Fix your servers and network !!!!

Ms_Mystic - Heavens Tear
Posts: 216 Arc User
This game is getting ridiculous. Yesterday we had times where huge numbers of people on the Heavens Tear server were disconnected at the same time. Please... no excuses that this was due to a world wide conspiracy of ISPs against PWE. Let me guess ... the Chinese told you not to have any maintenance on the servers running the game for the last few weeks. Is it due to the same Chinese who told you not to have any GMs or control in the game? Is it the same Chinese who want all the crude & rude discussions in world chat or gold selling on external web sites from world chat?
Another big issue is lag. Do not tell me that it is my computer. The I7 is running at a lazy 12 to 18% max and my video card is running at 30 to 40% max. The 12 gigs of ram in my computer are more than enough as well. There is no unusual hard drive activity. There is ABSOLUTELY NO REASON that I should have to wait for up to 2 minutes to telly somewhere or enter and exit an instance or get the next world quest stop. It is faster to go back to the character selection screen and return to the game than it is to wait for your game to react.
FIX YOUR GAME b:angryb:angryb:angry
I realize that the game is poorly written and it is done in China but it is NOT the decision of the Chinese for PWE not to maintain their servers. It is not the Chinese who are telling PWE not to have any GMs in the game to see what is going on.
Another big issue is lag. Do not tell me that it is my computer. The I7 is running at a lazy 12 to 18% max and my video card is running at 30 to 40% max. The 12 gigs of ram in my computer are more than enough as well. There is no unusual hard drive activity. There is ABSOLUTELY NO REASON that I should have to wait for up to 2 minutes to telly somewhere or enter and exit an instance or get the next world quest stop. It is faster to go back to the character selection screen and return to the game than it is to wait for your game to react.
FIX YOUR GAME b:angryb:angryb:angry
I realize that the game is poorly written and it is done in China but it is NOT the decision of the Chinese for PWE not to maintain their servers. It is not the Chinese who are telling PWE not to have any GMs in the game to see what is going on.
Post edited by Ms_Mystic - Heavens Tear on
0
Comments
-
Ms_Mystic - Heavens Tear wrote: »FIX YOUR GAME b:angryb:angryb:angry
We have been telling them this for over 3 years. They didn't listen to us before and certainly won't listen to us now. All PWE truly cares about is their precious cash shops... which is one reason why I quit playing PWI.0 -
It's more likely that it's a router or hub in between you and PWI. I've been saying this for years with evidence to back it up and no one listens to me either.
The issue isn't with the servers. It's not with the client. And if you've narrowed down everything on your end, it's something in between.
Run a traceroute to your server when you're having the issue and you can find where the problem is.
Sure, you can have an internet connection of 50mb, a framerate no lower than 60, and still experience lag.
Why?
Because there are many nodes that your connection goes through between you and the PWI servers.
Even with a decent ping, a router along the way could be dropping packets.
How to be sure, really sure.
Run a tracert to the PWE server that you are connecting to. (not to pwi.perfectworld.com)
Here's a list of the server addresses you should ping. (NOTE: because of anti-DNS attacks the pings will timeout at the first router after the ISP to PWE so the last two or three stops will never complete.)
Server (Type) Coast Port :Address
Archosaur (PvE) West 29000:pwiwest4.perfectworld.com
Harshlands (PvP) East 29000:pwieast1.perfectworld.com
Dreamweaver (PvE) East 29000:pwieast2.perfectworld.com
Lost City (PvP) West 29000:pwigc3.perfectworld.com
Sanctuary (PvE) West 29000:pwigc2.perfectworld.com
Heavens Tear (PvE) West 29000:pwigc4.perfectworld.com
Raging Tide (PvE) East 29000:pwieast3.perfectworld.com
Also, it can be processes running on your system that are causing the hangup. In my many years of providing support, It is more likely an issue on the side of the processors available threads, or an interconnecting router than it is anything to do with the Company's servers, or your internet connection. (With the exception of Wireless connections. They are very prone to interference.)
