dont u think sins is too powerful in pvp 1 by 1 ?

duuuuuiiiittttt
duuuuuiiiittttt Posts: 0 Arc User
edited October 2011 in General Discussion
i think sins s to powerfull in by 1 pvp.. especially when sins do pvp with archer, wiz, cleric, mysic... with same or lil below lvl n almost same gear... those char sure will die.. lets see.. im playing dotA too.. in that game they hv stealth char.. damager.. but still there limiter... like time to stealth or condition must meet o get high damage.. or potion/detect stealth thats easy to get....

its useles making thos char for pvp if u cant make it top gear...

lets think like this... those char with r8 refine all+5 with same sins r8..

sealth+stun+3spark+ocult+sleep/stun

kk bye.. u die.. b:victory

n potion for seeing sins in stealth mode only can make by faction member who hve land in RT.. see.. its more give sins freedoom in stealth...

mybe if we can just buy that potion in apoth or making it with tokens it will be nice... b:chuckle
Post edited by duuuuuiiiittttt on
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Comments

  • HardToThink - Lost City
    HardToThink - Lost City Posts: 967 Arc User
    edited October 2011
    the only op sin skill is tidal protection imo
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  • Bearish - Sanctuary
    Bearish - Sanctuary Posts: 264 Arc User
    edited October 2011
    u must have never pvp with a cleric before... thats real imba + OP, no kiddie
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited October 2011
    u must have never pvp with a barb before... thats real imba + OP, no kiddie

    also Rikimaru in DotA isn't imba because DotA isn't all based on 1v1 PvP, but a lot of PWI PvP is 1v1.
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  • Heartz - Dreamweaver
    Heartz - Dreamweaver Posts: 422 Arc User
    edited October 2011
    i
    n potion for seeing sins in stealth mode only can make by faction member who hve land in RT.. see.. its more give sins freedoom in stealth...

    mybe if we can just buy that potion in apoth or making it with tokens it will be nice... b:chuckle



    Lol dude, just go do the theater of blood event.
    can make plenty of stealth apo there if you dont die and lose your hearts collected..
    actually damn alot cheaper and easyer than making with herbs >,<.

    oh and ofcourse is sins OP, there need to be a class for people that cant win otherwise :o.

    only reason I dont do the event anymore, is cos its too late in weekdays, and I dont want to in weekend or forget it lol. Have the pet form the event anyway, so dont matter XD.
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  • Yami_ - Dreamweaver
    Yami_ - Dreamweaver Posts: 225 Arc User
    edited October 2011
    If you find Sin OP why you don't create one? Seriously I don't understand those people at all...
  • Pytharia - Lost City
    Pytharia - Lost City Posts: 757 Arc User
    edited October 2011
    If you find Sin OP why you don't create one? Seriously I don't understand those people at all...

    It's people like this. b:spit
    Mentality: (Sin wins all the time... Kinda boring but... I've got it! I'LL MAKE ONE AND WIN! Winning will make up for the bordem, cos I just wanna win)

    and I hope OP is just being a slowpoke for trolling purposes.
  • Angels_Age - Dreamweaver
    Angels_Age - Dreamweaver Posts: 70 Arc User
    edited October 2011
    Wizard response to: sealth+stun+3spark+ocult+sleep/stun

    upon stun -> use expel

    3-spark -> Force of will

    occult/sleep/stun -> Essential Sutra + Cloud Eruption/White Tea + BIDS

    if you are efficient at your class, you can kill any other class.
  • Yamiino - Heavens Tear
    Yamiino - Heavens Tear Posts: 1,031 Arc User
    edited October 2011
    Wizard response to: sealth+stun+3spark+ocult+sleep/stun

    upon stun -> use expel

    3-spark -> Force of will

    occult/sleep/stun -> Essential Sutra + Cloud Eruption/White Tea + BIDS

    if you are efficient at your class, you can kill any other class.

    And then he/she will QQ for using genie and apoth.

    Yep way to go.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2011
    Have the pet form the event anyway, so dont matter XD.

