Is Nirvana really important?

Manuelle_ - Sanctuary
Manuelle_ - Sanctuary Posts: 1 Arc User
edited September 2011 in Dungeons & Tactics
I just want to ask if nirvana is really important at endgame, because it is now limited for 5 aps ppl -.-' i mean.. is hardly for a seeker, wizzy or psy come to vana....b:surrender.
They will be fine just with delta? or is vana neccesary ?b:sad
Post edited by Manuelle_ - Sanctuary on

Comments

  • thumbs
    thumbs Posts: 0 Arc User
    edited July 2011
    Having a 4base aps sin (better than most 5apsers), I can tell you that Nirvana isn't where the coin is at. I Nirvana mostly to get the cannies w/o having to deal with the merchants (or merchant with 10 accounts) around the Mysterious Man. Rebirth is obviously more profitable around the time that new classes come out. There are many other things for casters to do to earn coin / rep / etc.
  • Swannx - Archosaur
    Swannx - Archosaur Posts: 252 Arc User
    edited July 2011
    Nirvana is certainly a part of end-game content, but how important it is is really up to the player. Some people live in Nirvanas and make houses out of the instance. It is relatively good money, and the prices don't fluctuate as much as TT mats. However, you could continue through endgame content without ever touching Nirvana. I know plenty of people that do that (mostly casters, ahem) and that's fine too.

    If you feel like you're missing out, try doing it once and see how it is. You probably won't get into a 5APS squad, but there are many other much slower squads who are willing to go. But please for the love of god don't bich about not getting into 5APS squads. I have been in these squads and it is really a team effort in which everyone holds up their end of the damage.
  • Chickpea - Lost City
    Chickpea - Lost City Posts: 165 Arc User
    edited July 2011
    I just want to ask if nirvana is really important at endgame, because it is now limited for 5 aps ppl -.-' i mean.. is hardly for a seeker, wizzy or psy come to vana....b:surrender.
    They will be fine just with delta? or is vana neccesary ?b:sad

    Its not necessary to do NV at all. Its a 100% profit instance. Its not necessary to wear NV gear either unless you're an aps-build.

    Unlike Rebirth, TT, FBs etc that you have to do for your culti or OHT quest-chain, you dont really have to enter NV. The profit is only good if you have a party that runs it fast - which is why casters gets excluded. You might assume NV is really important because players talk about it all the time, but thats because of lacking end-game content. Its not much else to do 100+ than NV and BHs. Its kinda like FCC, you dont have to run that one either, but people spam WC/GC about it all day long.
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited July 2011
    Just because 4-5 APS DDs won't bring you along it's "limted to them" now? Lol.
  • Zeyar - Dreamweaver
    Zeyar - Dreamweaver Posts: 46 Arc User
    edited July 2011
    casters should really complain less abt Nirvana being dominated by apsers

    i mean, cmon, do u have any idea how hard it is for my fishie **** getting into a RB squad be it BH or Culti ?

    my archer had finished Celestial culti but my sin is still stuck at W5 b:sad
    i was even rejected over a 4k HP veno for a W5 squad b:chuckle
  • Aeyris - Sanctuary
    Aeyris - Sanctuary Posts: 116 Arc User
    edited August 2011
    If you find a squad of sensible, non-snobby people, they won't worry about your aps and worry about how you play your class.

    Nirvana is important if you want coin in your pocket or gear to show off.

    And I disagree with Chickpea, Nirvana gear is still really good; for casters some of the gear has some decent channeling reductions.

    I wish you luck.
  • thumbs
    thumbs Posts: 0 Arc User
    edited August 2011
    And I disagree with Chickpea, Nirvana gear is still really good; for casters some of the gear has some decent channeling reductions.

    Aside from the pants with a whopping -3% for second tier; what else? Most sleeves already have -6%.TT99 gets set bonus of -3% for 2 items. Rank 8 top gives -6% opposed to nothing from Nirvana. Nirvana stands out to me for it's +mag and +def adds along with atk/def level bonuses.

    You don't need to run Nirvana constantly to get Nirvana. You can get 3 keys a day just for visiting an NPC, then cash them in on 99 key quest runs during double drops, or just find a niche, make some coin and buy mats.
    casters should really complain less abt Nirvana being dominated by apsers

    i mean, cmon, do u have any idea how hard it is for my fishie **** getting into a RB squad be it BH or Culti ?

    my archer had finished Celestial culti but my sin is still stuck at W5 b:sad
    i was even rejected over a 4k HP veno for a W5 squad b:chuckle

    I have a wiz and a sin. I can find an RB squad for my sin much easier than I can a Nirvana squad for my wiz. I do agree with the point though: Each class has it's strengths and weakness's.
  • Equin - Dreamweaver
    Equin - Dreamweaver Posts: 260 Arc User
    edited August 2011
    nirvy is just an easy 2mil+ a day for me
     /l、
    ゙(゚、 。 7
     l、゙ ~ヽ
     じしf_, )
  • escarte
    escarte Posts: 33 Arc User
    edited September 2011
    when not x2 nirvy kinda sucks in comparison to just farming devil wood kinda make the same amount for less time and effort unless its a super fast sqd and most ppl who are like that dont even farm nirvy unless its x2 ....then they dont come out during x2 but thats another issue u need nirvy gear for endgame gear besides r9 nirvy or lunar both use nirvy mats and yah they have caster nirvy to try and mitigate the fact that wizzies woudlnt get in nirvy and u can always just sell keys <.< like some ppl do its a quick 5 min 450-600k
  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited September 2011
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