Sample:C:\>tracert pwigc2.perfectworld.com Tracing route to pwigc2.perfectworld.com [64.74.134.52] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.15.1 [COLOR="Cyan"](my first router/firewall)[/COLOR] 2 1 ms 1 ms 1 ms home [192.168.1.254][COLOR="Cyan"](my second router/firewall)[/COLOR] 3 13 ms 15 ms 13 ms adsl-76-234-131-254.dsl.sfldmi.sbcglobal.net [76 .234.131.254] [COLOR="Cyan"](my ISP's CO)[/COLOR] 4 13 ms 13 ms 13 ms 67.36.65.2 5 13 ms 13 ms 35 ms bb2-p5-0.sfldmi.sbcglobal.net [151.164.98.107] [COLOR="Cyan"](my ISP's regional hub)[/COLOR] 6 129 ms 21 ms 21 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55 .178] 7 27 ms 20 ms 21 ms xe-7-1.r01.chcgil09.us.bb.gin.ntt.net [129.250.8 .53] 8 21 ms 21 ms 20 ms ae-2.r21.chcgil09.us.bb.gin.ntt.net [129.250.3.1 ] 9 104 ms 81 ms 78 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.1 07] 10 72 ms 72 ms 74 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.1 3] 11 74 ms 76 ms 101 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.2 41.219.130] 12 81 ms 76 ms 74 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144. 80] 13 * * * Request timed out. 14 * * * Request timed out.
At the time I was in West arch. in-game Ping was 397, FPS was 12 with all graphics turned up. My in-game ping is typically around 74, so this was rather high for me. Notice the stops with high response times. That is an inter-connecting router between me and PWI that is causing the lag. Nothing to do with the PW servers at all.
Hop 13 is where you're hitting the PWE's ISP and you son't get a ping response from there for security reasons.
I would also like to note that the in-game ping number is FAR from accurate. It's the client polling a process running on the server and waiting for a response, rather than an actual ping. Processes running on your home system/network can delay it's response.[SIGPIC][/SIGPIC]0 -
While you do have a lot of proof on your side for instances of normal lag Sylen... The issue at hand more recently is not player sided when maintenance is passed for the week and you end up with even more server instability causing a d/c of more than 3/4 of a server's population in one blip. That is just pure laziness and negligent care of the servers on PWE's part.
Unless that 3/4+ of the population happens to use the same ISP yet we magically retain all other internet/networking connections. Odd man out is still PWE servers or PWE's method of connection.
Personal proof: If I had lost my total internet connection, I would have ended up having my internet call dropped immediately or have it go silent as it pondered when to kill the call. I heard my boyfriend play music on his own PC the entire time I got the boot on PWI. By eliminating that it was from my side since I still had internet the whole time: odd man out is PWE.0 -
khethos0001 wrote: »While you do have a lot of proof on your side for instances of normal lag Sylen... The issue at hand more recently is not player sided when maintenance is passed for the week and you end up with even more server instability causing a d/c of more than 3/4 of a server's population in one blip. That is just pure laziness and negligent care of the servers on PWE's part.
Unless that 3/4+ of the population happens to use the same ISP yet we magically retain all other internet/networking connections. Odd man out is still PWE servers or PWE's method of connection.
Personal proof: If I had lost my total internet connection, I would have ended up having my internet call dropped immediately or have it go silent as it pondered when to kill the call. I heard my boyfriend play music on his own PC the entire time I got the boot on PWI. By eliminating that it was from my side since I still had internet the whole time: odd man out is PWE.
It's possible that 3/4 of the server is connecting through one regional hub that is the hop before the PWE connection is the one having the issue. Just a few months ago this was the case with the East coast servers. None of it had anything to do with PWE or their ISP and there was damn little they could do about it.
A server running for an extra week without maintenance won't cause any issues with proper garbage collection. That's not hard to do.
Odd man out is still the router between you and PWE. Get a clue guys.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »It's possible that 3/4 of the server is connecting through one regional hub that is the hop before the PWE connection is the one having the issue. Just a few months ago this was the case with the East coast servers. None of it had anything to do with PWE or their ISP and there was damn little they could do about it.
A server running for an extra week without maintenance won't cause any issues with proper garbage collection. That's not hard to do.
Odd man out is still the router between you and PWE. Get a clue guys.
