Double Drops Borked?

Mystyrie - Dreamweaver
Mystyrie - Dreamweaver Posts: 40 Arc User
edited September 2011 in General Discussion
Ok, not meaning to start some kind of flame war or anything, but is anyone else noticing that since the patch, the drops have sucked? My whole faction has noticed a major drop in the drops (oh how punny). If that's the case then LAME! Trying to rebuild my bank for the 8th time and this is sucking bad for me.

And so you know, I am not a cash player, I grind for everything, hence rebuilding my bank for the 8th time.
Post edited by Mystyrie - Dreamweaver on

Comments

  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited September 2011
    Ok, not meaning to start some kind of flame war or anything, but is anyone else noticing that since the patch, the drops have sucked? My whole faction has noticed a major drop in the drops (oh how punny). If that's the case then LAME! Trying to rebuild my bank for the 8th time and this is sucking bad for me.

    And so you know, I am not a cash player, I grind for everything, hence rebuilding my bank for the 8th time.

    No, it was same when I tested it yesterday.
    2X drops/Exp/Spirit.
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  • Mystyrie - Dreamweaver
    Mystyrie - Dreamweaver Posts: 40 Arc User
    edited September 2011
    Xp/spirit seems to be working just fine, just the drop rate isn't, seems to me to be more like a normal drop rate (stack of coin and 1 dq item). I know I'm not lucky but this has been going on since the patch.
  • Beeblebrox - Harshlands
    Beeblebrox - Harshlands Posts: 32 Arc User
    edited September 2011
    No, it was same when I tested it yesterday.
    2X drops/Exp/Spirit.

    No it's not.
    It might be WRITTEN so in the servers' statuses.
    But it's no way like that if tested.
    I deliberately did like a dozen runs in a row and all I was getting is 1-2 to none green drops from bosses in 2-3 and 3-1.

    But of course, "it's just me".

    Pile of lies as usual.
  • Mystyrie - Dreamweaver
    Mystyrie - Dreamweaver Posts: 40 Arc User
    edited September 2011

    But of course, "it's just me".

    Pile of lies as usual.

    No, not just you, did Luna run and same thing, normal drops b:puzzled
  • Magicsaber - Dreamweaver
    Magicsaber - Dreamweaver Posts: 727 Arc User
    edited September 2011
    Xp/spirit seems to be working just fine, just the drop rate isn't, seems to me to be more like a normal drop rate (stack of coin and 1 dq item). I know I'm not lucky but this has been going on since the patch.
    I killed hundreds mobs yesterday, drops was same as must be.

    I will try it today at other mobs, but I think that I will get few hundreds DQ items as at every other day.
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  • Foxy_Fiona - Heavens Tear
    Foxy_Fiona - Heavens Tear Posts: 217 Arc User
    edited September 2011
    No it's not.
    It might be WRITTEN so in the servers' statuses.
    But it's no way like that if tested.
    I deliberately did like a dozen runs in a row and all I was getting is 1-2 to none green drops from bosses in 2-3 and 3-1.

    But of course, "it's just me".

    Pile of lies as usual.

    I have done several 2-X and 3-X runs tonight and I have more green mats than I know what to do with. When you factor in that I'm probably one of the unluckiest people you will ever meet, I think it's safe to say that 2x is still working for drops. You must have some horrible luck if you haven't gotten ANY green mats after doing 12 runs in a row.
  • ResMePls - Heavens Tear
    ResMePls - Heavens Tear Posts: 1,349 Arc User
    edited September 2011
    dang PWI, always b0rking things >.<.
    [SIGPIC][/SIGPIC]I know what your thinking.
  • Chillum - Dreamweaver
    Chillum - Dreamweaver Posts: 887 Arc User
    edited September 2011
    Easiest way to find out is either go on or ask folks who do Nirvana runs.

