pure pve build?
KiwiSurprise - Heavens Tear_1373447239
Posts: 1 Arc User
hi wondered wat best build would be fore pure pve cleric b:cute going to be using robes for armor thinking of doing 7 int 2 vit 1 str is this a good idea? nvm i went balanced build ty anyway
Post edited by KiwiSurprise - Heavens Tear_1373447239 on
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go pure 9 mag 1 str0
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There is no real ''pure'' PvP or PvE build for practically any class in pwi. Just take a look at one of the many guides here and pick one from those.[SIGPIC][/SIGPIC]0
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KiwiSurprise - Heavens Tear wrote: »hi wondered wat best build would be fore pure pve cleric b:cute going to be using robes for armor thinking of doing 7 int 2 vit 1 str is this a good idea? nvm i went balanced build ty anyway
I would think that is a bit too much Vit. I should say 1 vit every 2 lvls or keep your vit equal to your lvl, so that means at lvl 50 you got 50 vit, at lvl 74, 74 vit, etc.Rhams - Harshlands wrote: »go pure 9 mag 1 str
I would never do this. I still think Pure Mag Clerics are too squishy. I don't know if you are planning on doing BHs/TTs/Whatever, but if you are going to do so, I would say, never go Pure Mag, because you can't trust Barbs nowadays.[SIGPIC][/SIGPIC]0 -
X$exyFox - Heavens Tear wrote: »I would never do this. I still think Pure Mag Clerics are too squishy. I don't know if you are planning on doing BHs/TTs/Whatever, but if you are going to do so, I would say, never go Pure Mag, because you can't trust Barbs nowadays.
This is wrong . Squishy clerics are those who don't know how to shard, which ornement to wear and how to refine .0 -
I'd go pure mag build. Never had problems to be too squishy. At the moment I'm having 4,4k HP unbuffed and about 3k p.def selfbuffed. Sure I have some nice gears but why couldn't you have too?
I have seen many clerics with high vit dying AoEs when I have survived because little better gears. (my gears used to be ones that most have) With normal gears pure mag build can survive well but with bad gears even high vit clerics dies easily.0 -
HA for the winPWI b:bye0
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StacysMum - Dreamweaver wrote: »HA for the win
HA magic user is fail , HA axe cleric is the best b:shutupb:shutup
TO get to the serious part.
Pure magic build (9 mag 1 str) =
maximun possible MP without shards or gear adds -> more MP means less pots used , more IHs and debuffs , and more attacks while grinding.
Maximun Attack especially for PVP
More Mag = More MP regenaration = less pots use. My lvl 73 cleric hass 44 mp regenaration under normal circumstances (with gear adds) and he never uses pots when using just heals , while his MP consuption is minimal when debuffing as well.
When meditating he has a recovery rate of 88 , which is quite good when waiting someone to return to the game[SIGPIC][/SIGPIC]
<--- MALE Veno ..... Moved to G W 2 or maybe not completely , don't know ...... PW addiction
{That TT xbow chain is one that describes someone's bowel movements after having too much spicy food. A loud **** (Thundercrack), then a burning sensation (Flash Fire), followed by an explosion of multi-colored poo-confetti (Blinding Radiance). Excellent...} By Quilue0 -
X$exyFox - Heavens Tear wrote: »I would think that is a bit too much Vit. I should say 1 vit every 2 lvls or keep your vit equal to your lvl, so that means at lvl 50 you got 50 vit, at lvl 74, 74 vit, etc.
I would never do this. I still think Pure Mag Clerics are too squishy. I don't know if you are planning on doing BHs/TTs/Whatever, but if you are going to do so, I would say, never go Pure Mag, because you can't trust Barbs nowadays.
Refines + shards+ plume shell cant fail.
Im a pure mag since lvl 1, and i dont complain about my choice
Ps: im still going to have a Ha cleric..0 -
Follow what stat you need for equipment. Max your healing and purify skills. PDEF and -chan is good extra stats on equipment.0
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TBH, it depends on what gear (+ especially refines) you can afford and which instances you plan on doing. Many instances dont require high HP or def, since you will rarely get hit.
If you dont plan on doing the hard instances, pure mag is the way to go (stronger heals, larger MP pool, less pots used).
Ive always been a high vit build (had about 100 vit at 9x) and never had anyone complaining about heals not being strong enough. The better my gear got, the more vit i restated back to magic tho, since my HP is sufficient enough for now (can never have enough IMO), and now im full magic.