When you're looking at worldwide connections failing, that's a few too many hubs. And how do you explain some people using dual client having their main d/c but their alt on the same PC stays connected? That's not hub related then, that's server hiccups. I know the world map on it's own can crash, but everyone in Heaven/Hell/Instance stays on.
I got d/ced on world map, which is the location the d/cs usually happen. If all the people that got the boot were in overworld and not in an instance, that narrows it down to PWE once again. Like I just said, the world map on it's own can crash sometimes causing a need to reset the server or a Dev can restart the World Map on it's own to restore service.
As for weekly maintenance, it's highly recommended for any tech item. If you don't, you start to overload your system with trash. That in itself causes instability. With all the bugs in the game already, we know the game code is a mess from that alone. Why increase the probability of crashes and more player anger by leaving the server to fend for itself?0 -
SylenThunder - Sanctuary wrote: »It's more likely that it's a router or hub in between you and PWI. I've been saying this for years with evidence to back it up and no one listens to me either.
The issue isn't with the servers. It's not with the client. And if you've narrowed down everything on your end, it's something in between.
Run a traceroute to your server when you're having the issue and you can find where the problem is.
Sure, you can have an internet connection of 50mb, a framerate no lower than 60, and still experience lag.
Why?
Because there are many nodes that your connection goes through between you and the PWI servers.
Even with a decent ping, a router along the way could be dropping packets.
How to be sure, really sure.
Run a tracert to the PWE server that you are connecting to. (not to pwi.perfectworld.com)
Here's a list of the server addresses you should ping. (NOTE: because of anti-DNS attacks the pings will timeout at the first router after the ISP to PWE so the last two or three stops will never complete.)
Server (Type) Coast Port :Address
Archosaur (PvE) West 29000:pwiwest4.perfectworld.com
Harshlands (PvP) East 29000:pwieast1.perfectworld.com
Dreamweaver (PvE) East 29000:pwieast2.perfectworld.com
Lost City (PvP) West 29000:pwigc3.perfectworld.com
Sanctuary (PvE) West 29000:pwigc2.perfectworld.com
Heavens Tear (PvE) West 29000:pwigc4.perfectworld.com
Raging Tide (PvE) East 29000:pwieast3.perfectworld.com
Also, it can be processes running on your system that are causing the hangup. In my many years of providing support, It is more likely an issue on the side of the processors available threads, or an interconnecting router than it is anything to do with the Company's servers, or your internet connection. (With the exception of Wireless connections. They are very prone to interference.)
Sample:C:\>tracert pwigc2.perfectworld.com Tracing route to pwigc2.perfectworld.com [64.74.134.52] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 192.168.15.1 [COLOR="Cyan"](my first router/firewall)[/COLOR] 2 1 ms 1 ms 1 ms home [192.168.1.254][COLOR="Cyan"](my second router/firewall)[/COLOR] 3 13 ms 15 ms 13 ms adsl-76-234-131-254.dsl.sfldmi.sbcglobal.net [76 .234.131.254] [COLOR="Cyan"](my ISP's CO)[/COLOR] 4 13 ms 13 ms 13 ms 67.36.65.2 5 13 ms 13 ms 35 ms bb2-p5-0.sfldmi.sbcglobal.net [151.164.98.107] [COLOR="Cyan"](my ISP's regional hub)[/COLOR] 6 129 ms 21 ms 21 ms ppp-151-164-55-178.eulstx.swbell.net [151.164.55 .178] 7 27 ms 20 ms 21 ms xe-7-1.r01.chcgil09.us.bb.gin.ntt.net [129.250.8 .53] 8 21 ms 21 ms 20 ms ae-2.r21.chcgil09.us.bb.gin.ntt.net [129.250.3.1 ] 9 104 ms 81 ms 78 ms ae-5.r20.snjsca04.us.bb.gin.ntt.net [129.250.3.1 07] 10 72 ms 72 ms 74 ms ae-1.r06.snjsca04.us.bb.gin.ntt.net [129.250.5.1 3] 11 74 ms 76 ms 101 ms xe-0-0-0-4.r06.snjsca04.us.ce.gin.ntt.net [128.2 41.219.130] 12 81 ms 76 ms 74 ms border2.t8-1-bbnet2.sje004.pnap.net [66.151.144. 80] 13 * * * Request timed out. 14 * * * Request timed out.