    If the bosses that drop 1 box drop 2 and / or the bosses that drop 2 boxes drop 4 then you know it's working.

    b:victory

    Edit : If you're doing TT runs, you should be getting double the regular number of drops from bosses. I forget how many items they're meant to drop normally but with double drops, you'll be getting 2 times the number of drops. Having said that, even though it's 2x drops, there is no guarantee that the drops will be good.
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  • Ikarium - Dreamweaver
    Ikarium - Dreamweaver Posts: 631 Arc User
    edited September 2011
    Just did Nirvy run....all bosses dropping 2x in there still.
  • Mystyrie - Dreamweaver
    Mystyrie - Dreamweaver Posts: 40 Arc User
    edited September 2011
    *in theatrical announcer voice* Meanwhile, elsewhere in PWI, Mystyrie's venomancer does a collect quest for 60 items to collect, and gets 26 dq items and about 40k in coins.....

    maybe it's the world mobs, or just PWI hating on me lol
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    Easiest way to find out is either go on or ask folks who do Nirvana runs.

    If the bosses that drop 1 box drop 2 and / or the bosses that drop 2 boxes drop 4 then you know it's working.

    b:victory

    Edit : If you're doing TT runs, you should be getting double the regular number of drops from bosses. I forget how many items they're meant to drop normally but with double drops, you'll be getting 2 times the number of drops. Having said that, even though it's 2x drops, there is no guarantee that the drops will be good.

    The bosses in TT will often times drop NOTHING during normal. That means, during 2x, they have a chance of still dropping NOTHING.

    We did GBA boss and got ONE GBA. does taht mean 2x is broken? No. Most of the time during normal, GBA boss drops.... No GBA's.

    Unless for you 0X2 = 2, that is.
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  • ZoracGallant - Raging Tide
    ZoracGallant - Raging Tide Posts: 1,624 Arc User
    edited September 2011
    2x drops just means the the drop counter for mobs/bosses runs twice. So if the mob/boss you are killing has a low drop rate you can still get nothing. 2x doesn't mean 2 times as likely to get Gold mats in TT or 2x the number of dq drops from mobs it means the counter runs twice and you 2 CHANCES for things to drop.
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  • Chillum - Dreamweaver
    Chillum - Dreamweaver Posts: 887 Arc User
    edited September 2011
    The bosses in TT will often times drop NOTHING during normal. That means, during 2x, they have a chance of still dropping NOTHING.

    We did GBA boss and got ONE GBA. does taht mean 2x is broken? No. Most of the time during normal, GBA boss drops.... No GBA's.

    Unless for you 0X2 = 2, that is.

    According to pwdatabase.com, this is the drop table for Dark Colluseast: Null, otherwise known as the Giant Beast Armor boss that you're referring to.

    When you say it drops nothing. Do you mean to say you get zero items from that list?
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    According to pwdatabase.com, this is the drop table for Dark Colluseast: Null, otherwise known as the Giant Beast Armor boss that you're referring to.

    When you say it drops nothing. Do you mean to say you get zero items from that list?

    Was my post unclear?

    Most of the time, Colleseast drops no GBA's during normal. Have to do 3-5 runs to get a GBA, sometimes less, sometimes more. During 2x, he only drops one at a time, if at all.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Beeblebrox - Harshlands
    Beeblebrox - Harshlands Posts: 32 Arc User
    edited September 2011
    Just did Nirvy run....all bosses dropping 2x in there still.

    oh come on guys.
    nirvana bosses will ALWAYS drop no lesser than 2 boxes a non-rare boss during x2 days.
    cuz it's just a set parameter. there can't be less than 2 boxes in these days : )

    quite the other thing is going on with TTs.
    the range of "luck" is much more variable.

    and, well, judging by the lucky guys posting here, who get so many mats that they don't know what to do with them, I am just being drastically out of luck for like 2 days straight.
  • Chillum - Dreamweaver
    Chillum - Dreamweaver Posts: 887 Arc User
    edited September 2011
    Was my post unclear?

    Most of the time, Colleseast drops no GBA's during normal. Have to do 3-5 runs to get a GBA, sometimes less, sometimes more. During 2x, he only drops one at a time, if at all.

    You stated that it didn't drop a high number of Giant Beast Armour, presumably relative to what you'd hope / expect.

    I got the impression that you may have neglected to mention whether it dropped anything else. Hence why I included a link to the drop table and essentially asked if you got anything at all from that list.

    From the pwdatabase.com How drop rate is calculated, it states:
    Bosses in HH have a little bit changed types. They have 'Probability of 3 item(s)' value equal to 100%. Because of this they always have constant amount of items that are dropped from them (6 for 1-2, 9 for armor in 1-3).

    This I take it that it means you will always get 3 items dropped (presumably only refers to normal drop rates).

