Which ornaments?

DeathHunting - Heavens Tear
DeathHunting - Heavens Tear Posts: 25 Arc User
edited October 2011 in Psychic
http://pwcalc.com/7d6386f1d253a9f5


That is the gear I plan to do for my psychic at lvl 101 (current farming the cash for it with BM), what I wanted to know is what gems would you suggest and what ornaments?


Gemming wise I was thinking JoSD just for the heavy defense boost it gives which would be very nice for TW and then in open PvP where sin's love to hide in stealth on ya.

Ornaments...I was debating around and what I came down to are:

For the belts;
R9 Belt: Miracle Pendant
Warsong Barrier - Void (First level belt)
Warsong Barrier - Null (Second level belt)
or
Warsong Barrier - Naught (Third level belt)

Then for the necks;

Yin (The physical necklace from the Pan Gu packs)
Puzzle Cube Badge - Vain (First level neck)
Puzzle Cube Badge - Emptiness (Second level neck)
Puzzle Cube Badge - Broken (Third level neck)



Oh, and if you can think of maybe a better ring besides the Cloud stir (I think it's probably the best option, even though the cost is around 120-150 mil atm :s), let me know.
Post edited by DeathHunting - Heavens Tear on

Comments

  • Havilah - Sanctuary
    Havilah - Sanctuary Posts: 212 Arc User
    edited October 2011
    Comparing belts, the R9 would give 23 atk lv more, 150hp less, 1% crit less, 1 def lv less and 500 pdef less than a G14 +10 warsong belt. Unless you would be going for +12 on it, I wouldn't touch a G16 warsong belt, which is only my opinion of course. It can go both way for the R9 and G14, but I would go full R9 if I could...

    Necklace wise... cube G14 if stopping at refine 10, no other option I'm afraid. The G16 is better used if going +12 like with warsong. Why is Yin an horrible choice? Because you need to open the pack yourself, since, unlike Wing of Cloudcharger and TT gold, it auto-bound on spawning in your inventory when you open the pack. And you always run the risk of getting Yang necklace instead if you do win a necklace, since they count seperatly, kinda like the PQ ring. So I ask you, feeling lucky with Yin?

    Ring wise, Cloud Stir is the best option for offense. If you feel you're missing defense, might wanna look at lunar ring for more pdef or even R8 if you need more hp, minus the mdef/soulforce from refining. A COA ring could be nice also, no channeling (psychic is less reliant on it than the other caster class), and some vit and dex instead.

    If your bm already got a Voidland, a Pan Gu's tome or hell a Love Up and Down, the dex on both it and a COA ring added to the base 5 will give you more than 20dex, which is an extra crit. And remember that you can restat the str given from eitheir tome to magic, which would end up cheaper than your current choice, which is made with a Scroll of Tome. Less than half the magic(if not a LUaD), more vit, more crit, it's food for thought mostly.

    Having looked at the socketing calculator a while ago, with you lv of gear, JoSD would indeed be the best choice and the most costly at 100mil a pop almost. They are so much in demand that pack alone are not enough and I feel people are making them with DoT and DoD, both factor explaining their current pricing. Don't hesitate to use flawless/immaculate citrine at first, then purging one piece when you get 4 to shard in.
  • DeathHunting - Heavens Tear
    DeathHunting - Heavens Tear Posts: 25 Arc User
    edited October 2011
    Comparing belts, the R9 would give 23 atk lv more, 150hp less, 1% crit less, 1 def lv less and 500 pdef less than a G14 +10 warsong belt. Unless you would be going for +12 on it, I wouldn't touch a G16 warsong belt, which is only my opinion of course. It can go both way for the R9 and G14, but I would go full R9 if I could...
    Well I would go for the full r9 but I fell that the belt wouldn't be a great help except for maybe open PK, the defense I would lose from the warsong to the r9 belt could mean the difference in death or life for a situation. Which is kinda the reason I am hesitant to waste the coin on buying the Tokens and medals for it :s
    Necklace wise... cube G14 if stopping at refine 10, no other option I'm afraid. The G16 is better used if going +12 like with warsong. Why is Yin an horrible choice? Because you need to open the pack yourself, since, unlike Wing of Cloudcharger and TT gold, it auto-bound on spawning in your inventory when you open the pack. And you always run the risk of getting Yang necklace instead if you do win a necklace, since they count seperatly, kinda like the PQ ring. So I ask you, feeling lucky with Yin?
    Well I do feel slightly lucky with pan gu as I claimed both a Yang and Ying necklace for my bm and then also a orange mat when they first came back after the first release. So I would be willing to drop cash and open them to try and get one, but i understand that point very easily :/