At the time I was in West arch. in-game Ping was 397 FPS was 12 with all graphics turned up. My in-game ping is typically around 74, so this was rather high for me. Notice the stops with high response times. That is an inter-connecting router between me and PWI that is causing the lag. Nothing to do with the PW servers at all.
Hop 13 is where you're hitting the PWE's ISP and you son't get a ping response from there for security reasons.
Your advice is great, and well presented, for people who are not very savvy on the internet but I have already looked at these issues. Tracert has no unusual issues and my ping time to the Heavens Tear server is around 200 ms which should be adequate. I have checked all running processes as well. There are days where I have found issues with Comcast's network and I have told them off but it was not the case yesterday or today. It also does not explain why so many people in different locations and ISPs got disconnected at the exact same time yesterday.
I have had the issue on 1 of my computers and not the others and it is not always the same computer. If that was consistent I would look at the computer in question. Another thing that is missing is the normal lag that people see due to poor internet connections or computers. Lag is not an issue in battles or crowded areas in Archosaur. It only appears to be an issue with teleporting, entering/exiting an instance, and getting the next stop for world quest stops. Even dropped packets does not explain a delay of up to 2 min on any of these.
BTW ... I am a software engineer and a network administrator. I lost count of all the Cisco routers that I have set up and maintained. My 1st home computer was 1 of the 1st IBM PCs off the line back in 1980 before they were sold. I still miss the days when IBM was the primary employer in this area where they developed their 1st PCs. Now many companies operate in the facility where IBM used to employ over 10k people.0 -
I would love to know where your imaginary statistics come from.
As for one PC DC'ing while the other is still up, that can still be packet loss on the connection anywhere between you and PW, so that isn't' supporting evidence either.
Garbage collection is a process that is run on the server to regularly pick up the loose trash and remove it so that you can leave it up and running indefinitely without having to shut it down. Look it up.[SIGPIC][/SIGPIC]0 -
Sylen....you're fighting a pointless battle. It doesn't matter what proof you have and that it does happen that way.
Whether its an ISP, a main hub or their own router, it doesn't matter. This provides an excuse to bash PWE, their servers, the cashshop, the CS players and whatever else, which is all some people here look for. Because there is, apparently, no way in hell anything could ever go wrong between their keyboard and the PWE servers.0 -
khethos0001 wrote: »And how do you explain some people using dual client having their main d/c but their alt on the same PC stays connected? That's not hub related then, that's server hiccups.
This isn't necessarily true. Even the same PC can connect to a server through 2 different hubs at the same time. It all depends on where the load is shifted when max capacity is reached on a certain hub. If a player happens to log their first character in before max capacity is reached, and the second after max capacity, they'll be using two different hubs. If one of those hubs then goes down, only the character connected through that hub will drop, while the other character will remain logged in and untouched.0 -
SylenThunder - Sanctuary wrote: »It's possible that 3/4 of the server is connecting through one regional hub that is the hop before the PWE connection is the one having the issue. Just a few months ago this was the case with the East coast servers. None of it had anything to do with PWE or their ISP and there was damn little they could do about it.
A server running for an extra week without maintenance won't cause any issues with proper garbage collection. That's not hard to do.
Odd man out is still the router between you and PWE. Get a clue guys.
You are correct that a reasonably decent program can run for several weeks without being reset. If the PWI client is any example, the program on the servers is most likely very poorly written.
I have had well set up servers run a year without ever needing to be reset.0 -
SylenThunder - Sanctuary wrote: »I would love to know where your imaginary statistics come from.
As for one PC DC'ing while the other is still up, that can still be packet loss on the connection anywhere between you and PW, so that isn't' supporting evidence either.
Garbage collection is a process that is run on the server to regularly pick up the loose trash and remove it so that you can leave it up and running indefinitely without having to shut it down. Look it up.
#1: No need to start getting snarky, we're saying what we've found over time on PWI.