    This part, not sure what it means.

    I appreciate i'm relying on pwdatabase.com being right here but in all my time using it, i've found it to be reliable and have little reason to doubt it.

    Edit : With regards to monster / boss drop tables. I'm not entirely sure what the difference between Default drop rate and Real drop rate is. If anyone cares to enlighten me, i'm all ears.
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  • Biatch_ - Harshlands
    Biatch_ - Harshlands Posts: 51 Arc User
    edited September 2011
    Just did Nirvy run....all bosses dropping 2x in there still.

    yeah but now more shards than cannys...>.<
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2011
    You stated that it didn't drop a high number of Giant Beast Armour, presumably relative to what you'd hope / expect.

    I got the impression that you may have neglected to mention whether it dropped anything else. Hence why I included a link to the drop table and essentially asked if you got anything at all from that list.

    From the pwdatabase.com How drop rate is calculated, it states:



    This I take it that it means you will always get 3 items dropped (presumably only refers to normal drop rates).

    This part, not sure what it means.

    I appreciate i'm relying on pwdatabase.com being right here but in all my time using it, i've found it to be reliable and have little reason to doubt it.

    Edit : With regards to monster / boss drop tables. I'm not entirely sure what the difference between Default drop rate and Real drop rate is. If anyone cares to enlighten me, i'm all ears.

    From http://www.pwdatabase.com/pwi/mob/14733:
    How many times server count drop rate ?

    2
    Drop rate of severals items

    0: 0.0000%

    1: 0.0000%

    2: 0.0000%

    3: 100.0000%

    Each time drop rate is counted, three items (100% chance of 3 items) are generated for Soulbanisher: Dimensic (1-2 boss). So during normal drops you get 6 items (3*2), during double drops you get 12 (3*2*2) since it goes through and checks drops a second time.

    Default drop rate is the drop rate of that item each time a drop is checked. Real drop rate is the chance of getting at least one of that drop given the chance of getting 0, 1, 2 or 3 drops, and the number of times drop rate is counted. For TT bosses, this is easy to generate, as they always drop the same number of items:

    Real drop rate = 1-(1-(default drop rate))^(3*(number of times drops is counted))
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  • Ikarium - Dreamweaver
    Ikarium - Dreamweaver Posts: 631 Arc User
    edited September 2011
    oh come on guys.
    nirvana bosses will ALWAYS drop no lesser than 2 boxes a non-rare boss during x2 days.
    cuz it's just a set parameter. there can't be less than 2 boxes in these days : )
    Exactly. The drop rate is a set parameter for these bosses. 1 box for normal, 2 boxes for 2x (ofc 4 for the 'special' bosses)
    Its a sure way to verify 2x being on.
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    You stated that it didn't drop a high number of Giant Beast Armour, presumably relative to what you'd hope / expect.

    I got the impression that you may have neglected to mention whether it dropped anything else. Hence why I included a link to the drop table and essentially asked if you got anything at all from that list.

    From the pwdatabase.com How drop rate is calculated, it states:



    This I take it that it means you will always get 3 items dropped (presumably only refers to normal drop rates).

    This part, not sure what it means.

    I appreciate i'm relying on pwdatabase.com being right here but in all my time using it, i've found it to be reliable and have little reason to doubt it.

    Edit : With regards to monster / boss drop tables. I'm not entirely sure what the difference between Default drop rate and Real drop rate is. If anyone cares to enlighten me, i'm all ears.

    Oh, you always get showered in OHT mats in 3-1. During 2x, you can go in with an empty inventory and completely fill it with just OHT mats from 3-1.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Queelen - Sanctuary
    Queelen - Sanctuary Posts: 36 Arc User
    edited September 2011
    Recently I sprained my knee so I had to stay home for the week, doing nothing productive. I figured I would use the time to bust a myth that no one seemed to confirm or deny so far. Namely, that drop rates vary based on time periods.

    I fired up a low lvl Veno and went farming antelopes for three days straight, to get Hay and took notes. The results were the same every time. Also, I dumped all the exp I got from killing into a new Genie to avoid leveling up, this way the statistics isn't screwed. I farmed at the exact same place (Stairway to Heaven, between the Tauroc and Toxilegs(?), on the hill next to the mountain and NOT on the plains next to the water) following a counter-clock wise path.

