Seeker's Skills

IDeidara - Archosaur
IDeidara - Archosaur Posts: 27 Arc User
edited October 2011 in Seeker
Can someone tell me what skills should I level? The guide is too complicated.

I don't know what skills should I max asap, what skills should I leave it at level 1 or what skills should I level slowly.

Please someone make a decent guide/tip to seeker's skills ._.
Post edited by IDeidara - Archosaur on

Comments

  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited October 2011
    Oke, I'm bored so here we go...

    --
    Max Asap
    lvl when you can(money/spirit is a factor)
    own preference
    Orange = not that important at lower lvls (do read the parts that are written without listing skills, it gives info on why yes/no and some advice P:)


    Stances + corresponding skills:

    Northen Sky Waltz - max asap.
    Staggering strike - maxed at lvl 89, take your time.

    Parchblade stance - personal (I only use it when aoe-ing with vortex for those ohshi- moments)
    Stalagstrike - lvl when you can. One of your aoe's.

    Soulsever Minuet - own preference, does a ****load of damage together with gemini though
    Gemini slash - ^^^^

    (lvl 100)
    Duelist's Glee - dunno much about this one, seems pvp oriented.
    (lvl 79)
    Arme Nier - yes, adds to your ranged skills


    Buffs:

    Bladed Frevor - no hurry, suggest leaving it at lvl 9, lvl 10 only adds time instead of status effects.

    Unfetter - no hurry, should be maxed if you want to pull fcc (suggest maxing around lvl 80~85)

    Blade Affinity - no hurry, would lvl it up around lvl 80~85.

    Adrenal Numbness - max asap. Moar defense lvls *_*

    Blade and Sword Mastery - max it, stances and such go first though (imo)

    (lv 79)Last Stand - good skill if you aren't charmed(can only be used if hp falls under 40%). Takes up all mp though, love it or hate it, up to you.

    (lvl100) Rewinding Gesture - I would get it, personal preference however.


    Squad buffs:


    Saber Rattle - no hurry, have it lvld around lvl 80~85 again
    Krav Mage - same.


    Attacks:

    Rock Splitting Cleave - max at lvl 89(for sage/demon version)

    Battousai - when you have spirit

    heartseeker - personal preference(I'd max it asap for the immobilize effect in those ohshi- moments)

    Voidstep - personal preference, I don't have a hurry with it.

    Quid Pro - when you have the spirit


    AOE's:

    I lvld all aoe's about the same, to keep the same aoe-range. It's personal preference however. I'd max them soon as you can without getting behind on stances and buffs.

    Yataghan Vortex - keep it at lvl 1 unless you have enough mp to keep the next lvl up. You can see the minimum mp-cost for each lvl here.

    Edged Blur - Own preference. The only good pve purpose is aoeing without wanting to grab agro. (it doesn't generate agro)


    Debuffs:

    lvl them when you have the spirit.

    --

    Those are all skills you get, it depends on your playstyle though. My aoe's are more important for me then my single target skills so I max them first. Some people love Parchblade stance, others(like me) don't like it that much.

    Just see what skills you use most at a certain point and go on with those ;)
    [SIGPIC][/SIGPIC]
  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited October 2011
    I dont understand a guide that only places 3 skills in the maxed category and then has northern sky waltz as one of them.

    Heres what I did and it seemed to work out as far as not hurting for spirit too bad

    voidstep kept at lvl 1
    QPQ kept at lvl 1
    Edged blur I think I kept it about lvl 4-5 until I hit 100 and had tons of sp to spare
    Squad buffs kept at lvl 1

    I was able to keep most skills lvl 7 or maxed even by the time they could have been maxed.

    too be honest I wouldnt prioritze any skills other than the ones I mentioned i didnt level til later above any of the others with the exception of rock splitting cleave.

    I currently have all skills maxed and about 5 sage skills learned and have about 9m spirit left at the moment when I get more books to learn.
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited October 2011
    In the end you will want most/all maxed obviously. Also I gave my own opinion on this/what worked for me. I also don't see how you don't understand it... ._. seems pretty clear to me.
    About you saying you have enough spirit, after lvl 40 you will have enough spirit, but that usually isn't the deciding factor in what to lvl. Not everyone has millions laying around to lvl all their skills, and some people need some guidance what skills will come in handy more.

    You say you can't understand I placed NSW as max asap...Northern Sky Waltz debuffs 20 defense lvls of the target. That's 20% more attack for the whole squad. So yeh, important skill for pve.
    Also I didn't say those were the only skills one should have maxed. I said Max Asap. ._."