    Ohh damn grats can you post a screenshot? I've made the immortal pack a bunch before but haven't had much luck. Nowadays few people go inside so its way too hard to get 500 hearts.
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited October 2011
    Wizard response to: sealth+stun+3spark+ocult+sleep/stun

    upon stun -> use expel

    3-spark -> Force of will

    occult/sleep/stun -> Essential Sutra + Cloud Eruption/White Tea + BIDS

    if you are efficient at your class, you can kill any other class.
    Jezus this is BS like Everest.
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  • Heartz - Dreamweaver
    Heartz - Dreamweaver Posts: 422 Arc User
    edited October 2011
    Ohh damn grats can you post a screenshot? I've made the immortal pack a bunch before but haven't had much luck. Nowadays few people go inside so its way too hard to get 500 hearts.

    Hope no1 bite me in my ***, for the lazyness of not covering names.. lol


    http://imageshack.us/photo/my-images/153/thetherpet2.jpg/


    random pet smoke/fire every like 20-30 secs..
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  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited October 2011
    Of course assassins can kill quickly and easily in 1v1 situations, especially against robe wearing classes or light armor classes. That's like, um, what assassins have done throughout history (and the history of RPGs in general as well). Hiding in a shadow, leaping out in ambush to strike a critical point of their target with a dexterous dagger attack.... Why should someone barely strong enough to wear a heavy cloth robe while walking be able to live through a skilled dagger strike to the throat? If they are prepared that's something else, no assassin in his right mind would attack a powerful mage who's expecting it. Oh wait, that's all role-playing stuff, none of that here please, only my numbers vs. your numbers and pixel animations for eye candy.

    Assassins that attack me better damn well kill me in one hit, and hiding until I am not prepared would also be smart. I don't mind, I am made for war, a frail little fish who can stand at the back lines and use the very earth and waters to destroy my enemies en masse before they can get near. An assassin in a city siege is rather superfluous (yeah, they can kill clerics and sometimes others, but um, what class can't kill clerics?).

    Every class has it's strengths and weaknesses, learn yours and you can beat any other class. Every class can learn apothecary skills, if you don't use apoths appropriate to your class or genie skills to balance your weaknesses you have no reason to complain. If you stand still waiting to be attacked by an assassin, you deserve it, fly/run/jump, or hell, run to safe zone, they will call you names, but wtf is force stealth but a little portable safe zone for scared fishes?
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  • Hellsarcher - Harshlands
    Hellsarcher - Harshlands Posts: 965 Arc User
    edited October 2011
    if a sin force stealth's you already won =)
  • SoulPlay - Heavens Tear
    SoulPlay - Heavens Tear Posts: 194 Arc User
    edited October 2011
    Of course assassins can kill quickly and easily in 1v1 situations, especially against robe wearing classes or light armor classes. That's like, um, what assassins have done throughout history (and the history of RPGs in general as well). Hiding in a shadow, leaping out in ambush to strike a critical point of their target with a dexterous dagger attack.... Why should someone barely strong enough to wear a heavy cloth robe while walking be able to live through a skilled dagger strike to the throat? If they are prepared that's something else, no assassin in his right mind would attack a powerful mage who's expecting it. Oh wait, that's all role-playing stuff, none of that here please, only my numbers vs. your numbers and pixel animations for eye candy.

    Assassins that attack me better damn well kill me in one hit, and hiding until I am not prepared would also be smart. I don't mind, I am made for war, a frail little fish who can stand at the back lines and use the very earth and waters to destroy my enemies en masse before they can get near. An assassin in a city siege is rather superfluous (yeah, they can kill clerics and sometimes others, but um, what class can't kill clerics?).

    Every class has it's strengths and weaknesses, learn yours and you can beat any other class. Every class can learn apothecary skills, if you don't use apoths appropriate to your class or genie skills to balance your weaknesses you have no reason to complain. If you stand still waiting to be attacked by an assassin, you deserve it, fly/run/jump, or hell, run to safe zone, they will call you names, but wtf is force stealth but a little portable safe zone for scared fishes?

    ^^ +1 also only a fool tanks a demon spark
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited October 2011

    Every class has it's strengths and weaknesses, learn yours and you can beat any other class. Every class can learn apothecary skills, if you don't use apoths appropriate to your class or genie skills to balance your weaknesses you have no reason to complain. If you stand still waiting to be attacked by an assassin, you deserve it, fly/run/jump, or hell, run to safe zone, they will call you names, but wtf is force stealth but a little portable safe zone for scared fishes?

