Why not limit the Weopons to the Classes they actually designed for?

Amencat - Sanctuary
Amencat - Sanctuary Posts: 484 Arc User
edited October 2011 in General Discussion
The thing is, noone besides the sins can use daggers. And noone besides the psys can use the soulweapon. So what about the other weopons?


Why dont make the Bows archers only? Fist only bms, etc.?

Its kind of unfair to limit some weapons, and some not.

This game is not tought trough b:lipcurl


So noone besides Archers would be in adwantage to be able to kill fast from afar in events like the snowmans every year.

Every class would be limited to his specific advantages and disatvantages, i would really like that

b:surrender
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Post edited by Amencat - Sanctuary on
«13

Comments

  • TanisHawkeye - Dreamweaver
    TanisHawkeye - Dreamweaver Posts: 171 Arc User
    edited October 2011
    Thing is, you are already limited by stats needed to use the weapons, a mystic can't use bows without pouring points into dex, a sin can't use any of the weapons that require magic either, so it's not like people are using completely unrealistic weapons or being forced to sacrifice their damage in another aspect, if a sin happens to find a really nice bow or a barb wants to use claws, I say let them. Weapons don't drop enough for us to justify limiting each class to their own weapons, if they did they would have to set up some extra quests which rewarded players with weapons for their class or seriously up the weapon drop rate
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited October 2011
    then just open every weapon for every class in every form

    at least stay consequent in the developing >_>
    Some Rules each PWI Gamer should know
    1. Dont break this rules & no matter what: DONT TRUST ANYONE!
    2. Dont pay wine or heads fee (like to get kicked after that?) b:chuckle
    3. Dont borrow items (since when return gms scammed stuff?) b:embarrass
    4. Dont use your password in faction-forums (like hacks?) b:fatb
    5. Dont give your mats to the tt-banker (obvious, not?) b:beg
    6. Dont wait for help, or heals, or any other miracles,... (for more examples just play pwi and you will hate the whole humanity) b:bye
  • Cristalwhite - Harshlands
    Cristalwhite - Harshlands Posts: 134 Arc User
    edited October 2011
    i dont understand it either.

    "at least stay consequent in the developing"

    that is the way how a company should go.

    i feel always kind of curious when i see a Assassin with claws while a archer cant use daggers.

    well the point is:
    archer wep are limited to archers except the normal bow.
    but i wonder why they made a totally new wep system for tideborns.
    especially this soulsphere thingly is not very transparent.
    the skill description of the psychics are kind of cryptic.
    and why does have a seeker a wep limitation but not the mystic...curiousity.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited October 2011
    Pre-tideborn, we had the old devs somewhat and plenty of freedom. Yes, you could stat for any weapon (crossbows and slingshots excluded), but that wouldn't make any weapon useful for you unless you were creative. Post-tideborn, we noticed the blatant change in how things were developed including how the two new races are showing the devs moving towards a weapon lock. Tideborn can't cast any skills without the appropriate weapon (almost all the older classes can at least cast certain skills unarmed) but can still stat for and use alternative weapons. Earthguard are completely weapon-locked and even with the stats for it, they cant use weapons outside of their given set.

    The reason? Well other than the new devs being lazy and not wanting to alter the models for the flexibility of various weapon animations, they're also trying (and failing in some ways) desperately to "fix" the obvious lack of balance caused by the whole APS thing. Remember how before we learned seekers were sword-locked, most expected them to be just another APS viable class?
  • Pytharia - Lost City
    Pytharia - Lost City Posts: 757 Arc User
    edited October 2011
    It's just unfair how we all share except tideborn are selfish and when we saw how OP they were we were like "NO! Seekers and Mystics.. just NO, we won't share our gear, blame the tideborn" We'll give you a sword cos your skills says you need one and magic equipment for you mystic but that's it, we can all share once we can use what assassins can use. They get to use our stuff D:
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2011
    Voted no. Please, people, think about what you're saying here.

    Before sins and psys, any wep was usable by any class except for Crossbows and Slingshots. The TB weapon system is arbitrary and the EG weapon system is kludgy, so I can understand why people want the restrictions to extend to all weps.