    Refinement wise I have a feeling I would most likely do +10 since it's easier to get to and not as insanely expensive as +12, but if I did go for the G16 I would most likely do a +12 on it just because it is worth it xD
    Ring wise, Cloud Stir is the best option for offense. If you feel you're missing defense, might wanna look at lunar ring for more pdef or even R8 if you need more hp, minus the mdef/soulforce from refining. A COA ring could be nice also, no channeling (psychic is less reliant on it than the other caster class), and some vit and dex instead.

    If your bm already got a Voidland, a Pan Gu's tome or hell a Love Up and Down, the dex on both it and a COA ring added to the base 5 will give you more than 20dex, which is an extra crit. And remember that you can restat the str given from eitheir tome to magic, which would end up cheaper than your current choice, which is made with a Scroll of Tome. Less than half the magic(if not a LUaD), more vit, more crit, it's food for thought mostly.
    Nope BM is w/o pan gu or Love: Up and Down, got 5.0 from combining everything else minus the tome. (Will probably get pan gu for BM via farming with a guildie)
    So from your view it would be Cloud Stir for offense, which I guess does make since because of the stats it gives. So I think I would stick with it just for that purpose, but which would you suggest more for a ring besides it from the one's you listed?
    Having looked at the socketing calculator a while ago, with you lv of gear, JoSD would indeed be the best choice and the most costly at 100mil a pop almost. They are so much in demand that pack alone are not enough and I feel people are making them with DoT and DoD, both factor explaining their current pricing. Don't hesitate to use flawless/immaculate citrine at first, then purging one piece when you get 4 to shard in.

    Well I planned to socket each set per go, so I would get the weapon and socket it. Then I would get the Chest, socket them. Pants, socket them. Boots, socket them. Wrists, socket them. Of course if I can manage to farm enough cash w/o too much issue (issue being the frost buyers not as active as before <.<), I would possibly buy all the JoSD first and then socket it all in one go followed by refinement.
  • Havilah - Sanctuary
    Havilah - Sanctuary Posts: 212 Arc User
    edited October 2011
    Belt: Yeah, this is why I said it could go both way. I would wait for a real R9 psy to answer here now.
    edit: Btw, Guard of Thundershock, last oht belt, is pretty close defensive wise to warsong.

    Necklace: If you already got the Yin necklace on the same account that your psy, go ahead and account stash it, it refine the same and the add-on are close enough. Worth it to save 100mil already.

    Ring: Already listed all the top choice, since I don't really consider the Attendance great refine wise, except in it's cost of being free and only needing the 90 day of 1h online... Oh right, and I forgot to mention that the base matk of R8 is higher than Cloud Stir, minus the 2 atk lv and got 4% crit, which sorta null the combo of COA + Pan Gu, only problem being the no refining.

    Socket: I only mentionned flawless/immac citrine (some garnet could work also I guess) so you could +10 right away and play around. I mean 6 armor pieces x 4 shards x 100mil = 2,4 billions. And that is if your cape and helm spawn with 4 sockets(10%, 80% for 3 and 10% for 2 for nirvana armor). b:shocked
  • DeathHunting - Heavens Tear
    DeathHunting - Heavens Tear Posts: 25 Arc User
    edited October 2011
    Belt: Yeah, guess i'll wait and see what they have input wise on the belt :s

    Necklace: I wish b:sad
    BM was on my first account while psychic is on second Q.Q

    Ring: Yeah, I was mainly considering cloud stir for the extra attack level boost that way when I switch between voodoo's i don't have to worry about going into the negative on attack level or defense level. So I can stay at a good amount of attack n.n (-66 attack lvl cuts my psy's hits by nearly 3/4ths atm b:shock)