#2: Packet loss over worldwide connections, still narrows it down to common problem PWE because surely not everyone has their ISP's sync and say "we're gonna **** with x number of people today".
#3: If that was the case, then at least WalMart or any major retailer would never have their website down for maintenance at least some of the time now and then. You still have to take care of your equipment, electronics are literally infants. We feed them electricity, teach them things by installing programs, and they still blurp up on us no matter how foolproof we try to make it b:chuckle
We hear you Sylen, but due to process of elimination, all tracks point to PWE in the end. Synchronized kicking is a game issue, happens on other versions, it's how PW is. That means it has to be babied that much more.0 -
SylenThunder - Sanctuary wrote: »I would love to know where your imaginary statistics come from.
As for one PC DC'ing while the other is still up, that can still be packet loss on the connection anywhere between you and PW, so that isn't' supporting evidence either.
Garbage collection is a process that is run on the server to regularly pick up the loose trash and remove it so that you can leave it up and running indefinitely without having to shut it down. Look it up.
Sounds like you have worked with servers as well ... I agree that most UNIX based servers can run indefinitely. Most Unix based servers do not need to be shut down and restarted to handle daylight savings time. PWE does a complete reset to change the clock for daylight savings.0 -
To the best of my knowledge, the servers are on Linux boxes. Windows server don't have to be shut down for daylight savings either. I think this is more a limitation in the client than the server.
Also, so far none of the things you have mentioned can be tied directly to the PWE servers, and all of them can be explained through the methods that I have described.
"#2: Packet loss over worldwide connections, still narrows it down to common problem PWE because surely not everyone has their ISP's sync and say "we're gonna **** with x number of people today"."
This in no way narrows it down to the PWE ISP or servers. You're still missing out on all the connections that fall between you and PWE. As a Cisco Network Administrator you would know this. Especially if you're troubleshooting VPN connections or any cross-location server connections.
~~~
For the record, I've been building computers from the circuit board up since about a month before the 286Mhz processor hit the public market. I was fluent in programming before the TRS-80 was in homes. I am also CCNA certified and have managed servers. I even had a private PWI server running for a while back on version 38 or so. I'd love to fire it up again, but AT&T dropped a bandwidth cap on me and my server's power supply is currently in my PC.
Everyone cries that it's so obvious that it's the servers or it's PWE, when all of your supporting data can be linked to the points of failure that I have already mentioned. None of which are on the end of PWI, their servers, or their ISP.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »To the best of my knowledge, the servers are on Linux boxes. Windows server don't have to be shut down for daylight savings either. I think this is more a limitation in the client than the server.
Also, so far none of the things you have mentioned can be tied directly to the PWE servers, and all of them can be explained through the methods that I have described.
"#2: Packet loss over worldwide connections, still narrows it down to common problem PWE because surely not everyone has their ISP's sync and say "we're gonna **** with x number of people today"."
This in no way narrows it down to the PWE ISP or servers. You're still missing out on all the connections that fall between you and PWE. As a Cisco Network Administrator you would know this. Especially if you're troubleshooting VPN connections or any cross-location server connections.
~~~
For the record, I've been building computers from the circuit board up since about a month before the 286Mhz processor hit the public market. I was fluent in programming before the TRS-80 was in homes. I am also CCNA certified and have managed servers. I even had a private PWI server running for a while back on version 38 or so. I'd love to fire it up again, but AT&T dropped a bandwidth cap on me and my server's power supply is currently in my PC.
Everyone cries that it's so obvious that it's the servers or it's PWE, when all of your supporting data can be linked to the points of failure that I have already mentioned. None of which are on the end of PWI, their servers, or their ISP.
Those VPN connections can be fun b:chuckle. Done several them both domestically and international. I see you started building computers a little after I did. The last non laptop computer of mine that I bought was the original IBM PC with 2 180k floppies and no hard drive. I added a hard drive and memory to it and the rest was history. All my desktop computers after that started with a box of components I ordered or had on hand.
Obviously most the computers and servers I got for work were bought from Sun, HP, Dell, IBM, .... etc. Most routers and switches were Cisco but I have used others as well. My 1st networking job was for the university, where I got my commuter science and computer engineering degrees, with a class B network covering 7 campuses. That was my 1st experience with using fiber optic networks. Fiber connected the buildings and then copper within the buildings. I still live next to the university which just had their 1st football game in their brand new stadium on Saturday.