    But think about what you're saying. In most cases, using a non-class wep is a bad choice. The only situation in which it's beneficial is with high-aps archers and barbs. Even if you restricted those classes, you'd still have the problem of high-aps BMs.

    Weps do NOT need to be restricted. The aps cap needs to be lowered. Fix what's broken, not what isn't. >_<

    I use a (green) Gorenox on my main for utility purposes. It does not make me broken, and I cannot tank anything with it, at any significant speed, that I couldn't tank better with my bow. Don't tell me that taking away my harmless utility weapon and yet allowing BMs to remain 5.0 is in any way fair. >_>
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • TanisHawkeye - Dreamweaver
    TanisHawkeye - Dreamweaver Posts: 171 Arc User
    edited October 2011
    at least stay consequent in the developing >_>
    i dont understand it either.

    "at least stay consequent in the developing"

    Dear god, the word you're looking for is "consistent" not consequent. Is it "feed the grammar ****" day and nobody told me?
    It's just unfair how we all share except tideborn are selfish and when we saw how OP they were we were like "NO! Seekers and Mystics.. just NO, we won't share our gear, blame the tideborn" We'll give you a sword cos your skills says you need one and magic equipment for you mystic but that's it, we can all share once we can use what assassins can use. They get to use our stuff D:

    Don't be mad, the tideborn are just a little shellfish *ba-dum tish* b:victory
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited October 2011
    Dear god, the word you're looking for is "consistent" not consequent. Is it "feed the grammar ****" day and nobody told me?

    b:shocked why dont you just suggest to use FORCEFUL lol and...


    stop stalking me!


    *runs away* damn they should allow stealth form for venos in forums (not ingame, dont get me wrong XD)
    Some Rules each PWI Gamer should know
    1. Dont break this rules & no matter what: DONT TRUST ANYONE!
    2. Dont pay wine or heads fee (like to get kicked after that?) b:chuckle
    3. Dont borrow items (since when return gms scammed stuff?) b:embarrass
    4. Dont use your password in faction-forums (like hacks?) b:fatb
    5. Dont give your mats to the tt-banker (obvious, not?) b:beg
    6. Dont wait for help, or heals, or any other miracles,... (for more examples just play pwi and you will hate the whole humanity) b:bye
  • Purge - Raging Tide
    Purge - Raging Tide Posts: 69 Arc User
    edited October 2011
    No. If anything, all weapons should be available to any class - but that's been discussed before.
  • TanisHawkeye - Dreamweaver
    TanisHawkeye - Dreamweaver Posts: 171 Arc User
    edited October 2011
    b:shocked why dont you just suggest to use FORCEFUL lol and...


    stop stalking me!


    *runs away* damn they should allow stealth form for venos in forums (not ingame, dont get me wrong XD)

    I'm on the forums to kill time, your posts just have the most for me to say about them.

    And how would forum stealth work? Would no one under your post count be able to see your posts? Imagine a new person coming onto the forums and wondering where all the people are, all their posts have no replies and all the topics are empty, it'd be like seeing a dead forum where nothing has ever been posted
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited October 2011
    I'm on the forums to kill time, your posts just have the most for me to say about them.

    And how would forum stealth work? Would no one under your post count be able to see your posts? Imagine a new person coming onto the forums and wondering where all the people are, all their posts have no replies and all the topics are empty, it'd be like seeing a dead forum where nothing has ever been posted