    Another bull****. Classes are highly unbalanced. Are you blind?
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  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited October 2011
    I thought we are well beyond the point of discussing whether or not assassins are op. They are probably even OP without stealth.
    Let's see for the 100th time, they have:

    - 50% Chance to evade EVERY debuff
    - Unlimited Chi
    - Every sort of disable available, even a 9 seconds freeze that gives (!) half a spark. (Does any other class even have a 9 second freeze?)
    - One shot protection skill
    - 2 Teleports just in case the target actually succeeds to get away from the stealth ambush
    - The best dps ingame
    - Zerk on a weapon that is able to reach 5 aps
    - The possibility to end and start every fight when and how they want it. Like starting the fight two sparked with a stun on top of the ranged fighter and ending it when the fighter used up his genie and pk pot (like faith + IG) just to have a chance to fight back. A lot of OP geared sins just aoe from stealth, faith + IG, restealth, repeat. This leads to stupid scenarios like a squad standing outside SZ and a sin attacking over and over again, always killing 1-2 without the squad being able to do anything.
    - Also the easiest time farming ingame, meaning that sins are mostly better geared on average

    The best proof is that everyone and their mother rerolled sins for PvP. And you know what? I can fully understand them. I got a sin as well, but I don't pvp on it. I feel like dirt if I do. It's just an easy mode class for people who either don't have the skill to play a real class or have such a small ego that not constantly winning in pk does severly affect their mental health. Sry, but how can pking on a sin be fun?
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  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited October 2011
    Another bull****. Classes are highly unbalanced. Are you blind?

    Yeah, full r9 JoSD wizards one shot everyone and are crazy hard to kill, what the hell?

    Like I said in the post you only quoted part of:
    Of course assassins can kill quickly and easily in 1v1 situations, especially against robe wearing classes or light armor classes. That's like, um, what assassins have done throughout history (and the history of RPGs in general as well). Hiding in a shadow, leaping out in ambush to strike a critical point of their target with a dexterous dagger attack.... Why should someone barely strong enough to wear a heavy cloth robe while walking be able to live through a skilled dagger strike to the throat?


    Shaddap troll go back under bridge and chew your own bones. b:chuckleb:bye


    This leads to stupid scenarios like a squad standing outside SZ and a sin attacking over and over again, always killing 1-2 without the squad being able to do anything.

    Stupid being the key word in that sentence. Why is this hypothetical short-bus squad standing all bunched up outside SZ waiting to die? (apologies to anyone who owns or rides an actual short bus) Any class with aoes can kill a group of unprepared people, and sins have to do all that to manage 2 kills. An archer or wizard or psychic (or hell, cleric, barb, veno, mystic..... with the right timing) could destroy that entire squad, not just 1 or 2 of them.
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  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited October 2011
    zarni, the thing is you cant do anything
    nothing at all about it

    what kind of balance is that?

    as far as i know nobody can see a lvl105 sin before they unstealth

    ya unless u waste apoth as 105 urself maybe

    sin can come back with full chi and all skills he needs to kill you before your apoth cooldown is done

    so much for open world pk, maybe you dont wanna fight the same person (sin) over and over again




    i dont understand why devs concentrated so many overpowered pk skills in one class
    and combine high dph and dps in it as well..

    getting hit for 15k with that initial stun skill out of stealth while having 17k pdef is fun lol
    i like potato
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited October 2011
    Hmm if you want to compare DOTA to PWI consider this:

    Stealth heroes in DOTA don't have stuns. They have silences, movement disables, slows, but none have true stuns. They can pick up basher, but opposing heroes still have a chance at doing something before getting permabashed. Guess what sins here have...oh right, every disable in the game possible.

    The exception, of course, is Nerubian Assassin. Aside from being god-tier for years, he is also not designed to be a physical face-roll hero.

    Stealth's effectiveness is much more counter-able in DOTA with such items as dust, wards, and gem.

    Physical attack heroes in general are much easier to evade with such items as Guinsoo, Eul, Ghost Sceptor, Force Staff, Blink Dagger etc, such that a lategame farmed-up support can protect himself adequately and not just be facerolled 1v1. Although in any game of reasonable level, the support is probably the least farmed up and would just get facerolled lategame; but I talk about farmed up support heroes because we're comparing DOTA to an MMO, where everyone is presumably geared up.
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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited October 2011
    Psst, Zarni.... wanna know why APS in PvP isn't as effective for... say... a BM as it is for a sin? Because you can SEE the BM coming. Even if the squad was bunched up for whatever reason, at least they could see a caster coming to AoE and react appropriately. With an assassin, they don't get that luxury.