However, i planned my build along with what instances needed me to have (e.g. 3k hp at lvl 80 for TT 1-3, 5k hp for FC, 7-8k for 3-2 or 3-3).[SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »i planned my build along with what instances needed me to have (e.g. 3k hp at lvl 80 for TT 1-3, 5k hp for FC, 7-8k for 3-2 or 3-3).
... Is that barb buffed?
I went with a pure magic build and had mediocre gear with mediocre refines (+3-4) and never had any problems with hp unless I did something stupid.
Basically, statting vit is a way to compensate for lack of skill with your class or stupid mistakes. If you are confident and decent at playing your class and are able to keep a few refines and current gear then there is no reason to need vitality.
Put it this way, if my barb was being too slow or afking in FCC I'd do the pulls (with 5k hp barb buffed). Between having 3 shields (Plume Shell, WoP, and Guardian Light) you should be able to defend against most things without adding to vit.
Plus, I always considered the "squishy ones" the clerics with 50+ vit and weaker heals. As a pure magic cleric getting hit might take a larger chunk of my hp but a single IH fully heals me each time it ticks.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Yes, that is barb buffed. And in most of those instances, skill wont help you much, especially if youre not doing them 24/7. As in 1-3, the Soulbanishers AOE (i think thats that Eggs boss name? Dx) will hit you for abit less than 3k even in BB, so no skill can help you much there (besides maybe Pdef charms, which how many clerics use at lvl 80?)
FC is usually a matter of which squads youre going with, if you go with randoms alot, exploding hands will be missed, which is why 5k HP+ is a nice thing to have.
3-2 and 3-3 (id think even 3-1 Beast) will require you to have that chunk of HP, unless again, you want to spam def charms (unless you A: have a really good squad or B: spammed that instance to the point where you know which boss does which skill when he says a certain sentence to be prepared), just because the bosses AOE or random attack you, or squads get wiped and you might end up tanking the bosses.
I also think, single healing those instances with the "weaker heal" (which it really isnt by much) requires alot more skill, since most pure clerics actually have to take a 2nd cleric along. 1 shot pure mag cleric doesnt heal much anymore when hes lying dead on the ground b:laugh
Ofc, if your cleric is an alt and youre already used to those bosses and know exactly how they work, you can survive with less just by being prepared better. However, i barely see anyone even paying attention to what bosses say (apart from clerics xD) and even trying to cancel their skills anymore or w/e.
And for new clerics, that are just learning this game, id think more HP does them better than superstrong heals.
As i said, ive been high vit cleric until 100+ and i never had any problem keeping someone alive (apart from 5k hp squishy sins).
Did you try to take your "mediocre geared" cleric to Beast in 3-1 without having 3 5 aps in squad? maybe try to look for a random "normal" squad and see what you can do with 5k hp.[SIGPIC][/SIGPIC]0 -
Seriously though she said pure PVE so HA mag build would be the best, ijs.PWI b:bye0
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Lana - Raging Tide wrote: »I also think, single healing those instances with the "weaker heal" (which it really isnt by much) requires alot more skill, since most pure clerics actually have to take a 2nd cleric along. 1 shot pure mag cleric doesnt heal much anymore when hes lying dead on the ground b:laugh.
I needed to quote that part cause it actually made me lol . His point was simple, if you improve your gears, you will match likely the HP a vit built cleric has and keep your magic attack high .
I'm pure magic with 11K HP (buffed) and 9.7K p.def (self buff), i don't see where i'm more squishy than you're vit build cleric . 8K HP buffed isn't awesome to run instance and you can't always expect to have a barb buff .0 -
The pure mag vs. vit cleric discussion isn't aimed at those with awesome gear. If you have good gear, then there's absolutely no problem with going pure mag.
Who the argument is aimed at is those with mediocre gear which is like the majority of clerics. Having 5k HP unbuffed vs. having 6k HP unbuffed is actually quite a bit of difference when it comes to certain bosses like Armageddon or Emperor. Like...straight up, Arma could easily kill me through bb when I only had 5.9k HP unbuffed (it was like...7.9k buffed?). My next gear upgrade got me to 6.3k unbuffed and my problems with him lessened significantly. And after even more gear upgrades, I have pretty much no problem at all.
Basically...if you have access to good gear, you can safely go pure mag with mostly no problems whatsoever. If your gear sucks though, add in some vit so you can live to heal.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Pure magic build is better for cleric,
My cleric is 85 and heals better than any other cleric at his lvl range, also spending some money on gems and some mirages to refine to +2-+3 isn't a bad thing.
