers (however that's spelled, lol) for getting so far. Feel free to pm me any tips for 3-3 and 3-4. <.<[SIGPIC][/SIGPIC]0 -
Zarni - Dreamweaver wrote: »Oricalcum ore, Hepatizon Whetstone (and, I believe, Damascene ore)
They can also be obtained by trading an obscene amount of medals at the forges, but this is probably the main way they will enter the game, and what will prevent those without a faction from recasting their r8 gear.
Ah, I see...so how did you guys decide who gets to keep it? By bidding?
Next thing you know, PWE will be putting those things in packs just like the crystals for the PQ3 rings, or Jungle stones.
But, I do hope that the new dq reward items will contain them (for a brief amount of time)0 -
Took us 38 minutes to complete trial 9 on round 2 with 40 ppl. I think its a pretty good result... Atm we finished 1st trial on round... Mobs are going ham, boss was going crazy on last 10% of HP... I hope 3-2 will go smooth... Im scared of 3-3 bosses... Well lets see how far we can go tonight...Because size really MATTERS!!!0
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PlzDontPKme - Lost City wrote: »Ah, I see...so how did you guys decide who gets to keep it? By bidding?
We have awesome faction officers who distribute these mats evenly on the spot to people planning for recast and participating in trials. There is a list on our forums of who has gotten what mats so we can all see how it goes. It took a few trials to figure it out, as this is new to PWI, so some mats just disappeared and some got bound to people who don't need, but we worked it out.
Next thing you know, PWE will be putting those things in packs just like the crystals for the PQ3 rings, or Jungle stones.
Probably, and when they do some people will be happy and some will complain.
But, I do hope that the new dq reward items will contain them (for a brief amount of time)
Not too likely, they learned from the MoGs, why let people earn stuff by playing when they can just be forced to buy (or quit).Wadzio - Lost City wrote: »Took us 38 minutes to complete trial 9 on round 2 with 40 ppl. I think its a pretty good result... Atm we finished 1st trial on round... Mobs are going ham, boss was going crazy on last 10% of HP... I hope 3-2 will go smooth... Im scared of 3-3 bosses... Well lets see how far we can go tonight...
Congrats!
3-2 kicked our ***** the first time, but we saved the drops once we saw the time was too low and got all idols up really fast the 2nd try. b:chuckle[SIGPIC][/SIGPIC]0 -
Zarni, my original point was that it could be done, and you called bull ****. After Asterelle and I basically told you how to do it you were resorted to "oh..well there's no money in it, so ha!"
You can't try to argue against someone on a point they weren't even addressing.0 -
Mystic-Night - Heavens Tear wrote: »Zarni, my original point was that it could be done, and you called bull ****. After Asterelle and I basically told you how to do it you were resorted to "oh..well there's no money in it, so ha!"
You can't try to argue against someone on a point they weren't even addressing.
Here is your original post I was responding to:Mystic-Night - Heavens Tear wrote: »9 trials are easy..and most trials can be cleared by a single squad. What's the big deal with it anymore?
Let me restate more clearly:
There are a total of 27 trials. The fact that some of the first set a few of the second are possible hardly means "most trials".
The "big deal" is that you CANNOT complete the entire set of 27 (or even "most" of them) with a single squad. No one, not even the most organized of factions, has completed the full set yet and it has been out nearly a week.
Hence: The trials are not as easy as you claim, and there is more to discuss than simply dismissing the entire instance and everyone else's experiences in it by saying it's easy, no big deal, you all suck.
Asterelle and I sort of went sideways discussing exactly which trials could be completed with a limited number of people and how it might be possible, I then added a question as to why anyone would want to take such extreme measures to avoid using a squad.
If you continue to assert that most trials are easy enough to be completed by one squad I'll continue to call BS. You are under no obligation to provide proof that you can do the trials easy, but no one is under any obligation to believe you whithout said proof.
Anyway, stop trying to derail this otherwise decent thread. What trial is your faction on? That's the original topic.[SIGPIC][/SIGPIC]0 -
Zarni - Dreamweaver wrote: »Asterelle and I sort of went sideways discussing exactly which trials could be completed with a limited number of people and how it might be possible, I then added a question as to why anyone would want to take such extreme measures to avoid using a squad.
To answer this part of your question, I'd like to introduce you to the concept of Mystic-Night's main's faction, Enrage-HT. The core that established the faction was the leftovers of RoC(Reign of Chaos) and the stronger PK core of Radiance-HT when Radiance put a ban on any pk by their faction members due to drama at that time. Enrage were built to be "the bad guy" which the mindset has extended to within their faction beyond the aspect of TW which seems to be the only time they cooperate as a whole (very effectively I might add). The faction is largely about personal excellence even in competition with each other rather than a mutual lifting up for a power of the whole. So, effectively, the people who will most likely be doing the trials there are those who want to be able to say "Look at how good I was doing this" and their few members that would benefit from the trials, or those that want to gear their alts.
Enrage has moved somewhat away from the badguy image that they maintained for well over the first year of the faction's existance, but remnants of the pre-established mindset do remain and attitudes of new members do tend to adjust their public face (at least) to fit that motif.
In any case, this thread's derailed as it is at this point. And I doubt there will be that many updates for this week's trials before they reset tonight anyhow and I'll try to start a new "unofficial interserver 9 trials competition thread" just so I have something on the forums to entertain myself (and hopefully others) with.
As far as Enrage-HT's progress in the trials last update I heard from their members was 9T 2-3, though I wouldn't be surprised if they're later in the 9T 2-x's by now.Main:
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If the trials get more difficult as you go along then that is something I did not experience first hand. Also keep in mind people might think it's harder due to different, less geared members partaking in the trial, thus giving a clouded image that the trials are getting harder. If they do get harder though that would be neat.
With my original thinking that they did not at all change, yes the 9 trials are easy and most can be completed with a single squad. Again, if they do get harder, then probably not.
I don't know why I'm getting bashed for "wanting to solo" this when I never said I did. I simply said it was capable of being done. There's no selfishness in making an observation that something can be solo'ed. Pathetic attempt, lol.
Also, Enrage is at 2-5 I believe, though at this point we don't really care about it.
Enrage finished the first set of 9 trials in 2 days without going hardcore on it and after that, we slowed down because again..we don't care much about it. It's something made for fun and most people had that fun. Soon it will become just another instance in the game growing old quickly.
Aneurysmal, if GD was such a good faction and always working together, you would know how to work together in TW. b:chuckle0 -
If the trials get more difficult as you go along then that is something I did not experience first hand. Also keep in mind people might think it's harder due to different, less geared members partaking in the trial, thus giving a clouded image that the trials are getting harder. If they do get harder though that would be neat.[SIGPIC][/SIGPIC]0
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Not exactly sure if mob HP increased, but I didn't pay much attention to that honestly.0
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Mystic-Night - Heavens Tear wrote: »If the trials get more difficult as you go along then that is something I did not experience first hand.
The mobs in each cycle of the trials get more difficult, in that they get more hp and start hitting harder in cycle 2, and in cycle 3 seem to spawn faster, have more hp again, and hit harder, with the bosses having additional attacks in cycle 3 at least that the didn't have during cycle 2.Mystic-Night - Heavens Tear wrote: »Aneurysmal, if GD was such a good faction and always working together, you would know how to work together in TW. b:chuckle
I've never made any claims about GD, though I will say it's more active doing things together in PvE than any faction I've been in since Edya led Tao. There are still people that don't work well with others, but they're less prevalent and tend to keep quiet as well. There's a few negative trends as well, but hey, it's a faction of people, not machines.Main:
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