More Classes
ghostzapper
Posts: 18 Arc User
We need some more classes. What about adding the following classes. Gladiator, Conjurer. Gladiators and Seekers would only get the Blade and Sword Mastery. Conjurers would get the same mastery as the wizard. Instead of having four types of blademasters, let's just have one type. Blademasters would have the Blade and Sword Mastery, Barbarians would still have the polearm mastery and axe and hammer mastery. Gladiators would also have the axe and hammer mastery. Archers will have access to bows, only archers and assassins would have access to bows. This would be a great suggestion.
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Comments
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We had enough classes when the Tideborn got added. Now we have Earthguard.
No. Especially not since all the classes you listed are ones we already have just with a different name.[SIGPIC][/SIGPIC]0 -
ghostzapper wrote: »I want more classes.
Fixed it for you. There is enough of them already.Somewhat retired from PWI, now playing Hellgate Global full time0 -
i fail to understand why the hell people want more classes when we already have a whooping 10. most mmos don't have that many. too many herbs ruin a good stew and that is exactly what happened with the TB blew on to the scene. the EG were alright but the TB broke the game and the devs don't seem to want any balancing done to them.
another thing that annoys me is how people want to compress something as massive as a new class/race into one freaking paragragh.
If anything, re work the old classes. it don't matter how hard it may be to pull off make revamping of the old classes work. no mmo should have classes that hardly anyone plays adding more would no doubt make the handful of classes that still common from the old days go bye bye just like wizards and archers.0 -
ghostzapper wrote: »This would be a great suggestion if not for the fact that it lacks any sort of proper structure for a class suggestion.
I fell off my chair reading this.And I fixed it0 -
Lady_buffer - Heavens Tear wrote: »i fail to understand why the hell people want more classes when we already have a whooping 10. most mmos don't have that many. too many herbs ruin a good stew and that is exactly what happened with the TB blew on to the scene. the EG were alright but the TB broke the game and the devs don't seem to want any balancing done to them.
another thing that annoys me is how people want to compress something as massive as a new class/race into one freaking paragragh.
If anything, re work the old classes. it don't matter how hard it may be to pull off make revamping of the old classes work. no mmo should have classes that hardly anyone plays adding more would no doubt make the handful of classes that still common from the old days go bye bye just like wizards and archers.
I would agree. I almost fell out of my chair laughing at the suggestion of MORE classes. Of course it might happen as the developers like to embrace blunders and cater to the children who enjoy exploiting the game over actually working to understand their class.0 -
We already have 10 classes..and its already hard to find the essential ones for instances and such...and that suggestion to take all weps from BM except swords...made me nearly fall from my chair cuz of laughing.
A BM without axes nor fists is....hm..what is it...except the worst fail running around...ive no idea
so why the hell do you want to make out of one class 3 which would be probably all fail0 -
Oh yeah, thats all we need, more entry level content to build up more toons to be bored with at 100.
I would hope the Devs have forgotten entry level and are laser focused on endgame adds.0 -
i couldn't decide if i should laugh, facepalm, shake my head in disapproval, or just ignore this.....this..... i don't even know what to call this.
you could at LEAST try to buy everyone over by actually providing a STRUCTURE to such a suggestion, after all, something like a class idea is something that is very complex and deeper than "X class will use ax mastery." what would make this class stand out from the others? what skills will it have? what would be their role in a party? i wouldn't even consider this non-sense a real idea, it's more like a random thought in the back of your head. or something you came up with in the spur of the moment after watching a movie or something. it really is getting sickening. in all my years of seen new race ideas, only like 3 or so ever have structure with a proper outline on how the class should be played and their capabilitiestoo many herbs ruin a good stew
damn you buffer for stealing the quote i was going to use.
this idea fails in another regard. if you're going to add more classes, then that means they must be added to one of the current races. HOWEVER you can't have one race with 3- classes while all the others have 2>_>.
anyone who knows me when i come in topics like this know what i'm gonna say now. REVAMP OLDER CLASSES! i don't care how hard it is to do since the orginal devs are not with PWE anymore, DO IT. move heaven and earth if need be. it's annoying as hell when i see in WC "LF DD FOR BH 69!" i pm them, and they ask me what class i am and when i tell them archer they ignore me and go back in WC this time changing DD with sin or psy. newer classes hit harder and are over all funner to play than the old classes, that is wrong. it's happening in the game and now it's resulting some classes going the way of the dodo. archers, wizards, and ever BM and barbs to a lesser extent are harder to find, replaced by the newer classes.0 -
More race please b:victory[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
MoonUsagi - Heavens Tear wrote: »More race please b:victory
more RICE?!?!?! SURE!!!! i got:
peas'n'rice
chicken fried rice
Shrimp fried rice
pork fried rice
veggie fried rice
and combos of diffrent rice
would like a side with thatb:chuckle0 -
Tagi_ - Dreamweaver wrote: »We had enough classes when the Tideborn got added. Now we have Earthguard.
No. Especially not since all the classes you listed are ones we already have just with a different name.
People often confuse casses with races.Yes,there are five races:tideborn,earthguard, human, elf and untamed.However,there are only two classes under each.10 classes is not a lot, considering that there are five races. If it was two or three races,then it would be a lot.
I agree about the same concepts being used with a different name. Try rethinking this to put new wepons and storylines behind the names.
Why we need classes:
1) The classes we have are lacking elements of other classes, making it harder for beginners who start out with thier fellow classes in thier race. Elves lack melee (physical combat),humans lack specialized archers,Tideborn lacks long-range specialists and high damage specialists,untamed lacks healing and buffs class,and earthguard lacks a low damage class.
2)We have been stuck on the idea of two classes for three years.
3)(I repeat:)There are five races:tideborn,earthguard, human, elf and untamed.However,there are only two classes under each.10 classes is not a lot, considering that there are five races. If it was two or three races,then it would be a lot.
4)My sister failed at creating races.
5)There are enough races.
6)....are there enough reasons why?So,why the **** not ?![SIGPIC][/SIGPIC]
Serving all but trusting no one but myself,Blueturtle.0 -
Outlaw_Arch - Heavens Tear wrote: »
damn you buffer for stealing the quote i was going to use.
b:chucklePeople often confuse casses with races.Yes,there are five races:tideborn,earthguard, human, elf and untamed.However,there are only two classes under each.10 classes is not a lot, considering that there are five races. If it was two or three races,then it would be a lot.
I agree about the same concepts being used with a different name. Try rethinking this to put new wepons and storylines behind the names.
Why we need classes:
1) The classes we have are lacking elements of other classes, making it harder for beginners who start out with thier fellow classes in thier race. Elves lack melee (physical combat),humans lack specialized archers,Tideborn lacks long-range specialists and high damage specialists,untamed lacks healing and buffs class,and earthguard lacks a low damage class.
2)We have been stuck on the idea of two classes for three years.
3)(I repeat:)There are five races:tideborn,earthguard, human, elf and untamed.However,there are only two classes under each.10 classes is not a lot, considering that there are five races. If it was two or three races,then it would be a lot.
4)My sister failed at creating races.
5)There are enough races.
6)....are there enough reasons why?So,why the **** not ?!
what do new races bring? CLASSES right? it's not the races people are getting worked up about it's the CLASSES. how hard is that you figure out? when people talk about an OP race they sat TB cos BOTH classes (IE the entire race) is op. you won't hear anyone say humans are OP, but you may hear ppl say BMs are op due to 5 APS. a while back venos with nix or hurcs were considered OP this did not mean the untamed were op in general.
all classes lack something so other classes can have something that makes them a bit different.
10 classes is a TON. few (if any) mmos have more than that. look around and you'll see you''ll be hard pressed to find mmos with more than 10 classes and there is a reason for that. sit down and really think. with so many classes, why add more? all possible roles are filled.
pet/summon users: venos/ mystics
debuffers: clerics/ venos/ mystics
DD: sins, psys etc
tank: barbs/ BM/ seekers/sins
healers: cleric/mystic
these are the roles that are in Mmos as you can see, they are already over filled.0 -
I see people using mmo but i think they should use mmorpg on this topic. b:shutup
I think this was about variety...
There an mmorpg with starting 1 class > upgraded 6 class + 3 class > upgraded 12 class + 3 class
Each class may seem doesn't much different from the other but they got their own specialty.
For example we can compare Monk and Kungfu Master, both are martial arts themed.
Kungfu master focus on physical and chi power. Also attack goes through defense.
Monk do physical and spiritual. They can alter their body strength.
Let say there a Wizard, a Witch Doctor, a Taoist all of them are offensive intelligence type.
But Wizard focus on dealing single high damage spell and earth shaking spells.
Witch Doctor focus on giving you multiple dots, debuff, and choke you to death.
Taoist capable to dealing damage from far away combined with spiritual attack. (ghost)
Doctor and Priest, both are healing support type.
Doctor heal you with science or herbal power. Doctor can create super hero drugs.
Priest heal you with holy unknown power. Priest can revive you from dead.
Archer, hunter, balista.
Archer able to shot many arrow within short amount of time.
Balista shot slowly but each shoot have aoe effect and more damage compared to archer.
Hunter can be played melee or ranged, they focus on traps and may have ability to use animal.
Knight, Guardian, Paladin.
Knight use mount, spear, and sword. Focus more on attack speed and breaking skull ability.
Guardian use spear, shield, and hammer. Focus more on block rate and breaking armor or weapon.