    lets marry ^^
    Some Rules each PWI Gamer should know
    1. Dont break this rules & no matter what: DONT TRUST ANYONE!
    2. Dont pay wine or heads fee (like to get kicked after that?) b:chuckle
    3. Dont borrow items (since when return gms scammed stuff?) b:embarrass
    4. Dont use your password in faction-forums (like hacks?) b:fatb
    5. Dont give your mats to the tt-banker (obvious, not?) b:beg
    6. Dont wait for help, or heals, or any other miracles,... (for more examples just play pwi and you will hate the whole humanity) b:bye
  • NickXT - Harshlands
    NickXT - Harshlands Posts: 8 Arc User
    edited October 2011
    Instead of limiting to their designated classes, expand the tideborn weapons so bms can use BT: N daggers, I'd love to challenge one :)
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited October 2011
    Just 0ut 0f pure curi0usity...Why d0 y0u even care?
    [SIGPIC][/SIGPIC]I know what your thinking.
  • keodarr
    keodarr Posts: 1 Arc User
    edited October 2011
    I just wish there were high dexterity melee weapons for the archers. Sins get to use bow due to their dexterity and for targets that are at distance, but archers have nothing to use when someone gets within 5 meters. Come on now. There doesn't even need to be skills for them, just basic weapons. Or open up the damned Dags from the Sins
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2011
    keodarr wrote: »
    I just wish there were high dexterity melee weapons for the archers. Sins get to use bow due to their dexterity and for targets that are at distance, but archers have nothing to use when someone gets within 5 meters. Come on now. There doesn't even need to be skills for them, just basic weapons. Or open up the damned Dags from the Sins
    This can be accomplished with a normal, non-int fist weapon. -_- If archers were allowed to use daggers, there would be zero reason for them to ever use bows anymore. They'd just be sins without class skills.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • TanisHawkeye - Dreamweaver
    TanisHawkeye - Dreamweaver Posts: 171 Arc User
    edited October 2011
    lets marry ^^

    How about no b:beatup
    Just 0ut 0f pure curi0usity...Why d0 y0u even care?

    Just because you put 0's where your o's go doesnt make you special, reminds me of a lovely quote:

    "Just because you are unique does not always mean you are useful"

    Now conform dammit
  • snufalufaguss
    snufalufaguss Posts: 0 Arc User
    edited October 2011
    I want to use G13 daggers on my archer.
  • Ojji - Archosaur
    Ojji - Archosaur Posts: 19 Arc User
    edited October 2011
    I think the developers that were with the game in the early stages are different from the ones that are doing the current updates. would explain a few things at least.
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited October 2011
    How about no b:beatup

    what a surprise, couse you have already this whiny capability of a typical husband to dispute over every little thing, regardless if the whole point is justified or not

    lol but no worries i will deal with it just fine ^^



    to the mainpoint here, did they change the developers to the worse ones? why cant they modify things that are already developed to match to a CONSISTENT (happy?) style
    Some Rules each PWI Gamer should know
    1. Dont break this rules & no matter what: DONT TRUST ANYONE!
    2. Dont pay wine or heads fee (like to get kicked after that?) b:chuckle
    3. Dont borrow items (since when return gms scammed stuff?) b:embarrass
    4. Dont use your password in faction-forums (like hacks?) b:fatb
    5. Dont give your mats to the tt-banker (obvious, not?) b:beg
    6. Dont wait for help, or heals, or any other miracles,... (for more examples just play pwi and you will hate the whole humanity) b:bye
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited October 2011
    to the mainpoint here, did they change the developers to the worse ones? why cant they modify things that are already developed to match to a CONSISTENT (happy?) style
    I'm given to believe that the original dev house ceased working on the project even before open beta. They finished most of the original game content before being bought out by PWCN, who then probably changed devs at least one or two more times.

    I'm not sure who originally made the post (I want to say Tremblewith?), but it should be self-evident. Look at the TB and EG areas, listen to the new musics versus the old areas, and then tell me that isn't three different dev houses building on the same map.

    EDIT: Here we go... found the post by Tremblewith, not too long ago. Read it. ;[
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited October 2011
    isn't the reason are very clear ? b:surrender
    look at PWE / Wanmei ( planning development curve ) think about it b:chuckle
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
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  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited October 2011
    Restricting all weapons to their original class, would only get more classes excluded, and lead to an even more "need to have a lvl100+ for each activity". With already so many classes being only usefull on 1 specific thing, reinforcing this even more would be bad imo.

    Opening all classes to each weapon... DaggerMaster, Darchers, Dagchics, Daggards, Daggomancers... We really don't want that.

