Skill for Glacial Walker

SiR_PaYoNg_ - Dreamweaver
SiR_PaYoNg_ - Dreamweaver Posts: 30 Arc User
edited September 2011 in Venomancer
what skillmust i have for my glacial nmake himgood tanker....
my glacial have icecle(lvl 1), Roar(lvl 2), Tough(lvl 2) n flesh ream(lvl 1)
what must i do now???b:surrenderb:cry
Post edited by SiR_PaYoNg_ - Dreamweaver on

Comments

  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2011
    Level up icicle (which should be level 2 now, that's what it starts as) and tough. Unless you're using the walker for PVP (and there's better pets for that), replace flesh ream with bash (icicle + bash = more aggro) or threaten (reduced physical attack debuff for 15 seconds out of 30)
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  • Nine_Lives - Raging Tide
    Nine_Lives - Raging Tide Posts: 182 Arc User
    edited September 2011
    I have another take on your walker

    Keep the icicle, roar and tough and max it

    Then add fireball skill and max it. It counters metal mobs which are a veno's worst enemies.

    Nearly all of veno caster attacks are wood based, hitting metal mobs with those attacks may take a little longer for us so to tenderize them a bit, add fire which is metal's weakness

    And you may have a pet that you can proudly bring to caster nirvy cause the bosses there are phys attack immune. Your glacial now has two mag bashes/attacks that can hurt them
  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited September 2011
    I built mine to be a tank, If I could replace tough with bramble it would be even better.

    Personally, dump Icicle and don't bother with fireball, you don't want elemental skills on a tank.

    I've got Roar, Bash, Flesh Ream, and Tough. When I can afford it, I plan on replacing Tough with Bramble just because I never have a use for it.

    Keep all the skills maxxed and you'll do well. (BTW, this build out-DD's a Herc so be careful if another has a herc tanking.) I very rarely take aggro from it and I'm a Pure MAG veno who doesn't hold back on weapon damage.
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  • VoItaire - Harshlands
    VoItaire - Harshlands Posts: 1,033 Arc User
    edited September 2011
    I have another take on your walker

    Keep the icicle, roar and tough and max it

    Then add fireball skill and max it. It counters metal mobs which are a veno's worst enemies.

    Nearly all of veno caster attacks are wood based, hitting metal mobs with those attacks may take a little longer for us so to tenderize them a bit, add fire which is metal's weakness

    And you may have a pet that you can proudly bring to caster nirvy cause the bosses there are phys attack immune. Your glacial now has two mag bashes/attacks that can hurt them

    Going off of the point you were trying to make, you should have suggested to get the metal bash skill on the walker. Wood damage isn't nerfed on metal mobs, it's nerfed on wood mobs because mobs are only resistant to their own element. Metal dmg just does more to wood mobs. Still, normal bash would be the better choice since it does more dmg, and I hear pets die frequently in caster nirv anyway. x.x But I guess if the nerfed wood dmg were that big a deal you could replace icicle with the metal bash skill
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  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited September 2011
    Going off of the point you were trying to make, you should have suggested to get the metal bash skill on the walker. Wood damage isn't nerfed on metal mobs, it's nerfed on wood mobs because mobs are only resistant to their own element. Metal dmg just does more to wood mobs. Still, normal bash would be the better choice since it does more dmg, and I hear pets die frequently in caster nirv anyway. x.x But I guess if the nerfed wood dmg were that big a deal you could replace icicle with the metal bash skill

    Last I knew, Bash wan't elemental damage at all. It's pure Physical. Which works on anything and has a higher aggro percentage than any elemental skill.

    You are correct though, Bash is the better choice. It just doesn't do metal damage.

    Although, if you're thinking about caster vana... you should probably build up a second Walker for it and just give it 4 elemental skills you can swap between. Personally, (and my opinion is limited by the fact I can't vana), I would forget the pet for vana and focus on Amp and debuffs.
    Take the time to look for your answer before you post like an idiot.

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  • SiR_PaYoNg_ - Dreamweaver
    SiR_PaYoNg_ - Dreamweaver Posts: 30 Arc User
    edited September 2011
    should i replace 1cecle??
    tell me the true one skill must i have for make my glacial tanker..b:puzzled
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited September 2011
    Last I knew, Bash wan't elemental damage at all. It's pure Physical. Which works on anything and has a higher aggro percentage than any elemental skill.
    In fact any pet skill that inflicts damage has the exact same percentage of aggro. The only difference is the actual damage inflicted on the target which adds up (so basically it is attack's damage + set % aggro).
    This is because the pet system is pretty static and set on certain values that never change. Debuffs will increase the damage of the pet. Unless you were referring to the fact that there is Ironwood's debuff making the damage higher but the difference is little in my opinion when we're talking about serious aggro holding. You have to rely on other things mostly such as having multiple attack skills, Reflect (this varies) or a lot of debufs stacked (Ironwood, Tangling Mire.. or my favourite Armor Break + Mire and of course Amplify).

    But I also believe and feel that Bash is better overall.
    Elemental Bashes aren't bad but I would rather save them for a second pet to use in Caster Nirvana.