    Socket: Well I know the r9 is gonna come out 4 socket (stats may or may not be max, but idc), so those I wasn't worried about and with NV I seem to have luck and get 3-4 socket so either way i'll do either 3 sockets of JoSD or 4 sockets of JoSD and then progress based on which I start with. Though I am already ready to farm 1.5 bil for the first round of gear I am willing to farm 5+ bil if I have to. Cause I want r9 on my psy beyond belief xD
  • Havilah - Sanctuary
    Havilah - Sanctuary Posts: 212 Arc User
    edited October 2011
    Ring: Look at the build you posted, you got 102 atk lv already without the extra 23 from the R9 belt(3 from belt and 20 from set bonus). And white voodoo is -99atk lv. You're already doing good for positive atk lv right now. Wait, just saw you were in black voodoo, 77 atk lv base is what you got without R9 belt, but with it you would be at 100 when including the ring... and remember that G15 cube necklace give 3atk/def lv and the G16 give 5 of each.

    Necklace/Tome: Oh, that suck. b:shocked I was mentionning sharing the tome because I though they were both on the same account, which is easier done with account stash than having to trade everytime...

    Socket: Well, you're already got a geared fast farmer, which I don't and I'm only a slow merchant. You're basicly doing my dream build. In my case I decided to target a lesser build of dual Nirvana 2 piece set with R8 weapon, some pack gears and probably getting immac shard at 1st until I decide to upgrade those. b:surrender Something among those line, although I'm unsure if I would take a warsong belt myself, when I would get the guard of thundershock by doing my chronos and is similar in pdef and hp, minus the crit and def lv. Warsong simply have the have the resell advantage if I was to get R9. If you ask about my choice of gears, I already got that cape and recently buyed the boots, which ended up being 2 sockets(at least I got them cheap off WC, contrary to what the kitty shop are asking for).
  • DeathHunting - Heavens Tear
    DeathHunting - Heavens Tear Posts: 25 Arc User
    edited October 2011
    Ring: Yeah, for psychic I normally post with black voodoo since I <3 that dmg n.n, and yeah I was thinking that with the belt it would be ok to ignore the ring and go with somethin else.

    Necklace/tome: God I wish I had pan gu...would be 4.0 base on bm xD, but yeah if I could I would love to send my psychic the Yin neck just for temporary use if nothing else x3


    Sockets: :3, 5.0 bm = epic farmer n.n (Sin is probably the only better thing, but that is because of stealth so you avoid pretty much all the mobs that aren't needed).


    For me right now i'm saving up the coin, probably gonna start out buying the JoSD since those are gonna be annoying to get :/. Just takes so many DoT to make 1 JoSD....b:depressed....9 DoT for 1 JoSD...and then take that and do 4 sockets for chest, pants, boots and wrists so 4 x 4 means 16 JoSD right there with 4 more sockets in helm and cape....


    Oh yeah that reminds me, which do you think would be better the NV cape or doing a Cloudcharger/Matchless wings?
  • Havilah - Sanctuary
    Havilah - Sanctuary Posts: 212 Arc User
    edited October 2011
    Matchless wing is basicly an improved cloudcharger. G15 like Nirv, so same refine, same pdef add-on, same vit, dunno if guaranted 4 sockets also, the reduce physical is boosted from 3% to 4% and it get an extra 1 def lv.

    While Nirv cape is lesser pdefand same vit if rolled lucky, so lesser defensive wise. It does boost your offensive with the magic, crit and 5 atk lv with your helm.

    In the end, you're asking if it's better to boost your defense or your offense, which is a personal playstyle choice at this point. In my case, I'm liking the mix of offensive and defensive my wing trophy pdef version give out, which help considering my lesser future gears.
  • DeathHunting - Heavens Tear
    DeathHunting - Heavens Tear Posts: 25 Arc User
    edited October 2011
    Hm....I see your point :o

    but considering I plan to use my psychic for TW and open PvP, I think the boost a Macthless does would be better (and yes it's 4 sock 100% i've seen multiple in world chat on LC).
    Though if I get enough cash I guess I could have both capes and switch between them..but that would kinda be a waste of coin..hurm...b:confused...I think I'll try and get matchless wings since it's a better defensive boost.
  • AHTl - Heavens Tear
    AHTl - Heavens Tear Posts: 17 Arc User
    edited October 2011
    About Belt, i would like your opinion. Do u think The Eye of Jungle is correct choice in case we are not richer to buy a Warsong one?


    http://www.pwdatabase.com/pwi/items/12266


    I think Eyes of Jungle can be buy 10/20 M.