    In the morning from 6:00 to around 11:00 am the drop rates were incredible. I got Hay after every second antelope and each one either dropped at least 1 Hay + 2 DQ + 1x amount of Coin or 2/3 DQ + 2x amount of Coin + 1 pot or random equipment.

    After 12:00 the drops started decreasing a little but nothing horrible. Now Hay was dropped only after every third antelope in average. The drop rates for one antelope were either 1 Hay + 1 DQ or 2DQ + 2x amount of Coin.

    A sudden and huge decrease had hit me at 3:00 pm and lasted till 9:00 pm. Now every 5th or 6th antelope dropped Hay. Each of them dropped either no item + no money, no item + 2x amount of Coin, 1/2 DQ or 1 Hay, the latter being the rarest.

    Around 10:30-11:00 pm the drops started going up again and were similar to the second time period with slightly higher DQ drop rate. I stopped farming the next day at 2:00 am to get some sleep. So the droprate for the time period between 2:00 and 6:00 is unknown.

    Before anyone goes ranting about how droprates are borked so they're only high when people either sleep or go to work/school, consider timezones. I live in the UTC +01:00 timezone so using that data, figure out how this experiment applies to you.

    All in all, with the exception of that missing four hour in the early morning I think this was a successful experiment. Tested 3 times with getting the same results.

    MYTH: PROVEN!


    Edit: Also, an interesting fact... Antelopes only drop one type of DQ item which is Dew of Herbs. I kept every Dew of Herb and every Hay till the end of the 3 days experiment and only sold the rest of the stuff. The ratio of DQ versus Hay was a constant 2:1. Sometimes a little more DQ dropped and other times a little more Hay but each day and even at the end of the thrid day I walked away with Z amount of Hay and Z x 2 amount of DQ.

    When I tried to put the Hay into my bank and keeping the DQ in my inventory in hopes of tricking the game into giving me more Hay drop, it didn't work. I wrote down the number of Hay I banked before continuing the killing spree and it seems the system kept track of it because I didn't get more Hay drops until the amount of DQ in my inv was around twice as much as the Hay sitting in the bank. Tried reversing it and banking the DQ, same results.
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited September 2011
    Recently I sprained my knee so I had to stay home for the week, doing nothing productive. I figured I would use the time to bust a myth that no one seemed to confirm or deny so far. Namely, that drop rates vary based on time periods.
    Interesting test, and I'm glad you tried it however...
    All in all, with the exception of that missing four hour in the early morning I think this was a successful experiment. Tested 3 times with getting the same results.
    Testing 3 times (with an unknown sample size for each test is) is not a large enough statistical sample to judge by. The preliminary results are interesting and warrant further testing, however you'd want a sample size of at least 20 days before you'd begin having a large enough pool that your results would be strong, statistically speaking.

    Let me explain. There's a 50% chance of being above average at any time, and a 50% chance of being below average at any time (ignoring being exactly average). So the odds of being either above or below average 3 times in a row, by chance alone, is 25%. That's pretty decent odds of encountering coincidences. Ideally you'd like the odds of it being chance to be 5% or lower if you want statistical significance.

    Also, you say that the results for the time periods were different, but I'm not even clear if they're different to a statistically significant degree within the 3 days you tested. Could you post your data so that we could see how big a difference we're really talking about?

    Furthermore, writing the code so that the drop rate varied depending on time of day would require more complex coding for no reasonable benefit, so I'm highly dubious of this.
    When I tried to put the Hay into my bank and keeping the DQ in my inventory in hopes of tricking the game into giving me more Hay drop, it didn't work. I wrote down the number of Hay I banked before continuing the killing spree and it seems the system kept track of it because I didn't get more Hay drops until the amount of DQ in my inv was around twice as much as the Hay sitting in the bank. Tried reversing it and banking the DQ, same results.
    The system does not change your drop rate based on your previous drops. Doing so would require a huge waste of resources for no real value added to the game.

    So, interesting test, glad you tried it, but I wouldn't say "proven" yet.
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  • Queelen - Sanctuary
    Queelen - Sanctuary Posts: 36 Arc User
    edited September 2011
    Sangodoc wrote: »
    Interesting test, and I'm glad you tried it however...