Paladin use sword, mount, and flail. Have ability to sacrifice them self, heal, and cross shaped spells.
PW doesn't seem a good world for multiple class.
But who know what the developer / boss planning... b:chuckle[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
I do agree with almost all of it. PWE can rework some of the classes, there are indeed five races. Based on the feedback i have gotten, i do agree with everyone. I appreciate your suggestions as well0
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I guess the main problem with more classes/ races is like mentioned before that every class has to fullfill a specific role in the game which can be used to max the performance of a squad.
Personally i also dont have a problem if some classes can overtake the job of another class under some circumstances lets say a bm supported by 2 clerics 1 for dmg reduction from BB and 1 mystic or cleric for stacking additional healing skill or wiz single heal healing u the bm can do the job of a barb in some minor instances BUT and that's the most important point every class has a class defining ability which should not be able to be done by other classes.
I think PWI did a pretty good job with that balancing in the beginning with the original 6 classes but since TB expansion some classes have totally lost their role which can be seen on some examples
a) a sin can solo harpy wraith - I mean harpy wraith is the hardest boss in the game and a sin is a 1v1 oriented character based on critical and phys melee attacks that should use debuffs and stuns to kill their enemies but due to some skills in their arsenal they do better than a tanking class
b) wizards are supposed to be high DPH characters and magical AOE DDs designed to kill masses of mobs formely equipped with the best zhen in game. Since psychics are around the wizards have lost their place because a psy can do the same DPH with higher DPS + has better control skills and the seeker with the vortex has a constant aoe with weapon multiplier outDD the wiz DB by far. So both class defining abilities have been taken away from the class
c) bms the main stun and crowdcontrol class has less reliable stuns than a sin and is outdmged by the sin and even in the bm class the different weapon trees narrow down to fist and axes there are hardly applications for poles and swords
d) archers and barbs perform really bad compared to other classes when they use the weapons they are intended to use
....
so I guess the problem of PWI is that the two expansions and especially the TB have broke the game because new classes came with new things like attack lvls / defense lvls included in their skills and so on without proper adjustments to the existing classes
Therefore crying for new classes might only result in adding a new race which is more powerfull than the previous ones **** up the game even more
greetz harm0wnie0 -
HarmOwnie - Dreamweaver wrote: »I guess the main problem with more classes/ races is like mentioned before that every class has to fullfill a specific role in the game which can be used to max the performance of a squad.
Personally i also dont have a problem if some classes can overtake the job of another class under some circumstances lets say a bm supported by 2 clerics 1 for dmg reduction from BB and 1 mystic or cleric for stacking additional healing skill or wiz single heal healing u the bm can do the job of a barb in some minor instances BUT and that's the most important point every class has a class defining ability which should not be able to be done by other classes.
I think PWI did a pretty good job with that balancing in the beginning with the original 6 classes but since TB expansion some classes have totally lost their role which can be seen on some examples
a) a sin can solo harpy wraith - I mean harpy wraith is the hardest boss in the game and a sin is a 1v1 oriented character based on critical and phys melee attacks that should use debuffs and stuns to kill their enemies but due to some skills in their arsenal they do better than a tanking class
b) wizards are supposed to be high DPH characters and magical AOE DDs designed to kill masses of mobs formely equipped with the best zhen in game. Since psychics are around the wizards have lost their place because a psy can do the same DPH with higher DPS + has better control skills and the seeker with the vortex has a constant aoe with weapon multiplier outDD the wiz DB by far. So both class defining abilities have been taken away from the class
c) bms the main stun and crowdcontrol class has less reliable stuns than a sin and is outdmged by the sin and even in the bm class the different weapon trees narrow down to fist and axes there are hardly applications for poles and swords
d) archers and barbs perform really bad compared to other classes when they use the weapons they are intended to use
....
so I guess the problem of PWI is that the two expansions and especially the TB have broke the game because new classes came with new things like attack lvls / defense lvls included in their skills and so on without proper adjustments to the existing classes
Therefore crying for new classes might only result in adding a new race which is more powerfull than the previous ones **** up the game even more
greetz harm0wnie
+10
i'll admit. the idea of more classes irks me for the very same reason harmowie stated. the Devs do a halfassed job when making the new classes and do NOTHING to the old ones to compensate. phys have the same DPH as a wiz maybe even higher if you put their voodoo into account. then they have wickedly fast casting times. phys are like the magic user's equivalent of 5 APS. if they are going to have fast casting, then their attack power should have been reduced. if they actually did the races properly from the start, even i may have thrown a new class suggestion in here. but as it is now, the game got broken and new classes sure ain't the way to fix it. they must work to make the old classes viable again then maybe the idea of new classes won't be so bad. but in all honesty, 10 is enuf.0 -
I do indeed agree with the last comment, 10 classes is indeed enough, do you think PWE can rework all the classes just like the very beginning the very first PWI. Only if the original people that created the game did not leave the company. I think all 10 classes should be reworked a little bit. All of you are right, there's no need for new classes right now. The classes that we have can be reworked.0
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no i dont think so cause iv'e seen many mmos with mostly just 4 classes.****0
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Looks like poeple are arguing with eachother. If you look at new race posts,people are constantly saying how we need more classes.If you look here, people are constantly saying that we need more races.
