World boss idea

Northern - Dreamweaver
Northern - Dreamweaver Posts: 183 Arc User
edited October 2011 in General Discussion
Ok, under the current system it is very hard to actually farm the chrono pages for lv 100 skills- yes, i know 100 skills mostly suck but still.

My idea is that world bosses whould randomly spawn once every 12 hours. Under the current every 24 static allows the boss to be consta farmed by only a select few and random repawn times would stop that.Increased spawn times would help populate lv skills in the game.

Also I farm several myself, and while it will suck to loose the income I support the above idea. Currently I have to Solo about 5 world bosses for even one chrono page. Drop rate needs increased. If you were actually dividing between full squad you would have to kill nearly 30 world bosses just to get each person 1/20th of thier skill pages. obviously that is way too time intensive for working people who have responsibilities.
Post edited by Northern - Dreamweaver on

Comments

  • Tiageos - Sanctuary
    Tiageos - Sanctuary Posts: 266 Arc User
    edited October 2011
    It also sucks that the big factions kill the majority of the world bosses now right after they spawn and no one else is able to do them.

    I'd rather see them spawn after 4 hours.
  • Kaitica - Heavens Tear
    Kaitica - Heavens Tear Posts: 270 Arc User
    edited October 2011
    It also sucks that the big factions kill the majority of the world bosses now right after they spawn and no one else is able to do them.

    I'd rather see them spawn after 4 hours.

    And have them roam... but not disrupt too much because that would cause more QQ.
  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited October 2011
    It also sucks that the big factions kill the majority of the world bosses now right after they spawn and no one else is able to do them.

    I agree with this, though I don't think every 4 hours would help much. It sucks that most wb are killed as soon as they spawn by a few dominating (tw) factions. Even when, with a smaller faction, you find one alive and actually start to kill it, there will be some big faction show up and try to get the kill and/or insult you for stealing it. Last time our faction found a wb alive, the time we gathered some ppl 1 of the big factions showed up. We actually did get the kill, but we got a lot of insults for "stealing their wb" that were mainly meant to heal up their hurt ego's for "loosing" a dps contest against some B-grade faction.

    I think a more viable idea, with as purpose to allow more players to actually kill a wb (and not really for more chrono pages, which can also drop from cardbosses I think), would be for factions to spawn wb inside their faction base or something like that. With as reward just coins to up base structures, contribution, base materials (yes, just stuff that won't make some big faction to chain-kill it for drops). Maybe limit at 1 per week/day. Just an idea to get more players to actually fight a wb for fun with faction.
  • RunningTiger - Dreamweaver
    RunningTiger - Dreamweaver Posts: 243 Arc User
    edited October 2011
    The thing is the spawn on an exact timeframe. You kill the boss an write down time an just be there when it spawns. This makes it so that nobody else can kill it. I definitely would like to see random shorter respawn times, but Random respawn time is most important.
  • Ikarium - Dreamweaver
    Ikarium - Dreamweaver Posts: 631 Arc User
    edited October 2011
    Factions aren't even hogging some of them, as is evidenced by the OP :

    Currently I have to Solo about 5 world bosses for even one chrono page. Drop rate needs increased.

    If you are farming these, solo, then far more than changing the drop rate (lowered if anything) and spawn time needs to be done.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2011
    These arent really killed by factions any more. A squad of 2 or 3 APS users can kill a WB in a few mins.
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited October 2011
    I support the idea of random spawn times, and maybe once every 12 instead of 24 hours. So twice a day it would show up at an unpredictable time. That way smaller factions that happen to spot one might get to kill it. It isn't a perfect solution but it gives other factions a chance.
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  • gyroki
    gyroki Posts: 450 Arc User
    edited October 2011
    I'd support this idea too. The probs are: 1a. if there would be anyone in company who would play this game too, they already would have changed it. 1b. If they would be able/ allowed to do that. 2. When they would tell this the (new) chinese devs NOW, they MIGHT change this in a view YEARS. Or never.

    I'd have also alot of suggestions to make the game way better. But there is no1 who's listening at the other end.
  • Daedallus - Sanctuary
    Daedallus - Sanctuary Posts: 554 Arc User
    edited October 2011
    When someone, no matter what char he has, can solo a World Boss, it says a lot....