    Testing 3 times (with an unknown sample size for each test is) is not a large enough statistical sample to judge by. The preliminary results are interesting and warrant further testing, however you'd want a sample size of at least 20 days before you'd begin having a large enough pool that your results would be strong, statistically speaking.

    Let me explain. There's a 50% chance of being above average at any time, and a 50% chance of being below average at any time (ignoring being exactly average). So the odds of being either above or below average 3 times in a row, by chance alone, is 25%. That's pretty decent odds of encountering coincidences. Ideally you'd like the odds of it being chance to be 5% or lower if you want statistical significance.

    Also, you say that the results for the time periods were different, but I'm not even clear if they're different to a statistically significant degree within the 3 days you tested. Could you post your data so that we could see how big a difference we're really talking about?

    Furthermore, writing the code so that the drop rate varied depending on time of day would require more complex coding for no reasonable benefit, so I'm highly dubious of this.


    The system does not change your drop rate based on your previous drops. Doing so would require a huge waste of resources for no real value added to the game.

    So, interesting test, glad you tried it, but I wouldn't say "proven" yet.


    Hey, thank you for answering!

    What you say about the 50% chance of above/below average drop and the 25% chance of better result is interesting. Never knew about it but then again I'm fairly useless in the field of math with the exception of basic calculations. b:surrender

    I realize now that it was a big mistake that I haven't counted the antelopes killed. So myth still unknown if for nothing else than that failure on my part. I've written down the exact numbers for the Hay/DQ drops however so here they are:

    Day 1, 6:00 am - 11:00 am - 31 Hay and 64 DQ (6 Hay per hour on average)
    Day 1, 12:00 noon - 3:00 pm - 15 Hay and 29 DQ (5 Hay per hour on average)
    Day 1, 3:00 pm - 9:00 pm - 11 Hay and 23 DQ (2 Hay per hour on average)
    Day 1, 10:30 pm - 2:00 am - 12 Hay and 30 DQ (4 Hay per hour on average)

    69 Hay and 146 DQ

    Day 2, 6:00 am - 11:00 am - 36 Hay and 71 DQ (7 Hay per hour on average)
    Day 2, 12:00 noon - 3:00 pm - 16 Hay and 34 DQ (5 Hay per hour on average)
    Day 2, 3:00 pm - 9:00 pm - 13 Hay and 27 DQ (2 Hay per hour on average)
    Day 2, 10:30 pm - 2:00 am - 13 Hay and 31 DQ (4 Hay per hour on average)

    78 Hay and 163 DQ

    Day 3, 6:00 am - 11:00 am - 29 Hay and 61 DQ (6 Hay per hour on average)
    Day 3, 12:00 noon - 3:00 pm - 16 Hay and 30 DQ (5 Hay per hour on average)
    Day 3, 3:00 pm - 9:00 pm - 17 Hay and 29 DQ (3 Hay per hour on average)
    Day 3, 10:30 pm - 2:00 am - 15 Hay and 33 DQ (5 Hay per hour on average)

    77 Hay and 153 DQ

    Grand total: 224 Hay and 462 DQ - The time period differences are almost invisible with the exception of the 3:00 - 9:00 part, where the drop rate was quite lower for some reason.

    Well, even if it's not useful it was definietly fun to try finding a secret mechanism behind drop rates. Now back to trying to find secret mechanism behind pet stats and various pet species. Because I'll be damned if I go around leveling up, crafting gears and generally playing this game the way it was intended to be played. b:laugh

    Anyway, thank you again for correcting me. A new challenge has appeared. Next time I shall be better prepared! b:pleased

    I'll get you next time Inspector Gadget... err... Sangodoc! Next time... b:sin
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited September 2011
    Hey, thank you for answering!

    What you say about the 50% chance of above/below average drop and the 25% chance of better result is interesting. Never knew about it but then again I'm fairly useless in the field of math with the exception of basic calculations. b:surrender

    I realize now that it was a big mistake that I haven't counted the antelopes killed. So myth still unknown if for nothing else than that failure on my part. I've written down the exact numbers for the Hay/DQ drops however so here they are:

    Day 1, 6:00 am - 11:00 am - 31 Hay and 64 DQ (6 Hay per hour on average)
    Day 1, 12:00 noon - 3:00 pm - 15 Hay and 29 DQ (5 Hay per hour on average)
    Day 1, 3:00 pm - 9:00 pm - 11 Hay and 23 DQ (2 Hay per hour on average)
    Day 1, 10:30 pm - 2:00 am - 12 Hay and 30 DQ (4 Hay per hour on average)