    How about "make each class be most powerfull with their own weapon, and while we're at it, all about equally strong". That would be a nice challenge for developpers xD
  • BLOODMYSTIC - Archosaur
    BLOODMYSTIC - Archosaur Posts: 1,842 Arc User
    edited October 2011
    I am sorry, but for a BLADEmaster to not be able to equip DAGGERS, or a BARB to not be able to equip CLAWS seems 100% silly.
    "And as for bragging, I don't need to brag. I am famous, yo. My accomplishments are legendary. I am BLOODMYSTIC, speaker of truth, bane of the Barbarians of Impulse, slayer of the **** of Narla, liberator of all the free peoples of the Archosaur server, former master propagandist for our leader in freedom, Proski, and Archtroll of the PWI Forums. And now? Amiable pve wizard, beloved by all, aka BLUEMYSTIC. Pleased to make your acquaintance."
  • Pytharia - Lost City
    Pytharia - Lost City Posts: 757 Arc User
    edited October 2011
    Restricting all weapons to their original class, would only get more classes excluded, and lead to an even more "need to have a lvl100+ for each activity". With already so many classes being only usefull on 1 specific thing, reinforcing this even more would be bad imo.

    Opening all classes to each weapon... DaggerMaster, Darchers, Dagchics, Daggards, Daggomancers... We really don't want that.

    How about "make each class be most powerfull with their own weapon, and while we're at it, all about equally strong". That would be a nice challenge for developpers xD

    I agree with the part to make each class "equally strong" with obvious differences, but you said that they'll be daggermaster, darchers and so on, there are already clawbarians, and clawrchers and so on, they just use the best weapon possible for them, which are claws, if daggers has less dps i'm sure they'd be clawsins running around.
  • TanisHawkeye - Dreamweaver
    TanisHawkeye - Dreamweaver Posts: 171 Arc User
    edited October 2011
    what a surprise, couse you have already this whiny capability of a typical husband to dispute over every little thing, regardless if the whole point is justified or not

    course*

    also the whole point is justified, my point is that you're being a ***** and need to stop it. Offenses include:

    -Being mean to a newbie for no reason
    -Claiming you can program better than the dedicated programmers they've hired despite knowing nothing about the game's source code
    -Extreme and persistent negativity on all your posts
    -Creating multiple threads about every little dam thing you think is wrong with this game that you still play and post on the forums for instead of moving on or shutting up and enjoying the game PWE has made FREE for you
    -Multiple terrible spelling and grammar errors to the point of incoherence

    I'm not sure I can even put you in the category of wife, because I don't know anyone who would want that kind of cynical, heartless ***** as a spouse. *Puts on hat and walks out*




    And back to the main point, all classes do have masteries for different weapons, sins and their daggers and blades with their weapons and such, you would just have to scale the % damage gained by the masteries high enough so that the class weapons would out-dps the non-class weapons if you wanted to open up all weapons to all classes. That way you would have people in general using the weapons they are supposed to, but for things like when archers fight at close range they can use claws until they can escape or the enemy is dead, things like that.

    Then again that would create a hell of a mess with the balance and you'd likely have to restat a lot of weapons to compensate to keep the status quo, so it sounds like too much work to implement unfortunately b:surrender
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited October 2011
    I personally felt the game should have restricted one type of weapon in each of the categories as class locked and created others that any class could also use if they wished.

    IE: poleaxe/polehammer be class locked to barbs but duel axes/duel hammers be available to anyone
    IE: fists be class locked to blademasters but claws be available to anyone

    etc
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • PatrynRue - Sanctuary
    PatrynRue - Sanctuary Posts: 11 Arc User
    edited October 2011
    I especially dislike that if you want to make a HA veno, you need to still equip a magic weapon to use skills. The fox form skills do physical damage, but require a magic weapon?? Anyway, I think it would be better if any class can use any weapon. This would open up some crazy builds, and some may even be useful. At the very least, it would benefit PWI, more characters means more stuff to purchase. And, as each person tries out new builds means re-stat if they don't like it or want to change to try something else new.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited October 2011
    I especially dislike that if you want to make a HA veno, you need to still equip a magic weapon to use skills. The fox form skills do physical damage, but require a magic weapon?? Anyway, I think it would be better if any class can use any weapon. This would open up some crazy builds, and some may even be useful. At the very least, it would benefit PWI, more characters means more stuff to purchase. And, as each person tries out new builds means re-stat if they don't like it or want to change to try something else new.

    magic weapons have physical damage range that increase with refinement too.....
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2011
    Last time I checked, all the best weapons in the game are already class-locked.
    [SIGPIC][/SIGPIC]
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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited October 2011
    Last time I checked, all the best weapons in the game are already class-locked.

    Lies, credit cards aren't class locked! b:avoid
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute