Job System

ghostzapper
ghostzapper Posts: 18 Arc User
edited September 2011 in Suggestion Box
We already have four jobs as of right now. All in the manufacturing trade. Blacksmith, Tailor, Apothecary and Craftsman. Most of us that play usually craft. Is it possible to add more jobs or stick to the usual four. I'm open to more suggestions
Post edited by Unknown User on

Comments

  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited September 2011
    There are some problems with the crafting jobs in PWI

    a) since item stats are random the item you craft can be worse than the npc item which can be bought for coins when it comes to tailoring. So giving at least all resistances would be welcome

    b) personally i find it completely unfair that people simply can upgrade their crafting skill with books. If pwi would remove the books for sale they would earn more from the mats they have in the boutique and people would have to do something to get their skills up.

    c) due to the current endgame gear implemented in the game crafting and using 2** and 3*** items is no longer rewarding because they suck when it comes to resistances and even with awesome extra stats like -int or -chan they hardly have a place endgame.

    So maybe a refining job for mats would be cool which increase the quality of the materials and increases the chance for 2** and 3*** when crafted.
  • ghostzapper
    ghostzapper Posts: 18 Arc User
    edited September 2011
    I strongly agree with you. Any more jobs?
  • Outlaw_Arch - Heavens Tear
    Outlaw_Arch - Heavens Tear Posts: 406 Arc User
    edited September 2011
    how's about inventor:P let me make bombs and other nick-knacks that will let me blow the hell up outta of things or debuff them to kingdom comeb:chuckle


    synthesizer can combine 2 types of weapons for verious effect, altho this idea in particular would most likly be far too much of a hassle to bother with lol.
  • Dr_Jeckyl - Heavens Tear
    Dr_Jeckyl - Heavens Tear Posts: 94 Arc User
    edited September 2011
    How about an Anti-OP crafter?

    The ability to craft Tomes and other gear that neutralizes the OPness of the OPd classes.

    For example a Tome/armor that passively knocks Sins out of stealth if they come within 10 meters. (only equip-able by non-sins)