    I don't see why you keep QPQ at lvl 1, bosses like pole have 2 debuffs and in pk people will have even more debuffs. .-.;
    [SIGPIC][/SIGPIC]
  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited October 2011
    In the end you will want most/all maxed obviously. Also I gave my own opinion on this/what worked for me. I also don't see how you don't understand it... ._. seems pretty clear to me.
    About you saying you have enough spirit, after lvl 40 you will have enough spirit, but that usually isn't the deciding factor in what to lvl. Not everyone has millions laying around to lvl all their skills, and some people need some guidance what skills will come in handy more.

    You say you can't understand I placed NSW as max asap...Northern Sky Waltz debuffs 20 defense lvls of the target. That's 20% more attack for the whole squad. So yeh, important skill for pve.
    Also I didn't say those were the only skills one should have maxed. I said Max Asap. ._."

    I don't see why you keep QPQ at lvl 1, bosses like pole have 2 debuffs and in pk people will have even more debuffs. .-.;

    I still disagree, first off the % of northern sky waltz even getting added is laughable, second it lasts what? 8 seconds which in pwi time translates to like 5. yea 20 defense levels is nice but 8 attack and 8 defense levels is nicer, and it lasts longer. And you say Pve, which I suppose you mean to encompass ALL OF PVE, what mob @ your level took more than 3-4 hits to die, your telling me the 12% chance it hits is worth using it over say soulsever? which procs like wildfire, and hits like a truck, Heartseeker, battousai(if soulsever hasnt proc'd) then gemini, usually means dead mob @ my lvl...then again I didnt neglect my direct dmg skills and level pointless ones.

    Now on a more serious note I dont disagree it needs maxed, its just funny you seemed to place it above all else, when I can think off the top of my head at least 5 skills more important/effective that you dismissed as "meh, when you have time/spirit/coin"....

    And yes I do beleive that spirit is all its about when it comes to skills, its usually the first thing to run out when learning them, at least for me, I mean if your going by the "poor boy" theory by saying not all people have millions laying around, then you mine as well tell them seeker is not a class for the poor, your not gonna make a seeker and then go, alright what can i farm to make alot of money, you make a sin for that....

    also you dont see why I kept QPQ at lvl 1? Shall I quote you? "seems pretty clear to me" but Ill explain for those who truly dont know, First off its an expensive skill to learn at 59, both spirit and coin wise it starts high and just gets higher, costs outweigh benefits, and I just didnt see the point in it being past lvl 1, the silence is no longer, the only benefit is being able to pass more than 1 negative effect which in terms of comparing it to the other skills seems less and less important. And while were on the topic of QPQ lets dissect your "vs." boss comment....bosses like the one you refer to only debuff the person who has agro....and seekers to keep agro use what? vortex, and while channeling in vortex can we use QPQ? Nope. But yea i doubt most seekers just use intervals and some lvl 1 battousai's and geminis to keep the agro from basically anyone or in fact tank bosses at all anymore.
  • _Belgarion_ - Dreamweaver
    _Belgarion_ - Dreamweaver Posts: 171 Arc User
    edited October 2011
    also you dont see why I kept QPQ at lvl 1? Shall I quote you? "seems pretty clear to me" but Ill explain for those who truly dont know, First off its an expensive skill to learn at 59, both spirit and coin wise it starts high and just gets higher, costs outweigh benefits, and I just didnt see the point in it being past lvl 1, the silence is no longer, the only benefit is being able to pass more than 1 negative effect which in terms of comparing it to the other skills seems less and less important. And while were on the topic of QPQ lets dissect your "vs." boss comment....bosses like the one you refer to only debuff the person who has agro....and seekers to keep agro use what? vortex, and while channeling in vortex can we use QPQ? Nope. But yea i doubt most seekers just use intervals and some lvl 1 battousai's and geminis to keep the agro from basically anyone or in fact tank bosses at all anymore.

    It depends - if you PvP alot then QPQ is really nice for the silence part. If you PvE it's less useful that for sure, but still good. Annoying poison mobs stacking it up on you? QPQ it. Holeen's AoE debuff? QPQ it right back.

    I agree its a less important skill, but the way you put it there makes it seem useless which I strongly disagree with.

    In terms of NSW, the reason I chose to level it fast is the frequency of attacks with it. Yes, spirit bore does more damage and gemini does too, by a long way, but it is such a slow skill to cast whereas staggering strike is near instant. I'm not saying either is right or wrong just that there are reasons to level both. Plus the 20 lvl def debuff is great for bosses as you can keep spamming it and keep it up almost constantly
  • Ebrithalia - Dreamweaver
    Ebrithalia - Dreamweaver Posts: 441 Arc User
    edited October 2011
    ...
    In terms of NSW, the reason I chose to level it fast is the frequency of attacks with it. Yes, spirit bore does more damage and gemini does too, by a long way, but it is such a slow skill to cast whereas staggering strike is near instant. I'm not saying either is right or wrong just that there are reasons to level both. Plus the 20 lvl def debuff is great for bosses as you can keep spamming it and keep it up almost constantly