    The game is in fact broken.
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited October 2011
    I say once per hour to let them spawn. Not like their existence is hurting anyone. I like seeing and messing with the world bosses. I remember when I was level 30's and saw Dipther for the first time...then saw a sin solo it. I came down and took the coins that he left, and was curious to see it again. Came at some other point, just in time to see a faction kill it. I've never seen it again....or sonic oppressor...since a faction killed it...or centiminator since then...or other bosses...and considering that I like to be and always have been factionless...it'll give a chance for those of us who are not in a faction to kill them with our friends...(though I did get in a few potshots on those bosses that I did see...exempting Dipther. Lol.)

    ...and yes...Chrono pages drop rate needs to be drastically increased...especially considering that the level 100 skills aren't especially all that great. The final skills should already cost enough to learn. It shouldn't also have to come with a tedious amount of grinding too.
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  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited October 2011
    *looks at chrono page price...and the people *********

    charge 20 bucks and don't look back.
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited October 2011
    it would be fun if they could have a WB room in faction bases.
    But to be fair, have the boss stats = to the squads stats who has aggro ^^
    would hate to be in a APS squad if that were so
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  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited October 2011
    that would be great- i miss the fun of a guild getting together to do wold bosses.

    one guild i was in, one day a week was WB Day, and we would divide up into squads and we all knew our jobs. we would go from one to the other, having a blast the whole time! we didnt get any drops, but the guild leader would send us all money...not to be sneezed at, especially at the level i was@ ^_^b:chuckle


    I support the idea of random spawn times, and maybe once every 12 instead of 24 hours. So twice a day it would show up at an unpredictable time. That way smaller factions that happen to spot one might get to kill it. It isn't a perfect solution but it gives other factions a chance.
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited October 2011
    Every1 support this random spawn idea, but truth will be it will not happen. I never heard some IMPORTANT player suggestion come to reality in this game.
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited October 2011
    that would be great- i miss the fun of a guild getting together to do wold bosses.

    one guild i was in, one day a week was WB Day, and we would divide up into squads and we all knew our jobs. we would go from one to the other, having a blast the whole time! we didnt get any drops, but the guild leader would send us all money...not to be sneezed at, especially at the level i was@ ^_^b:chuckle
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  • CessiI - Dreamweaver
    CessiI - Dreamweaver Posts: 176 Arc User
    edited October 2011
    Ok, under the current system it is very hard to actually farm the chrono pages for lv 100 skills- yes, i know 100 skills mostly suck but still.

    My idea is that world bosses whould randomly spawn once every 12 hours. Under the current every 24 static allows the boss to be consta farmed by only a select few and random repawn times would stop that.Increased spawn times would help populate lv skills in the game.

    Also I farm several myself, and while it will suck to loose the income I support the above idea. Currently I have to Solo about 5 world bosses for even one chrono page. Drop rate needs increased. If you were actually dividing between full squad you would have to kill nearly 30 world bosses just to get each person 1/20th of thier skill pages. obviously that is way too time intensive for working people who have responsibilities.

    thats where i stopped reading

    not supose to solo. thats is one,
    5 a day and still onely 1 drop on each attempt? ya right...

    and above all, there are peaple who got their allarm clocks set on when they last killed their WBs so they can farm is again,

    so the onely thing i can make up out of your post is, is that other have beat you to it
  • Northern - Dreamweaver
    Northern - Dreamweaver Posts: 183 Arc User
    edited October 2011
    CessiI wow your obviously not thinking. The point is I am one of those who has A piece of paper with 5 times wrote down an my alarm clock set. I literally kill 5 world bosses a day an get 1 chrono page on average.

    My point was that if it was random spawn time I wouldn't be able to do that. My other point was that if they increased the drop rate, I wouldn't need to do that in order to get my skills without buying them from someone else doing exactly what I am.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited October 2011
    CessiI wow your obviously not thinking. The point is I am one of those who has A piece of paper with 5 times wrote down an my alarm clock set. I literally kill 5 world bosses a day an get 1 chrono page on average.

    My point was that if it was random spawn time I wouldn't be able to do that. My other point was that if they increased the drop rate, I wouldn't need to do that in order to get my skills without buying them from someone else doing exactly what I am.