    Oh and your skills as a class mean jack against an equally geared sin who isn't stupid (about 1% of sins). Unless extremely unlucky, a sin should win/draw in any 1v1, assuming the sin isn't an idiot and we're talking a roughly similar level of gear.

    Of course, everything I've mentioned should be common knowledge by now, so I don't see why it flies past most people's heads still.
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited October 2011
    I am not talking about a bunched up squad. They can be well spread, or the initial attack of the sin would not kill only 1-2 people. It doesn't matter how spread they are, the sin has enough teleports to still reach and kill at least 2 people in the time it takes for the immune pot to wear off. I have seen it, a lot of times. And I am talking about competent, high geared PKers, not some lvl 80 random white names. It usually ends with the squad leaving completely bored after some time. The sins seem to enjoy it for whatever reason...

    Of course I have one shot squads, or at least severly hurt them. But if I leave safe zone and there is a KOS squad of people I die without getting my (4 second+ channel) aoe off. That is how it should be when you are 1 against 6. Oh and if I use immune, they just domain or holy path away. They have enough time to react to my flashy channeling animation...

    @Hex: Literally noone can see a stealthed 105 sin if they use demon/sage shadow escape. It adds 31 stealth levels. So if you are 105 and use a detection pot it puts your pots on cd without doing anything. Yay.
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  • duuuuuiiiittttt
    duuuuuiiiittttt Posts: 0 Arc User
    edited October 2011
    Hmm if you want to compare DOTA to PWI consider this:

    Most agility heroes in DOTA don't have stuns. They have silences, movement disables, slows, but never true stuns. They can pick up basher, but opposing heroes still have a chance at doing something before getting permabashed. Guess what sins here have...oh right, every disable in the game possible.

    The only agi hero that I can think of with a stun is probably Nerubian Assassin, and he was pretty much god-tier in competitive games for years. However, even then, NA isn't designed to be a fast-attacking carry.

    Physical attack heroes are much easier to evade with such items as Guinsoo, Eul, Ghost Sceptor, Force Staff, Blink Dagger etc, such that a lategame farmed-up support can protect himself adequately and not just be facerolled 1v1. Although in any game of reasonable level, the support is probably the least farmed up and would just get facerolled lategame; but I talk about farmed up support heroes because we're comparing DOTA to an MMO, where everyone is presumably geared up.

    Stealth's effectiveness is much more counter-able in DOTA with such items as dust, wards, and gem.

    yeah.. thats wat i mean.. its very hard to counter sins stealth in pw n when sins show up he hv wat all he need to keep us silent with very rare miss attack...

    b:surrendernah i just compared the duel or pvp.. not the game lol...
    Yeah, full r9 JoSD wizards one shot everyone and are crazy hard to kill, what the hell?

    thats an endgame gear.. top end game.. b:shocked sins just born with power...
  • Yami_ - Dreamweaver
    Yami_ - Dreamweaver Posts: 225 Arc User
    edited October 2011
    My first class was a Wizard and I can understand why this guy complains cause the Wizards are the punchbags of PW, then I exchanged to Veno and never had any regrets \o/

    It's my first time playing with Sin since the Tideborns was released and I can say that they level very well if youre smart enough to level your aphotecary, one thing that I learned playing Veno is that they wasn't OP like people told (back then in the times of the pet bleeding skill), now I can fool almost all the "no-fingers" Venos that I found around here because I know what they can do, try to play a little with a Sin and learn their weakness.

    Put playing like a Sacer aiming for PVP isn't very smart, this game doesn't have PVP and only have PK, Wizards too, It's a waste of your time, Beijing clearly hates the Wizards.

    If youre not happy with your class try another, I know a lot of people that moved to Wizard/Veno, WR/Archer, Sacer/Sin and they are very happy.