Since I never set up a PW server, I had no idea what type of servers the server part was run on and I do realize that no server OS's need to be reset for daylight savings. I have run servers with Solaris, Linux, AIX, Windows NT, Windows 2000, Windows 2003 ..... etc and never had a daylight savings issue. I did have to modify programs for Y2K a long time ago and a lot of that was in COBOL. Now I am pretty much retired and not sure if I plan to return to work... Maybe I will eventually get bored and take on new things again.0 -
[
BTW .... when you quotedSylenThunder - Sanctuary wrote: »"#2: Packet loss over worldwide connections, still narrows it down to common problem PWE because surely not everyone has their ISP's sync and say "we're gonna **** with x number of people today"."
that was not my post and I am the one who was a Cisco network administrator. Not sure about the other guy.0 -
I wasn't quoting you, just quoting one of the posts. =P
I figured throwing some of my history and certifications out there would help quell the others that try to pretend I don't know what I'm talking about.
Something I find really funny is that most of the time someone goes off blaming the servers for DC'iing and lag, I ask them to post a traceroute. A fair estimate would be that 1 of 10 actually respond with a traceroute, and of those we are able to narrow the problem down to something that is either on their system, their ISP, or a hub between them and PW. The rare occasions where we weren't able to narrow it down to this, it was announced by GM's as a known issue either with their ISP, or with the servers.
Pretty much at any given time, give it 6 hours, if you don't see a mod/GM post stating that they are having an issue, it's not on their end.
They're out to make money, and that doesn't work with a shoddy connection.
That's largely why they've swapped to the Pando Media Booster as the downloading agent. It takes the load off of their servers and spreads it across everyone that downloads and leaves it installed seeding the data. This frees up more bandwidth on their ISP.[SIGPIC][/SIGPIC]0 -
khethos0001 wrote: »Personal proof: If I had lost my total internet connection, I would have ended up having my internet call dropped immediately or have it go silent as it pondered when to kill the call. I heard my boyfriend play music on his own PC the entire time I got the boot on PWI. By eliminating that it was from my side since I still had internet the whole time: odd man out is PWE.
I'm always amazed at the number of people that think they are directly connected to everything. The path your signal takes goes over many stops, (the hops on the traceroute). Each signal can take different hops once it leaves the CO that you are connected to. (Your ISP).
It's entirely possible for a router to go down in Colorado that will kill your connection, (and a large number of other people), to PW. It's also possible that the second client you're running didn't connect through Colorado, it's connected through Dallas or some other main hub. Your boyfriend is in Maine, so he's not affected by the issue, The music servers are in Nebraska, and aren't routing through the hub that fell over in Colorado.
Gee, none of that has anything to do with PWI, yet half the server just DC'ed.
It takes a few minutes for the internet cloud to re-route the connections away from Colorado and suddenly you can connect again.
It's amazing. PWE must have fixed it..... Oh wait, that had nothing to do with them, it was just the internet cloud.
Go HERE, then select the region/location closest to where you are. Then enter one of the server addresses SylenThunder provided in an earlier post. See where your connection to PW goes. Then do a test to your boyfriends ISP, or to Pandora, or to walmart.com and see where it goes."No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust, Yendi
[SIGPIC][/SIGPIC]
Yeah, I'm that good. b:chuckle0 -
I'm impressed by the high quality of analysis and facts on this thread.
SylenThunder is, of course, 100% correct in his analysis.
The problem, though, is that to the average person there are only 3 parts of the internet: their connection, the connection of the person they're trying to connect to, and the magic part in the middle. And they have no clue how the magic part works.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
WarrenWolfy - Sanctuary wrote: »and the magic part in the middle. And they have no clue how the magic part works.
Of course i know.... Wizards ! Thats how magic is done...0 -
I find it funny how Sylen can know so much but still fail at basic understanding at other things. Its like cause he would do things one way he cant understand how others can do it another way and that there can be problems.