    Ty for opinion;)
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited October 2011
    No, if you can't afford a Warsong I would suggest a Heart of the Jungle, which can be made for 20-36 mil (i think it might be a bit more, but it depends on your pricing for the Stone of the Jungle and if you farm or buy them all).

    Or a badge of the cube, which is pretty simple to get you just have to complete cube 30 times I believe.

    Heart of the Jungle - Void (First level)
    Heart of the Jungle - Sky (Second level)
    Heart of the Jungle - Chaos (Third (final) level)
    Badge of the Cube


    You could also farm 8 warsoul of earth or heaven helms and decomp them to make a Warsoul of Naught (You can farm the helms on the thursday tournament event, though I would suggest the 8x range because at 90+ range it will more than likely be the top guilds on your server dominating the area with their r8/NV/r9)
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • T_i_m - Dreamweaver
    T_i_m - Dreamweaver Posts: 200 Arc User
    edited October 2011
    It's wasteful to have 5 parts r9 then piddle over the belt because of a 400 point pdef difference (+10 warsong belt) which amounts to 1% difference in damage reduction after buffs. Compare that to a 20 point gain in atk levels.

    Cube neck. G15 is the most efficient per coin.

    Get rid of the cloud stir and use one of your bm's lunar rings or a sky cover. You don't need the mdef or -chan but you do need pdef.



    Edit: we can argue shards all day but my opinion is your job in TW is to dd and keep a cata barb alive. If you're taking significant damage either you're overrun and jades won't save you, or you're misusing your damage evasion skills.
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited October 2011
    Tim: Alright, I see the point on that. It does make more sense when you look at it from a % view instead of a numerical view.

    And yeah, I kinda gave up on the idea of g16 after I started adding up prices and saw the 900 mil price tag before refines xD

    Oh and are you sure a phys ring would be better? If I remmeber right phys rings are suppose to refine for attk not def...but then again last time I refined a ring at all was..at least a few months back...





    As for shards, I was figuring JoSD just because of the epic defense they can provide, if not them I was thinking of doing DoT for the attack. But to my knowledge in a lower power TW guild a psychic can be very useful for pulling cata's if the barbs are having issues because of the fact they psy's can pull, tank the dmg, and then "rofldead" with a few AoE's on anything below 2nd cast NV/r9
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]
  • T_i_m - Dreamweaver
    T_i_m - Dreamweaver Posts: 200 Arc User
    edited October 2011
    Rings refine for defense - magic rings give mdef, might rings give pdef.

    Let the cata barbs do the pulling. Give one your SoS and SoV (SoV can be skipped if it's not sage) buffs which can't be purged. Keep emp vigor up on that barb too. When they get purged hit sage bubble to purify the inevitable amps and give them a moment to rebuff. Psychics are fantastic dd's but they have tremendous support ability that often goes untapped.
  • _Perses_ - Lost City
    _Perses_ - Lost City Posts: 1,917 Arc User
    edited October 2011
    mmkay, cause yeah atm I got my psychic sitting at 90 so I can farm all the gear for his little butt xD

    But thnx for the reminder on the rings, i'll see if I can find a cheap lunar or maybe general sky (or w/e the name) ring and use it. As for the buffs, I normally try and keep them on the psychic but I do understand how useful they can be for keeping those a-hole rangers off your back xD (or melee's...holy **** aps is stupidly annoying :'(( ), though i'm so hoping I can find all the 89 sage skills for cheap x.x Don't wanna waste 2-10 mil per skill :/
    Nothing worthwhile to mention here, enjoy the animated signature~

    [SIGPIC][/SIGPIC]