    PS: sins aren't to blame, blame the 5.0atk/spd
    PS2: endgame Wizards are hard like a rock, I don't know the point of people here to use HP stones in their endgame set.
  • Zarni - Dreamweaver
    Zarni - Dreamweaver Posts: 258 Arc User
    edited October 2011
    I guess I am biased toward Territory War instead of open world pvp, too much trash talk and e-peen measuring in open world pk. In TW is where I see sins "balance", although it's not balance in the sense of a fair, even fight in all situations. They dominate easily in open world, but in organized warfare they are less useful. In TW it's very hard to watch every single ranged class to see if they might be attacking. There are so many aoes going off from all sides, it's hard to stay in stealth, unless you don't go near your own faction mates at all.

    I only started playing PWI about 4 months before the tideborn expansion, and leveled my first characters quite slowly, even for the time, so I did very little PvP before sins were facerolling everyone. What I noticed then, and still notice now, is people are most angry about being killed without the opportunity to react. The main complaints long ago were venos phoenix pet and endgame wizard/archer weapon damage on HA/AA respectively, the things that could one-shot.

    I think the real imbalance now is r9 weapons vs. everything, sins just have a particularly nasty r9 weapon to go with all their other nastiness. Yes, stealth should be nerfed a bit, or something effective added to counter it, a genie skill perhaps. Rank 9 weapons, especially refined over +10, will blast through any armor far too quickly.

    Before rank 9 was available, someone with armor of an equal level and refinement to their enemy's weapon would be able to survive long enough to react in most cases.

    Anyway, I wasn't trying to argue that sins are balanced, more giving a RPG based reason why they are imbalanced. PWI went way too far making them powerful, especially endgame, but the idea that they should be able to overpower most people in surprise 1v1 fights is sort of valid.
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  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited October 2011
    Wizards are no punchbags. They can easily stand their ground against all other classes than sins in one on one PK, being able to dish out so much damage with a well timed sutra combo + genie spark that a lot of people already run around with soul of fire on their genies. In group PvP and especially TW they are even more useful. Sure TW is an entirely different story, but that's once, maybe twice a week (At 5 am for me x.x). You can't compare being not op in TW (sins aren't BAD in TW, just not op) to being op with everything else.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2011
    Hope no1 bite me in my ***, for the lazyness of not covering names.. lol


    http://imageshack.us/photo/my-images/153/thetherpet2.jpg/


    random pet smoke/fire every like 20-30 secs..
    http://imageshack.us/photo/my-images/3/theaterpet.jpg/

    Ehh not bad but was hoping it would be bigger :S
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  • HardToThink - Lost City
    HardToThink - Lost City Posts: 967 Arc User
    edited October 2011
    Of course assassins can kill quickly and easily in 1v1 situations, especially against robe wearing classes or light armor classes. That's like, um, what assassins have done throughout history (and the history of RPGs in general as well). Hiding in a shadow, leaping out in ambush to strike a critical point of their target with a dexterous dagger attack.... Why should someone barely strong enough to wear a heavy cloth robe while walking be able to live through a skilled dagger strike to the throat? If they are prepared that's something else, no assassin in his right mind would attack a powerful mage who's expecting it. Oh wait, that's all role-playing stuff, none of that here please, only my numbers vs. your numbers and pixel animations for eye candy.
    This isn't a history class it's a video game. And its unbalanced because sins cant be slowed slept stunned sealed or well, killed 1vs1. Sign my anti tidal protection petition! << I dont care about stealth.
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  • _Zappy_ - Heavens Tear
    _Zappy_ - Heavens Tear Posts: 149 Arc User
    edited October 2011
    It usually ends with the squad leaving completely bored after some time. The sins seem to enjoy it for whatever reason...

    Yeh that's what I don't get. Me, I get an adrenaline rush from PK if I'm going up against someone I view as a challenge. But if I was to go kill a lower lvl, there's no rush because there's no challenge.

    But when an equivalent geared sin comes along it's able to **** everything within 2-3 seconds. I don't get how they could possibly get any fun from that when there's no challenge. Seems kinda pointless to be PK'ing at all if everything is easy yet they all do it...don't understand it at all.
    Semi-retired due to continuing mind boggling displays of stupidity from PWI
  • Alexandreus - Dreamweaver
    Alexandreus - Dreamweaver Posts: 8 Arc User
    edited October 2011
    Sins aren't OP.

    They're easy kills for a Psychic.
  • Stalker - Lothranis
    Stalker - Lothranis Posts: 29 Arc User
    edited October 2011
    Sins aren't OP.

    They're easy kills for a Psychic.

    Sure didn't seem that way when I won 80% of our fights b:avoid