    To the OP:
    Here are a few pet skills set ups that I think make a good tank pet:

    1) Bash, Flesh Ream, Tough, Threaten
    To maximise the tanking potential. Tough to make the pet receive less damage, Threaten to decrease the boss's attack power while Tough is off/cooldown. Other two skills are for aggro. Ironwood (+Amplify) will increase their damage.

    2) Bash, Flesh Ream, Tough, Roar
    I have found Roar extremely useful. It resets aggro. It is good for when you must force aggro on your pet quickly to save someone or even yourself if you have stolen aggro. This is the set up I would recommend.

    3) Icicle, Bash, Tough, Threaten or Roar
    If you decide to keep Icicle to save yourself from money of buying an extra skill, this would work too.

    I don't recommend any debuff skills for your Glacial Walker because you should rather focus on its tanking capabilities and take advantage of them as much as possible. Build a different/faster pet for debuffs/DD. Such pet would be: Varicose Scorpion, Dark Wanderer, Seamonster Guardian, Kowlin (recommending Kowlin because it comes with all DD/debuff skills you'd want: Bash, Flesh Ream, Howl, Pierce and thus it saves your money. All you need is to upgrade them).
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  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited September 2011
    Well I was referring to the fact that, with the way the aggro system works, Physical damage generates aggro at a higher percentage than magical damage does. At least this is the case with player vs mob and player versus boss.

    I would assume that the same aggro mechanics would apply with pet vs mob or pet vs boss, and in the testing that I have done to date, this is true. (We are assuming relatively similar damage numbers here. In a case of Icicle vs a fire-based mob, Icicle may generate more aggro than bash because of the natural weakness creating an increased damage output.)

    All in all though, it's not a huge difference because 80% of your pets damage is just auto-attack physical. But still, because of the way the aggro mechanics work, physical damage will generate higher aggro than elemental damage.

    That's why skills like Bash and Flesh Ream are key skills to use when you want maximum aggro capability on your pet.

    Also remember, Roar resets aggro, so don't use it repeatedly. Only use it to grab aggro initially, or if you need to steal it back to the pet.
    Take the time to look for your answer before you post like an idiot.

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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2011
    I should think that Icicle with an 8 second cooldown would generate more aggro than Flesh Ream with its 15 second cooldown, since the majority of pet aggro is from skill use, not damage dealt.
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  • Allisandre - Sanctuary
    Allisandre - Sanctuary Posts: 1,452 Arc User
    edited September 2011
    But Flesh Ream is a damage over time, which generates more aggro than a single hit. At a minimum though, replace Icicle with Bash.
    Look at it this way, each type of Attack generates a particular % of aggro. Because the base attack is Physical we'll use it for a baseline.

    1 Physical hit generates 100% aggro.
    1 Physical DoT generates 125% aggo.
    1 Magical hit generates 60% aggro.
    1 Magical DoT generates 75% aggro.

    Now each time the mob is hit, the damage it takes is calculated against the aggro percentage.
    With DoT's it's only the initial damage number that works into the calculation. (which goes along perfectly with what Desdi has already stated.)

    It's because of this that skills like Bash and Flesh Ream are highly recommended over anything like Fireball or Icicle. It's also because with the elemental skills, they will work better on some mobs and have little to no effect on others;whereas with the purely physical attacks like Bash and Flesh Ream, work on virtually everything. (with the odd exception of caster vana where bosses are phys immune)

    Hope that helps. =)
    Take the time to look for your answer before you post like an idiot.

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    There are those who panic,
    And then there is us.
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  • Mauntille - Heavens Tear
    Mauntille - Heavens Tear Posts: 694 Arc User
    edited September 2011
    There's two parts to aggro generation when using Bash and Flesh Ream. One is the actual damage dealt, the other is the application of a skill.

    Since Flesh Ream is a DoT skill, damage wise, it catches up to Bash (assuming an equal number of times firing the skill).

    Casting a damaging skill yeilds a certain amount of aggro. From what I've seen, that amount of aggro is static across all pet skills that deal damage. Where Bash becomes the winner is the cooldown. The Bashes have a cooldown of 8 seconds, while Flesh Ream has a cooldown of 15 seconds. So with Bash, you're getting twice the amount of aggro from skill use, and twice the amount of damage from skill use in the same amount of time.

    Flesh Ream does have it's advantages tho. For PvE, if you have multiple pet skills you're keeping active, the longer cooldown makes things easier to manage. For PvP, the lack of damage reduction makes it an obvious choice.


    To the OP:
    I agree with what most of the others have said. A tank pet should have a Bash skill. The non-elemental Bash is the best outside of caster Nirvana, but the elemental Bashes aren't terribly far behind (it depends on which element you're fighting).

    Flesh Ream is a good secondary aggro skill, if you feel it's needed.

    For survivability, look into Tough and Threaten and alternating them.

    Roar should only be used if you lose aggro. Spamming it makes it harder to maintain aggro.
  • SiR_PaYoNg_ - Dreamweaver
    SiR_PaYoNg_ - Dreamweaver Posts: 30 Arc User
    edited September 2011
    NOW..i have replace icecle for bash n do bettter when im solo TT..ty for advice..
    the skill position make my pet always take agro coz roar in first position..it hurt when im with polearm in bh69..if have barb in squad my pet survive ..if not ..dead it be
    My glacial now have Roar,though,ream n bash...just need more coin for lvl it