    b:surrender thats where blade affinity come into play and make the channel quicker. And anyway, you dont keep soulsever during a whole boss fight (if so...no comment). You proc soulsever, use gemini slash and then switch to NSW. Result, you have the -10 atk debuff for a while and you overwrite the def debuff with nsw constantly. Simple as that
    Ebrithalia -Sage Seeker
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited October 2011
    b:surrender thats where blade affinity come into play and make the channel quicker. And anyway, you dont keep soulsever during a whole boss fight (if so...no comment). You proc soulsever, use gemini slash and then switch to NSW. Result, you have the -10 atk debuff for a while and you overwrite the def debuff with nsw constantly. Simple as that

    Thank you :)
    This is why I say NSW is an important skill to have lvld.

    Also the skills I listen in blue weren't meant to be seen as "meh" lvl when you have spirit or whatever. It's more like, when you have those 3 max for your lvl, focus on them. Since they are also important, imo less important then the other 3.

    Also, Deadlife...
    you make a sin for that....
    Do you have any idea... that there are people who play this game to have fun. And (like me) think sins are awefully boring to play? Not everyone is willing to dedicate time into a sinb:bye
    And while were on the topic of QPQ lets dissect your "vs." boss comment....bosses like the one you refer to only debuff the person who has agro....and seekers to keep agro use what? vortex, and while channeling in vortex can we use QPQ? Nope. But yea i doubt most seekers just use intervals and some lvl 1 battousai's and geminis to keep the agro from basically anyone or in fact tank bosses at all anymore.
    And why would you vortex, if you can QPQ his debuff back first? Just tell your squad to take it easy, you're not a barb or aps toon >_>
    Also if I'm not mistaken you can't even vortex on pole since he will interrupt you when he aoe's.

    And as I said earlier, it all depends on playstyle. If you can do it better, why don't you go ahead :)

    EDIT: tbh you sound like one of those awefull seeker who don't debuff bosses but just runs in and vortex's Deadlife>_>
    [SIGPIC][/SIGPIC]
  • _Belgarion_ - Dreamweaver
    _Belgarion_ - Dreamweaver Posts: 171 Arc User
    edited October 2011
    b:surrender thats where blade affinity come into play and make the channel quicker. And anyway, you dont keep soulsever during a whole boss fight (if so...no comment). You proc soulsever, use gemini slash and then switch to NSW. Result, you have the -10 atk debuff for a while and you overwrite the def debuff with nsw constantly. Simple as that

    That how i use SS in boss fights - to open with and spark on gemini. Outside of boss fights though, and when blade affinity is on cooldown, I use NSW which is why I feel it is of high importance as most of your fights wont be bosses. That was the point I was making, for normal mob killing not boss fights
  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited October 2011
    It depends - if you PvP alot then QPQ is really nice for the silence part. If you PvE it's less useful that for sure, but still good. Annoying poison mobs stacking it up on you? QPQ it. Holeen's AoE debuff? QPQ it right back.

    I agree its a less important skill, but the way you put it there makes it seem useless which I strongly disagree with.

    In terms of NSW, the reason I chose to level it fast is the frequency of attacks with it. Yes, spirit bore does more damage and gemini does too, by a long way, but it is such a slow skill to cast whereas staggering strike is near instant. I'm not saying either is right or wrong just that there are reasons to level both. Plus the 20 lvl def debuff is great for bosses as you can keep spamming it and keep it up almost constantly

    lol its silence lasts 1 second Id hardly call that worthwhile unless your in the process of watching a wiz cast bids on you with no channel gear. not to mention the fact that it stays 1 second at lvl 1 and at lvl 10, again I feel completely justified in what I said.

    And about your NSW comment, just like I said to the other person in this thread, I never dismissed it as being unimportant, I was simply saying to classify it as one of here 3 MOST important things to max over the other well 15 skills was a bit absurd.
    Thank you :)
    This is why I say NSW is an important skill to have lvld.

    Also the skills I listen in blue weren't meant to be seen as "meh" lvl when you have spirit or whatever. It's more like, when you have those 3 max for your lvl, focus on them. Since they are also important, imo less important then the other 3.

    I never said it wasnt, you clearly are misinterpreting what I was saying.
    Do you have any idea... that there are people who play this game to have fun. And (like me) think sins are awefully boring to play? Not everyone is willing to dedicate time into a sin


    Sure but it still doesnt change the fact itself.
    And why would you vortex, if you can QPQ his debuff back first? Just tell your squad to take it easy, you're not a barb or aps toon >_>
    Also if I'm not mistaken you can't even vortex on pole since he will interrupt you when he aoe's.