But still if u don't like it add some vitality, I'd suggest no more than 50 points.The voices in my head might not be real..............................................................but they have some good ideas!0 -
Kanmi - Sanctuary wrote: »I needed to quote that part cause it actually made me lol . His point was simple, if you improve your gears, you will match likely the HP a vit built cleric has and keep your magic attack high .
I'm pure magic with 11K HP (buffed) and 9.7K p.def (self buff), i don't see where i'm more squishy than you're vit build cleric . 8K HP buffed isn't awesome to run instance and you can't always expect to have a barb buff .
If you read my post above that, i am pure mag now too, with about the same stats. However, we all dont start out with +10 gears now, do we? b:shutup
People can build their chars how they want to, but im tired of seeing 3.5k hp lvl 100 clerics running around because people make them believe pure mag is the only way, when it isnt. Please try to calculate yourself how big the difference /IH tick is at lvl 100, if you add 100 Vit instead of 100 Mag, and youll see, the difference isnt all that great.[SIGPIC][/SIGPIC]0 -
Lana - Raging Tide wrote: »However, we all dont start out with +10 gears now, do we? b:shutup
This seems to be something that a lot of people forget.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
If you read my previous post, i already mention that squishy cleric aren't cause of their current build but cause of their lack of knowledge about shard/refine/ornement .
I see Vit build cleric sharding citrine/DoT (yes i have seen that) , wearing channeling ornement, cube necklace ornement (+2/ +3) and think it would be sufficient cause they have what seemed to be "decent" HP... This is exactaly the same problem with Pure Magic but they dont have the HP .
I run with 1 demon cleric vit build/1 sage pure magic... never got complain about my heal as vit build nor that i have been called squishy for being pure .
So my point was actually clear from my first post on that thread... It's not the build it's what you're doing with your gears b:shutup0 -
I can do everything in the game with pure build, TT90 gears +3-5 refines, mediocre phys defence and 4.5K HP unbuffed.
The argument for VIT cleric stands for TW only (and people too rubbish to do anything other than macro spam), not for the OPs PVE build.
There, I actually said something that was useful. I hate you guys b:chucklePWI b:bye0 -
I'm just wondering how do you face Emperor/Skeleton/Arma in 3-2 and 3-3 with "mediocre" p.def and 4.5k HP unbuffed ?0
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Kanmi - Sanctuary wrote: »I'm just wondering how do you face Emperor/Skeleton/Arma in 3-2 and 3-3 with "mediocre" p.def and 4.5k HP unbuffed ?
Was just about to ask the same b:cute TBH I'd think thats a 1-shot even to Beasts Phys AOE in 3-1.[SIGPIC][/SIGPIC]0 -
True but since they mention they can do everything in game with that build, i'd rather increase the difficulty b:victory0
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b:shocked How about Harpy?[SIGPIC][/SIGPIC]0
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b:shocked Dont name the devil, you might summon it .0
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Lana - Raging Tide wrote: »TBH I'd think thats a 1-shot even to Beasts Phys AOE in 3-1.
4.5k buffed is actually about the min HP needed to live with 3-1 Behe, but if you get a combo of sharptoothed/bb down/not using def charms and he uses his phys break AOE...kinda ****ed.
4.5k HP for Emp and Steel is doable as long as it's an archer tanking from the balcony and the cleric manages to stay safely out of range. Though I imagine there are very few parties that will actually use archer tanks there when 5aps BMs and sins are so much faster so GG.
But yeah...I'd love to see a 4.5k HP cleric attempt Arma.
Hint: It ends in death.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Correct me if i'm wrong, as for Emp 3-2, balcony is safe but doesnt prevent him from random aggro, right ? By that i mean trying to find you and hit .
Since you need to be at 28m from him to be safe from his reduce channeling/attack rate/freeze debuff, i wonder how safe you can be on that balcony . Tbh, I never managed to do it that way, so it makes me curious b:laugh0 -
Kanmi - Sanctuary wrote: »Correct me if i'm wrong, as for Emp 3-2, balcony is safe but doesnt prevent him from random aggro, right ? By that i mean trying to find you and hit .
Since you need to be at 28m from him to be safe from his reduce channeling/attack rate/freeze debuff, i wonder how safe you can be on that balcony . Tbh, I never managed to do it that way, so it makes me curious b:laugh
Yeah. That's where it gets tricky. Archers need to make sure that he stays in about the same spot max range and clerics don't move up if the archer has to step down off the railing for a second to make him come back. Moving up is where he's like to catch you off guard and kill you. .___.
For the sake of this convo, by balcony I mean the one that surrounds the perimeter of the center of 3-x. The cleric should be to the left of the archer and as far back as possible on the top floor for Emp.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0
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