I take the class side:
I understand we will get more classes with new races,but still each race will have developed two classes. I think players need more variety than two. If PWI could expand beyond the idea of two races,it would break the boundry of traditional thinking.I consider that a good thing.[SIGPIC][/SIGPIC]
Serving all but trusting no one but myself,Blueturtle.0 -
Rather than just add more races and classes I would like to see a new map with 5 new races that use the same classes we have now. A new map would be great visually cause it sucks seeign the same map and scenery. It would also be great to have characters be able to go from one map to another. If there absolutely have to be a new class make it like a mimic where it has one or two skill of it own but in order for it to do big stuff it copies other classes skills that are within range for a limited time.0
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if bm's only use sword. THAT WOULDN'T MAKE THEM BLADEMASTERS!!! they would be sword Masters****0
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I think there is a missing role in PWI. All of the current classes are fighting classes.If there was one class that could repell monsters or make monsters stop attacking, it would be highly useful.So Darkdavid and I came up with this idea:
PeaceKeeper: These EarthGuard are able to lower damage of enemies ,using the Pole weapons for regular attacks. Higher level peacekeepers will be able to nullify damage, and shoo away unwanted creatures.[SIGPIC][/SIGPIC]
Serving all but trusting no one but myself,Blueturtle.0 -
Blueturtle - Dreamweaver wrote: »I think there is a missing role in PWI. All of the current classes are fighting classes.If there was one class that could repell monsters or make monsters stop attacking, it would be highly useful.So Darkdavid and I came up with this idea:
PeaceKeeper: These EarthGuard are able to lower damage of enemies ,using the Pole weapons for regular attacks. Higher level peacekeepers will be able to nullify damage, and shoo away unwanted creatures.
............... you ARE aware that several classes have skills that can stop targets from attacking right? and you ARE aware that barbs have a skill that can shoo away mobs right?, as well as ways to reduce the attack power and attack rate right? and nullifying damage is just too much of a game breaker. oh yeah lets have a skill like sins focused mind that stops damage from happening. as said several times, all roles are filled in the game0 -
Then the new class should fill new role. b:chuckle
- Actual merchant / blacksmith class, have buff for each refines on target equipment
- Bard / party battle buffer
- Class with drop rate / refine chance skills
- class with exp insurance buff
- class that actually use crafting in battle / daily live, like creating super power drug / bomb
New class always welcome b:victory
People shouldn't worry about new class, but how dev can't handle game balance.
Or not creative enough to create whole new skill set.... or at last match with class themes / history..
Recently i am playing a mmorpg with very good synergy between class skill set vs theme..
Each skill got something to do with the race history and the dev not scared to put huge risk on play style..
There a class that must keep sacrificing their own hp = low lv are hell for them
There a class that need to be suicidal (go to crowd of enemies) in order to shine..
No such class on PW[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Lady_buffer - Heavens Tear wrote: »............... you ARE aware that several classes have skills that can stop targets from attacking right? and you ARE aware that barbs have a skill that can shoo away mobs right?, as well as ways to reduce the attack power and attack rate right? and nullifying damage is just too much of a game breaker. oh yeah lets have a skill like sins focused mind that stops damage from happening. as said several times, all roles are filled in the game
Really? I didn't know that barbarians could do that! I just thought they were high damage guys!!...But im going for a more human approach.I'd start a barbarian,but I don't want to fight in animal skin...[SIGPIC][/SIGPIC]
Serving all but trusting no one but myself,Blueturtle.0 -
Originally Posted by Lady_buffer - Heavens Tear
............... you ARE aware that several classes have skills that can stop targets from attacking right? and you ARE aware that barbs have a skill that can shoo away mobs right?, as well as ways to reduce the attack power and attack rate right? and nullifying damage is just too much of a game breaker. oh yeah lets have a skill like sins focused mind that stops damage from happening. as said several times, all roles are filled in the gameBlueturtle - Dreamweaver wrote: »Really? I didn't know that barbarians could do that! I just thought they were high damage guys!!...But im going for a more human approach.I'd start a barbarian,but I don't want to fight in animal skin...
Oh, I actually did create a barb and looked at the barb skill tree and there is no skill to shoo away monsters.There is a few skills to lower damage, though.But shooing would be soo so useful....[SIGPIC][/SIGPIC]
Serving all but trusting no one but myself,Blueturtle.0
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