Put Pan Gu into the Playable Char?

Vital_Slash - Sanctuary
Vital_Slash - Sanctuary Posts: 123 Arc User
edited November 2011 in Suggestion Box
Why not have Gods and Demons play a role in this game? What about Adding Pan Gu him/herself to the chessboard? Maybe like have Pan Gu be a god char and make up an evil force like for example Ug Nap(Pan Gu spelled backwards....duh) that contradicts Pan Gu's plan to ressurect the land he once dreamed of...you know...a "Perfect World"?or maybe just have Pan Gu diciples and have Ug Nap(yes i had to use the name again)diciples fight for the sake of saving the "Perfect world"?

I dunno......it would seem to add to the plot and would create a bit of intrest since you would be putting Pan Gu onto the battlefield.
Its ok... IM AN ARTIST!
Post edited by Vital_Slash - Sanctuary on

Comments

  • Kagusa - Sanctuary
    Kagusa - Sanctuary Posts: 125 Arc User
    edited November 2011
    Idea: Amazing
    Chances of it being added to the game: None
  • Vital_Slash - Sanctuary
    Vital_Slash - Sanctuary Posts: 123 Arc User
    edited November 2011
    well.....at least ONE person said something about this idea lol... but yea chances that this idea would be implemented would be very very very VERY slim. b:cry
    Its ok... IM AN ARTIST!
  • Yami_ - Dreamweaver
    Yami_ - Dreamweaver Posts: 225 Arc User
    edited November 2011
    Idea: Amazing
    Chances of it being added to the game: None

    Lmao!

    I love RPG's but I must confess that I stoped to read the quests have some time alread, I dunno if the majority knows about the lore of PW.
  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited November 2011
    Lmao!

    I love RPG's but I must confess that I stoped to read the quests have some time alread, I dunno if the majority knows about the lore of PW.


    nope. the standard quests and goodies you get from the supply stash makes it so you level up faster than you can keep up with the story. then you start doing CS and BHs and things only move faster. so yeah i would think that knowledge of the lore is not as common as it use to be. as for the lore itself, it's been a looooong time so i could be wrong, but i THINK they said that pan gu got really weak soooo.........
  • UnseenOne - Lost City
    UnseenOne - Lost City Posts: 11 Arc User
    edited November 2011
    nope. the standard quests and goodies you get from the supply stash makes it so you level up faster than you can keep up with the story. then you start doing CS and BHs and things only move faster. so yeah i would think that knowledge of the lore is not as common as it use to be. as for the lore itself, it's been a looooong time so i could be wrong, but i THINK they said that pan gu got really weak soooo.........

    Well, he could be weak but his disiples could still be powerful? :)

    Although I'm thinking that this, if added (which probably won't happen) will be two new races with two classes each. For the sake of fun (I like using my imagination :D), I'll come up with example classes, such as: "Divine Champion" (tankish character that is normally very resistant to damage but can remove a lot of his defense to increase his offense, peaking at an extreme of his heavy armor giving as much phys def as arcane but his auto attacks (assuming R9 +12 weapon) are really fast and deal around 50k (or more but slow?) damage if he can actually get close enough to hit) and "Dragon Disiple" (Fist and claw character that wears light armor and uses mobility to outwit his foes (while using his dodging skills all attacks fail to damage him, although they have a bit of recharge, of course) and can at higher levels use powerful magic that is almost at wizard and psy level) for Pan Gu

    And "Shadow Fiend" (a char that can access stealth very early and has many very high damage, long activation skills. Also good at using claws for short range combat but is still very vulnerable when not in stealth and can not stealth in combat like an assassin) and "Cultist" (cross between a wizard and a cleric, sort of. Can absorb health from enemies and give it to allies) for Ug Nap.

    To the creator of the thread: Do you like my class ideas? b:cute
    Sorry if I spell something wrong, I'm not from an english speaking country. If you can do it in a nice way, please correct bad spelling by me.
  • Vital_Slash - Sanctuary
    Vital_Slash - Sanctuary Posts: 123 Arc User
    edited November 2011
    I personally like the idea :D its just that maybe we are collecting idea on a Hybrid a bit to much and i would like for a class to be just on simple thing like of Pan Gu -

    Divine Avenger - Sort of a Archer type Character that mainly has more of a typical approach of more AOEs and focuses on not the Metal damage type but does Damage as a seeker would... with chaining debuffs

    Judgement - A Divine Wizard that Increases Party Damage by constantly Debuffing the target(s). Also a Greater AOE and is able to do Faster mid-Damage magic

    And as for Ug Nap -

    Wraith Lord - Opposite of the Divine Avenger. Does hard hitting close damage and focuses as a secondary tank and is able to Self Purify with a skill.

    Lilith - A Uniqe Spellcaster of all its own. Does Great Damage by Debuffing and Syphions HP from her Targets to survive.

    By any other ways i might just be wasting my time but i'd like to know if others would like this idea.
    Its ok... IM AN ARTIST!
  • Trelmanor - Lost City
    Trelmanor - Lost City Posts: 259 Arc User
    edited November 2011
    the new classes sound kinda cool

    but i think that for Pan Gu your mage should be kind of a healer of sorts... instead of making his/her party attack harder due to debuffs, the party should have a high chance of some hp regen on a critical hit or 'death blow' to an opponent

    and for Ug Nap the caster deals massive damage but also reflects some damage back to all party members upon a successful critical hit or 'death blow' to an opponent


    this would make for some interesting pvp battles as you would really have to strategize how is the best way to use your new casters in battle, as well as how to defend against them

    also these 2 classes should have automatically recieve 1% crit rate every 10 levels so that you could not just negate the effects of the critical hit percentage by not allocating dex stat points