    And as I said earlier, it all depends on playstyle. If you can do it better, why don't you go ahead :)

    EDIT: tbh you sound like one of those awefull seeker who don't debuff bosses but just runs in and vortex's Deadlife

    Again really not listening are you? sure I could stand there, throw some debuffs and skill spam/interval attack(lol), its just been in my own personal experience(and maybe theres just buttloads of fail on whatever server your on) but those bosses in those instances tend not to last too long, and vortex after debuffs can expedite that, and yes Im fully aware that pole has interrupt, Im also fully aware that there are many things ingame to counter that, I really dont need to go into a list of those too do I?

    And how does your comment of if I can do better go ahead fit into the previous conversation?

    And lastly, you can think of how I play my seeker all you want, all I know is Im not the one who plastered a wall of nonsense on public display.
  • Hazumi_chan - Sanctuary
    Hazumi_chan - Sanctuary Posts: 1,264 Arc User
    edited October 2011
    lol its silence lasts 1 second Id hardly call that worthwhile unless your in the process of watching a wiz cast bids on you with no channel gear. not to mention the fact that it stays 1 second at lvl 1 and at lvl 10, again I feel completely justified in what I said.

    And about your NSW comment, just like I said to the other person in this thread, I never dismissed it as being unimportant, I was simply saying to classify it as one of here 3 MOST important things to max over the other well 15 skills was a bit absurd.



    I never said it wasnt, you clearly are misinterpreting what I was saying.
    I can think off the top of my head at least 5 skills more important/effective that you dismissed as "meh, when you have time/spirit/coin"....
    As I was saying .-. I don't mean those skills as "meh" more as, if those skills are lvld, lvl those, in your own preference.

    Sure but it still doesnt change the fact itself.



    Again really not listening are you? sure I could stand there, throw some debuffs and skill spam/interval attack(lol), its just been in my own personal experience(and maybe theres just buttloads of fail on whatever server your on) but those bosses in those instances tend not to last too long, and vortex after debuffs can expedite that, and yes Im fully aware that pole has interrupt, Im also fully aware that there are many things ingame to counter that, I really dont need to go into a list of those too do I?

    Bosses won't last long you say. No, at your lvl they don't indeed. b:bye

    And how does your comment of if I can do better go ahead fit into the previous conversation?

    And lastly, you can think of how I play my seeker all you want, all I know is Im not the one who plastered a wall of nonsense on public display.

    Besides all that. I clearly stated it all depends on PLAYSTYLE didn't I =_=
    and that this is MY OPINION.
    So yeh, you have a different playstyle then me. Others might have the same as me, others might have the same as you.
    Seriously, are you just trying to be an ***?
    [SIGPIC][/SIGPIC]
  • Zolias - Raging Tide
    Zolias - Raging Tide Posts: 13 Arc User
    edited October 2011
    -Brings out the fire extinguisher- Ok, less flaming each other's opinions, more getting back to the discussion at hand... or do I have to get the specially made troll food out?

    Aaaaaanyway, I still think that QPQ is a very important skill; it's basically a self-purify that has the better side-effect of giving the remaining time of the debuff to the current target. If you have all your other skills leveled that take priority, like buffs and Passives, have 3m+ coins and an extra 4m+ spirit, I'd have to recommend getting it to Lv 10. Sure, the silence time is the same, but the CD is reduced from 168 seconds (Lv 1) to 60 Seconds (Lv 10), as well as passing 9 more debuffs than Lv 1. Also, at Sage (Lv 99 & 2m Coin & Spirit more), the CD is reduced further to make it 45 sec and the Silence finally gets a time increase to 3 sec.

    Best example of the effect is vs. Dark Calloueast - Null (TT3-1 boss that drops Giant Beast's Armors): at a point in the battle, he'll eventually hit everyone with an HP Reduction Debuff that at least halves everyone's HP. Using QPQ, you return it back onto him. It's basically what lead my squad to defeat him easily.

    About NSW compared to SS+GS, it's very situational; If you know there's not much time before you're gonna get crushed by a massive aoe skill (and if you are, unless it's a TT3-X Boss, you're probably doing something wrong), SS is the best choice. If you can tank very well, which Seekers are known to do, SS is still great, but after the proc and trigger, switch to NSW and go to town.

    It all depends on your playstyle, as everyone currently has posted before. Also, the thing about QPQ is purely my opinion, hence why I'll get it up when I can afford it; lots of bosses have debuffs that tend to **** even the best seekers up, so with being able to rebound them back, and faster, the survival rate is increased that much more.

    You all have your playstyles, so do what you feel is best. Learn from experience, not from what others tell you, since their playstyles may differ greatly to yours...

    -cough-apssins-cough-
    b:surrender I admit to feeding trolls. b:surrender

    ...however, in my defense, said food WAS poisoned! b:sin