traps and curses
Roland_ - Archosaur
Posts: 26 Arc User
well i was watching a trailer for war of the immortals and i saw an archer do something all archers should be able to do lool, especially in pwi, and thats make a trap.
making traps would not only make archer useful again but if you lock traps use to bow only it will give archers a reason to use bows again. they would work just like skills and be lvld in the same way too. they would also have sage/demon add ons but would be unset able whilst sustaining damage and would only sit for around 30 seconds.
i have a few ideas for traps so im just gona type em up post yours too
Sleep bomb lvl 1 - learnt at lvl 10
this trap puts your opponent to sleep for 10 seconds.
chance of success 50% (goes up by 5% with each lvl)
sage - sleep for 20 seconds
demon - next hit to sleep target will be a crit
stun circle lvl 1 - learnt at lvl 25
this trap is set all around you and once activated stuns for 2 seconds.
chance of success 25% (goes up by 5% with each lvl)
sage - has a 50% chance to also immobilize for 5 seconds
demon - stun for 5 seconds
bare trap lvl 1 - learnt at lvl 40 (only 1 lvl)
the trap is set in a U shape in front of the user. this trap causes a bleed effect that last 10 seconds and does 20000 phy damage and 5000 mag damage.
chance of success 50%
sage - lowers max hp by 10%
demon - lowers attack lvl by 20 for 60 seconds
making traps would not only make archer useful again but if you lock traps use to bow only it will give archers a reason to use bows again. they would work just like skills and be lvld in the same way too. they would also have sage/demon add ons but would be unset able whilst sustaining damage and would only sit for around 30 seconds.
i have a few ideas for traps so im just gona type em up post yours too
Sleep bomb lvl 1 - learnt at lvl 10
this trap puts your opponent to sleep for 10 seconds.
chance of success 50% (goes up by 5% with each lvl)
sage - sleep for 20 seconds
demon - next hit to sleep target will be a crit
stun circle lvl 1 - learnt at lvl 25
this trap is set all around you and once activated stuns for 2 seconds.
chance of success 25% (goes up by 5% with each lvl)
sage - has a 50% chance to also immobilize for 5 seconds
demon - stun for 5 seconds
bare trap lvl 1 - learnt at lvl 40 (only 1 lvl)
the trap is set in a U shape in front of the user. this trap causes a bleed effect that last 10 seconds and does 20000 phy damage and 5000 mag damage.
chance of success 50%
sage - lowers max hp by 10%
demon - lowers attack lvl by 20 for 60 seconds
Post edited by Roland_ - Archosaur on
0
Comments
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Poison bomb lvl 1 - learnt at lvl 60
a large scale AoE bomb that lowers accuracy and sets poison effect. opponent suffers 30k poison damage and accuracy is lowered by 50%
chance of success 30%
sage - poison damage raised to 35k
demon - accuracy lowered by 60%0 -
Sounds like this needs to be moved to the suggestion forum.
But I looked at the archer skills, and it does look lacking in.. skills.[SIGPIC][/SIGPIC]0 -
Suggestion or Off Topic at the least.Venomancers/Clerics rock![SIGPIC]http://fc06.deviantart.net/fs43/f/2009/110/1/5/Schrodinger_plz_by_McMonster_Ridgeback.gif[/SIGPIC]
Alt main: Traydor_Styx - RT - 960 -
Agreed, guys. Moved to the Suggestion Box.0
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i've suggested that on more than one ocation. it gives archers a tactical play style (to me anyway), this was well revived when ever it's brought up0
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hey gm guy.... do what im saying lool it would be awesome.0
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lol kitty is not a GM, he's a mod. a volunteer brave enuf to watch over the chaos that is the PWI forums. he can't do anything like that.
and in case you didn't kow, GMs can't make this happen either lol.0
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