It makes me feel sorry for Sylen0 -
Sanna - Momaganon wrote: »I find it funny how Sylen can know so much but still fail at basic understanding at other things. Its like cause he would do things one way he cant understand how others can do it another way and that there can be problems.
It makes me feel sorry for Sylen
Do you have a point or you actually trying to look like a idiot throwing out insults at someone that actually HAS a clue?
He's right btw, that wasn't PW's server or EVERYONE would've dc'ed... and it wasn't something to do with the outside map either cause gues what? I didn't d/c (was farming mats around Jade Shore). Like usual.... it was something in between, a major hub most likely considering the amount of people that were complaiing 5 whopping seconds later when they got back on.
I never d/c, i barely even friggin lag, in 2 or 3 YEARS playing this.... Hell the only TIME (yes single not plural) i even REMEMBER having a problem was when they had the DDOS attacks this spring.... so.....0 -
Sanna - Momaganon wrote: »I find it funny how Sylen can know so much but still fail at basic understanding at other things. Its like cause he would do things one way he cant understand how others can do it another way and that there can be problems.
It makes me feel sorry for Sylen
Considering that what he says syncs well with what I know about how things work, could you elaborate on what he fails the basic understanding of?
So far his posts on this seem pretty clear-cut, and the "opposition" (for lack of a better word), has only thrown out vague and unsupported speculation.
It seems pretty clear to me where the problem is, and should for anyone with a speck of common sense. Which makes your statement hi-lighted above even more curious.0 -
Thoragor - Sanctuary wrote: »Considering that what he says syncs well with what I know about how things work, could you elaborate on what he fails the basic understanding of?
So far his posts on this seem pretty clear-cut, and the "opposition" (for lack of a better word), has only thrown out vague and unsupported speculation.
It seems pretty clear to me where the problem is, and should for anyone with a speck of common sense. Which makes your statement hi-lighted above even more curious.
Sanna said "other things" so I'm guessing she agrees with what he's saying in this thread, but is griefing because of some other disagreement with Sylen.0 -
Purge - Raging Tide wrote: »Sanna said "other things" so I'm guessing she agrees with what he's saying in this thread, but is griefing because of some other disagreement with Sylen.
This thread is the first time i have noticed Sylen.
Many things he have said are true and it is possible that it sometimes make things happen in pwi. But pwi got big problems and Sylen dismisses them completly. Eatwithspoon or whatever name that old GM used before he was moved to another pwe game talked about it at times.
Since then it has gotten worse from pwi side. Not referring to the GM response now but how their servers run.0 -
Sanna - Momaganon wrote: »But pwi got big problems and Sylen dismisses them completly.
I know there's other problems, and I'm not dismissing them. However I would be curious to see some hard facts on the things that you mention. eatwithspoons is no longer here for a couple of reasons that I am not at liberty to discuss. He is also from quite another era in terms on the current state of the game/hardware/security/and even with PWE's ISP services.
There have been a lot of notable changes since he was around that would totally invalidate anything he might have said way back when.
And as for some of the things he said.... well that is partly what led to his leaving.
Anyway, back on topic... What am I dismissing completely?[SIGPIC][/SIGPIC]0 -
Yes Eats made the mistake of being HONEST with us.
As for the state of the game it was WAYYYYYYYYY better back when Eats was around.0 -
jimbillybob46310 wrote: »Yes Eats made the mistake of being HONEST with us.
As for the state of the game it was WAYYYYYYYYY better back when Eats was around.
eatswithspoons was actually not as honest as you think. Rather, he said things that got changed by the company. A few times he said one thing, then when something else happened, he went back and erased his tracks. It was these practices, and his disagreement with the companies standards that led to his departure.
Yes, he was on our side. He was the communities CM. I do wish that he had kept in line more so that he could still be with us.
One could also make a note that eatwithspoons was before the Rising Tide expansion. Before BH's, before FCC got re-designed, before hyper leveling and e-peen changed the state of the game so horribly. That was also back in the days when there were a few of the original developers left on the payroll.[SIGPIC][/SIGPIC]0 -
Okay, we've gone wildly off-topic, and the point intended by this thread has been made.
Closed.0
This discussion has been closed.
Categories
- All Categories
- 182K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk