APS and BP

EIvemage - Dreamweaver
EIvemage - Dreamweaver Posts: 146 Arc User
edited September 2011 in General Discussion
i have a quick question regarding BP. why is it only available for certain classes? to my knowledge its the only class limited buff (appart from selfbuffs ofc) and that seems very unfair to me. is this going to be changed? its a great advantage in PVE and not having it is a great loss


just to clear things up, in the following i mainly talk about PVE, not including grinding on mobs (hypers make that unneccessary) so its mainly about bosses
but now to the main topic: APS. (im 5 aps myself so im not jealous at the ones that have it or anything, in case this thread makes you think that). APs really ruins the game. it makes many classes useless while OPing others. Currently Sins outdamage any other class by a ****load followed by BMs and Archers (yes archers have around the damage output of BMs, aswell as easier access to -int, but because of HF BMs are definately more usefull in generall) then leaving a huge gap before the other classes get mentioned.

i am an archer with as much dex as possible (i have to use a str tome to wear deicides) but my claws easily outdamage my bow by x3-5 if not more (5 aps-> permaspark) and thats really not the way it is supposed to be (im an archer not a freaking blademaster) and it makes other classes useless.

Barbs have no chance keeping agro against a high aps DD so they get irrelevant as tanks and their damage output is way to low to keep them in a squad. people like them for their buffs, but those do not affect the damage too much when sparked, and an other APS DD helps the team out way more.

Other DDs like seekers/wizzys/psys/venos can not keep up with the imense damage output of APS based classes and therefore get rather useless for the squad (they are good AOE DDs, no doubt, but 1-2 clawarchers with Barrage of arrows and a BM that stuns/HFs can take on anything, while doing a shtload of damage on the bosses...)

so to me (and many others i talked about it( even some 5 aps sins say it)) Aps ruins the game. unless you are a BM or Sin (maybe archer but i dont like losing range damage to wear claws...D: )your farming abilitys are limited and thats the reason PWI is flooded with sins.

i miss the good old days, where a team consisted of a barb+ cleric with some DDs and when venos were the #1 solo farmers

i really hope APS and sins get nerfed (Sins shouldnt be worse/better then other classes, just balanced) to bring back those old times and to increase class variety

i suggest limiting aps at 2 (2,86 sparked) and putting a cooldown on demon spark (like 75 secs)... for most classes it takes over a min to respark again anyway, so this wouldnt affect most classes
Post edited by EIvemage - Dreamweaver on
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Comments

  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    BP works with ANY skill that class uses. having a mage cast fireball (eh.. D&D but it works) would soak up hp just like any other attack would. it would become quite broken there,
    I'm a guy, not a woman, that is all
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  • EIvemage - Dreamweaver
    EIvemage - Dreamweaver Posts: 146 Arc User
    edited September 2011
    BP works with ANY skill that class uses. having a mage cast fireball (eh.. D&D but it works) would soak up hp just like any other attack would. it would become quite broken there,

    i dont get what you are saying? btw all physical classes appart from archers can have it, so if ur argument that fireballs shouldnt be able to recover hp doesnt make sence, as archers dont have to use fireballs
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2011
    I don't miss the old days, where barb and cleric took first and second pick of drops and runs took 2 hours.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
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  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    i dont get what you are saying? btw all physical classes appart from archers can have it, so if ur argument that fireballs shouldnt be able to recover hp doesnt make sence, as archers dont have to use fireballs
    ok, name a constant PHYSICAL AOE besides vortex on seekers
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2011
    Barrage.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
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  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    Barrage.
    I meant on the casses that have it...
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • EIvemage - Dreamweaver
    EIvemage - Dreamweaver Posts: 146 Arc User
    edited September 2011
    ok, name a constant PHYSICAL AOE besides vortex on seekers

    i still dont get it lol? bp work for Barbs,BMs Sins and Seekers and heals them 2% of the damage they hit. what im saying is, that it is unfair that only those classes that have access to it... aseeker with bp and vortex is almost invincible in big mob pulls.
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    i still dont get it lol? bp work for Barbs,BMs Sins and Seekers and heals them 2% of the damage they hit. what im saying is, that it is unfair that only those classes that have access to it... aseeker with bp and vortex is almost invincible in big mob pulls.
    I'm thinking that was accidental. I mean seekers getting BP
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited September 2011
    ok, name a constant PHYSICAL AOE besides vortex on seekers

    Your point is?

    Just because something deals physical damage, for them to have BP on that would be a bit ridiculous. Ridiculous enough that I might consider going back to my level 92 Demon Archer if that ever happens.
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited September 2011
    I think BP should work either A) like wizard's Frostblade, buffing everyone but only affecting melee attacks or B) only on sins.
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    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

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  • Broederjr - Lost City
    Broederjr - Lost City Posts: 234 Arc User
    edited September 2011
    i think they should remove BP all together it isnt 5.0 that makes ppl solo and Op its 5.0+ bloodpaint put a bm or sin as 5.0 in hh3-3 without Bp and they die so fast just remove the broken buff imo
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    it's not the buff that's broken, you can 5-aps without BP and be fine, just costs crab is all
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • rgog
    rgog Posts: 0 Arc User
    edited September 2011
    They should cap dagger aps to 4.0 and bump up barbs damage output to make them playable. They should also change the way -chanelling works to add some bonus damage so casters can be closer to melee damage output. PRobably also need to take away bp from vortex. I think they should fix archers so it is worth it for them to use bow as the main weapon.

    All those changes and maybe a few others like making questing worthwhile at high levels and adding rare drops to underutilized zones would make the game much more fun and extend its life.
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    Your point is?

    Just because something deals physical damage, for them to have BP on that would be a bit ridiculous. Ridiculous enough that I might consider going back to my level 92 Demon Archer if that ever happens.
    read the post directly above yours
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • Broederjr - Lost City
    Broederjr - Lost City Posts: 234 Arc User
    edited September 2011
    it's not the buff that's broken, you can 5-aps without BP and be fine, just costs crab is all

    go solo harpy wraight without BP and see if you can succeed (new flash not even cheze could) b:bye broken buff is broken
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited September 2011
    *waits for chi nerf so I can sell all 3-3 mats for 3x as much* b:pleased
    BladedZero - Sanctuary
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  • Broederjr - Lost City
    Broederjr - Lost City Posts: 234 Arc User
    edited September 2011
    *waits for chi nerf so I can sell all 3-3 mats for 3x as much* b:pleased

    b:victoryb:pleased i agreed with you there
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited September 2011
    go solo harpy wraight without BP and see if you can succeed (new flash not even cheze could) b:bye broken buff is broken
    ok, give me 11 levels and APS gear then oh.. and a plat HP charm, not to mention refines to match.

    build the right character and you can do anything

    bp is a plus, NOT a requirement
    I'm a guy, not a woman, that is all
    "When you're on Team Bring it, every morning your feet hit the floor, the good lord says "good morning" and the devil says 'Oh **** they're up' " - Dwayne "The Rock" Johnson
    Are you on Team Bring it?
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2011
    BP only works with mellee physical attacks. The same kind of attacks that would receive damage from veno bramble. There isn't much reason for it to be class limited other than the Raging Tide devs enjoy fuking up class balance.
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  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited September 2011
    BP only works with mellee physical attacks. The same kind of attacks that would receive damage from veno bramble. There isn't much reason for it to be class limited other than the Raging Tide devs enjoy fuking up class balance.

    Knife Throw gives bp.
    BladedZero - Sanctuary
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    -And we wonder why this game has gone to hell b:cute
  • EIvemage - Dreamweaver
    EIvemage - Dreamweaver Posts: 146 Arc User
    edited September 2011
    Knife Throw gives bp.

    doesnt it also work if a sin is using range?
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited September 2011
    doesnt it also work if a sin is using range?

    No, but I found it odd knife throw still gave BP since it's 35 meter ranged attack. I haven't tested it on other classes (my barb's bestial onslaught), but I'm going to assume you get BP back if you use a natural weapon (daggers, axes, etc) even if the attack is ranged.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2011
    Knife throw is a really long melee attack. It also triggers bramble (pretty sure) and can zerk. Yah its lame to zerk-crit from 35 meters away.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2011
    doesnt it also work if a sin is using range?

    It doesn't work if the sin is using bow.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    Knife throw is a really long melee attack. It also triggers bramble (pretty sure) and can zerk. Yah its lame to zerk-crit from 35 meters away.

    Huh... That sounds broken. o.x

    And with +range daggers, Knife Throw can have a 37 meter range.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited September 2011
    Huh... That sounds broken. o.x

    And with +range daggers, Knife Throw can have a 37 meter range.

    Wait until you hear about some of a sin's other skills lol.
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  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    Wait until you hear about some of a sin's other skills lol.

    No, sins are broken as hell to begin with. I know that... Sin is my highest character. >_>

    Veno is broken too, but for the opposite reason. It's underpowered, vs being stupid overpowered like Sins.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level
  • Must - Lost City
    Must - Lost City Posts: 555 Arc User
    edited September 2011
    I don't miss the old days, where barb and cleric took first and second pick of drops and runs took 2 hours.

    lol thats a point no one mention i dont miss those days also and im a barb..... where freking TT took all my afternoon..
  • Sucubus - Lost City
    Sucubus - Lost City Posts: 19 Arc User
    edited September 2011
    if ppl qq to much dev might nerf sin and the sin will qq they cant solo things nuuu save the poor fishies.

    aww **** the OP fishies let make them get to normal classes strengh.

    kill bp
    make 3rd sparking give no chi (ups already gona happen)
    take all those dumb chi gaining sin get to how normal classes get chi.
    make so stealth rec 1 spark and not give sparkb:victory.
    make stealth last 60secb:victory.
    make any sparking in stealth mode get them out of stealthb:chuckle.
    make sin deal 70% less damage from stealthb:victory.

    let sin need 1spark for stun 1spark for freeze and 1spark for all those skills.

    help me here guys what did i miss
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited September 2011
    I don't miss the old days, where barb and cleric took first and second pick of drops and runs took 2 hours.

    This is something I don't get. I can do a TT1-x, 2-x, or 3-1 with a Cleric, Barb, my archer, and one other from faction, and it takes 20 minutes. o.O We're all in the 90's. Usually we invite someone in the 10x range for 3-x. It doesn't take 'hours and hours and QQ ****ing HOURS' to do a 2-3. Where is this coming from? Or are you talking about doing a TT3-3 with just a barb and a cleric, and maybe a level 2x veno for amp, and it took you 8 hours because you died so many times?
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
    And a handful of other alts, all 79 and under.
    *Pre RB level