    Jezus of course we need random spawn, just because of players like you. What about others and their chance to get page? Is really unfair that WB can be killed solo. But I blame dev. for this.
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  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited October 2011
    Every1 support this random spawn idea, but truth will be it will not happen. I never heard some IMPORTANT player suggestion come to reality in this game.

    You forget about auto-path! That's a forum suggestion, and so important to me that I'd probably instant rage quit if they took it out. b:laugh
    CessiI wow your obviously not thinking. The point is I am one of those who has A piece of paper with 5 times wrote down an my alarm clock set. I literally kill 5 world bosses a day an get 1 chrono page on average.

    My point was that if it was random spawn time I wouldn't be able to do that. My other point was that if they increased the drop rate, I wouldn't need to do that in order to get my skills without buying them from someone else doing exactly what I am.

    There is no need for an increase in drop rate on chrono pages. Cardbosses can also drop them, and you can kill them pretty much infinately. Also, they are not all that expensive. Considering you got gear to solo wb, you can't say they cost a fortune b:laugh

    I also don't think that random shorter spawn times will help that much. Every old-fashioned faction "wb coordinator" has alts to cover many wb spots. I'm sure many of the wb soloers have the same.
  • devotion
    devotion Posts: 0 Arc User
    edited October 2011
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  • GohRaL - Sanctuary
    GohRaL - Sanctuary Posts: 883 Arc User
    edited October 2011
    Drop Increase on chrono page is simply not gonna happen.

    Chrono pages are in the ToBL page, that alone prevent em to change a game function that would lower their income.



    Random spawn might happen, but the chances are very low since devs dont give a shift about free/farming aspect of the game anymore.
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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited October 2011
    You really want all sins to get blood frenzy? b:shocked I don`t think so! Let`s keep chrono pages rare and expensive, it costs roughly 50m for lvl 100 skill, in today`s economy it`s chicken feed.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited October 2011
    Random spawn won't help... In every large faction, at least on LC, there are a few people that check all of the world bosses regularly... they have npc's planted at each one, all they need to do is log in to that char to check. The same half dozen people that kill all of the world bosses will still be the ones who kill them. b:bye

    BTW, must suck for all of you who still play. TWO new expansion lands, no new world bosses. lol
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  • Sir_Puma - Raging Tide
    Sir_Puma - Raging Tide Posts: 780 Arc User
    edited October 2011

    BTW, must suck for all of you who still play. TWO new expansion lands, no new world bosses. lol

    There is no "real" new world bosses, I will admit.

    But Tideborn brought us public quest that has a few nasty ones for a "average" player.

    And Earthguard brought us some Obsidian ones that can be bothersome at the level you get them as divine quest. Not to mention some a bit harder ones like that Ancient Gate : Null or something in the new area.
    Proud supporter of the new expansion. Sure it has it's share of bugs, like any games. But for a pure farmer/grinder, that's a whole lot of new mobs to go beat up b:chuckle
  • FoxRunning - Heavens Tear
    FoxRunning - Heavens Tear Posts: 2,048 Arc User
    edited October 2011
    ....^o^, silly! visually limited=choose what colour makes things easier to see. if i could, i would recolour some of the nasty lil mobs that blend into the walls of places like Frostcover Grounds. wouldnt that be fun, have them in greens or such, in those dreary brown halls! ^0^b:chuckle

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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2011
    Random spawn won't help... In every large faction, at least on LC, there are a few people that check all of the world bosses regularly... they have npc's planted at each one, all they need to do is log in to that char to check. The same half dozen people that kill all of the world bosses will still be the ones who kill them. b:bye

    BTW, must suck for all of you who still play. TWO new expansion lands, no new world bosses. lol

    Random spawns would help a lot. Right now people just set routine on wednesday and they can keep that same order the whole week and totally lock down those bosses. Their knowledge of the spawn order is what makes it easy to lock down and it only takes them an hour a day.

    With random spawns they are on the same footing as everyone else and won't be able to stop people from getting the bosses that spawn when they are offline or not checking. They certainly won't be able to kill bosses as soon as they respawn.
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  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited October 2011
    H0w b0ut we all just agree t0 dr0pping a w0rld b0ss in West Arch......We can call it PWI's Fall Cleaning.
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