    69 Hay and 146 DQ

    Day 2, 6:00 am - 11:00 am - 36 Hay and 71 DQ (7 Hay per hour on average)
    Day 2, 12:00 noon - 3:00 pm - 16 Hay and 34 DQ (5 Hay per hour on average)
    Day 2, 3:00 pm - 9:00 pm - 13 Hay and 27 DQ (2 Hay per hour on average)
    Day 2, 10:30 pm - 2:00 am - 13 Hay and 31 DQ (4 Hay per hour on average)

    78 Hay and 163 DQ

    Day 3, 6:00 am - 11:00 am - 29 Hay and 61 DQ (6 Hay per hour on average)
    Day 3, 12:00 noon - 3:00 pm - 16 Hay and 30 DQ (5 Hay per hour on average)
    Day 3, 3:00 pm - 9:00 pm - 17 Hay and 29 DQ (3 Hay per hour on average)
    Day 3, 10:30 pm - 2:00 am - 15 Hay and 33 DQ (5 Hay per hour on average)

    77 Hay and 153 DQ

    Grand total: 224 Hay and 462 DQ - The time period differences are almost invisible with the exception of the 3:00 - 9:00 part, where the drop rate was quite lower for some reason.

    Well, even if it's not useful it was definietly fun to try finding a secret mechanism behind drop rates. Now back to trying to find secret mechanism behind pet stats and various pet species. Because I'll be damned if I go around leveling up, crafting gears and generally playing this game the way it was intended to be played. b:laugh

    Anyway, thank you again for correcting me. A new challenge has appeared. Next time I shall be better prepared! b:pleased

    I'll get you next time Inspector Gadget... err... Sangodoc! Next time... b:sin

    It's a shame you didn't take note of the amount of antelopes killed, because these numbers could be heavily influenced by that. If there are less other people around you're more likely to kill more antelopes for example, or if you yourself were 'fresh' so to speak and therefore more into it in the mornings.
  • Queelen - Sanctuary
    Queelen - Sanctuary Posts: 36 Arc User
    edited September 2011
    It's a shame you didn't take note of the amount of antelopes killed, because these numbers could be heavily influenced by that. If there are less other people around you're more likely to kill more antelopes for example, or if you yourself were 'fresh' so to speak and therefore more into it in the mornings.

    Yeah, my bad. b:surrender If that helps though, there was no one around so the whole area I farmed at was "mine" entirely for that 3 day. It seems as more and more people level through FCC heads, mid level areas become completely deserted. I haven't been able to party up with someone and quest together since I left the Untamed leveling zone and ventured into Arch. Such a shame. b:sad
  • sangodoc
    sangodoc Posts: 0 Arc User
    edited September 2011
    Hey, thank you for answering!

    What you say about the 50% chance of above/below average drop and the 25% chance of better result is interesting.
    It's not really a "25% chance of better result", it's a 25% chance of getting the same result all three times (either all three above average or all three below average).
    I realize now that it was a big mistake that I haven't counted the antelopes killed.
    Yeah. Unfortunately, without that the numbers are kind of useless, since you need to see the ratio of kills to drops in order to figure out if the drop rate changes.
    Well, even if it's not useful it was definietly fun to try finding a secret mechanism behind drop rates.
    Not to mention profitable, with all of that hay. ;-)
    Now back to trying to find secret mechanism behind pet stats and various pet species.
    If it helps, there's Ecatomb's "Pet Simulator", which allows you to see some pets' stats at various levels, and the Ultimate Pet List on the PWI wiki, which lists every tamable pet in PWI, along with locations and stats.
    Because I'll be damned if I go around leveling up, crafting gears and generally playing this game the way it was intended to be played. b:laugh
    From a person who's had to prove himself as a light armor cleric on a PvE server, good on ya'! b:victory
    Anyway, thank you again for correcting me. A new challenge has appeared. Next time I shall be better prepared! b:pleased

    I'll get you next time Inspector Gadget... err... Sangodoc! Next time... b:sin
    No problem. Glad you took my response so well. Some people are not particularly good at handling constructive criticism. b:surrender
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